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/arcade/ - vidya gaems and other gaems too

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 No.892[Reply]

I don't know how many of you play this, but I'll set up here for now.

picrel: I thought the limited drops would end with the last update, so I panicked and spammed 3-1 pretty much a couple hours before maintenance. ~10 runs in, I finally got my first non-Chitose AV and my first foreign ship! hoping to get Fletcher or Isokaze next as I'm lacking in anti-air DDs, but that drop probably sucked up my luck for the month.

how's your base going, sushi?
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 No.1123

>>892
I prefer its competition, AZURE LANE.

 No.1888

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>>892
The History Behind Kantai Collection
https://youtu.be/4IuCBj7WB0o

 No.2325

I prefer Azure Lane.

 No.2531

It has been 4 years since I last played this game.

I married many of my ships, like 20. I don't think I'll play it anymore, I'll just let my shipgirls chill on the base from now on, they are retired.

 No.2538

Prinz Eugen and all of the Hippers are absolute worste trash ships



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 No.1917[Reply]

How come we don't have a roguelikes thread on /arcade/ yet?

What's your most recent social life killer? How do you usually try to build your character? Do you believe in optional content?

Recently I've been playing:

ToME - Very decent game if you enjoy taking it slow and playing in a reactive way. While there are enough fodder enemies, rares spawn with same classes, skillsets and progression a player character could have achieved at their level, which makes fights incredibly fun and complex, especially when you're facing three multi-classed enemies of your level who consist of a melee tank, a ranged DD and a CC mage.

Soulash 1/2 - fairly small roguelikes, can't recommend them for more than one night of fun, they attracted me with tank controls and FoV, which I personally would like to see in more top-down games, but turned out to be very shallow and felt rushed.

Also killed a few of my nights by playing DCSS again, constantly trying to go for a short blades all offense build.
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 No.2492

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>>2299
I've never been too into summoner classes in roguelikes in general, but you're right that ToME is much more fun to play as a melee/mage character. You're a lot more in control of combat and can pace yourself better. Unlocking game content through ingame lore and gameplay is fun until you get a class-unlocking achievement that doesn't actually trigger the class unlock but the game registers the achievement regardless, unlocking it indefinitely while at the same time keeping the class locked forever. It's also not as fun when you keep having to restart the game because of many different ways the game has of bullshitting you. It becomes very repetitive very quickly and I'm so saturated with it that the past few times I booted the game I remembered the melody of the first area, got exhausted thinking about what I had to do next and closed the game window. It's a nice game, don't get me wrong, but do NOT spend a full week obsessively trying to beat the game or you'll end up like me. I probably need six more months away from it.

 No.2532

>>2480
Slay the Spire is one of the best games I played in a while. I got to ascension 20 with Ironclad and it was so fun, the game is just so good and I generally don't like card games but this one if magnificent.

>>1923
> Any sushi rolls know this feeling
Me. This was the only true roguelike I ever played, didn't get it at all and kinda hated it, I love roguelites though.

 No.2533

>>2532
As mentioned earlier in the thread, it's not really a typical roguelike and you'd be doing yourself a disservice if you disregard roguelikes altogether based on that experience.

My recommendation would be Infra Arcana, quite simple to get into but still has lots of tactical depth.

 No.2534

To add to >>2533
If you give Infra Arcana a go the classes go from easiest to harder to get into first (IMO): War Veteran, Rogue, Ghoul, Occultist, Flagellant, Exorcist

 No.2536

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>>2532
>>2533
Along with Infra Arcana I recommend Rogue Fable IV, I got minorly addicted to it last month and played about 30 hours. It's fast paced and very easy to learn with a focus on combat and simple character building with a neat system where you mix abilities from other classes in with yours as you find skill tomes. Finding out a new way that a rogue ability can benefit a wizard for example is a lot of fun. I also like how they scattered oldschool health and mana pickups to incentivize moving around during combat. That said it's maybe obviously not the deepest game out there and I don't have a ton of motivation to keep playing after getting a handful of wins.



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 No.2535[Reply]

based french erasing hags

 No.2537

>>2535
based on what?



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 No.395[Reply]

hey sushis, I went to a game tournament last week and it was fun! I didn't do so well, but I loved talking to people about video games and stuff! have you guys gone to tournaments before?
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 No.2338

Went to my college's Smash local as a spectator, got cocky and fought some Bowser player way out of my league for a few matches. Didn't say anything big, just thanked him for playing against a massive scrub. It reminded me that I love WATCHING and analyzing games but I don't have any mechanical skill of my own.

 No.2341

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>>2338
Play more games then.

