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🌟 The new /otaku/ board has been made to accommodate Samachan users. See the /otaku/ landing sticky and the original discussion thread. 🌟

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 No.512[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
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 No.682

>>681
Looks like it is online. Runs on 1.12.2 (limited by the mods the server runs with), so not the latest version.

 No.683

>>682
Thank you friend
I will be playing soon :)

 No.878

The server works with legal copies only? :(

 No.879

>>878
Currently there are not many plugins for Minecraft Forge 1.15, and there is no way to authenticate logins from cracked Minecraft clients. So, if I allowed them, anyone could just connect as me and have op powers. Allowing cracked clients will depend on a server-side auth mod being developed for Forge.

 No.880

Fun server. Played a few weeks back but have been busy.



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 No.816[Reply]

Been trying to find this. Looked for auctions and nothing. Know a guy who owns it but they have no interest in ripping/sharing the game, because Japan's copyright rules are trash. Pic related

 No.825

Well rip. Does anyone know where I can post?

 No.870

>>816
Buy/borrow it from him?



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 No.830[Reply]

Some stuff happened to me recently, and lately I've found I do not enjoy violent games anymore. I just go to a bad place if I spend too long killing virtual people. This includes the "non-lethal" violence of mercilessly beating the shit out of people, or forcing them to take sleepy-time drugs against their will.

So let's talk about games that are non-violent, or at least have interesting non-violent gameplay options.

Thief 2 immediately comes to mind. Yeah, you can bean people in the head with a truncheon, but that's not at all required to finish the game (I think). Feel free to correct me.

OG Mirror's Edge is also a really good one. I think the art is beautiful, and I really like running the levels over and over and over trying to do things slightly faster than the last time. I guess this is how racing games are in general, though I haven't played many beyond Trackmania Squared.

Funnily enough, I tried to play Asscreed II non-violently: just focusing on the collectibles, touring the cities, learning about all the history and architecture, not killing anybody. Unfortunately, since I didn't already have a post-story save file on hand, the violence required to advance the plot and see new areas kind of burned me out and killed the whole experience.
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 No.857

The Talos Principal is a fun puzzle game that supposes an interesting world and lore, to a rather familiar set of puzzle rules. You don't kill anyone per se, blow up robots on some puzzles I guess.

Quite comfy talking to the computer, just like being on certain image boards, very pessimistic points of view. Lot's of secrets to find as well.

 No.858

This belongs to both this thread and the comfy games one.

Flower and Journey, both by Thatgamecompany.
Both games are your character's lone pilgrimage through their world and interacting only with it.

 No.860

Puzzle games:
- Baba is You
- Zachtronics games [TIS-100, Spacechem, Exapunks, probably the others too]
- The Secret of Monkey Island (Sword fighting exists, but the loser is just disarmed not dismembered. Avoid the sequels if you can't stand cruelty in general)

Platformers:
- VVVVVV
- Fez (my favourite game ever)
- Grow Home
- Monkey Ball (1 and 2 are the best. Avoid Banana Blitz for the wii, it has boss fights)

Other things:
- VA-11 HALL-A
- Minecraft (peaceful mode, it's pretty easy to be vegetarian in it)
- Animal Crossing

 No.862

>>858
They also did Fly, a similar game for ios.
It's beautiful.

 No.867

>>860
Fez owns. Visually beautiful but also thinky puzzly and Rare-ish.



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 No.807[Reply]

Does anybody here play "I wanna be the guy" fangames? Maybe even the original. They are quite fun, i am currently playing "I wanna kill the Kamilia 2" and at the end of stage 6. Share your progress if you do play them here.

 No.812

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>>807
I used to play them a lot
It's a pretty niche thing but I also really like them, the satisfaction you get from beating them is just so good.
Also Kamilia 2 is really fucking tough. I think I started my playthrough in 2015 and took long breaks from playing it because of how tough it was (got stuck for hours on the boss rush)
I just finished it last year with pic related as my death count and timer
Have you tried "Not Another Needle Game"?

 No.823

>>812
Yeah, at 15Xth level on NANG. At boss rush in Kamilia, beat destination and trying crimson now.

 No.824

>>823
Nice, destination and crimson are definitely the hardest bosses.
If you're not already doing it, you should really try to find all the secrets in NANG. It's really worth it for what you get.

 No.826

I played Jumper and Jumper II, the prequels of Super Meatboy and iwbtg I guess. Ogmos jump sound is super cute.

 No.829

>>824
I beat NANG on bad ending going for the good ending.



