No.1591
>>1585Being able to appreciate a video game requires that the material is something you can enjoy and that the material is good enough to appreciate. Either condition could be a factor in why you can't get excited for those games.
It might be good to ask what you've played recently and liked that was similar to those games, as well as what it had that those two games lacked.
No.1592
The last game I played was Monster Hunter Stories 2: Wings of Ruin. I had a blast.
The game is honestly pretty tough around the edges. The story is not great as someone that did not play the originals. An unfinished mechanic was left in the game instead of being properly removed. But honestly? None of it detracted from my enjoyment. The battle system is lots of fun and I liked getting attached to my monsters.
No.1600
>>1599>maybe later I'll come back and check DMC2oh no…
No.1601
>>1600I know about the bad fame of DMC2, but still, I gotta play it to appreciate the franchise as a whole
No.1602
>>1601To be fair I don't know that it's as bad as everyone makes it out to be, but I've heard the meme. The only DMC I have experience with is 5 which is a lot of crazy fun
No.1610
Finished Metal Gear Rising: Revengeance, for the second time after some years.
I decided to play it on Hard, which was a good idea, because compared to DMC1, this game is far too easy. While I complained about lack of combos for the previous game, this one can easily be beaten by button mashing it. Except the last boss, there's no necessity to pay attention to the enemies moveset since the game flashes a bright red light when you have to parry or avoid an attack. This probably can be disabled in options, but the fact that it's in the game by default means that it was designed around this mechanism.
Besides Jetstream Sam, Sundowner and Armstrong, most of the characters aren't fairly memorable except the secretary because she was really hot. Music was cool.
Game's OK, but is not as good as I remember it being. The final boss was really good though, it does balance out the last stretch of the game being a tad frustrating due to enforcing stealth.
No.1612
>>1611Have you ever played Half Life 2? It's a fantastic game. I did Black Mesa recently as well and, having never played HL1, loved it. but I felt the big puzzle rooms in the latter part of Xen dragged a bit.
No.1613
>>1612Yeah actually. I played HL2 (and EP1 and EP2) first since a friend gifted it to me to stream a playthrough of. I found it interesting, a fun game with some memorable characters (Grigori), and wished I had played it sooner. I picked up Black Mesa about a week later and was blown away by the game. The platforming in the Xen Grunt factory did get a bit tedious, but I feel like it was pretty well done. At no point was I stumped, nor did I feel bored, but spending three hours in the same flesh city trying to climb higher and higher on a tower did wear a bit. The part I was fatigued about was the metro 2033-esque trainride and surroundings. For the first and last thirds of the game you're constantly exploring new areas and worlds of varying palettes and design, and being stuck in a dull grey and orange rocky place just seems rather uninspired in comparison. Even with that said it was the first shooter I've really enjoyed since STALKER Misery/Anomaly.
No.1614
>>1585I beat Yume Nikki tonight after starting it many times over at least 10 years. Everybody always said to not use a guide, but those people are full of bullshit. I did my time wandering, looked up a guide and I'm glad I was able to see it through to the end because it lead me to uboachan which is how I found this chan. I used to browse /v/ and considered myself quite the game critic but ironically, trying to put games into a box and compare them to one another can be so immature. Yume Nikki had none of the traditional game design elements I find in enjoyable games, yet it is very cool and interesting. Can't really judge it like one would with most other games.
My love for games has come rushing back to me. Even though I am young, women have really lost their luster to me. marijuana and other drugs are straight up bad for health and mind. swallowingredpills all day was making me manic and paranoid. I just wanna play videogames. To those with gaming fatigue, you should try playing something you PHYSICALLY out of your comfort zone. Play Switch on a park bench or friends house. visit your grandparents and set up a genesis in their den. your current setting might be bumming you out. Just like a time and place makes a movie viewing memorable, its the same with games.
Sonic and Knuckles almost qualified for my most recently finished game, but I gameover'd at the last sequence. Beat Super metroid, a new indie metroidvania called PSYCRON, and am going to start metroid Fusion tomorrow all to prep for DREAD coming out. Try a castlevania this halloween season like SotN or AoS. You won't regret it.
No.1622
Just 1cc'd Touhou 18. I'm pretty bad at shmups, so a 1cc is rare for me. I had fun!
