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News Post: I am Retiring.

File: 1630292210507.png (1.04 MB, 668x725, ClipboardImage.png)

 No.1585[Reply]

Since there was no thread for this topic I decided to do it myself. I'll start.

I've finished The World Ends With You, and I left it fairly cold.
It's partially my fault for playing an undub on a game that has no subtitles for its cutscenes, but even after seeing the ending on youtube, so much feels as if all that happened in the game was pointless. Which sucks because I really liked the game up until the ending.
What is happening with me that I'm not appreciating games as much as I should? Same thing happened to me with Omori, I went in thinking it would be a surreal game with some Mother inspirations but the game was far too tame for me personally. Even after hearing about the topics that the game tackles.

If sushi finished a game and also wants to talk about it he can post here freely.
84 posts and 53 image replies omitted. Click reply to view.

 No.2465

>>2464
false poland had an insurgent underground state

 No.2466

>>2464
I've been trying to get more into HoI3 or other computer wargames since HoI4's inadequacies rag on me; but the combination of the varying narratives, LARP potential, map painting and general user experience makes it hard to put down. Most wargames are more pointed and specific, as well as having minimalist graphics so as to not distract from the gameplay. Base HoI4 is a total mess that I'm loathe to ever play, but regarding mods I'd hope to be able to take my country of choosing and resolve the game in a position of dominance with all the map variation that might come from that power's rise to hegemony.

The aforementioned inadequacies are the watered down strategy mechanics you mention: a completely nonexistent military hierarchy, zero attempt to simulate mustering/recruitment, lack of balance combined with poor AI resulting in the same strategies being employed over and over for maximal efficiency and minimal engagement regardless of situation. (I'm sure there's much more I could find if I spent more time thinking on it.) However despite all of this, the genre is rather slim pickings, and choosing between HoI4 or some of the more diehard autism simulators out there, it's not much of a surprise why people stick to and play HoI4 so much.

Another pet peeve of mine is HoI4's decision to turn anything mechanical into a build-a-bear minigame instead of actually engaging with the unique equipment each side was fielding at the time. Really rustles my jimmies that unless the player goes out of their way, there's no actual difference between what the Italians or Russians are fielding armor-wise. This was even true before the designers came into the picture so really it's just laziness on the part of Paradox.

 No.2467

>>2465
But we don't have any computer strategy games for insurgencies. It would be cool if that existed. Still Poland sucks. Its rainy and they drink bread.

>>2466
They play hoi4 because its watered down and accessible and suddenly military nerdism has blown up into something huge and mainstream. I do like the LARP potential, which isn't there with hoi3, but beyond that hoi4 is a trashfire. It seems like virtually every paradox game now is watered down to the point a chimpanzee could play it. Just draw a line here and click and your armies just magically do everything. Its a shame the game mechanics in hoi3 or vic2 were never really built upon but scrapped and dumbed down.

 No.2468

>>2467
I agree that HoI4 is both watered down and accessible compared to its peers in the genre, but I still wouldn't consider it to be a particularly accessible game in general. Unless you've got a buddy to hold your hand it can be pretty rough. The main conceit of grand strategy games is that they're often spreadsheet simulators, and the actual depth and complexity can only really be appreciated once you know all the numbers at play and how they properly engage with each other. HoI4 is terribly shallow once you know all the numbers, but for the average person it's still a lot to learn and keep track of. I consider it relatively accessible and that relative accessibility results in far more players than other games, but I'd hardly characterize the average HoI4 player (especially one with thousands of hours as is often stereotyped) as just being some normie getting into tacticool operator chic.

I also agree about the continual decline of Paradox. HoI4 in general seems to have been the pivot, its success likely leading to it being their keystone going forward, which is a horrible precedent and the results are clear as day. I think the issue is that they opt to throw random BS into their games to sell as new features rather than bunkering down, minimizing mechanical bloat and focusing on fleshing out the actual meaningful stuff.