 No.2362

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New Capcom (retro) Collection is out.

 No.2481

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Let's fight like gentlemen…

 No.2530

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Uppercut anyone who jumps



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 No.686[Reply]

anybody actually exited for nightwolf and sindel? I never really gave a fuck about those characters.
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 No.699

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 No.1308

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Vega in Mortal Kombat please.

 No.1440

>>693
This site is one of the cringiest chans I've ever been on, and you're complaining about fucking Wojak? No wonder this place is dead, kill yourself.

 No.2524

>>1308
HUEEEEEEEEEEEE

 No.2529

>>1308
I should write some Kilik and Vega cross-over crack-fiction.



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 No.2233[Reply]

Seems like they get a bad rep nowadays, I remember I used to look forward to them, but now that old graphics or game mechanics don't seem much of an issue, I can't help but seeing them as red flags.
What about you?
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 No.2237

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Personally, I liked the original Resident Evil REmake. It felt like an improvement on the original bringing back pure survival horror. The prerendered backgrounds still look gorgeous too. Its an example of a remake done right. Generally, remakes are too faithful to the original or they change too much that they loose a connection to the source material. A good remake should be an alternative spin on the original, it has to get the spirit and feel of the original without being a predictable rehash. REmake nails this perfectly. The newer Resi remakes feel more like homages to the originals but I'm just happy to see some new survival horror.

Really they shouldn't remake classics but old games that were good but fell short and remained cult classics. I'd rather see a Clocktower remake than SH2.

>>2234
>It definitely must suck seeing your favourite game warped and twisted to modern, politically correct standards.
Yeah it does. I've not been following the news on SH2. I'm really not looking forward to the remake. Did they remove the abstract rape scenes or something? Its pretty central to the plot of SH2. Why remake it anyway? SH2 was so good there's really not that much to build upon. Its near perfect as it is. You want to make a cynical cash grab? Just rerelease it simple. Its probably gonna flop anyway because hardcore SH2 fans won't buy it and most gamers these days have zero interest in horror that isn't the same Slender Friday Night and Freddy cheap jumpscare game.

>what irks me is that these remakes that have been coming out lately are for games that aren't even that old.

Corpos borrow strategies. Disney pumps out remakes because they know the children that watched this stuff in the 90s and 2000s are now adults with kids of their own, so they can appeal to people's nostalgia. I'm guessing video game corpos are just aping this trend. It doesn't make sense in SH2's case because I can't imagine introducing kids to that game and most gamers these days hate a narrative heavy single player horror. Since creative decisions are now made by suits and gaming is less auteur driven, the winning strategic is formula = $$$ so just mass produce stuff according to established formulas. Its why everything is so samey now. Remakes are low effort and low risk. Its basically rehashing anPost too long. Click here to view the full text.

 No.2240

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I understand that some games simply cannot be accessed anymore and the only way to provide them is to make a port/remake, but I don't see the need to remake good games other than a quick cash grab. Demon's Souls certainly could have used a remake since it was a tech demo at best, but Silent Hill 2 doesn't need it. Resident Evil 1 had some nice quality changes, like preserving the direction you're moving across screen changes without moving the joystick. The newer REs with the 3rd person camera are junk if you ask me. At that level of investment, I think you would have a better time calling it something else.

 No.2247

I liked the RE4 remake it felt different enough from the original that it was fun to play through again and it didn't kill my desire to ever play the old one either

 No.2318

HD remasters of early 3D games with shitty graphics (or early 2D games without color) can be good if they're faithful and just strict graphical upgrades, but remakes are basically always bad. In theory they can be good when the original creators weren't able to achieve their vision because of technical limitations or production issues and want to go back and do it right, but in practice only games that were popular enough to sell on brand recognition get picked for remaking and those achieved that reputation by already being good. At best you get to buy the same game a second time but with a little bit of its soul sucked out. At worst you get a generic modern game wearing the skin of a classic to trick people into forking over cash. It's really telling how they stopped trying to replace the originals and are now trying to have them exist alongside the originals.

 No.2528

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Remakes should just be for better graphics/sound or to make it run on today's platform. Anything more is a reboot.



 No.233[Reply]

Sony is being shit again.
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 No.302

>>301
True, and a lot of there stuff is soldered and being based on BSD, macOS doesn't have the same issues that Windows often does. But again, the bulk of people I help often cannot afford a Mac in the first place, my main point is that Macs are pretty uncommon, only people who are students, got plenty of money or really scraped and saved have a Mac, everyone else just buys a computer with Windows or builds it and then puts Windows on it.

