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ゆっくりしていってね !

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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
8 posts and 5 image replies omitted. Click reply to view.

 No.384

>>193
sorry for being off topic but what theme is that?

 No.386

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>>384
Its the Deepin distro. Its pretty good. there is more info on it in this thread (Also by me :)>>>/silicon/74).
Also, Just wanted to check in I dont have that much in the way of updated I am changing how I approach this. I have created most of the layouts that I am going to use and adjusted them so they are responsive to all screen sizes once the scripts are enabled. Its slow going due to a lack of drive/inspiration but once this is working properly the rest is mostly static development and back end work which is much more enjoyable.
I have also spent some time working on the themes and writing though it is not a plot heavy project I would like to have a bit of flavor to work with as I add new features that I am planing for later. Im taking a week long vacation next month and hope to have much more done after that and will post updates as I am able to finish them.
ps: Lain is always appropriate programmer art.

 No.387

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Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.



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 No.328[Reply]

Do you play browser games?
> MMO games, usually in real time (even when logged off), played in with your internet browser
and kinda addictive. I personally like strategy and economy games like Ogame a lot. If you spend several hours a day online anyways, these are a nice distraction, creating the illusion of being productive all the time. For example you start an upgrade in the evening and wake up just in time to begin the next one.

The positive aspect about it might be the adaption of a structured waking time, quite useful for slack folks like me.

Often you can find tools online for various simulations, converters or game play enhancements, but of course writing your own handy scripts is neat and with economy heavy games, even offering APIs, it is also inviting.
2 posts and 1 image reply omitted. Click reply to view.

 No.333

I think the last browser game I played was Kantai Collection. I used to play those nation-state browser games when I was younger with various video game clans I used to roll with back then, but I never really enjoyed it like they did. Kancolle is probably the most "fun" browser game I've played even though EVERYTHING basically boils down to pseudorandom number generation. It was an easy timesink without huge time investment.

 No.335

Do hentai flash games count? Well it's not like I play them often, but nostalgia fapping is the only kind I can enjoy anymore.

Unfortunately I can't find 90% of what I used to play, so I gotta play newer ones like the Zone KLK game.

If anyone knows where to find it, there was this game where you played an octopus going down on a loli in a one piece school swimsuit in her bath. COuld be a million games I kow, but I'd know it if I saw it.

oh.. and uh I think I used to dick around on Mafia Wars when that was a thing.

>>333
Is KanColle still worth playing for someone new?

 No.338

>>335
Try searching for it on swfchan.

 No.339

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>>335
Yeah, I guess. The novelty of collecting your favorite botes is nice at first but wears off after a few weeks because it dawns on you that the game will not actually change in any meaningful way and will always be the same set of dice rolls seeing how far you can push your luck.

 No.383

There is a thread on /lewd/. Please upload your treasures for other rolls to enjoy!



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 No.318[Reply]

Anyone here a fan of Vanguard princess? If so, I plan on having a few matches using the MTSP Server.

Settings:
Max Connections: 12
Open Port: 7500
Encrypted IP: 4256017090

Also note, If you plan on joining, It is better that you are Near the EU or Middle East region.

Happy Fightan!
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 No.330

>>326
I find it good but I'm not a hardcore fighting game player tho.

 No.331

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>>330
I'm not that good either, but I still had fights with some pro's on the web. I like UNL because newbies can put up a fight and learn even if the odds are stacked against them.
Even if there's three of us, we should try to organize an event some day. I'll upload UNL somewhere in the next few days.

 No.378

Im open to the idea of sushi fight nights.

 No.381

>>378
>>331

Let's organize some matches. You guys can find me in #sushigirl on freenode, my handle is argot.

 No.382

>>327
There's still an active community that holds matches for 12.3 (in email field)



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 No.350[Reply]

Aye! Champions of Ash, Ember, and old Humanity! Shall we establish a PvP club for DS3?

Why 3? It's got the best PvP I've seen, I don't have 2, It's also the only one I've finished
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 No.368

>>365
On freenode?

 No.369

>>368
Yeah!! It's open

 No.370

>>369
I can't find it.

 No.371

>>370
It might appear as if you can't find it, but I think it's rather that there is only you and I trying to join, and we are in different timezones….

 No.375

>>371
I'll keep it open then. If any of you join the channel you can say something there or message _dks on #sushigirl.



 No.322[Reply]

Wasn't sure if this should be on /silicon/ but do you susheys know any games where you're required to write code?