Given your clear distaste for HoI4 in favor of other titles, I'd like to ask what sorts of games would you recommend?

 No.2469

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Finished GTA 4. I really want to push it to 100% but the post game content is a little daunting and boring. Seems all the effort went into the amazing story that I have been coming back to for years. Maybe I will get back to it and push it to 100%. I want to 100% all the GTA games.



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 No.2438[Reply]

because virtual worlds are simply better
7 posts and 7 image replies omitted. Click reply to view.

 No.2458

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>>2457
You can certainly rollspam your way to win, but a parry is much preferable. Actually, combining both is a way to counter delayed attacks, but it took me whole playthrough to realize. AI Limit is not particularly dark, but it portrays the struggle of post-apocalyptic world well. It has plenty of cute anime girls. And with big weapons, too. All with their little stories and motivations, it was exciting to watch them unfold. I am now trying to get all achievements which I never do.

 No.2459

File: 1744794824717-0.png (6.51 MB, 1943x1581, Screenshot_4.png)

File: 1744794824717-1.png (6.15 MB, 2044x1608, Screenshot_5.png)

Exploration is so well done in AI Limit, it is by far my favorite part of it. You are being rewarded with beautiful outfits!!

 No.2460

>>2459
I might give this one a try I haven't played a new game in a while
How much character customization is there? Is it just like full armor sets/outfits or can I mix and match and play fashion?

 No.2461

File: 1744811260807.png (3.51 MB, 1634x2124, 129291789_p0.png)

>>2460
You have an outfit slot and head slot. You can also carry two weapons, both are visible. Tons of choices - dozens of each type, but you need to find them.

Have fun, thanks for picking this game up!

 No.2462

>>2458
My issue is less with the dominance of rolling in these sorts of games and moreso the seeming focus on action and combat which isn't particularly depthful. The tradeoffs between playing a basic timing game or playing a slightly stricter basic timing game aren't something I'm particularly captivated by. I can't think of any time in any of these games where the player has had to actually think about whether dodging or parrying was better in a situation, as when parrying is available it's almost always objectively better for the riposte. Because of this, parrying just replaces the so-called rollspam beat-for-beat rather than adding anything to the equation.

That said, it seems you're really taken with the game and I'm glad you enjoy it so much. If >>2459 is true and the exploration is nice I might give a try. My desire to return to the DeS and DaS formula is that I think these sorts of games thrive most off of exploration rather than combat.



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 No.598[Reply]

do any sushis still play (or ever had) ps vita? i just got done playing some horizon zero dawn using the ps4 remote play on vita and its the comfiest handheld i own.
what are you favourite games or vita moments?
have you hacked yours?

let's talk vita!
31 posts and 6 image replies omitted. Click reply to view.

 No.2089

i have an old psp that i bought refurbished from amazon and modded it. also, i have an 3ds that is modded and i saw a guy program a mastodon client for the 3ds which was pretty neat

 No.2450

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>>2071
how do you deal with the input lag and audio desyncing? or is your wi-fi that good?

 No.2454

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I have one that I modded a few years ago before the Vita came to basically mod themselves. I don't play it often and when I do i just use Adrenaline and play some PSP games. I should seize more moment to play it when I am out of the house.

 No.2455

>>1257
how do you take screenshots on the vita?

 No.2456

>>2450
You just learn to put up with it. Doesn't bother me much, probably because I don't play anything online.



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 No.2180[Reply]

Hello everybody, I need a comfy place to talk about VNs. /vn/ on 4chan is filled with literal pedos who only talk about eroge, and I don't like Reddit's format enough to use r/visualnovels. So what have you all been reading lately? What are some great games that we've been missing out on?
65 posts and 31 image replies omitted. Click reply to view.

 No.2376

File: 1741449864669.jpg (31.06 KB, 256x329, Never_7.jpg)

I'm currently stuck on Never 7: The end of infinity. Currently at Yuka's route. Unfortunately, I never try reading it much due to life n' me being lazy.