>>1614 welcome! I found this board a few years ago from Ubuu as well. The thing that is hard for a lot of people to swallow with Yume Nikki is letting go of what YOU want to do and letting the game guide you. Sure, if you want to see the ending you should use a guide, but I always encourage people to play the game blind for the first few hours. Once you get past the urge to scour every corner and the frustration of leaving an area on accident, you can really experience the dreamlike quality of the game. You can't control where your dreams go in real life, you just have to relax, let go, and enjoy the ride. In this way, a lot of people, myself included, can use Yume Nikki for dream practice.
No.1624
I just finished Black Souls 2.
There are certain key moments that I feel weren't as impactful to me because I did get mildly spoiled of them because of some memes, but I think the overall experience was phenomenal.
It's a beautiful, dark, twisted fantasy, in which everything you believe in is eventually turned upside down and are forced to bear with the tragedy of the actions that happen around you or because of your own hand.
It's a game I've never played before, where sex and love are key subjects in a way I would have never imagined they could be used. It's filled with great characters that will fit into your niche in one way or the other, and you will witness your love for these characters crumble as the world around you does as well.
I love it, I hate I can't talk much about it on the internet because it's only known on certain imageboards, but this is an experience anyone that likes… I don't know if leftfield vidya, but if someone really wants to try out something unique filled with moments that vary from good to great, I think this game really hits the mark
Really strong contender for my game of the year, it's up there.
And if I'm writing poorly is because I didn't sleep last night, mind you.
No.1629
I've beaten all of them many times but in preparation/hype for Elden Ring I got 100% on all three Dark Souls games. Even the grindy parts were surprisingly fun, I know the games well enough that it was very comfy for me to just put on a podcast/youtube video on my phone and just chip away at what needed to be done.
The most challenging part was definitely doing NG++ on Dark Souls 3, mostly because I didn't want to level my character past the PvP meta of 120 and I'm too stubborn to summon for bosses. The most tedious part was farming covenant ranks in DS2. It's too complicated to explain here but if you wanna know just google "Dark Souls 2 Mad Warrior farm".
>>1626How far have you gotten, roll? It's a very fun game!
No.1630
>>1628I've always wondered how well the Sonic Adventure games would hold up for me. I played the crap out of them as kids, and grinded the heck out of the Chao garden stuff, so I have a lot of nostalgia for them, but watching gameplay of them makes them look a lot more jank than little me remembers them.
>I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending. There are more people that finished Sekiro, than there is people that finished Sonic CD. It's not even particularly hard as well, it's so odd for me.I assume it's because Sekiro is a recent, $60 game that most people won't have ever played before when they bought it on PC. That's a lot of incentive to see it through to the end compared to a much cheaper game whose sole audience on PC is mostly comprised of people who played it years and years. Lots of people probably picked it up for a nostalgia kick and then never bothered again.
No.1631
>>1629I haven't finished it back then, but I got to the Normal and Shura endings not long after. Wanted to get the other endings as well but I can't beat Owl at Ashina's Castle sadly, decided to leave the game after that.
I really really liked it and I hope Elden Ring gets to give me the same amount of fun it did
>>1630It sincerely is a mixed bag. Personally I'd suggest you to emulate the Dreamcast releases not only because they're the original releases, but because they're not so ridden with bugs as the ports.
Even after installing BetterSADX it still feels really odd to play Adventure 1 at 60 FPS, physics for example are all screwed up because of it. The best example would be the snake in the aztec temple. On the Dreamcast version once you were on it Sonic would stay still, but on the DX ports it would move to the sides and you'd have to readjust so that he doesn't fall off.
So that is my piece of advice.
>I assume it's because Sekiro is a recent, $60 game that most people won't have ever played before when they bought it on PC. That's a lot of incentive to see it through to the end compared to a much cheaper game whose sole audience on PC is mostly comprised of people who played it years and years. Lots of people probably picked it up for a nostalgia kick and then never bothered again.Yeah, that's a fair point.
No.1638
>>1628>I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending.I don't know, I've never been able to finish Sonic CD, and I say that having went through some of the classics many times over. The soundtrack is superb, the visuals and overall atmosphere are nice and I find the time-travel/futures gimmick to be at least interesting but whenever I pick up the game I go through a few levels and put it aside; it doesn't really keep my interest in the way the other classic games do, and I can't exactly put my finger on why. Last time I've tried playing it was a few years ago, might pick it up again sometime (and maybe substantiate why I find it so unengaging despite the otherwise positive image I get of it), but would be interested to know whether anybody who's dropped it has got a similar experience.
No.1660
The last few years I played a lot of old games, mostly from the 90s and 80s, some from the early 00s. While doing so I recognized a few things. Older games often tend to be shorter but harder, while newer games often tend to be longer but easier. At the end I need more or less the same amount of time to play through an old game as I need to play though a newer game.
