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Captchas didn't work. Sticking to janitors while we try to think of something else.

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Since there was no thread for this topic I decided to do it myself. I'll start.

I've finished The World Ends With You, and I left it fairly cold.
It's partially my fault for playing an undub on a game that has no subtitles for its cutscenes, but even after seeing the ending on youtube, so much feels as if all that happened in the game was pointless. Which sucks because I really liked the game up until the ending.
What is happening with me that I'm not appreciating games as much as I should? Same thing happened to me with Omori, I went in thinking it would be a surreal game with some Mother inspirations but the game was far too tame for me personally. Even after hearing about the topics that the game tackles.

If sushi finished a game and also wants to talk about it he can post here freely.


Being able to appreciate a video game requires that the material is something you can enjoy and that the material is good enough to appreciate. Either condition could be a factor in why you can't get excited for those games.

It might be good to ask what you've played recently and liked that was similar to those games, as well as what it had that those two games lacked.


The last game I played was Monster Hunter Stories 2: Wings of Ruin. I had a blast.
The game is honestly pretty tough around the edges. The story is not great as someone that did not play the originals. An unfinished mechanic was left in the game instead of being properly removed. But honestly? None of it detracted from my enjoyment. The battle system is lots of fun and I liked getting attached to my monsters.


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I've finished Devil May Cry, the first game.
It was tough as hell and I did kinda cheat on the last boss fight with items. But then again, it still was a really good experience from start to finish.
My only gripes with it were, the anorexic amount of combos, and the extremely bad cameras. The first one would've given the game much more variety, while the latter right out of the bat makes certain bossfights a pain in the butt, given that the movement of your character depends on the camera's position.
Now I should check out Revengeance, and maybe later I'll come back and check DMC2 and 3.


>maybe later I'll come back and check DMC2
oh no…


I know about the bad fame of DMC2, but still, I gotta play it to appreciate the franchise as a whole


To be fair I don't know that it's as bad as everyone makes it out to be, but I've heard the meme. The only DMC I have experience with is 5 which is a lot of crazy fun


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I dunno if it counts but I won my last run of Slay the Spire so I'll talk about it I guess. It's a really great game, I wish I hadn't put off buying it for so long. The deckbuilding aspect is really fun and it feels great when your plan comes together. My only complaint would be that on higher difficulty modes there definitely emerges a right and wrong way to build your deck and it feels like you get punished for experimenting with the games more unusual synergies. I would complain about RNG as well on high difficulty but apparently there are people out there with very high winrates at the hardest level so I just need to get good.


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Finished Metal Gear Rising: Revengeance, for the second time after some years.
I decided to play it on Hard, which was a good idea, because compared to DMC1, this game is far too easy. While I complained about lack of combos for the previous game, this one can easily be beaten by button mashing it. Except the last boss, there's no necessity to pay attention to the enemies moveset since the game flashes a bright red light when you have to parry or avoid an attack. This probably can be disabled in options, but the fact that it's in the game by default means that it was designed around this mechanism.
Besides Jetstream Sam, Sundowner and Armstrong, most of the characters aren't fairly memorable except the secretary because she was really hot. Music was cool.
Game's OK, but is not as good as I remember it being. The final boss was really good though, it does balance out the last stretch of the game being a tad frustrating due to enforcing stealth.


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Black Mesa. Having no experience with any of the half life universe games until recently, I can see why people are waiting for the third installment. Though the middle part of the game dragged on a bit, the overall design and pacing for the game was amazing. I really like the atmosphere in the starting lab, pre-resonance cascade; as well as the world of Xen. The bosses felt fresh and unique, weapons were very satisfying to use, and the world was very alive. I've picked up Halo since ive never played that, and so far Reach feels like some B or C studio release in comparison.


Have you ever played Half Life 2? It's a fantastic game. I did Black Mesa recently as well and, having never played HL1, loved it. but I felt the big puzzle rooms in the latter part of Xen dragged a bit.


Yeah actually. I played HL2 (and EP1 and EP2) first since a friend gifted it to me to stream a playthrough of. I found it interesting, a fun game with some memorable characters (Grigori), and wished I had played it sooner. I picked up Black Mesa about a week later and was blown away by the game. The platforming in the Xen Grunt factory did get a bit tedious, but I feel like it was pretty well done. At no point was I stumped, nor did I feel bored, but spending three hours in the same flesh city trying to climb higher and higher on a tower did wear a bit. The part I was fatigued about was the metro 2033-esque trainride and surroundings. For the first and last thirds of the game you're constantly exploring new areas and worlds of varying palettes and design, and being stuck in a dull grey and orange rocky place just seems rather uninspired in comparison. Even with that said it was the first shooter I've really enjoyed since STALKER Misery/Anomaly.


