>>196>These games are better because bunny hopping! And concs! Concs made TFC good because they were old!Yeah, almost all of these were better than their counterparts but do you even FPS games? I know there's one guy who pretends to be a OG Quake 3 god here who insists otherwise, but they're not better because of overhyped gameplay elements. In fact, they're probably the least important element in what goes into making those games comfy.
>>197 immediately nailed it; everything in the video comparison wise is true. I'd go so far as to say that soul is the most important part of a game. HLDM, DoD, NS - the people involved (not just Valve because many of these spawned from mods) cared about the game they were making because it was fun and they wanted it to be fun. A great example of a modern game with soul is EYE. At first I thought it was ass. After going back to older games I played and then returning to it, EYE really shined; Streum On tried really hard to make fighting varied and fun and make returning to old locations not an exercise in futility because there were lots of neat areas to try new stuff in. Effort put into making a game fun goes a long way when budget is tight; the Bioshock Remastered interview videos are great to listen to because they really were incredibly overbudget and it was incredible to hear the lengths they went to in order to make sure that they could deliver.
Another part of "soul" is the devil in the details and cut content. Half-Life is actually incredible for this, see related webms. Houndeyes alone were fascinating to me purely because of the houndeye webm. A lot of modern games just don't have these subtle details because soul and the idea of actual fun doesn't exist in the modern development world; it's all about being able to nail a big return. Example: I purchased Halo 4 for $2.50 on Amazon because I figured I should at least see for myself how horrible it was. I didn't finish it yet but it was interesting because it's not terrible, it's average. Simply average. There's nothing interesting or unique about the game; I don't think I'm even going to finish playing it it's that boring.
If it's multiplayer, a game's community also matters a lot in terms of comfy, too. A game can be great but it can die quickly/be terribly uncomfy just because of the type it person it initially attracts or begins to attract. There were plenty of problems with TF2, for example, but the people who made up the original TF2 community for the first few years were mostly great and fun people to be around. Some people braved 24/7 2fort just to hang out with people they met there. There aren't as many comfy people in the old GoldSrc games these days but every once in a while there's a burst of them who want to play for a night just for the hell of it and that's where they really shine.
I can only hope that within the next decade, a lot of the old hands I've met over the years get involved in designing a game that's going to be incredibly comfy with fun gameplay and a great community. I've yet to see the latter happen but I have faith that it could be soon.