Being able to appreciate a video game requires that the material is something you can enjoy and that the material is good enough to appreciate. Either condition could be a factor in why you can't get excited for those games.
It might be good to ask what you've played recently and liked that was similar to those games, as well as what it had that those two games lacked.
The last game I played was Monster Hunter Stories 2: Wings of Ruin. I had a blast.
The game is honestly pretty tough around the edges. The story is not great as someone that did not play the originals. An unfinished mechanic was left in the game instead of being properly removed. But honestly? None of it detracted from my enjoyment. The battle system is lots of fun and I liked getting attached to my monsters.
>>1599>maybe later I'll come back and check DMC2
I know about the bad fame of DMC2, but still, I gotta play it to appreciate the franchise as a whole
To be fair I don't know that it's as bad as everyone makes it out to be, but I've heard the meme. The only DMC I have experience with is 5 which is a lot of crazy fun
Finished Metal Gear Rising: Revengeance, for the second time after some years.
I decided to play it on Hard, which was a good idea, because compared to DMC1, this game is far too easy. While I complained about lack of combos for the previous game, this one can easily be beaten by button mashing it. Except the last boss, there's no necessity to pay attention to the enemies moveset since the game flashes a bright red light when you have to parry or avoid an attack. This probably can be disabled in options, but the fact that it's in the game by default means that it was designed around this mechanism.
Besides Jetstream Sam, Sundowner and Armstrong, most of the characters aren't fairly memorable except the secretary because she was really hot. Music was cool.
Game's OK, but is not as good as I remember it being. The final boss was really good though, it does balance out the last stretch of the game being a tad frustrating due to enforcing stealth.
Have you ever played Half Life 2? It's a fantastic game. I did Black Mesa recently as well and, having never played HL1, loved it. but I felt the big puzzle rooms in the latter part of Xen dragged a bit.
Yeah actually. I played HL2 (and EP1 and EP2) first since a friend gifted it to me to stream a playthrough of. I found it interesting, a fun game with some memorable characters (Grigori), and wished I had played it sooner. I picked up Black Mesa about a week later and was blown away by the game. The platforming in the Xen Grunt factory did get a bit tedious, but I feel like it was pretty well done. At no point was I stumped, nor did I feel bored, but spending three hours in the same flesh city trying to climb higher and higher on a tower did wear a bit. The part I was fatigued about was the metro 2033-esque trainride and surroundings. For the first and last thirds of the game you're constantly exploring new areas and worlds of varying palettes and design, and being stuck in a dull grey and orange rocky place just seems rather uninspired in comparison. Even with that said it was the first shooter I've really enjoyed since STALKER Misery/Anomaly.
I beat Yume Nikki tonight after starting it many times over at least 10 years. Everybody always said to not use a guide, but those people are full of bullshit. I did my time wandering, looked up a guide and I'm glad I was able to see it through to the end because it lead me to uboachan which is how I found this chan. I used to browse /v/ and considered myself quite the game critic but ironically, trying to put games into a box and compare them to one another can be so immature. Yume Nikki had none of the traditional game design elements I find in enjoyable games, yet it is very cool and interesting. Can't really judge it like one would with most other games.
My love for games has come rushing back to me. Even though I am young, women have really lost their luster to me. marijuana and other drugs are straight up bad for health and mind. swallowingredpills all day was making me manic and paranoid. I just wanna play videogames. To those with gaming fatigue, you should try playing something you PHYSICALLY out of your comfort zone. Play Switch on a park bench or friends house. visit your grandparents and set up a genesis in their den. your current setting might be bumming you out. Just like a time and place makes a movie viewing memorable, its the same with games.
Sonic and Knuckles almost qualified for my most recently finished game, but I gameover'd at the last sequence. Beat Super metroid, a new indie metroidvania called PSYCRON, and am going to start metroid Fusion tomorrow all to prep for DREAD coming out. Try a castlevania this halloween season like SotN or AoS. You won't regret it.
Just 1cc'd Touhou 18. I'm pretty bad at shmups, so a 1cc is rare for me. I had fun! >>1614
welcome! I found this board a few years ago from Ubuu as well. The thing that is hard for a lot of people to swallow with Yume Nikki is letting go of what YOU want to do and letting the game guide you. Sure, if you want to see the ending you should use a guide, but I always encourage people to play the game blind for the first few hours. Once you get past the urge to scour every corner and the frustration of leaving an area on accident, you can really experience the dreamlike quality of the game. You can't control where your dreams go in real life, you just have to relax, let go, and enjoy the ride. In this way, a lot of people, myself included, can use Yume Nikki for dream practice.
I just finished Black Souls 2.
There are certain key moments that I feel weren't as impactful to me because I did get mildly spoiled of them because of some memes, but I think the overall experience was phenomenal.
It's a beautiful, dark, twisted fantasy, in which everything you believe in is eventually turned upside down and are forced to bear with the tragedy of the actions that happen around you or because of your own hand.
It's a game I've never played before, where sex and love are key subjects in a way I would have never imagined they could be used. It's filled with great characters that will fit into your niche in one way or the other, and you will witness your love for these characters crumble as the world around you does as well.