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I beat Yume Nikki tonight after starting it many times over at least 10 years. Everybody always said to not use a guide, but those people are full of bullshit. I did my time wandering, looked up a guide and I'm glad I was able to see it through to the end because it lead me to uboachan which is how I found this chan. I used to browse /v/ and considered myself quite the game critic but ironically, trying to put games into a box and compare them to one another can be so immature. Yume Nikki had none of the traditional game design elements I find in enjoyable games, yet it is very cool and interesting. Can't really judge it like one would with most other games.

My love for games has come rushing back to me. Even though I am young, women have really lost their luster to me. marijuana and other drugs are straight up bad for health and mind. swallowingredpills all day was making me manic and paranoid. I just wanna play videogames. To those with gaming fatigue, you should try playing something you PHYSICALLY out of your comfort zone. Play Switch on a park bench or friends house. visit your grandparents and set up a genesis in their den. your current setting might be bumming you out. Just like a time and place makes a movie viewing memorable, its the same with games.
Sonic and Knuckles almost qualified for my most recently finished game, but I gameover'd at the last sequence. Beat Super metroid, a new indie metroidvania called PSYCRON, and am going to start metroid Fusion tomorrow all to prep for DREAD coming out. Try a castlevania this halloween season like SotN or AoS. You won't regret it.


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Completed the arcade story mode for all 17 characters. Had to do Gouki twice for his two different ending.


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Just 1cc'd Touhou 18. I'm pretty bad at shmups, so a 1cc is rare for me. I had fun!

>>1614 welcome! I found this board a few years ago from Ubuu as well. The thing that is hard for a lot of people to swallow with Yume Nikki is letting go of what YOU want to do and letting the game guide you. Sure, if you want to see the ending you should use a guide, but I always encourage people to play the game blind for the first few hours. Once you get past the urge to scour every corner and the frustration of leaving an area on accident, you can really experience the dreamlike quality of the game. You can't control where your dreams go in real life, you just have to relax, let go, and enjoy the ride. In this way, a lot of people, myself included, can use Yume Nikki for dream practice.


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I just finished Black Souls 2.
There are certain key moments that I feel weren't as impactful to me because I did get mildly spoiled of them because of some memes, but I think the overall experience was phenomenal.
It's a beautiful, dark, twisted fantasy, in which everything you believe in is eventually turned upside down and are forced to bear with the tragedy of the actions that happen around you or because of your own hand.
It's a game I've never played before, where sex and love are key subjects in a way I would have never imagined they could be used. It's filled with great characters that will fit into your niche in one way or the other, and you will witness your love for these characters crumble as the world around you does as well.
I love it, I hate I can't talk much about it on the internet because it's only known on certain imageboards, but this is an experience anyone that likes… I don't know if leftfield vidya, but if someone really wants to try out something unique filled with moments that vary from good to great, I think this game really hits the mark

Really strong contender for my game of the year, it's up there.
And if I'm writing poorly is because I didn't sleep last night, mind you.


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It's been a whole year and I still haven't finished Sekiro…


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I've been on a Sonic binge as of late.
Decided to try out Sonic CD since I never played it. The steam release is very neat aside from the cutscenes being cropped to fit 16:9 displays.
I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending. There are more people that finished Sekiro, than there is people that finished Sonic CD. It's not even particularly hard as well, it's so odd for me.
That aside, I also decided to bite the bullet and replay the Adventure games on PC. I already emulated them a year ago or two I think, but I always seem to come back to them. Cheevos seem like a good motivator to 100% them now, but sadly I dislike the Chao garden because it involves a lot of waiting and grinding. Makes the game stop to a halt, I'll never know why people love that part of the games so much.
Here's a dumb shoop one of my friends did, he also likes the game a lot. Or at least he did before replaying it and not being able to deal with the jankiness of it. You have to overlook a lot of stuff to really like this game


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I've beaten all of them many times but in preparation/hype for Elden Ring I got 100% on all three Dark Souls games. Even the grindy parts were surprisingly fun, I know the games well enough that it was very comfy for me to just put on a podcast/youtube video on my phone and just chip away at what needed to be done.

