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/arcade/ - vidya gaems and other gaems too

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The Uboachan / Sushichan Associated Gamejam Initiative (U.S.A.G.I. Game Jam) goes LIVE on January 1st!
🌟 🌟 🌟

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 No.127[Reply]

How do you deal with your /arcade/ backlog?

Do you keep some time of the day/week/year to find and play things you've always wanted to, or do you act on istinct? I have a shit ton of games waiting in my room (or to be downloaded) but can't find a viable method to just jump in and finish some.
16 posts and 7 image replies omitted. Click reply to view.

 No.1380

Just play whatever you like.

 No.1494

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Punching & Kicking with Tekken.

 No.1525

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I play fighting games to see the story mode.

 No.1561

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>>127
I play oldest stuff first. FIFO.

 No.1572

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>>1525
Fighting games with story like The King of Fighters are fun.



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 No.764[Reply]

If you choose the wizard/mage/sorcerer class when available in games, this is the thread for you!
Which games you've played have had the most fun/interesting magic system?
What is your favourite in-game spell you've encountered?
19 posts and 4 image replies omitted. Click reply to view.

 No.1531

>>1530
That's the one! Thanks. I loved this game as a kid.

 No.1542

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I'm still in the middle of playing early game Oblivion and just started opening up the Frostcrag Spire which should eventually lead to custom spells, looking forward to it. Been taking a break from Oblivion right now, though.

Fable TLC was really fun, when you're getting to endgame its fun to spawn all the passive spells/ ones that stay on you until they're used.
>Summon lower mob
>Summon ghost swords to protect you
>Turn on shield
>Enchant your bow so it has a glowing aura (multi-shot spell)

There's a pretty large variety of spells in this game
Slow time
Increase your strength with a berserk spell
You can 'teleport' behind enemies like its nothing personnel
And your healing spell when its high can heal literal crowds of people which I always do in the pubs because it makes everyone love you.

I hope they make a of this old system in the new upcoming Fable.
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 No.1543

>>1531
I'm super glad someone else liked this game! I was a bit upset looking it up that it had such poor reviews, but it was a really good game.

 No.1545

>>1542
I forgot to add my favorite in-game spell. That's tied between Force Push, Heal, and Divine Fury. All three equally fun when dealing with crowds of people or mobs.

 No.1570

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I like Magic: The Gathering's mana system. Small spells first while you get attempt to accumulate enough mana (via lands) to cast the bigger spells.



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 No.1482[Reply]

Which games do you think use this technology the best? Personally I think it's done the best in FOSS and Freeware games (Not free-2-play), as they're more likely to actually flesh out their use of generation to make something enjoyable, as well as give the player tools to manipulate their surroundings in some way.

 No.1483

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>>1482
I recently found out about noctis, a DOS space explorer written in C and assembly with some cool generation. It's not as detailed or powerful as what's available now, but it is quite relaxing to play.
I'm not sure if it is truly the "best" in utilization but I like that it is pure space exploration with pretty much no fluff mechanics. The simplicity, while a bit lame for today's standards, makes it pretty appealing imo. You just explore cool planets with enough effort needed to travel between planets to make even small discoveries feel significant.

 No.1485

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>>1483
I've actually been wanting to play Noctis for a while. I remember seeing it mentioned in a thread on a certain imageboard, and I was intrigued. But I then forgot about what site it was from, so thoroughly that I even forgot that I had bookmarked it. It looks just as cool as I remembered thinking it was.
I don't think simplicity is bad at all. If anything, I think more games need some of its fat trimmed off. I think having focused, if narrow set of mechanics is a good thing, though there is still charm in having complexity for the sake of properly simulating a real life task.

 No.1556

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I only experienced procedural generation used in action RPGs with Diablo & Hades.



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 No.721[Reply]

What PS2 games are you sushi rolls playing?

Been playing Armored Core 2. So bad From Software won't do another one. Also some DMC as usual.
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 No.759

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I never had a PS2 growing up, though I do have nice memories of playing that one DBZ fighting game with friends in primary school. I bought FFX because I saw it cheap, one day I'll get around to getting something to play it on.

 No.783

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Been playing Phantom Brave recently. NIS were really good during the PS2 era

>>753
I loved Shinobi, need to replay it again.

 No.784

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Actually bouncing betweeun Gungrave Over Dose and Shinobi atm.

 No.785

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I haven't played PS2 in over 10 years. The only game I would buy for it now is Metal Gear Online, but that's RIP. One of the best games I've played, or maybe it was just cool to me back then and would suck now.

 No.1555

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I would play SOCOM II for hours on the PS2



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 No.350[Reply]

Aye! Champions of Ash, Ember, and old Humanity! Shall we establish a PvP club for DS3?

Why 3? It's got the best PvP I've seen, I don't have 2, It's also the only one I've finished
15 posts and 5 image replies omitted. Click reply to view.

 No.369

>>368
Yeah!! It's open

 No.370

>>369
I can't find it.

 No.371

>>370
It might appear as if you can't find it, but I think it's rather that there is only you and I trying to join, and we are in different timezones….