Often the older games are so hard, that I get stuck. Lost in a dungeon, a boss that kicks my ass, a person or an item I can't find and so on. While the games have less content than a lot of modern games, this causes to use up quite some time to get me to a point that I could beat a new game in the time I spent. On the other hand most new games have a lot of content, but it is so easy that I can bulldoze through it, but because of the length it drags on.
I can't say what I prefer, older games tend to stick more with me because I spent a lot of time in a certain area on a certain boss/dungeon, this engraves it in my memory. Although a lot of modern games have convenient features and more possibilities. Another thing I realized is that most of the modern games I like are indies, while a lot of older games I like are huge companies, or at least they are today.
No.1704
Just finished Yakuza 7. I honestly haven’t had that much fun with a game within recent memory. I was so happy, really got attached to the characters and invested in the drama. By the end, you care about everybody in the party— the game does a great job of adding just enough “fluff” hidden around the world with random dialogues that play in the background as you explore, food commentary, and cutscenes that gives you ample time to really get to know everyone as a person without distracting you from the game itself.
No.1705
Katana Zero
Finished it over an evening, pretty fun experience with a brilliant art style.
Felt just the right amount of difficult for me without getting frustrating. Similar to Hotline Miami in feel.
No.1706
>>1703that's a really cool premise for a game, I like it!
No.1707
>>1703I'm currently devving a game that has some ecological elements, I'll have to check this out
No.1715
>>1714All of my friends said this game was really good, but for some reason the Alien IP doesn't interest me
No.1726
The last game I finished was technically Oblivion. I did every single quest including all the DLC quests. I will probably not touch the game again for a very long time. Probably half a decade. No promises though.
It's just the normal stuff that makes me not want to play it again. It's the only Elder Scrolls game that requires mods to be tolerable for me as well as needing the most amount of mods to make it tolerable. I kept adding more and more mods until I felt the game was ready for me to play it, and even then, I feel like I hadn't modded it enough. I was level 41 by the end of it and had put in a mod that de-scaled the dungeons. I wanted to cap the hp of all enemies to the hp they have at level 30, but I was either too lazy to find the mod or it didn't really exist. Probably would be an A+ mod though. It would solve a lot of problems.
This game is still good though. The quests are pretty fun, the visuals are still good, and the music is great. I remember my first time gathering grand soul gems to make black soul gems just so that I could get permanent invisibility at like, level 5. I would always use necromancer souls because it's funny. I remember sitting on a hill and watching the sunset with the Imperial City in the background as well. I started the trend of eating every day from that game. I have a lot of good memories. I'm just really glad I finally beat that game.
I beat it like, a two months ago technically. Still, my second greatest achievement behind 100%ing Morrowind.
No.1740
>>1738do you have any other games in this genre that you'd recommend?
No.1741
>>1740Yeah! Dungeon Crawl Stone Soup is my favorite but I have played a lot of traditional roguelikes
Caves of Qud is pretty newbie friendly in terms of UI and how easy the controls are to learn. It has a really cool aesthetic and world to explore, and while the combat is not the strong point, it has really robust cooking, trading, mutation, and cybernetics systems. Plus it's much more fun to simply explore in that game, finding settlements and traders and factions and ruins is a really fresh experience compared to the usual endless dungeon diving of the genre
Infra Arcana is a really streamlined and simple, but fun, lovecraft inspired dungeon crawler. It's probably one of the easiest ones to just pick up and play if you're somewhat familiar with the genre and it's quite addicting thanks to the simplicity
Tales of Maj'eyal is pretty accessible too, it just requires you be willing to read a lot of lengthy skill descriptions and decipher dozens of lines of stats on every item. Compared to some other games it's extremely combat focused and you are from the start semi-locked into one of several classes with unique skill trees, synergies, resource systems, and more. For example one of the ranger skill trees focuses heavily on "mark"ing a target and other abilities key off of that, meanwhile other classes might care about how many cursed items you wear, your HP, a mana/stamina pool, etc. I'd recommend this one if you want a Diablo 2 roguelike cuz that's what it reminds me most of, right down to having "elite" enemies who drop piles of color-coded-by-rarity loot
Cataclysm: Dark Days Ahead is a post apocalypse/zombie survival roguelike and while I never got very good at it it's really fascinating and extremely deep, the focus is on just day to day survival but it's got vehicle/base building, hunger and thirst and cooking systems, and massive amounts of crafting tree stuff to play with. My personal problem is that I can never live long enough in this game to do any of the cool stuff I read about ;_;
I'd also be remiss not to mention NetHack because it's so infamous and it's also the first roguelike I ever played. I'm not sure if I'd super recommend it over more modern options but it is extremely charming and a good baseline to start from. It's got pretty much all the things that you would expect, for better or for worse: potion/scroll/wand ID-ing, cursed items, plenty of sources of seemingly-unfair instadeath, etc etc. It's kinda hard for me to talk about this one because it's been ages since I even played it tbh
Other big ones that I have played tiny bits of but never really got into include: ADOM, Brogue, Aangband, DoomRL, and Dungeons of Dredmore so you could look into those as well!