The most challenging part was definitely doing NG++ on Dark Souls 3, mostly because I didn't want to level my character past the PvP meta of 120 and I'm too stubborn to summon for bosses. The most tedious part was farming covenant ranks in DS2. It's too complicated to explain here but if you wanna know just google "Dark Souls 2 Mad Warrior farm".

How far have you gotten, roll? It's a very fun game!


I've always wondered how well the Sonic Adventure games would hold up for me. I played the crap out of them as kids, and grinded the heck out of the Chao garden stuff, so I have a lot of nostalgia for them, but watching gameplay of them makes them look a lot more jank than little me remembers them.
>I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending. There are more people that finished Sekiro, than there is people that finished Sonic CD. It's not even particularly hard as well, it's so odd for me.
I assume it's because Sekiro is a recent, $60 game that most people won't have ever played before when they bought it on PC. That's a lot of incentive to see it through to the end compared to a much cheaper game whose sole audience on PC is mostly comprised of people who played it years and years. Lots of people probably picked it up for a nostalgia kick and then never bothered again.


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I haven't finished it back then, but I got to the Normal and Shura endings not long after. Wanted to get the other endings as well but I can't beat Owl at Ashina's Castle sadly, decided to leave the game after that.
I really really liked it and I hope Elden Ring gets to give me the same amount of fun it did

It sincerely is a mixed bag. Personally I'd suggest you to emulate the Dreamcast releases not only because they're the original releases, but because they're not so ridden with bugs as the ports.
Even after installing BetterSADX it still feels really odd to play Adventure 1 at 60 FPS, physics for example are all screwed up because of it. The best example would be the snake in the aztec temple. On the Dreamcast version once you were on it Sonic would stay still, but on the DX ports it would move to the sides and you'd have to readjust so that he doesn't fall off.
So that is my piece of advice.

>I assume it's because Sekiro is a recent, $60 game that most people won't have ever played before when they bought it on PC. That's a lot of incentive to see it through to the end compared to a much cheaper game whose sole audience on PC is mostly comprised of people who played it years and years. Lots of people probably picked it up for a nostalgia kick and then never bothered again.

Yeah, that's a fair point.


>I find it weird seeing how little is the amount of people who finished the game. And I'm not counting getting all the emeralds, just the basic ending.
I don't know, I've never been able to finish Sonic CD, and I say that having went through some of the classics many times over. The soundtrack is superb, the visuals and overall atmosphere are nice and I find the time-travel/futures gimmick to be at least interesting but whenever I pick up the game I go through a few levels and put it aside; it doesn't really keep my interest in the way the other classic games do, and I can't exactly put my finger on why. Last time I've tried playing it was a few years ago, might pick it up again sometime (and maybe substantiate why I find it so unengaging despite the otherwise positive image I get of it), but would be interested to know whether anybody who's dropped it has got a similar experience.


The last few years I played a lot of old games, mostly from the 90s and 80s, some from the early 00s. While doing so I recognized a few things. Older games often tend to be shorter but harder, while newer games often tend to be longer but easier. At the end I need more or less the same amount of time to play through an old game as I need to play though a newer game.
Often the older games are so hard, that I get stuck. Lost in a dungeon, a boss that kicks my ass, a person or an item I can't find and so on. While the games have less content than a lot of modern games, this causes to use up quite some time to get me to a point that I could beat a new game in the time I spent. On the other hand most new games have a lot of content, but it is so easy that I can bulldoze through it, but because of the length it drags on.
I can't say what I prefer, older games tend to stick more with me because I spent a lot of time in a certain area on a certain boss/dungeon, this engraves it in my memory. Although a lot of modern games have convenient features and more possibilities. Another thing I realized is that most of the modern games I like are indies, while a lot of older games I like are huge companies, or at least they are today.


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Given that as of late, Elden Ring seems to have some shadow glitches, and my PC can't run it without crashing due to a bad CPU, I decided to play something lighter that I can alt-tab without having my PC dying.
Hence a sushi has rec'd me I Wanna Be The Guy! I played it a long time ago, but I never finished it because of a boss that dragged too long. Thankfully there is a remaster that fixes some really mood-killer features I really disliked from the original release like constant crashes and boss cutscenes that dragged on for too long can be skipped.
I liked it a lot, I dunno why but you can feel the passion in the project. Especially in the final boss. I always feel like these games that take a lot of assets from somewhere else for their own thing sometimes end up being better because of it. Tails Gets Trolled and Black Souls do this fairly well.
That being said, there was a lot of times where my hand would get really bad cramps and I had to stop playing because trying to beat the bosses was hurting my hand. Made me wanna play with the Dualshock 3, but that gamepad is very bad for 2d platformers, so I might get a Sega Genesis/Sega Saturn gamepad eventually. I'd honestly like having one with analog sticks but that may be a pipedream.
I heard that this game has some good fangames but I don't really know where would I start.


