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/arcade/ - vidya gaems and other gaems too

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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.386

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>>384
Its the Deepin distro. Its pretty good. there is more info on it in this thread (Also by me :)>>>/silicon/74).
Also, Just wanted to check in I dont have that much in the way of updated I am changing how I approach this. I have created most of the layouts that I am going to use and adjusted them so they are responsive to all screen sizes once the scripts are enabled. Its slow going due to a lack of drive/inspiration but once this is working properly the rest is mostly static development and back end work which is much more enjoyable.
I have also spent some time working on the themes and writing though it is not a plot heavy project I would like to have a bit of flavor to work with as I add new features that I am planing for later. Im taking a week long vacation next month and hope to have much more done after that and will post updates as I am able to finish them.
ps: Lain is always appropriate programmer art.

 No.387

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Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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 No.671[Reply]

A few years ago I smoked a lot of pot and thus found great entertainment in commentated professional gaming. The way commentators direct your attention and point out important things or just give background information on the players, maps, strategies and so on is really captivating and can enhance the experience of the game a lot.

When it comes to games I haven't played myself, a good commentator, giving explanations on game mechanics and meta, can completely shift my view on the action and appreciation of skill involved. This is prominently in speedrunning the case, where the beauty of tricks or glitches often only comes to shine with the knowledge of how to archive them.

What are your favorite e-sports?

For starters I recommend this post-match analysis of a game between Rapha and Cooller in Quake with Rapha himself explaining everything.
4 posts omitted. Click reply to view.

 No.680

Regarding speedruns, I find this Halo 3 run by theblazejp really enjoyable to watch and listen. The strategies are outdated to some extend, but the commentary and visuals are a pleasure.

 No.781

These fucking videos by fraze are so good. They make you want to play quake with how well he gets his thoughts out. Makes you realize how the game works on a 1v1 level so well.
There are whole playlists for these videos and they are very high quality
https://www.youtube.com/playlist?list=PLy8KtyLpLcmNagbW9TSgy-1DZ1QPGtQ9-

 No.782

>>781
Great stuff, suhi! I like how he even rages a bit, when something doesn't go his way, litterally thinking aloud.

 No.791

>>678
cool video. i find it interesting that the one of the best ways to for terran to combat zerg is through a bio build with almost all marines and medics. That's very intruiging from a meta standpoint, thinking of the origins (starship troopers). Humans can hold their own with the worst of bio-plagues!

 No.794

i was real big into TFC back in the day. anyone got the rent vs shark on openfire ?



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 No.721[Reply]

What PS2 games are you sushi rolls playing?

Been playing Armored Core 2. So bad From Software won't do another one. Also some DMC as usual.
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 No.758

>>754
Ah Yakuza 1. Compared to the rest of the series now it's kind of clunky, but it still has a ton of charm especially with its lackluster english dub. Still a great entry point, especially with how the series continuously builds upon itself in terms of combat and minigames.

 No.759

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I never had a PS2 growing up, though I do have nice memories of playing that one DBZ fighting game with friends in primary school. I bought FFX because I saw it cheap, one day I'll get around to getting something to play it on.

 No.783

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Been playing Phantom Brave recently. NIS were really good during the PS2 era

>>753
I loved Shinobi, need to replay it again.

 No.784

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Actually bouncing betweeun Gungrave Over Dose and Shinobi atm.

 No.785

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I haven't played PS2 in over 10 years. The only game I would buy for it now is Metal Gear Online, but that's RIP. One of the best games I've played, or maybe it was just cool to me back then and would suck now.



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 No.555[Reply]

hey sushirolls, I feel like MMOs have fallen out of style. This makes me sad, since I find them to be cozy, so I wanted to know if anyone else stills plays them.

If anyone wants to create a clan in everquest 2, I just started it… I'm trash but its been a lot of fun so far ;w;
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 No.776

>>775
You know what, I just went ahead and did it. I deleted my characters and I'm quitting.

 No.777

>>776
Good for you, games are for losers.