I agree with your second point but I feel that it's more that people want more functionality from their devices more than "casual vs dedicated". A popular casual game, Just Dance is on the PC and emulators as well as companies trying to push mobile gaming to more hardcore heights with special hardware like controllers and more serious titles makes me feel that devices that only serve one purpose, much like the MP3 Player or iPod before it are getting further pushed out.

I hope that we get tech in awesome/cute colors again. When I had a Lumia it was a pretty nice cyan color, otherwise I'm going to have to spraypaint my next phone or something. Everything is just grey/black/gold and sometimes white.

 No.1103

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>>233
Get thee to PSV.

 No.1142

Playstation Five wil be henceforth known as PSV.

 No.2522

Get a PS5 now or migrate to PC.

 No.2526

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>>2522
bro is giving advice to 5 year old posts i cant even-



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 No.363[Reply]

Do you guys know real time battle ? It's a game were you program robots and make them fight in an arena.

http://realtimebattle.sourceforge.net/

I thought it may interest you.

I'm already building mine since my boss challenge me at a match to DEATH.

 No.1091

Buelbe argot ;_;
How come this thread was necrobumped with no replies? A Mystery!

 No.1092

>>1091
Whoa I didn't even notice the post date, scary stuff!

 No.2523

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Do DiabloII count as a real-time game? I believe that you can code a bot for it too.



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 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
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 No.2321

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>>2312
>>2313

How would you compare webfishing to something like VR Chat? Is it that kind of active interaction or is it more slowed-down and text-based or something?

 No.2322

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>>2312
I love it. Me, my bf and friends spend time there just fishing and chatting in a code-lobby. we stopped for a bit because of the pool staffs kindly advising us that the pond is closed because the pond has aids and they were so thoughtful to take control of host commands and kick us <3 /s
Just has the usual early chatting platform hiccups atm. Nothing serious. I do find it amusing that they are bringing back the pool's closed meme.

>>2321
The only thing the two have in common, really, is the chatting and social aspect of the game. You have an avatar you can customize and the chat is txt based. The game is alot closer to Animal crossing's multiplayer than VR chat.

You'll be fishing or treasure hunting, playing guitar or drawing on the map while chatting with other folks in the lobby along the way. While interacting and playing with the few grief tools the game has like the boxing glove to push folks around (You can toggle the grief option off if that is not your style.)
It's silly fun.

Pic rel this was our first "big" catches :)

 No.2513

My #1 comfy game is chivalry medieval warfare. Real nice atmosphere, you never get finished growing in skill cause of the high skill roof, and it's just real nice. Since it's an old game you can play on sucky hardware, I play without a discrete GPU even.

A bit sad about that it seems to be drying out, I guess people left for either chivarly 2 or mordhau, which I can't really get into both because of hardware constraints and I don't really like the way they play. Some people around on fridays at least. Never played any other game with as much depth as it has, there is always more to learn and improve even after yearas playing, I am sad that people can't have the same experience anymore that I had going in when it was more active.

If you wanna give it a try I really recommend it though, and it might be your last chance to with the last remnants of the community still keeping around.

 No.2515

Blue Reflection Tie

 No.2521

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The most comfy games I've ever played has to be the atelier series. Admittedly I haven't really touched the new ones that much yet but the older 3d ones (rorona and such) are just peak CGDCT. They are very good to just pick up once in awhile, and the themes can range from extremely dumb and lighthearted to having a bit of tension but still feeling grounded. The rpg aspect is an enjoyable gameplay loop too as well in the games. If you're worried about difficulty, usually while the main games themselves are very easy, the DLCs can be very hard and require you to minmax your crafted alchemy items. Lastly the girls are just very cute!! Though in recent times KT Gust has been pivoting to a different style in the series.



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 No.1028[Reply]

Hey friends! I've created a comfy Minecraft Realm. If you'd like to join, drop your username below. Hope to see you there! <3
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 No.2494

>>2399
still have the modded SMP? also what mods do u have sushi,….

 No.2516

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>>2494
It's a create-mod focused SMP. I've been waiting to start it, since I want to make sure I have time to devote to it. It's all about building a city, with automation, internal politics, and the sort. If there's interest, I'll post the server link.

 No.2517

>>2399
>SMP
symmetric multiprocessing?

 No.2518

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>>2517
In this context it usually refers to survival mode servers with PvP turned on. Usually diagnosed by periods of low user-to-user interaction combined with planned social events. Also, a buzz word.

A shower thought, isn't it usually just an attempt at an MMO, regardless of whether MCMMO is installed or not?

 No.2519

>>2518
SMP just means survival minecraft playthrough. Anything else is secondary.



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