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/arcade/ - vidya gaems and other gaems too

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Remember to keep it cozy!

A server move will likely be done in the near future to provide upgraded hardware. This could cause a few hours to a couple days of downtime.

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 No.1313[Reply]

i have 3000+ NES Games on my phone

and i will play whatever you want
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 No.1320

Battletoads.

 No.1321

Play Dong May Cry 6

 No.1322

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>>1313
burai fighter

 No.1478

play earthbound.
wait… that one is on snes.
play it anyways.

 No.1527

You should play StarTropics and Zoda's Revenge! They're really fun top-down dungeon crawlers. First one has you going to different islands via submarine and the second one involves time travel.



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 No.555[Reply]

hey sushirolls, I feel like MMOs have fallen out of style. This makes me sad, since I find them to be cozy, so I wanted to know if anyone else stills plays them.

If anyone wants to create a clan in everquest 2, I just started it… I'm trash but its been a lot of fun so far ;w;
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 No.780

Man I just wish I could affort ArcheAge: Unchained.

I love ArcheAge and AA: unchained will be THE shit.

 No.1272

EVE ONLINE is still up, right?

 No.1516

>>571
I've been meaning to play swtor, I had my first pc build randomly keep shutting down a lot in general so I never got around to it. now that I have a thinkpad as well, I should download it.

I didn't know it was mmo though, I thought it was singleplayer

 No.1517

>>1516
tfw replying to a post made two years ago

 No.1518

>>1517
Necroposting happens a lot here.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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 No.1382

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Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617

 No.1515

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>>1382
SF3 was a mistake.



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 No.437[Reply]

We don't have an official steam or discord group. If anyone posts in the thread about any "official" or not steam or discord groups, promising MP or not, be sure it's a shitposter group known for organizing raids and shitposting in the thread. They are known for false-flagging.

How fares your empire, /gsg/?


This day in history, January 23:
1556 – The deadliest earthquake in history killed about 830,000 people in Shaanxi Province, China.
1793 – The Russian Empire and the Kingdom of Prussia partitioned the Polish–Lithuanian Commonwealth for the second time.
1915 – The Chilembwe uprising, regarded as a key moment in the history of Malawi, began as rebels, led by a minister, attacked local plantation owners.
1942 – World War II: Japan began its invasion of the island of New Britain in the Australian Territory of New Guinea.
1968 – USS Pueblo was seized by North Korean forces, who claimed that it had violated their territorial waters while spying.

# Random Country Picker
http://orph.link/random

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 No.443

>>440
For the love of god do NOT play Stellaris

 No.444

Weirdly enough I only go to 4chan for /vg/ to get torrents and download links so to see this thread here is pretty suprising. But anyways whats with the fakey general image being posted around lately, is someone trying to shill their mod and decided to post it here because they got banned or are people legitmately trying to discuss grandstrat games here?

 No.445

>>441
>EU4 is agreed to be the old flagship
>EU4 is old now
How time flies.
I remember back when it launched I would play as England and lose against France no matter what I did.
It makes me sad when you get to know a game quite well, but doing so takes the magic away a little.

 No.1450

Command & Conquer forever!

 No.1458

What the hell there's a /gsg/ here
Are we all W&B?



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 No.328[Reply]

Do you play browser games?
> MMO games, usually in real time (even when logged off), played in with your internet browser
and kinda addictive. I personally like strategy and economy games like Ogame a lot. If you spend several hours a day online anyways, these are a nice distraction, creating the illusion of being productive all the time. For example you start an upgrade in the evening and wake up just in time to begin the next one.

The positive aspect about it might be the adaption of a structured waking time, quite useful for slack folks like me.

Often you can find tools online for various simulations, converters or game play enhancements, but of course writing your own handy scripts is neat and with economy heavy games, even offering APIs, it is also inviting.
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 No.1381

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 No.1436


 No.1437

I've played a good amount of pokemonshowdown. Competitive pokemon is very different from the games themselves.