While at first the characters seem boring, I think I enjoy some of the banters here and there, and I enjoyed the drunken Yuka moments.

 No.2400

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>>2204
Not sure if you are still out there, but I have finished the last entry of the series. I don't want to get overly sappy, but the series moved me like nothing else. It was sickening at times and disturbing throughout, but it leaves me hopeful. These past few quarters of my life will be forever defined by Kara no Shoujo.

I did enjoy how it evolved towards lighter tones, and I loved all mysteries that it portrayed and resolved. I also liked how playful it was with christian themes, almost mockingly. And I did shed a tear during the true finale, it was woven so beautifully.

 No.2401

>>2400
Not to say that I had no problems with the games, there were some some issues that I am happily overlooking.

 No.2413

File: 1743242243033.jpg (1.65 MB, 3000x2000, GSmye2JacAE4N0r.jpg)

I saw this on game author's twitter. Awesome ad!

 No.2453

File: 1744751907142.png (371.23 KB, 596x599, file.PNG)

Since the (allegedly) last Nekopara has a release date (May 22) and I haven't finished all of them guess I know what I'm reading now.

>>2413
What a great VN. You can really see the author had a lot of fun with it.



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 No.2370[Reply]

3d modelling is super cool. has anyone here tried it?
6 posts and 6 image replies omitted. Click reply to view.

 No.2432

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 No.2444

File: 1743924235240.gif (1.29 MB, 640x480, koishi.gif)

ive been trying to improve at it. this is my latest going for the low poly PSX style, still working on a real scene to place her in tho.

>>2430
im currently at 800 hours and still feel like a total beginner…

 No.2445

>>2444
very cute sushi. i tried to get into character modeling but (uv unwrapping + rigging + animation + the need for drawing skills for texturing) filtered me. it really is a lot of skills. anyway, its not like i know what i am talking about but i like how you shaded her.. and the colors!

 No.2446

File: 1743968293608.png (2.01 MB, 1920x1080, hyperdesk.png)

my first render - a desk!
followed this tutorial https://youtu.be/AiW6O4QeQ7E

 No.2452

It's been on my to-do list. Gonna steal all the interesting material/links others post on here



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 No.2448[Reply]

new gaem


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 No.2447[Reply]

Do any sushi rolls like simulators? I’ve been playing Orbiter 2016 and Cold Waters lately. The latter is a fun arcade point and click simulator. The campaign mode is fun even if it’s a bit underdeveloped. It’s fairly easy to jump into a submarine battle and just pick up and play. Its not that realistic or as immersive as the Silent Hunter series but still challenging. Orbiter space flight simulator on the other hand has always had a steep learning curve. It’s a very complex space sim and you really have to know your stuff. Planning and executing missions can be intensive and time consuming and unfortunately the software’s quite ancient. It’s recently been open sourced.


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 No.2403[Reply]

Comfy gamedev thread
If you've got a project, post what you're working on!
If you don't, feel free to comment, feedback and discussion is always welcome
13 posts and 11 image replies omitted. Click reply to view.

 No.2425

File: 1743477591886.webm (3.52 MB, 1920x1080, 2025-03-31 21-37-58.webm)

I made a lot of improvements since the last post.
Combat is feeling somewhat better, still a ways to go. Maintaining safe range while landing punches is too hard, and the ki gun is hard to aim in narrow areas, it hits the walls.
It's almost good enough for now. I kind of want to get on to the training already.

>>2417
>It costs the same resource as health? I dont think I'd ever press such a button…
You will be able to regenerate fatigue somewhat. It's not really optional since it reliably stuns enemies at range.

>>2420
I like the look so far. I hope saving/loading levels is easy with Godot but I've never done it, maybe I should tackle that before things become too complicated.

