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 No.894[Reply]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.943

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I wanted to avoid this actually but I'm not really sure there's a way to communicate this reliably otherwise
Remember that the game is on Friday now, "sama"game group.

 No.944

>>943
>I wanted to avoid this actually
How come? I was considering saying something about it if nobody else did.

 No.946

>>944
'cause this is a thread for TTRPGs in general and I didn't want to clutter it with announcements about one specific game.

 No.960

>>946
It's fine. A thread about only RPGs in general would be kind of boring. Posting more about something doesn't hurt anyone.

 No.984

The last thing I posted in the server holds, unfortunately, so go ahead and start the pirate run, and we can decide next week which direction to go from here.



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 No.892[Reply]

I don't know how many of you play this, but I'll set up here for now.

picrel: I thought the limited drops would end with the last update, so I panicked and spammed 3-1 pretty much a couple hours before maintenance. ~10 runs in, I finally got my first non-Chitose AV and my first foreign ship! hoping to get Fletcher or Isokaze next as I'm lacking in anti-air DDs, but that drop probably sucked up my luck for the month.

how's your base going, sushi?
4 posts and 1 image reply omitted. Click reply to view.

 No.964

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>>962
Well pants isn't something you can wear unless you're a woman, I don't see much point to that.
I just wish my debit card was accepted, it would save me having to go through the loop of charging money to paypal by a third party, since Paypal doesn't accept my card either.

 No.965

>>964
Damn this is a good picture
I always want to play Kancolle when I see the pictures of the girls but then I actually look at the "gameplay" and all interest just drains out of me.

 No.967

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>>965
I personally liked it because of it, you don't need to pay attention and invest a lot on it (except money, that is a literal investment). I can browse imageboards or play something else while the skirmishes happen or the timers fill out.
The only thing that pisses me off is that, you have to put something akin of 50 dollars to have enough space to collect all the ships

 No.977

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>>964
>Well pants isn't something you can wear unless you're a woman
That is very close-minded.

 No.978

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>>977
>That is very close-minded.
It's better that way



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 No.808[Reply]

Sushies into Interactive Fiction? I'm once again looking into it, and I also want to write some.
I like the idea of making a virtual world to explore. I also like it as a medium for worldbuilding. Then there is also it's value as a literary medium. Like a step further from traditional linear storytelling (not to diminish the value of it of course).
Along these lines I ask you, do you have any preferred genre or style of IF?
One specific I'm wondering about is the distinction between a short story with a clear impact and carefully crafted to deliver that impact, or perhaps a long and involved story with several branches on an open world?
There's so much variation here that I'll probably be bringing up more questions in the future. In the mean time feel free to bring out your own ideas, and for those who actually do write, let's get your thoughts on design.
Also, What is your favorite game? Advent? Zork? Hitchhiker's? I'm a big fan of Suspended though I haven't by far made much progress…
2 posts omitted. Click reply to view.

 No.873

Zork is still really good, and "Pick Up the Phone Booth and Aisle" is hilarious.

 No.874

I started A Mind Forever Voyaging a few years ago, but I never really finished it. I enjoyed the time I spent on it, and apparently it is really famous for its interesting premise (you are basically a cyborg sent into simulations of the future world to witness the changes made by a proposed set of laws) and its bomb ending.
I think I didnt stick to it because Im not huge into text adventures, so I would absolutely recommend it to someone who likes them.

 No.875

>>874
Actually u are more of a robot IIRC, dunno why the word cyborg came to mind

 No.876

So, I ended up going on IFMud and asking the residents there, and from my description they knew right away which game I was talking about. The text adventure I lost that I really liked was called "Losing your Grip" by Stephen Granade. Highly recommend. https://ifdb.tads.org/viewgame?id=folz7olvvczasp88

 No.975

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>>808
used AI Dungeon to get high in a shower and yell at Todd Howard



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 No.512[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
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 No.682

>>681
Looks like it is online. Runs on 1.12.2 (limited by the mods the server runs with), so not the latest version.

 No.683

>>682
Thank you friend
I will be playing soon :)

 No.878

The server works with legal copies only? :(

 No.879

>>878
Currently there are not many plugins for Minecraft Forge 1.15, and there is no way to authenticate logins from cracked Minecraft clients. So, if I allowed them, anyone could just connect as me and have op powers. Allowing cracked clients will depend on a server-side auth mod being developed for Forge.

 No.880

Fun server. Played a few weeks back but have been busy.



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 No.816[Reply]

Been trying to find this. Looked for auctions and nothing. Know a guy who owns it but they have no interest in ripping/sharing the game, because Japan's copyright rules are trash. Pic related

 No.825

Well rip. Does anyone know where I can post?

 No.870

>>816
Buy/borrow it from him?



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 No.830[Reply]

Some stuff happened to me recently, and lately I've found I do not enjoy violent games anymore. I just go to a bad place if I spend too long killing virtual people. This includes the "non-lethal" violence of mercilessly beating the shit out of people, or forcing them to take sleepy-time drugs against their will.

So let's talk about games that are non-violent, or at least have interesting non-violent gameplay options.

Thief 2 immediately comes to mind. Yeah, you can bean people in the head with a truncheon, but that's not at all required to finish the game (I think). Feel free to correct me.

OG Mirror's Edge is also a really good one. I think the art is beautiful, and I really like running the levels over and over and over trying to do things slightly faster than the last time. I guess this is how racing games are in general, though I haven't played many beyond Trackmania Squared.

Funnily enough, I tried to play Asscreed II non-violently: just focusing on the collectibles, touring the cities, learning about all the history and architecture, not killing anybody. Unfortunately, since I didn't already have a post-story save file on hand, the violence required to advance the plot and see new areas kind of burned me out and killed the whole experience.
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 No.857

The Talos Principal is a fun puzzle game that supposes an interesting world and lore, to a rather familiar set of puzzle rules. You don't kill anyone per se, blow up robots on some puzzles I guess.