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 No.563[Reply]

It's so sad that no one is talking about this game. I get the price might scare away the general audience and the fact that action-puzzle games have been tainted by phone games doesn't help either, but this game is seriously a lot of fun! I guess it's cool that the few people who bought this game are also enjoying it as much as
I am, but considering that this is a nintendo game stuck on the switch and the 3ds, and the fact that the price is $50 means this game is probably destined to fail.
If you have a switch and want to play this game, just do what I did! I used those nintendo gold coins you get when you buy stuff from the eshop and knocked the price down to $43.
1 post omitted. Click reply to view.

 No.568

>>567
In the US new games for all systems have been $50-60 for many years. The only new games that go for $30-40 are re-releases of old games, or games for handhelds.

 No.569

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 No.570

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>>569
And then there is inflation.

 No.810

>>569
Holy shit wtf??? How the hell did Nintendo even make sales with that highway robbery??

 No.811

>>810
What options where there? The Genesis? You can charge whatever you want when you are the only player in the game.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.386

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>>384
Its the Deepin distro. Its pretty good. there is more info on it in this thread (Also by me :)>>>/silicon/74).
Also, Just wanted to check in I dont have that much in the way of updated I am changing how I approach this. I have created most of the layouts that I am going to use and adjusted them so they are responsive to all screen sizes once the scripts are enabled. Its slow going due to a lack of drive/inspiration but once this is working properly the rest is mostly static development and back end work which is much more enjoyable.
I have also spent some time working on the themes and writing though it is not a plot heavy project I would like to have a bit of flavor to work with as I add new features that I am planing for later. Im taking a week long vacation next month and hope to have much more done after that and will post updates as I am able to finish them.
ps: Lain is always appropriate programmer art.

 No.387

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Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
Post too long. Click here to view the full text.



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 No.395[Reply]

hey sushis, I went to a game tournament last week and it was fun! I didn't do so well, but I loved talking to people about video games and stuff! have you guys gone to tournaments before?
16 posts and 3 image replies omitted. Click reply to view.

 No.749

>>746
Damn that's unfortunate. Something of that scale only an hour away sounds like such a good opportunity. Regardless if the quality of the event is subpar.

 No.800

Went to a local Pokemon VGC event a few years back, but most competitive gaming I have done has been between friends. Usually we gather at someones house and do LAN on whatever game for the better part of a day.

 No.802

I've always wanted to go but never felt prepared enough to participate. I could never memorize all the bnbs and corner setups and stuff, and even though I have good game sense it's useless when I don't know the matchup.

 No.804

>>395
never been to one personally but i've watched a friend play a yu-gi-oh tournament on a local anime con in my city, and sometimes i played some fighting games there myself, like smash and street fighter, but usually got btfo

still pretty fun tho, i'd love to participate in a tournament one day, preferably of csgo since its what i play the most

 No.805

>>802
It really is tough to take that first step. I've had this same issue and all I can say is I'm glad I decided to put myself out there. Still godawful but I'm improving slowly.

I know it's not that simple due to issues like no locals or people either being obnoxious and/or don't play the games you want to play etc. so it can be irresponsible to say just try it out you'll have fun. Also it usually costs money, not a lot but not a trivial amount either. But if you ever feel like doing it, I still suggest taking that opportunity.



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 No.764[Reply]

If you choose the wizard/mage/sorcerer class when available in games, this is the thread for you!
Which games you've played have had the most fun/interesting magic system?
What is your favourite in-game spell you've encountered?
10 posts and 1 image reply omitted. Click reply to view.

 No.786

I have been having a lot of fun with Devil Survivor 2 Record Breaker. There is a passive spell called money bags. I taught it to all eight of the demons in my party and now I have like, 30,000 macca. It's bullshit

 No.789

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Not sure if it counts, but morphers from Final Fantasy Tactics Advanced.
The whole process of that class is so weird and arcane, which I love. Classes that are magic but feel arcane from the player end of things are my jam. So the process of:
Get a human archer, give them skills until they unlock Hunter.
Grab a Nu mou, slap them in beast master and get 5 abilities.
Now grab some relatively low damage classes or otherwise find ways to minimize enemy HP without killing.
Teach your hunter Poach and go find a monster. You need to damage them until they're incredibly low on HP. Which probably means killing all the enemies but that one monster since it's gonna take a while.
Use Poach, which has a very low chance of working no matter how weak the enemy is.
Now that it's been captured it goes to the monster bank, keep in mind it's level since it determines later abilities (So go high stat monsters, some also go 'extinct' so if you want those you're SOL). Visit the bank and you'll be allowed to play and feed your monster items. They don't join you though.
Instead capturing them gave you a soul for their monster type.
Give the soul to your morpher, it'll learn how to turn into the monster provided you got one in your bank. They gain some stats from the monster and their abilities. Morpher btw only gets monster morphs, no other active abilities so this whole process is a work around to get monsters in your party. Blue mage gets their abilities too so it's not even very good.