I love it, I hate I can't talk much about it on the internet because it's only known on certain imageboards, but this is an experience anyone that likes… I don't know if leftfield vidya, but if someone really wants to try out something unique filled with moments that vary from good to great, I think this game really hits the mark
Really strong contender for my game of the year, it's up there.
And if I'm writing poorly is because I didn't sleep last night, mind you.
I've beaten all of them many times but in preparation/hype for Elden Ring I got 100% on all three Dark Souls games. Even the grindy parts were surprisingly fun, I know the games well enough that it was very comfy for me to just put on a podcast/youtube video on my phone and just chip away at what needed to be done.
The most challenging part was definitely doing NG++ on Dark Souls 3, mostly because I didn't want to level my character past the PvP meta of 120 and I'm too stubborn to summon for bosses. The most tedious part was farming covenant ranks in DS2. It's too complicated to explain here but if you wanna know just google "Dark Souls 2 Mad Warrior farm".>>1626
How far have you gotten, roll? It's a very fun game!
I've always wondered how well the Sonic Adventure games would hold up for me. I played the crap out of them as kids, and grinded the heck out of the Chao garden stuff, so I have a lot of nostalgia for them, but watching gameplay of them makes them look a lot more jank than little me remembers them.>I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending. There are more people that finished Sekiro, than there is people that finished Sonic CD. It's not even particularly hard as well, it's so odd for me.
I assume it's because Sekiro is a recent, $60 game that most people won't have ever played before when they bought it on PC. That's a lot of incentive to see it through to the end compared to a much cheaper game whose sole audience on PC is mostly comprised of people who played it years and years. Lots of people probably picked it up for a nostalgia kick and then never bothered again.
I haven't finished it back then, but I got to the Normal and Shura endings not long after. Wanted to get the other endings as well but I can't beat Owl at Ashina's Castle sadly, decided to leave the game after that.
I really really liked it and I hope Elden Ring gets to give me the same amount of fun it did>>1630
It sincerely is a mixed bag. Personally I'd suggest you to emulate the Dreamcast releases not only because they're the original releases, but because they're not so ridden with bugs as the ports.
Even after installing BetterSADX it still feels really odd to play Adventure 1 at 60 FPS, physics for example are all screwed up because of it. The best example would be the snake in the aztec temple. On the Dreamcast version once you were on it Sonic would stay still, but on the DX ports it would move to the sides and you'd have to readjust so that he doesn't fall off.
So that is my piece of advice.
>I assume it's because Sekiro is a recent, $60 game that most people won't have ever played before when they bought it on PC. That's a lot of incentive to see it through to the end compared to a much cheaper game whose sole audience on PC is mostly comprised of people who played it years and years. Lots of people probably picked it up for a nostalgia kick and then never bothered again.
Yeah, that's a fair point.
>>1628>I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending.
I don't know, I've never been able to finish Sonic CD, and I say that having went through some of the classics many times over. The soundtrack is superb, the visuals and overall atmosphere are nice and I find the time-travel/futures gimmick to be at least interesting but whenever I pick up the game I go through a few levels and put it aside; it doesn't really keep my interest in the way the other classic games do, and I can't exactly put my finger on why. Last time I've tried playing it was a few years ago, might pick it up again sometime (and maybe substantiate why I find it so unengaging despite the otherwise positive image I get of it), but would be interested to know whether anybody who's dropped it has got a similar experience.
The last few years I played a lot of old games, mostly from the 90s and 80s, some from the early 00s. While doing so I recognized a few things. Older games often tend to be shorter but harder, while newer games often tend to be longer but easier. At the end I need more or less the same amount of time to play through an old game as I need to play though a newer game.
Often the older games are so hard, that I get stuck. Lost in a dungeon, a boss that kicks my ass, a person or an item I can't find and so on. While the games have less content than a lot of modern games, this causes to use up quite some time to get me to a point that I could beat a new game in the time I spent. On the other hand most new games have a lot of content, but it is so easy that I can bulldoze through it, but because of the length it drags on.
I can't say what I prefer, older games tend to stick more with me because I spent a lot of time in a certain area on a certain boss/dungeon, this engraves it in my memory. Although a lot of modern games have convenient features and more possibilities. Another thing I realized is that most of the modern games I like are indies, while a lot of older games I like are huge companies, or at least they are today.
Just finished Yakuza 7. I honestly haven’t had that much fun with a game within recent memory. I was so happy, really got attached to the characters and invested in the drama. By the end, you care about everybody in the party— the game does a great job of adding just enough “fluff” hidden around the world with random dialogues that play in the background as you explore, food commentary, and cutscenes that gives you ample time to really get to know everyone as a person without distracting you from the game itself.
Finished it over an evening, pretty fun experience with a brilliant art style.
Felt just the right amount of difficult for me without getting frustrating. Similar to Hotline Miami in feel.
that's a really cool premise for a game, I like it!
I'm currently devving a game that has some ecological elements, I'll have to check this out