Quite comfy talking to the computer, just like being on certain image boards, very pessimistic points of view. Lot's of secrets to find as well.

 No.858

This belongs to both this thread and the comfy games one.

Flower and Journey, both by Thatgamecompany.
Both games are your character's lone pilgrimage through their world and interacting only with it.

 No.860

Puzzle games:
- Baba is You
- Zachtronics games [TIS-100, Spacechem, Exapunks, probably the others too]
- The Secret of Monkey Island (Sword fighting exists, but the loser is just disarmed not dismembered. Avoid the sequels if you can't stand cruelty in general)

Platformers:
- VVVVVV
- Fez (my favourite game ever)
- Grow Home
- Monkey Ball (1 and 2 are the best. Avoid Banana Blitz for the wii, it has boss fights)

Other things:
- VA-11 HALL-A
- Minecraft (peaceful mode, it's pretty easy to be vegetarian in it)
- Animal Crossing

 No.862

>>858
They also did Fly, a similar game for ios.
It's beautiful.

 No.867

>>860
Fez owns. Visually beautiful but also thinky puzzly and Rare-ish.



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 No.807[Reply]

Does anybody here play "I wanna be the guy" fangames? Maybe even the original. They are quite fun, i am currently playing "I wanna kill the Kamilia 2" and at the end of stage 6. Share your progress if you do play them here.

 No.812

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>>807
I used to play them a lot
It's a pretty niche thing but I also really like them, the satisfaction you get from beating them is just so good.
Also Kamilia 2 is really fucking tough. I think I started my playthrough in 2015 and took long breaks from playing it because of how tough it was (got stuck for hours on the boss rush)
I just finished it last year with pic related as my death count and timer
Have you tried "Not Another Needle Game"?

 No.823

>>812
Yeah, at 15Xth level on NANG. At boss rush in Kamilia, beat destination and trying crimson now.

 No.824

>>823
Nice, destination and crimson are definitely the hardest bosses.
If you're not already doing it, you should really try to find all the secrets in NANG. It's really worth it for what you get.

 No.826

I played Jumper and Jumper II, the prequels of Super Meatboy and iwbtg I guess. Ogmos jump sound is super cute.

 No.829

>>824
I beat NANG on bad ending going for the good ending.



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 No.563[Reply]

It's so sad that no one is talking about this game. I get the price might scare away the general audience and the fact that action-puzzle games have been tainted by phone games doesn't help either, but this game is seriously a lot of fun! I guess it's cool that the few people who bought this game are also enjoying it as much as
I am, but considering that this is a nintendo game stuck on the switch and the 3ds, and the fact that the price is $50 means this game is probably destined to fail.
If you have a switch and want to play this game, just do what I did! I used those nintendo gold coins you get when you buy stuff from the eshop and knocked the price down to $43.
1 post omitted. Click reply to view.

 No.568

>>567
In the US new games for all systems have been $50-60 for many years. The only new games that go for $30-40 are re-releases of old games, or games for handhelds.

 No.569

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 No.570

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>>569
And then there is inflation.

 No.810

>>569
Holy shit wtf??? How the hell did Nintendo even make sales with that highway robbery??

 No.811

>>810
What options where there? The Genesis? You can charge whatever you want when you are the only player in the game.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.386

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>>384
Its the Deepin distro. Its pretty good. there is more info on it in this thread (Also by me :)>>>/silicon/74).
Also, Just wanted to check in I dont have that much in the way of updated I am changing how I approach this. I have created most of the layouts that I am going to use and adjusted them so they are responsive to all screen sizes once the scripts are enabled. Its slow going due to a lack of drive/inspiration but once this is working properly the rest is mostly static development and back end work which is much more enjoyable.
I have also spent some time working on the themes and writing though it is not a plot heavy project I would like to have a bit of flavor to work with as I add new features that I am planing for later. Im taking a week long vacation next month and hope to have much more done after that and will post updates as I am able to finish them.
ps: Lain is always appropriate programmer art.

 No.387

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File: 1500161316996-1.png (203.69 KB, 1280x800, reverse enemy position.png)

Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
Post too long. Click here to view the full text.



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 No.395[Reply]

hey sushis, I went to a game tournament last week and it was fun! I didn't do so well, but I loved talking to people about video games and stuff! have you guys gone to tournaments before?
16 posts and 3 image replies omitted. Click reply to view.

 No.749

>>746
Damn that's unfortunate. Something of that scale only an hour away sounds like such a good opportunity. Regardless if the quality of the event is subpar.

 No.800

Went to a local Pokemon VGC event a few years back, but most competitive gaming I have done has been between friends. Usually we gather at someones house and do LAN on whatever game for the better part of a day.

 No.802

I've always wanted to go but never felt prepared enough to participate. I could never memorize all the bnbs and corner setups and stuff, and even though I have good game sense it's useless when I don't know the matchup.

 No.804

>>395
never been to one personally but i've watched a friend play a yu-gi-oh tournament on a local anime con in my city, and sometimes i played some fighting games there myself, like smash and street fighter, but usually got btfo

still pretty fun tho, i'd love to participate in a tournament one day, preferably of csgo since its what i play the most

 No.805

>>802
It really is tough to take that first step. I've had this same issue and all I can say is I'm glad I decided to put myself out there. Still godawful but I'm improving slowly.

I know it's not that simple due to issues like no locals or people either being obnoxious and/or don't play the games you want to play etc. so it can be irresponsible to say just try it out you'll have fun. Also it usually costs money, not a lot but not a trivial amount either. But if you ever feel like doing it, I still suggest taking that opportunity.



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