I haven't played this but it looks pretty neat
https://schilcote.itch.io/injection
There's also a yt tutorial

 No.323

Dug around a bit from what I remembered being things:
Singleplayer:
- Shenzhen IO (ASM)
- TIS-100 (ASM)

Multiplayer:
- Hackmud
- Screeps (Multiplayer focused, but can be played alone)

Beware, MP ones are VERY not comfy according to user reviews. People who played both of these games fell victim to the fun vacuum of "script cartels" and people who had way too much industry experience caring way too much about the game. I'm still thinking about getting into Screeps just for the SP side and pseudo-JS.

The singleplayer ones are available DRM-free via GOG but the latter two are on Steam.

 No.324

https://microcorruption.com/
This is really more about reverse engineering than actual programming.
http://www.corewars.org/
I really like this one, well, from a viewer's perspective lol. I haven't really invested enough to write a decent warrior, but I really like the whole idea behind this game.
http://skullcode.com/
This is for the real hardcore hex jockeys. I don't know what's going on here, hardly anyone does.
http://telehack.com/
Some script kiddie fun! Also available through telnet

 No.373

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>>322
Oh, I didn't see this thread and I made one just for the game I found.

This is the game
http://realtimebattle.sourceforge.net/

The objective is program a robot and let it fight in an arena.

The interaction with the program it's relatively easy, the real difficulty is on the strategy you use to defeat your opponents!

We are thinking, with a sushi on the irc, to make a tournament or something and maybe streaming it if we get some ppl to join and made their own robots.

Here is the other thread (https://sushigirl.us/arcade/res/363.html)

 No.374

>>324
>I really like this one, well, from a viewer's perspective lol
CW is so awesome but just as you I haven't invested myself in writing a warrior. The idea is great though, and the theory is very interesting



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 No.63[Reply]

Are you on team Steam, or are you a local copy kind of person?

I'm on both sides of the fence, but I find myself leaning towards the latter lately.

No matter how much money Valve makes, I still feel like they'll go the way of AOL and Myspace one day.

Or perhaps not.. Steam has been around in some form for over 10 years, an eternity in the software world. Users still enjoy frequent sales, access to the latest titles, and the vibrant social networking. Steam makes it easier for people to organize multiplayer games, and lets friends with like minded tastes stay in touch.

And you can't understate the growing popularity of esports, where Counter Strike and DOTA hold prestigious positions, both requiring Steam in order to play.

There are many other features I could go into with VR, automatic updates, good support for GNU/Linux(Gabe Newell uses Debian iirc), ect..

The bottom line: Steam is convenient, easy, and rules the market.

So I'm wondering, what makes it so desirable to leave the Steam client behind? My first argument was that your local games will always be yours so long as you maintain the data. Meaning you just need to avoid having the games deleted, and if your storage drive fails, have backups of your games.
Post too long. Click here to view the full text.
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 No.343

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There's an unofficial DVD coverlet thread on the GOG forums. The quality varies; some of them are really nice, but others look like Chinese bootlegs.
https://www.gog.com/forum/general/unofficial_dvd_covers_for_gog_com_games/page109

But yeah, theoretically you can burn installers from your GOG files and store them on a disk like the old days. I do miss going to Circuit City and browsing the PC game aisle. Even Wal-Mart had a really cool PC games section back in the day, which funny enough introduced a lot of people to Valve retail releases, which forced them to install Steam(or WON in the early days).

And something I neglected to mention in the OP is why publishers don't use DRM free services.. well it's obviously fear of piracy. And they would be correct I'm afraid, piratebay is full of GOG installers. Nothin' wrong with that if you're in the 3rd world or you just wanna try a game before buying it, but it does effect the supply and demand. There's a lot of indie devs on GOG nowadays for instance, since maybe they feel like they've got nothing to lose and just want their game in front of as many people as possible. But I don't really want to get in a piracy debate, since those tend to be most uncomfy.

 No.344

The steam community is kind of awful, I dont know about the more niche groups but the majority seems pretty terrible

 No.345

CDs/DVDs with art have always been really cool, if I have to opportunity to buy an album or game in physical form, I normally will instead of pirating it or buying online.