 No.1438

>>1437
Ah man I played a lot of Gen 4 and 5 competitive. I think it was on Shoddy battle or Pokemon Online back then though. Fun stuff. I still watch matches on occasion. The new meta is too much for me though, I only bared played SwSh and skipped SM totally, so my knowledge is lacking

 No.1439

>>1438
Same, I used shoddy and pokemon online a lot as a teenager. I was so bad but damn did I have fun. People still play old gens on pokemon showdown so if you're in the mood it isn't hard to find games.



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 No.1[Reply][Last 50 Posts]

honestly I just want the first post in this board so,
what are you playing right now sushirolls?

picrelated
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 No.1466

Been playing Megami Tensei 1, it's kind of rough, but still fun.
Probably shouldn't have been my first game to get into SMT, but oh well.

 No.1476

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I've been playing the Sonic games for the first time. 1 was kind of rough but 2 was fantastic. Going to CD now.

 No.1533

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I'm playing around with Open Surge; an open source Sonic-clone/game engine.
I really dig how the physics feel, and the game is very easy to modify, so I've been trying my hand at doing some game design. Right now I'm still just testing out how to make and apply assets, but it seems writing new mechanics and interactions will be pretty easy when I get to it.

 No.1590

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I'm playing Atelier Ayesha and I think it's very cute but also atmospheric.

 No.1605

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Playing Pathfinder: WotR from Owlcat, a CRPG (so like BG, DOS, and NWN)
Very well-written, some of the better companions I've seen in ages. Also mandatory buffstack picture.



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 No.808[Reply]

Sushies into Interactive Fiction? I'm once again looking into it, and I also want to write some.
I like the idea of making a virtual world to explore. I also like it as a medium for worldbuilding. Then there is also it's value as a literary medium. Like a step further from traditional linear storytelling (not to diminish the value of it of course).
Along these lines I ask you, do you have any preferred genre or style of IF?
One specific I'm wondering about is the distinction between a short story with a clear impact and carefully crafted to deliver that impact, or perhaps a long and involved story with several branches on an open world?
There's so much variation here that I'll probably be bringing up more questions in the future. In the mean time feel free to bring out your own ideas, and for those who actually do write, let's get your thoughts on design.
Also, What is your favorite game? Advent? Zork? Hitchhiker's? I'm a big fan of Suspended though I haven't by far made much progress…
4 posts omitted. Click reply to view.

 No.875

>>874
Actually u are more of a robot IIRC, dunno why the word cyborg came to mind

 No.876

So, I ended up going on IFMud and asking the residents there, and from my description they knew right away which game I was talking about. The text adventure I lost that I really liked was called "Losing your Grip" by Stephen Granade. Highly recommend. https://ifdb.tads.org/viewgame?id=folz7olvvczasp88

 No.975

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>>808
used AI Dungeon to get high in a shower and yell at Todd Howard

 No.1393

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Been having a go at Anchorhead recently, really improves the mood to add a backing soundscape, it's set in a rainy coastal town so this ( https://www.youtube.com/watch?v=ppYmntFVY3g ) fit really well. Haven't gotten very far, but what I've seen I like, only gotten stuck a tiny bit, I'm not very proficient at adventure games so most times I try them out I tend to do so. The good atmosphere in this one is keeping me motivated to keep at it without looking at any hints or guides though.

 No.1395

This thread is the first time i heard of the idea, besides a few meh text-based android games. The idea of how they work sounded fun so i checked out >>872 and had a blast lol really nice content
Im curious about what i can find on the genre, gonna try the ones on the thread that sound more surreal



 No.671[Reply]

A few years ago I smoked a lot of pot and thus found great entertainment in commentated professional gaming. The way commentators direct your attention and point out important things or just give background information on the players, maps, strategies and so on is really captivating and can enhance the experience of the game a lot.

When it comes to games I haven't played myself, a good commentator, giving explanations on game mechanics and meta, can completely shift my view on the action and appreciation of skill involved. This is prominently in speedrunning the case, where the beauty of tricks or glitches often only comes to shine with the knowledge of how to archive them.

What are your favorite e-sports?

For starters I recommend this post-match analysis of a game between Rapha and Cooller in Quake with Rapha himself explaining everything.
5 posts omitted. Click reply to view.