No.1758
>>1614Yume Nikki is not a game you can beat. It beats you. Anybody who says play without a guide is bullshitting. It is impossible, or at least a lifelong search.
Uboa is one of the best places for civilized people. Glad to know that you are one of the cognoscenti. Maybe I read a post of yours and don't know it's you. Delicious.
No.1772
>>1738Awesome looks great I love roguelikes and this seems really in depth.
>>1740On top of the other ones sushi roll suggested, powder is a really user friendly newbie roguelike that is very enjoyable. Then there is rogue survivor, which is one of my favorite games ever. It’s a roguelike set in a zombie apocalypse. Not like you would think, it has a very unique atmosphere and draws from older zombie archetype's. Although I don’t think it ever got finished, it’s very much playable and technically beatable and you should definitely play it. Finally, there is a little know roguelike called mujahid, it’s based around stealth mechanics and was written in 7 days. Definitely worth checking out.
No.1809
>>1800i cannot beat p-2 with a p-rank
i am losing mai head
i will die at this rate
somebody, pls, stop me before i get hurt
No.1812
>>1811I finished this recently too. Liked the mix of open world and short courses. And the Ikaruga minigames.
The pinball minigame was bs though, I don't know how you clear that without either getting super lucky or failing enough times to get the side stoppers activated.
No.1813
>>1812> I don't know how you clear that without either getting super lucky or failing enough times to get the side stoppers activated.There's a bonus multiplier that doubles every time you hit it. I think I got it past x5000 by the time I've beaten it.
But it is a bit icky, physics and score wise.
No.1816
>>1809got it
now if only getting a job was as easy as this
No.1818
>>1813yeah, I could just never get it over about 64x in regular mode without losing the ball to one of the side gutters. Maybe I'm bad at pinball.
Thankfully if you lose enough times it activates easy mode and will kick the ball back out of the gutters once on each side.
No.1820
>>1818Pinball game aside, I find it interesting how Frontiers made boost games indigestible. I tried replaying Generations after it, and it was just baffling seeing how the game could essentially be played with just two buttons.
Technically Frontiers is a boost game, but making it so that you can take damage while boosting changes the gameplay dynamic completely
No.1821
>>1820never played Sonic Generations, so I guess I don't really understand.
No.1822
>>1821By making it so that you can take damage from the boost, the game demands for your attention on what may come across in front of you.
In Generations this doesn't happen, the boost is also an attack, so you can just hold B and smash across all the enemies in your path. People like pointing to Sonic Forces for doing it so exaggeratedly, but Generations is also quite guilty of it.
No.1823
>>1822Oh I see.
I never owned Sega systems growing up, and kind of fell out of console gaming after the Gamecube, so that Gamecube Sonic with Shadow is the only other Sonic game I've ever really played much.
No.1825
>>1819On this topic, after finishing DMC1 for the second time, I decided to do what any sensible person would do.
Play DMC2 again but this time with the alternative character.
I already saw videos trashing the game for the awful mechanics it has, but for some reason it was easier to digest with her? It is a bit helpful that some fights are trimmed and I wasn't taking the game as anything but as a "laugh at all the cheesyness" experience, always taking the piss out of everything.
I had fun! How? I got no idea.
No.1826
>>1825I feel like a lot of the hate for DMC2 was because it didn't measure up to DMC1.
Taken in a vacuum, I would say it was still a pretty solid game.
No.2058
>>2057The maid Rakka figurine is cute. Would buy.
No.2059
>>2057I tend to play games that you don't really finish either cuz they're multiplayer, open ended, or roguelikes
No.2061
the last game I finished was zelda links awakening for the switch
No.2062
I think the last game I'd say I finished was Armored Core VI but I didn't do NG++ which is apparently the "real" ending
No.2064
>>2062I'd call it finished if you
1. Got to the credits; and
2. Have quit playing it
No.2065
>>2064>Have quit playing itI'll finish NG++ someday! probably!