 No.778

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EQ2 just sort of turned into an odd imitation of World of Warcraft after a while. I hear FFXIV is nice and doing its own thing.

 No.779

Project Gorgon is the only mmo i play anymore. its alot like everquest

 No.780

Man I just wish I could affort ArcheAge: Unchained.

I love ArcheAge and AA: unchained will be THE shit.



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 No.760[Reply]

Have you played crystal chronicles?
Did you like it?
I've only played the DS games and i loved them, their story, gameplay and music were great.
Any more games like this series?

 No.761

I played the one on the Gamecube, I think that was the first, and the one on the Wii.
The gamecube one was fun and sort of simple. I replayed it again recently and I can see that it is meant for multiplayer but even alone it offers a neat little game of trying to manage your movement options and inventory/attack choices. Plus it feels really comfy like you really are just the guy out on a journey for your town, little bits of lore thrown in like you're hearing stories from people around the area before you go in. So alone it's comfortable and relaxing while still being engaging, can't speak for multiplayer.

The wii one I remember less, didn't remember finishing it or really enjoying it too much but I might replay it eventually.

 No.762

I'd like to when I'll get a ds.

 No.763

I only played the original on gamecube. Beat the whole game in multiplayer a couple times. I keep really fond memories of it. Maybe gameplay it is a little too simple and repetitive, but the atmosphere and the ost are amazing. If you have the chance to play it with friends you definitely should.



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 No.695[Reply]

Anybody watching the E3 down here?
Anything you found funny from it?

 No.696

I'll wait and watch what I think seems interesting later. I'll end up missing work if I watch the live streams.

Hoping to see more sweet stuff for next year. Really enjoyed RE2, even tho I was skeptical of the trailer from last year (too gory to be atmospheric).

 No.697

>>696
There was a guy called Matt Booty on the Microsoft presentation, which was mildly funny

 No.707

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I did not expect the bethesda presentation to end up this adorable. She saved all of E3 2019.

 No.708

Keanu Reeves.

 No.719

Just watching these shows makes me uncomfortable. I can't put a finger on it, but something about this event feels incredibly hypocritical and cringy to me.



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 No.700[Reply]

ctgfhnjrfh
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 No.703

gondolaA

 No.704

oc from me

 No.705

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>>704
whoops th

 No.706

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 No.757

Moved to >>>/hell/2164.



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 No.686[Reply]

anybody actually exited for nightwolf and sindel? I never really gave a fuck about those characters.
1 post and 1 image reply omitted. Click reply to view.

 No.692

>>687
What? Was it the wojak pic?

 No.693

>>692
not him, but probably. it was quite jarring to see a wojak on here. many people leave places like 4chan or 8chan to escape from these shitty memes

 No.694

>>693
>>693
got anything better to post, funny man?

 No.698

>>694
no not really

 No.699

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 No.639[Reply]

Pure anarchy, no plugins besides /spawn. Do anything you like, say whatever. build whatever.

IP - dial274.mcpro.io

Livemap- 142.4.218.193:11048


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 No.605[Reply]

are any of you sushis into this game? i just finished it a couple of weeks ago and it was the most weird, charming thing i've ever played. i'm pumped for the sequel

also, i know there's not supposed to be any meaningful story but it's really fun to come up with your own theories
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 No.613

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How do you guys think the new crew is related to the first (if at all)?

My guesses are A) there's some alternate universe shit going on, B) a mass migration of moonpeople after Gibby blew up the moon/Wayne's home I guess? That doesn't explain the other counterparts, or C) they're just the 1st crew's cousins.

Either way, Decres seems pretty cool.

 No.614

If you're interested, but not interested enough to play it.
https://www.youtube.com/watch?v=yMnRprz8kRA
Also recommending this channel.

 No.615

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call me weird but i think this game's character design is the coolest shit ever. something about a tiny-faced moon man in a leather getup just gets to me

 No.631

Looking forward for the sequel. It looks amazing.

 No.632

in case you haven't seen the (new) preview



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