 No.375

>>371
I'll keep it open then. If any of you join the channel you can say something there or message _dks on #sushigirl.

 No.1554

Everyone's moving to ELDEN RING.



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 No.1493[Reply]

Your board is cordially invited to participate in a fighting game tournament. Score as high as you are able and earn glory for yourself and/or your board.

FIRST TOURNAMENT STARTS AT JULY 17TH, 8PM UTC https://time.is/UTC

CENTRAL THREAD HERE, IT HAS MORE INFO IN IT AND PEOPLE WILL HOST THERE FOR PRACTICE: https://zzzchan.xyz/japan/thread/6368.html
BRACKETS LINK: https://challonge.com/SOKUSUMMER
SIGN UP FOR THE TOURNEY HERE: https://challonge.com/tournaments/signup/YqyzwFiOym

Hisoutensoku is an expansion to Touhou 10.5 SWR and is a multiplayer fighting game made by Tasofro with ZUN's approval. It's easy to learn, hard to master battle system makes for fun and fast paced matches with counterhits often launching girls across the screen. Very fast when played right. As a P2P game, game hosts must forward ports in order to play it or use specific workarounds.
1 post omitted. Click reply to view.

 No.1512

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I missed it again

 No.1514

SECOND TOURNAMENT STARTS AT JULY 24TH, 8PM UTC https://time.is/UTC

BRACKETS LINK: https://challonge.com/SOKUSUMMERWARS
SIGN UP FOR THE TOURNEY HERE: https://challonge.com/tournaments/signup/tbeojAEAiI
STREAM LINK (when the tourney starts): https://cytu.be/r/touhourney

 No.1526


 No.1532

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THIRD TOURNAMENT STARTS AT JULY 31ST, 8PM UTC https://time.is/UTC https://prolikewoah.com/t/20210731T20

BRACKETS LINK: https://challonge.com/SOKUDUELIST
SIGN UP FOR THE TOURNEY HERE: https://challonge.com/tournaments/signup/DyLvyC1y7h
STREAM LINK (when the tourney starts): https://cytu.be/r/touhourney

 No.1541

https://cytu.be/r/touhourney - PRESTREAM UP https://prolikewoah.com/t/20210731T20 TOURNAMENT BEGINS IN ABOUT AN HOUR GET IN HERE



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 No.456[Reply]

Alright, i'll be the first to ask… anybody playing Monster Hunter World on PS4? anybody don't mind doing co-op even if I don't have a mic?

Image unrelated
1 post omitted. Click reply to view.

 No.459

I personally couldn't wait for PC myself. Between PC delays, fucking around with steam controller support, and PS4 exclusive content I wanted, I caved and got the PS4 version. You've got more patience than I, and I promise you, you will be rewarded, because MHW is FANTASTIC. Literally the best it's ever been.

 No.460

>>458>>459 I meant to reply to the post, god damn it.

 No.473

>>459
I've heard from other places thats it's been really streamlined and casualized with easy to spam combos and very predictable monster attacks. Any truth to this or is it just the usual shitposting.

 No.485

>>473
To be honest, it has been a lot easier to figure out monster patterns. I wouldn't say it makes the game easier. As far as streamlining, whether or not it makes or breaks the game is dependent on your preferences. If anything, the first real problem I ran into was the amount of monsters at launch being so small,thankfully, combat is fun enough for me to not care about what i'm fighting, as long as i'm fighting.

 No.1538

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>>458
Monster Hunter co-op on pc? What a sweet dream.



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 No.1313[Reply]

i have 3000+ NES Games on my phone

and i will play whatever you want
4 posts omitted. Click reply to view.

 No.1320

Battletoads.

 No.1321

Play Dong May Cry 6

 No.1322

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>>1313
burai fighter

 No.1478

play earthbound.
wait… that one is on snes.
play it anyways.

 No.1527

You should play StarTropics and Zoda's Revenge! They're really fun top-down dungeon crawlers. First one has you going to different islands via submarine and the second one involves time travel.



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 No.555[Reply]

hey sushirolls, I feel like MMOs have fallen out of style. This makes me sad, since I find them to be cozy, so I wanted to know if anyone else stills plays them.

If anyone wants to create a clan in everquest 2, I just started it… I'm trash but its been a lot of fun so far ;w;
31 posts and 10 image replies omitted. Click reply to view.

 No.780

Man I just wish I could affort ArcheAge: Unchained.

I love ArcheAge and AA: unchained will be THE shit.

 No.1272

EVE ONLINE is still up, right?

 No.1516

>>571
I've been meaning to play swtor, I had my first pc build randomly keep shutting down a lot in general so I never got around to it. now that I have a thinkpad as well, I should download it.

I didn't know it was mmo though, I thought it was singleplayer

 No.1517

>>1516
tfw replying to a post made two years ago

 No.1518

>>1517
Necroposting happens a lot here.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
11 posts and 11 image replies omitted. Click reply to view.

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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 No.1382

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Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617

 No.1515

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>>1382
SF3 was a mistake.



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