 No.790

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i've always been into the building characters with psychic energy, when possible. i am a big fan of mewto and i've made some characters in the starcraft universe. funny, i've never actually /played/ a real RPG. i always get so enthralled with making characters and the storytelling side.. and then i dunno. It's raining here right now and it's beautiful.

 No.793

I thought that Dragon Age had a really boring magic system, as much as I wanted to like that game. Planescape Torment had some interesting spells, there were even a few lore-focused ones like conjure spirit from Arcanum.

I always had a soft spot for the magic system in Runescape, too. Although I kind of spoiled the excitement of it for myself by looking stuff up on the wiki.

In terms of more original systems, as other sushis have mentioned Magicka had a neat system too, although I could never really get the hang of it. I wonder if they were inspired by the Invoker character from DotA.

 No.801

>>793

I think Planescape Torment had the best magic I've ever played, and that's because I include all the random magical creatures, artifacts in the game as part of its "magic system". I really love the shop that sells bullshit magical artifacts, because there're several quests which solely consist of fetching random magical bullshit from that shop and using it to solve whatever bullshit magical problem has occured. And that shit with the wizard what curses that one dude to always smell bad no matter what and what also curses you to have hiccups forever? Very cool magics.



 No.671[Reply]

A few years ago I smoked a lot of pot and thus found great entertainment in commentated professional gaming. The way commentators direct your attention and point out important things or just give background information on the players, maps, strategies and so on is really captivating and can enhance the experience of the game a lot.

When it comes to games I haven't played myself, a good commentator, giving explanations on game mechanics and meta, can completely shift my view on the action and appreciation of skill involved. This is prominently in speedrunning the case, where the beauty of tricks or glitches often only comes to shine with the knowledge of how to archive them.

What are your favorite e-sports?

For starters I recommend this post-match analysis of a game between Rapha and Cooller in Quake with Rapha himself explaining everything.
4 posts omitted. Click reply to view.

 No.680

Regarding speedruns, I find this Halo 3 run by theblazejp really enjoyable to watch and listen. The strategies are outdated to some extend, but the commentary and visuals are a pleasure.

 No.781

These fucking videos by fraze are so good. They make you want to play quake with how well he gets his thoughts out. Makes you realize how the game works on a 1v1 level so well.
There are whole playlists for these videos and they are very high quality
https://www.youtube.com/playlist?list=PLy8KtyLpLcmNagbW9TSgy-1DZ1QPGtQ9-

 No.782

>>781
Great stuff, suhi! I like how he even rages a bit, when something doesn't go his way, litterally thinking aloud.

 No.791

>>678
cool video. i find it interesting that the one of the best ways to for terran to combat zerg is through a bio build with almost all marines and medics. That's very intruiging from a meta standpoint, thinking of the origins (starship troopers). Humans can hold their own with the worst of bio-plagues!

 No.794

i was real big into TFC back in the day. anyone got the rent vs shark on openfire ?



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 No.721[Reply]

What PS2 games are you sushi rolls playing?

Been playing Armored Core 2. So bad From Software won't do another one. Also some DMC as usual.
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 No.758

>>754
Ah Yakuza 1. Compared to the rest of the series now it's kind of clunky, but it still has a ton of charm especially with its lackluster english dub. Still a great entry point, especially with how the series continuously builds upon itself in terms of combat and minigames.

 No.759

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I never had a PS2 growing up, though I do have nice memories of playing that one DBZ fighting game with friends in primary school. I bought FFX because I saw it cheap, one day I'll get around to getting something to play it on.

 No.783

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Been playing Phantom Brave recently. NIS were really good during the PS2 era

>>753
I loved Shinobi, need to replay it again.

 No.784

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Actually bouncing betweeun Gungrave Over Dose and Shinobi atm.

 No.785

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I haven't played PS2 in over 10 years. The only game I would buy for it now is Metal Gear Online, but that's RIP. One of the best games I've played, or maybe it was just cool to me back then and would suck now.



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