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Well, it seems like the latest games I've been playing ended up being dissapointing me. I couldn't bear finishing Elden Ring because it felt like I've explored all the content that was there despite only getting to the Mountaintops of the Giants, Postal 4 is unfinished, and that Grezzo Due 2 Doom wad was basically broken.
The worst feel for me is seeing everyone talk about this game like it's a great big thing with a lot of great stuff in it, but not being able to share the same mindset with these people. Makes me feel excluded from the zeitgest


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I can't fuggin believe it
I've beaten Super Hexagon after 9 FUCKING YEARS


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I just played the demo for terra nil, it was super comfy. It's a "reverse city builder". You land on randomly generated section of wasteland, and you have to revitalise it into a lush ecosystem. Some of the images were bugged out playing via steam proton on linux, but other than that it ran perfectly smoothly. Overall i think it's a great short game to wind down with.


Just finished Yakuza 7. I honestly haven’t had that much fun with a game within recent memory. I was so happy, really got attached to the characters and invested in the drama. By the end, you care about everybody in the party— the game does a great job of adding just enough “fluff” hidden around the world with random dialogues that play in the background as you explore, food commentary, and cutscenes that gives you ample time to really get to know everyone as a person without distracting you from the game itself.


Katana Zero
Finished it over an evening, pretty fun experience with a brilliant art style.
Felt just the right amount of difficult for me without getting frustrating. Similar to Hotline Miami in feel.


that's a really cool premise for a game, I like it!


I'm currently devving a game that has some ecological elements, I'll have to check this out


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I finished Alien Isolation. I have more than a few choice words to describe it.
I was okay with the premise of an invincible AI hunting you down that learns your stealth patterns as the game progresses, forcing you to switch up your strategy in order to effectively evade it and avoid getting raped by its 17-inch spear-tail-dick-thing. I wasn't okay with the developers deciding to drag the length from what should've been a 15 hour long game to a 30 hour one. Neither of the tertiary enemies are as fleshed out as the Alien. Humans are ape brained idiots and Androids are a pain in the fucking ass. This game is like receiving a cake with a bear trap hidden inside. You enjoyed the taste at first, but now you're stuck and you just want the suffering to be over.
Fuck this game.


All of my friends said this game was really good, but for some reason the Alien IP doesn't interest me


Is it the giger? His art is not for everyone.


The last game I finished was technically Oblivion. I did every single quest including all the DLC quests. I will probably not touch the game again for a very long time. Probably half a decade. No promises though.

It's just the normal stuff that makes me not want to play it again. It's the only Elder Scrolls game that requires mods to be tolerable for me as well as needing the most amount of mods to make it tolerable. I kept adding more and more mods until I felt the game was ready for me to play it, and even then, I feel like I hadn't modded it enough. I was level 41 by the end of it and had put in a mod that de-scaled the dungeons. I wanted to cap the hp of all enemies to the hp they have at level 30, but I was either too lazy to find the mod or it didn't really exist. Probably would be an A+ mod though. It would solve a lot of problems.

This game is still good though. The quests are pretty fun, the visuals are still good, and the music is great. I remember my first time gathering grand soul gems to make black soul gems just so that I could get permanent invisibility at like, level 5. I would always use necromancer souls because it's funny. I remember sitting on a hill and watching the sunset with the Imperial City in the background as well. I started the trend of eating every day from that game. I have a lot of good memories. I'm just really glad I finally beat that game.

I beat it like, a two months ago technically. Still, my second greatest achievement behind 100%ing Morrowind.