 No.2426

File: 1743484884643.webm (3.42 MB, 1280x720, dOjDPPLc04.webm)

Not the most exciting update, but important!
The black rectangle represents the normal camera view, I zoomed out for testing. Now the blocks disappear and reappear as they enter/leave the view, pathfinding and other functions wont extend outside that same area, and entities deactivate. This is handled regardless of the player, so it'll work even if I decide to pan the camera in a weird direction during a cutscene or something.
Some other overworld framework tweeks as well.

>>2425
It's already looking fun!
Right now the save/load is just for my own editor so I'm just saving the 2d arrays of block data straight to a text file.

 No.2427

File: 1743506038518.webm (6.74 MB, 2560x1440, 8WSYx28aZj.webm)

Switching between battle mode and exploration. The basic framework for combat is starting to appear!

 No.2428

Not directly gamedev per se, but more of a meta-gamedev. I want to make an Interactive Fiction engine that compiles to the Z-machine and glulx formats.
It's something that I've wanted to do for a long time already, and recently it's been on my mind a lot, along with a refreshed interest in programming.
But I do have a specific game project in mind, also in Interactive Fiction, I won't give details right now but it's about troubleshooting and fixing a ship in deep space that's gone all wrong.
>>2427
I love this, keep it up sushi, I look forward to seeing the finished product!

 No.2437

File: 1743774143510.webm (234.83 KB, 797x630, martialgrinder_treadmill_….webm)

first minigame WIP, a treadmill. needs art.
also made some more improvements to fighting, specifically a snap mechanic when punching that brings you to the proper range automatically



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 No.2419[Reply]

I want another ACE COMBAT game.
1 post omitted. Click reply to view.

 No.2429

It's my favorite series, but I still need to play through the DLC missions and Project Wingman. It's a shame they didn't crank out any sequels after 7.

 No.2433

File: 1743690511091.jpg (105.61 KB, 517x517, d5faf42e7430499852f27bfc7f….jpg)

i really liked Ace 7, played through it a bunch of times. not as many times as AC0 though, that's still my favorite.

>>2419
there are a few ace combat-adjacent games that you can play, Project Wingman in particular, but also Project Nimbus, Raiders Sphere 4th, these sorts of things. they can be fun and scratch the itch.

>>2421
War Thunder….

but also IL-2 Sturmovik!

>>2429
Project Wingman is fun, i go pew pew and shoot down baddies. i think I only played through it a couple times though, it didn't capture me like some of the AC games. I haven't played the PW DLC yet, that was just released in December last year. Maybe if I pick up the DLC that would be a good time to play through it again.


wwww i love you sushi bye bye!!

 No.2434

>>2433
Sturmovik looks good. Warthunder isn't simulator enough for me.

 No.2435

>>2434
but war thunder has simulator mode!

 No.2436

>>2433
I know what you mean. I always love going back and playing through the ps2 trilogy, before I knew it even Ace difficulty was very doable. I somehow unlocked the secret plane in either 5 or 0 (been too long to remember, but the one with the full 360 computer screen cockpit) without actually knowing what I was doing either.
I really should give electrosphere a proper go, I think I was intimidated by it at first and then just never got around to it, but I hear a lot of love.



File: 1598111036788.png (365.14 KB, 720x381, comfycraft.png)

 No.1028[Reply]

Hey friends! I've created a comfy Minecraft Realm. If you'd like to join, drop your username below. Hope to see you there! <3
3 posts omitted. Click reply to view.

 No.2391

>>2390
Is the realm still open?

 No.2393

File: 1741954662913.jpg (907.1 KB, 1170x900, __gotoh_hitori_emmett_brow….jpg)

>>2391
Just need to get this DeLorean up to 88 mph and we'll be ready to join!

 No.2394

>>2393
oh. i'll take that as a no then

 No.2398

if i hosted a realm
would there be any interest…?

 No.2399

File: 1742106761586.png (382.66 KB, 2000x2500, ClipboardImage.png)

>>2398
I'd play. Though to be honest, I'm not terribly interesting in vanilla minecraft. But I do have a modded SMP, if anyone wants to play.



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