 No.781

These fucking videos by fraze are so good. They make you want to play quake with how well he gets his thoughts out. Makes you realize how the game works on a 1v1 level so well.
There are whole playlists for these videos and they are very high quality
https://www.youtube.com/playlist?list=PLy8KtyLpLcmNagbW9TSgy-1DZ1QPGtQ9-

 No.782

>>781
Great stuff, suhi! I like how he even rages a bit, when something doesn't go his way, litterally thinking aloud.

 No.791

>>678
cool video. i find it interesting that the one of the best ways to for terran to combat zerg is through a bio build with almost all marines and medics. That's very intruiging from a meta standpoint, thinking of the origins (starship troopers). Humans can hold their own with the worst of bio-plagues!

 No.794

i was real big into TFC back in the day. anyone got the rent vs shark on openfire ?

 No.1392

EG Momochi vs MCZ Daigo Umehara - Stunfest 2015 Grand Final - CPT 2015



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 No.947[Reply]

When I was young, my parents didn't have much money, so while I did play games a lot, they were always somewhat old;for instance, my brother and I played CoD 2 (2005) a lot even when MW2 was the big thing. I also fondly remember playing Super Mario 64 and some stuff on the Wii. Anyways, now it seems like the majority of games (big ones at least) are all just FPSs and battle royales and in general a lot don't seem to have much soul. The Outer Worlds just didn't have that FNV feeling. So I've been playing old games and actually having a lot of fun. Got Morrowind recently, which I remember playing a little around the time Skyrim came out/got big. Also a few months back I played N64 LoZ games on an emulator and I think I'm going to do that again. Any other suggestions for older games I might not really remember (or just comments)? Anything goes, these just seem…better but worse in a wierd way.
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 No.1249

Vampire: The Masquerade - Bloodlines

 No.1301

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Cooking Mama

 No.1302

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I'm actually revisiting a childhood (and family) favorite game, Diablo 2 with Project Diablo 2. It's a hell of a mod. It's a perfect mix of vanilla diablo 2 with rebalancing and actual "unique" uniques with good end game content. lots of fun builds now viable. It's great.

I've been only playing on Battle.net. The peeps there aren't half bad.

For anyone interested on what I am running, I finished an frozon and got bored of her. Building on an enchantress with a unique bow with multishot. It's REALLY fun, but I've rediscovered the Passion runeword with Zeal. Idk what I want now!

 No.1304

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>>1210
Street Fighter II is now 30 years old….

 No.1376

>>1302
Interested in the official Diablo II Remaster?



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 No.413[Reply]

Thread music: https://www.youtube.com/watch?v=atD8coOkWso

I'm really into racing games.
There's something cathartic about constantly improving yourself and shaving milliseconds off of your time, becoming perfect over each iteration over your run.
The physics start feeling just right, you feel the car sliding to corner at a perfect apex on a dime, what a feeling.

Who here likes racing games?

I own a bunch but I identify racing games I play the most into three categories, they're all good for different moods:

Semi-realistic racers:
Rally racing, circuit racing, if it gets too realistic the physics become cumbersome, but it's nice being focused on the weight transfer of the car.
Examples: Sega Rally 2, Dirt Rally, Colin McRae Rally, Gran Turismo.

Mindless tuning racers:
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 No.496

Burnout 3 anyone?

 No.498

>>493
>Drift Stage
What's the status on that? The last time I heard anything was early last year when someone sent me the backer build and confirmed that the physics are still complete bunk. It's a damn shame too, I like the concept and the soundtrack is absolutely spot on, but the gameplay itself just feels like a substandard Outrun 2 clone and it just isn't enjoyable.

 No.501

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>>498
I only ever played the pre alpha they released way back and loved it. I don't do kickstarters so I never got to play any of the recent versions. I'll be disappointed if they ended up changing the game for the worse.

They just released a backer update yesterday ( https://www.kickstarter.com/projects/1910344764/drift-stage/posts/2158029 ) so the game's still in active development. Hopefully we can play it sooner rather than later.

 No.502

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>>413
Birds of a feather.

 No.1375

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Are there any racing games with horses?
https://onesixthfigures.forumotion.com/t1818-new-product-lxf-1904b-elf-queen-emma-queen-version-16-figure-by-lucifer
I wanna be the elf queen riding the unicorn



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