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I recently got my first 15-rune win in DCSS!
Was a very fun game with my favorite species too, Demonspawn. I never realized how insane Ashenzari's skill boosts were until this game where I was able to cast several level 8/9 spells, all of different schools, all while wearing medium armor AND a tower shield. The fact that I got some insanely lucky equipment and mutations helped too. The Magic Link demonspawn mutation is something I never got to really try on a caster before and it's extremely nice. Basically it makes your innate HP regen apply to MP regen as well when low on mana. Coupled with some sources of better MP regeneration I was able to cast spells almost nonstop by lategame! Now I am gonna try to clear a new milestone which is winning with a stealth/stabbing focused build, and winning with a Spriggan cuz I think they're cool

I highly recommend it for anyone wanting to get into traditional roguelikes, it's my personal favorite one and also one of the more user friendly ones. The default version you can download has both a very nice tileset and mouse support, as well as a really well made tutorial.


do you have any other games in this genre that you'd recommend?


Yeah! Dungeon Crawl Stone Soup is my favorite but I have played a lot of traditional roguelikes

Caves of Qud is pretty newbie friendly in terms of UI and how easy the controls are to learn. It has a really cool aesthetic and world to explore, and while the combat is not the strong point, it has really robust cooking, trading, mutation, and cybernetics systems. Plus it's much more fun to simply explore in that game, finding settlements and traders and factions and ruins is a really fresh experience compared to the usual endless dungeon diving of the genre

Infra Arcana is a really streamlined and simple, but fun, lovecraft inspired dungeon crawler. It's probably one of the easiest ones to just pick up and play if you're somewhat familiar with the genre and it's quite addicting thanks to the simplicity

Tales of Maj'eyal is pretty accessible too, it just requires you be willing to read a lot of lengthy skill descriptions and decipher dozens of lines of stats on every item. Compared to some other games it's extremely combat focused and you are from the start semi-locked into one of several classes with unique skill trees, synergies, resource systems, and more. For example one of the ranger skill trees focuses heavily on "mark"ing a target and other abilities key off of that, meanwhile other classes might care about how many cursed items you wear, your HP, a mana/stamina pool, etc. I'd recommend this one if you want a Diablo 2 roguelike cuz that's what it reminds me most of, right down to having "elite" enemies who drop piles of color-coded-by-rarity loot

Cataclysm: Dark Days Ahead is a post apocalypse/zombie survival roguelike and while I never got very good at it it's really fascinating and extremely deep, the focus is on just day to day survival but it's got vehicle/base building, hunger and thirst and cooking systems, and massive amounts of crafting tree stuff to play with. My personal problem is that I can never live long enough in this game to do any of the cool stuff I read about ;_;

I'd also be remiss not to mention NetHack because it's so infamous and it's also the first roguelike I ever played. I'm not sure if I'd super recommend it over more modern options but it is extremely charming and a good baseline to start from. It's got pretty much all the things that you would expect, for better or for worse: potion/scroll/wand ID-ing, cursed items, plenty of sources of seemingly-unfair instadeath, etc etc. It's kinda hard for me to talk about this one because it's been ages since I even played it tbh

Other big ones that I have played tiny bits of but never really got into include: ADOM, Brogue, Aangband, DoomRL, and Dungeons of Dredmore so you could look into those as well!


Yume Nikki is not a game you can beat. It beats you. Anybody who says play without a guide is bullshitting. It is impossible, or at least a lifelong search.

Uboa is one of the best places for civilized people. Glad to know that you are one of the cognoscenti. Maybe I read a post of yours and don't know it's you. Delicious.


Awesome looks great I love roguelikes and this seems really in depth.

On top of the other ones sushi roll suggested, powder is a really user friendly newbie roguelike that is very enjoyable. Then there is rogue survivor, which is one of my favorite games ever. It’s a roguelike set in a zombie apocalypse. Not like you would think, it has a very unique atmosphere and draws from older zombie archetype's. Although I don’t think it ever got finished, it’s very much playable and technically beatable and you should definitely play it. Finally, there is a little know roguelike called mujahid, it’s based around stealth mechanics and was written in 7 days. Definitely worth checking out.


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Ultrakill Act 2 is a tough cookie.
The last stage that was added in particular, crazy nuts. Love the buildup towards the fight more than the fight itself.


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Come on bro, this game was a soggy cookie if anything. You should play snail Bob. NOW THAT WAS A TOUGH COOKIE THAT GOT MY HEAD TURNING.


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i cannot beat p-2 with a p-rank
i am losing mai head
i will die at this rate
somebody, pls, stop me before i get hurt


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I 100% Sonic Frontiers
I think I'll miss getting to the game and just walking through the world. Somehow after all these years they pulled off a really good game.
Whatever comes next I hope is as good as this one.