 No.366

I haven't bought a boxed game in years, though that's more because I don't play on consoles anymore. Last game I bought was Smash Bros. almost 3 years ago, and even then I haven't spent that much time playing the games I've got, preferring to emulate old arcade games or just older PC games on my toaster. I used to be sceptical about downloading games but now I just don't care. Hell, I've even bought a couple of games on Steam already (admitedly only because they weren't on GOG). I've been thinking of collecting older consoles, but then I see a good deal of the games are getting ported to Steam anyway and if they aren't I can emulate a good deal of them already, so I really don't know if it's the box or actually playing the games that I want. And most of the current gen games I'd want to play are getting Steam releases anyways, so I feel less incentive to get back to consoles and physical copies.

 No.367

I already have over a thousand dollars worth of games on Steam, so I'm inclined to stay with it. But I don't like that I don't really own my games, Steam could potentially ban me for whatever reason and remove access to my games at any point. Or maybe they suddenly go down and I can't download the games I paid for.



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 No.363[Reply]

Do you guys know real time battle ? It's a game were you program robots and make them fight in an arena.

http://realtimebattle.sourceforge.net/

I thought it may interest you.

I'm already building mine since my boss challenge me at a match to DEATH.


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 No.310[Reply]

Do people still make high quality written reports of their video game playthoughts? I'm looking for stuff like lparchive.org/Sid-Meiers-Alpha-Centauri/

 No.311

You realize that's a SA thing right? Like they pretty much invented it and are responsible for ~90% of the screenshot LPs.

 No.312

>>311
I guess the forumfags did something right.

 No.317

A game which makes for very interesting written reports and for which written reports are relatively common is the Dominions series. There are many written accounts of Dominions 3 and 4 multiplayer games from each player's perspective, as >>311 points out most are from SA. I also love the format and would like to read anything anyone had to link

 No.349

I haven't seen any recently. You could make one. Just go nuts on that screenshot button and write it as you play so that you don't lose track of what happened in the past in the game.
Or at least write it one section at a time, so that it has some sense of narrative and you can be surprised when surprising things happen.

 No.393

>>312
When you look into it there's actually a lot of interesting stuff that's happened on there. Sadly most of it is gone now.



 No.162[Reply]

Pull out that comfy commander chair, Sushi Rolls. General discussion on RTS and RTT goes here.

>What are you playing/have been playing?


>Favorite game?


>Favorite Faction?
6 posts omitted. Click reply to view.

 No.238

>>162
Played Creeper World 3. Has some interesting flow to it. Highly recommend.

 No.239

If it counts, I used to play a ton of Tremulous. Hard to choose a favorite faction, they were both so different.

 No.307

>What are you playing/have been playing?
Oh man, it's been ages since I've played any RTS games. I used to play tons of StarCraft (the original, not SC2) back during middle and high school. I also played some Age of Empires II and Age of Mythology.

>Favorite game?

StarCraft, hands down.

>Favorite Faction?

Protoss, though I was pretty decent with Zerg as well.


>>167
Yay, fellow StarCraft players~
I tried playing Supreme Commander a couple of times, but I couldn't really get into it. In all fairness, however, that might be because of the lousy people who introduced me to the game.

 No.308

>Favorite game?
World in Conlifct.

>Favorite Faction?

Allies in RA 2 and 3.

 No.336

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Empires: Dawn of the Modern World just got re released on GOG. Don't know how many people played this one, but it hit me with a ton of nostalgia. It was like an AoE game with WW2 units and 3D graphics.



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 No.196[Reply]

Half-life, natural selection, counter-strike, dod, team fortress, just to name a few!
I feel like these game are super comfy. Along with bunny hopping, there are many reasons why these games are just better than newer games in their series'. TF2 doesn't have concs, making it super slow, and csgo has loads of problems.

Why are older games so much better?
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 No.260

old source games have skill based movement that actually requires skill and rewards players who take the time to learn the nuances of the movement engine (bunny-hopping, long jumping etc). This raises the skill ceiling and adds another layer of depth. Modern games have simplistic movement mechanics that remove all that skill.

 No.261

>>258
>brought the ghost back to their base
their cap point is supposed to be in YOUR spawn, or at least most of the time(what map were u on?). I do tend to enjoy bigger maps, but 3v3 pugs are pretty fun on the smaller ones like redlight. I do agree that the rounds are really fast, but I'm not bothered by it I guess.

 No.262

>>261
>their cap point is supposed to be in YOUR spawn
oh, that explains why my teammates always got mad at me when I carried the ghost back to our spawn

 No.309

>>196
Forget the games, the *mods* are what was up.
Brainbread, The Specialists, Action HL/Quake, Firearms, Zombie Panic, Jaykin' Bacon, I could go on for hours. Where would we be right now without Carmack?

 No.321

Does anyone play Day of Defeat?



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