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/arcade/ - vidya gaems and other gaems too

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Remember to keep it cozy!

A server move will likely be done in the near future to provide upgraded hardware. This could cause a few hours to a couple days of downtime.

 No.322[Reply]

Wasn't sure if this should be on /silicon/ but do you susheys know any games where you're required to write code?

I haven't played this but it looks pretty neat
https://schilcote.itch.io/injection
There's also a yt tutorial

 No.323

Dug around a bit from what I remembered being things:
Singleplayer:
- Shenzhen IO (ASM)
- TIS-100 (ASM)

Multiplayer:
- Hackmud
- Screeps (Multiplayer focused, but can be played alone)

Beware, MP ones are VERY not comfy according to user reviews. People who played both of these games fell victim to the fun vacuum of "script cartels" and people who had way too much industry experience caring way too much about the game. I'm still thinking about getting into Screeps just for the SP side and pseudo-JS.

The singleplayer ones are available DRM-free via GOG but the latter two are on Steam.

 No.324

https://microcorruption.com/
This is really more about reverse engineering than actual programming.
http://www.corewars.org/
I really like this one, well, from a viewer's perspective lol. I haven't really invested enough to write a decent warrior, but I really like the whole idea behind this game.
http://skullcode.com/
This is for the real hardcore hex jockeys. I don't know what's going on here, hardly anyone does.
http://telehack.com/
Some script kiddie fun! Also available through telnet

 No.373

File: 1498333772427.png (4.31 KB, 416x164, RealTimeBattle (FMC block ….png)

>>322
Oh, I didn't see this thread and I made one just for the game I found.

This is the game
http://realtimebattle.sourceforge.net/

The objective is program a robot and let it fight in an arena.

The interaction with the program it's relatively easy, the real difficulty is on the strategy you use to defeat your opponents!

We are thinking, with a sushi on the irc, to make a tournament or something and maybe streaming it if we get some ppl to join and made their own robots.

Here is the other thread (https://sushigirl.us/arcade/res/363.html)

 No.374

>>324
>I really like this one, well, from a viewer's perspective lol
CW is so awesome but just as you I haven't invested myself in writing a warrior. The idea is great though, and the theory is very interesting



File: 1465908199408.jpg (31.89 KB, 560x293, elysian-shadows-header.jpg)

 No.17[Reply]

Dreamcast/ドリームキャスト general
Elysian Shadows edition


I am not sure if you guys make Dreamcast generals here since I am new but I didn't find any live so I created one



Soooo…
Few weeks ago I randomly stumbled upon on this YT channel Elysyan shadows.
Eminently I fallen in love with their content and their personalities.
They are making "next gen 2D RPG".Main guy Falco is THAT one techy C programmer who started this project 7 years ago with few friends. Basically they made 3D engine for 2D game.I highly suggest you to watch their YT Adventures In Game Development series.They are successfully founded on Kickstarter and planing to release game in 2017.
Also I was blown away with the fact that there are indie developers still working and publishing games for Dreamcast

BTW I just found ouy that they had huge problems with team so after all this yeras only two guys are working on this Falco and Patryk.I really hope they finish
Post too long. Click here to view the full text.
13 posts and 19 image replies omitted. Click reply to view.

 No.306

>>305
And that would matter because …?

 No.313


 No.314

File: 1485816288796.png (585.42 KB, 850x433, elysianuhohs.png)

https://www.youtube.com/watch?v=l7ZVjOHqIDI

"We didn't get the turn out that we thought we'd get so instead of a top 10 we have a top 6"

STORYTIME:
>start making a dreamcast/ouya rpg over 14 years ago
>somehow manage to raise over 300,000 dollars through kickstarter and ouya funding
>game is already passed a year late, almost everyone quit the project
>nobody cares about it anymore, CEO is openly ridiculed (see: https://www.youtube.com/channel/UCbQaM-5TjqTjbkbmHhrI9mA)
>can't even get 10 fan submissions

Is this the most pathetic indie game project of all time?

 No.315

>>314
Why are they even trying anymore?

 No.316

>>314
yes, you don't get funded unless you have something to show already.
I'd be ashamed to ask for money with such shit standards for my own work



 No.147[Reply]

Despite it's lack of gamey-ness, this is shaping up to be one of my favorite video games of all time. It without a doubt disproves people who say video games can't be art, in my eyes at least.

I'd love to discuss it, if any other sushi rolls have played it.

 No.148

Here's the trailer to the first episode, if anyone's interested.

 No.155

It's like a point and click adventure game but there's little if any puzzle-solving. It's all about story and atmosphere. It's usually described as magical realism. It has a very dreamlike feel to it and you visit some very strange places. If you like Yume Nikki you might like KRZ too.

I haven't played Act IV yet. I was going to play the first three acts again, but I've been preoccupied with other things.

 No.163

So Act V is not out yet? I remember playing the first act a very long time ago.
I've been considering buying it for a while, but I couldn't really spare 25 bucks for three or four acts with no guarantee that the devs would deliver all five. I mean, it's been more than 3 years since the first act came out, and act IV is still not complete.
Anyhow, the first act was really cool.
>It without a doubt disproves people who say video games can't be art, in my eyes at least.
I've always found the "are videogames art" argument stupid, I've personally always believed that not only videogames are art, but that they are more so than any other art form out there.

 No.164

>>163
Act IV came out relatively recently, after years of nothing but promises by the devs. A lot of people assumed (not unreasonably) that the game was abandonware that would never be finished since the devs refuse to set release or completion deadlines.

Personally, I don't regret paying the 25 dollars at all, since the game is something I can come back to every once in a while, to let some of the scenes sink in a little better. But that's just my personal experience, and I can understand why other people might hesitate.



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