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I finished this recently too. Liked the mix of open world and short courses. And the Ikaruga minigames.

The pinball minigame was bs though, I don't know how you clear that without either getting super lucky or failing enough times to get the side stoppers activated.


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> I don't know how you clear that without either getting super lucky or failing enough times to get the side stoppers activated.
There's a bonus multiplier that doubles every time you hit it. I think I got it past x5000 by the time I've beaten it.
But it is a bit icky, physics and score wise.


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got it
now if only getting a job was as easy as this


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yeah, I could just never get it over about 64x in regular mode without losing the ball to one of the side gutters. Maybe I'm bad at pinball.

Thankfully if you lose enough times it activates easy mode and will kick the ball back out of the gutters once on each side.


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I decided to replay Devil May Cry 1 after beating it about a year ago.
It is interesting how my appreciation for it grew bigger on my second playthrough. I already had an understanding of the game's mechanics, and after playing the incredibly lackluster sequel, I was just amused how they dropped the ball so hard.
I also really really enjoy the art direction in the game, the Gothic Castles look phenomenal, and the mixture between it and body horror goes surprisingly well.
I think I gotta blame Ultrakill for enjoying this game so much more on my second playthrough. That game has challenges or at least a challenge the size of Saturn, but the difficulty curve is developed with more finesse, while this game already goes bonkers from the very beginning.


Pinball game aside, I find it interesting how Frontiers made boost games indigestible. I tried replaying Generations after it, and it was just baffling seeing how the game could essentially be played with just two buttons.
Technically Frontiers is a boost game, but making it so that you can take damage while boosting changes the gameplay dynamic completely


never played Sonic Generations, so I guess I don't really understand.


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By making it so that you can take damage from the boost, the game demands for your attention on what may come across in front of you.
In Generations this doesn't happen, the boost is also an attack, so you can just hold B and smash across all the enemies in your path. People like pointing to Sonic Forces for doing it so exaggeratedly, but Generations is also quite guilty of it.


Oh I see.

I never owned Sega systems growing up, and kind of fell out of console gaming after the Gamecube, so that Gamecube Sonic with Shadow is the only other Sonic game I've ever really played much.


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On this topic, after finishing DMC1 for the second time, I decided to do what any sensible person would do.
Play DMC2 again but this time with the alternative character.
I already saw videos trashing the game for the awful mechanics it has, but for some reason it was easier to digest with her? It is a bit helpful that some fights are trimmed and I wasn't taking the game as anything but as a "laugh at all the cheesyness" experience, always taking the piss out of everything.
I had fun! How? I got no idea.


I feel like a lot of the hate for DMC2 was because it didn't measure up to DMC1.

Taken in a vacuum, I would say it was still a pretty solid game.


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Come on brother, why do you keep ignoring me. IT IS TIME to burry the hatchet for good. IT IS TIME to stop focusing on sour grapes. Right? Let's be buds again, and you stream me DMC3 my boy. I'll be waiting. Let's make wine.



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Played Signalis over the Christmas holidays - it was great! I am a sucker for a mystery, especially one that is not truly resolved. I love creating my own headcsushi roll, and this game gave a lot of space to do that. The visuals were amazing, with these weird cut-ins and 3D segments that I will remember for a long time. The atmosphere was thick, and the music assisted it well. The puzzles were smart and fun to solve. I really enjoyed managing the equipment because it made me feel that if I did not prepare, I would meet my death. One thing I did not like was aiming, but having it any easier would probably trivialize the gameplay.

I've never played the games it was inspired by - I think that I would not like them in the current day. However, this one blew me out of the water!


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Sushi should finish more games!


The maid Rakka figurine is cute. Would buy.


I tend to play games that you don't really finish either cuz they're multiplayer, open ended, or roguelikes


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Ok, you are excused!


the last game I finished was zelda links awakening for the switch


I think the last game I'd say I finished was Armored Core VI but I didn't do NG++ which is apparently the "real" ending


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Last game I've finished recently was Project Mirai DX on the 3DS. nice, comfy, little game. Haven't modded it yet, but the Zundamon mod is very tempting.


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I'd call it finished if you

1. Got to the credits; and
2. Have quit playing it


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>Have quit playing it
I'll finish NG++ someday! probably!
I also have yet to finish Elden Ring but I think at this point I'm gonna wait for the DLC to come out and then start a fresh save

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