I also have yet to finish Elden Ring but I think at this point I'm gonna wait for the DLC to come out and then start a fresh save
No.2278
>>1599>Maybe I'll check out DMC2Focus on the cool things, the art design, the character design, the sound design. And play on easy. Get through it, and then play 3.
No.2279
>>2278DMC2 wasn't that bad as a "car crash" type of game.
I had an aneurysm with the main villain screaming "ALL POWAHFUL IMMORTAL!".
Om another note, I finished DKC3! It wasn't as interesting as DKC2, and at some spots I thought it was inferior to DKC1. There are some good levels but I just feel like it has something lacking.
It might just be not as ambitious as previous titles. It could be the soundtrack being not composed by David Wise. It could be that the game isn't that graphically impressive compared to its predecessor.
Frankly it's too much of an oddball. It's not bad enough to hate it, but not insanely good to say it's great.
I guess I could give it a light 6. They tried.
No.2294
I technically finished Mario Odessey and now I'm trying to 100% complete it. The game's pretty alright. Visually impressive for Nintendo, great soundtrack as expected, solid game play. It's a really solid title. I liked the different worlds since they're much more unique than Nintendo's 2D Mario games. I think all of their 3D "openish" world games are much more unique. The moons are mostly boring with a lot of repeats, but if you're not trying to 100% it, it's not a problem. I'd say go for the unique moons like the challenge rooms. They're easy, but they're at least unique. Also, go for the minigame moons like the snow kingdom race. That's really how I'd maximize my fun.
I have a little over 500 moons with 499 to go + coin grinding and such. I don't mind it since I do everything a world at a time and if I can't find any new moons in like, 10 minutes, I'll look them up. I've found playing this kind of way with games maximizes the fun a minimizes waiting. That plus being able to pick up the game relatively quickly makes it easy to play. I play on a TV screen with a controller, too. I need that ability to play on the fly.
Anyways, it's a pretty good game, but not a masterpiece as some people say.
No.2319
So many games finished in these weeks
>Sonic X Shadow Generations
A fantastic step in the right direction from Sonic Team. The levels are insanely well design, the gameplay is intuitive without being too sensitive, great music, great bosses. Makes me happy being a Sonic fan
>Shadow the Hedgehog
Oh no
>Ape Escape
Really fun game. I'd say it's on the same level as a good Rareware game. I'm surprised how much they got to do with the PS1 and the DualShock controllers.
No.2328
Not a full video game, but I finished the Twilight Forest mod from Minecraft. It's a weird feeling, actually. I liked a lot of bosses, but didn't really like the huge castles and areas because it's super tedious and long to go through them. The best thing to do tbh is to skip these huge areas and go to the top of them by bridging or an elytra. The only boss I really had a problem with technical-wise was the hydra. It just wouldn't work when I fought it. It eventually worked, but not without a lot of pain. After that though, it was a cute boss fight. A lot of the boss fights are simple, but still very charming, like the ghast boss fight. You had to draw him in with a ghast trap and hit him when he's temporarily trapped. The biomes are also really nice as well. I'm going to have a lot of use for the flat biomes for sure. Finally, when I went to the final area to fight the final boss, I knew that it was never finished. The mod has been notorious for that. However, I really didn't mind, and even preferred it in a way. It may feel cathartic to some people, but I'm just glad I'm done fighting the bosses. I just fought all of them in a span of two days.
When I finally beat the game, there was a sense of completion that I usually feel for games that were in my backlog. It's an odd feeling. I knew about this mod, but never played it. I had no connection to it at all, but still, I think the fact that it's so old makes me feel similarly to those other games. I feel like I've completed a part of Minecraft history.
No.2331
Just finished Burnout 1 for the PS2. Great game with very fun gameplay. I would usually just play music over it while playing. I found the game to be very lenient at times, so I never was stuck in one place for very long. There's very obvious rubber banding, but it's really good rubber banding (unlike Mario Kart for the N64) where the racers behind you will be close, but not too close and the one in front of you will slow down or screw up more often. I kept that in mind when playing since the goal was to have fun instead of challenge myself to become better. I had a lot of fun doing that and I even made the top scores for best lap and best race a few times. Overall, pretty solid game that I really enjoyed playing. I probably won't be playing Burnout 2 any time soon, but I know if I do, it's probably going to be just as good.