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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
11 posts and 11 image replies omitted. Click reply to view.

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
Post too long. Click here to view the full text.

 No.1382

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Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617

 No.1515

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>>1382
SF3 was a mistake.



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 No.328[Reply]

Do you play browser games?
> MMO games, usually in real time (even when logged off), played in with your internet browser
and kinda addictive. I personally like strategy and economy games like Ogame a lot. If you spend several hours a day online anyways, these are a nice distraction, creating the illusion of being productive all the time. For example you start an upgrade in the evening and wake up just in time to begin the next one.

The positive aspect about it might be the adaption of a structured waking time, quite useful for slack folks like me.

Often you can find tools online for various simulations, converters or game play enhancements, but of course writing your own handy scripts is neat and with economy heavy games, even offering APIs, it is also inviting.
27 posts and 12 image replies omitted. Click reply to view.

 No.1381

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 No.1436


 No.1437

I've played a good amount of pokemonshowdown. Competitive pokemon is very different from the games themselves.

 No.1438

>>1437
Ah man I played a lot of Gen 4 and 5 competitive. I think it was on Shoddy battle or Pokemon Online back then though. Fun stuff. I still watch matches on occasion. The new meta is too much for me though, I only bared played SwSh and skipped SM totally, so my knowledge is lacking

 No.1439

>>1438
Same, I used shoddy and pokemon online a lot as a teenager. I was so bad but damn did I have fun. People still play old gens on pokemon showdown so if you're in the mood it isn't hard to find games.



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 No.947[Reply]

When I was young, my parents didn't have much money, so while I did play games a lot, they were always somewhat old;for instance, my brother and I played CoD 2 (2005) a lot even when MW2 was the big thing. I also fondly remember playing Super Mario 64 and some stuff on the Wii. Anyways, now it seems like the majority of games (big ones at least) are all just FPSs and battle royales and in general a lot don't seem to have much soul. The Outer Worlds just didn't have that FNV feeling. So I've been playing old games and actually having a lot of fun. Got Morrowind recently, which I remember playing a little around the time Skyrim came out/got big. Also a few months back I played N64 LoZ games on an emulator and I think I'm going to do that again. Any other suggestions for older games I might not really remember (or just comments)? Anything goes, these just seem…better but worse in a wierd way.
14 posts and 16 image replies omitted. Click reply to view.

 No.1249

Vampire: The Masquerade - Bloodlines

 No.1301

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Cooking Mama

 No.1302

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I'm actually revisiting a childhood (and family) favorite game, Diablo 2 with Project Diablo 2. It's a hell of a mod. It's a perfect mix of vanilla diablo 2 with rebalancing and actual "unique" uniques with good end game content. lots of fun builds now viable. It's great.

I've been only playing on Battle.net. The peeps there aren't half bad.

For anyone interested on what I am running, I finished an frozon and got bored of her. Building on an enchantress with a unique bow with multishot. It's REALLY fun, but I've rediscovered the Passion runeword with Zeal. Idk what I want now!

 No.1304

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>>1210
Street Fighter II is now 30 years old….

 No.1376

>>1302
Interested in the official Diablo II Remaster?



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 No.413[Reply]

Thread music: https://www.youtube.com/watch?v=atD8coOkWso

I'm really into racing games.
There's something cathartic about constantly improving yourself and shaving milliseconds off of your time, becoming perfect over each iteration over your run.
The physics start feeling just right, you feel the car sliding to corner at a perfect apex on a dime, what a feeling.

Who here likes racing games?

I own a bunch but I identify racing games I play the most into three categories, they're all good for different moods:

Semi-realistic racers:
Rally racing, circuit racing, if it gets too realistic the physics become cumbersome, but it's nice being focused on the weight transfer of the car.
Examples: Sega Rally 2, Dirt Rally, Colin McRae Rally, Gran Turismo.

Mindless tuning racers:
Post too long. Click here to view the full text.
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 No.496

Burnout 3 anyone?

 No.498

>>493
>Drift Stage
What's the status on that? The last time I heard anything was early last year when someone sent me the backer build and confirmed that the physics are still complete bunk. It's a damn shame too, I like the concept and the soundtrack is absolutely spot on, but the gameplay itself just feels like a substandard Outrun 2 clone and it just isn't enjoyable.

 No.501

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>>498
I only ever played the pre alpha they released way back and loved it. I don't do kickstarters so I never got to play any of the recent versions. I'll be disappointed if they ended up changing the game for the worse.

They just released a backer update yesterday ( https://www.kickstarter.com/projects/1910344764/drift-stage/posts/2158029 ) so the game's still in active development. Hopefully we can play it sooner rather than later.

 No.502

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>>413
Birds of a feather.

 No.1375

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Are there any racing games with horses?
https://onesixthfigures.forumotion.com/t1818-new-product-lxf-1904b-elf-queen-emma-queen-version-16-figure-by-lucifer
I wanna be the elf queen riding the unicorn



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 No.1222[Reply]

At least IMO one of the comfiest game genres.
Care to share your favourite ones?
Have any tips for new / lesser known ones?
(couldn´t find any fitting image that doesn´t focus on any specific flavour of puzzle games, so have some nice flowers instead)
11 posts and 8 image replies omitted. Click reply to view.

 No.1286

Found another cryptography puzzle game, a free one. Either online at https://manansingh.github.io/The-CryptoGame/thecryptogame_files/index.html or just download it zipped from https://github.com/mananSingh/The-CryptoGame for offline.
Much more hand-holdy than Cypher, longer format explanations of the current method, less to figure out (as far as I've tried it at least, on chapter 3). Tools to solve the cryptograms are included. It kinda feels like if someone had made a game out of mathbook exercise problems. Not a bad thing, just a mood.

 No.1287

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>>1222
Besieged and Baba is You. Both very fun games

 No.1288

>>1254
talos principle is so good, i've somehow played through it three times. it drags a bit near the end, but the writing is so great.

oh and before i don't contribute anything again, i occasionally play a few games of this: https://gridentify.com/ fun little distraction. make 3s and 6s, never 4s or 9s EVER, is my hint.

 No.1291

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>>1222
Here's a site full of cool short puzzle games (though not all of the are): https://increpare.com/
One game I particularly enjoyed was Make Way!: https://increpare.com/game/make-way.html

 No.1347

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>>1291
Nice one. Would give it a go.



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 No.1292[Reply]

So I want to start a thread that's like the WiiU appreication thread but for the Sega Genesis/Sega Mega Drive.

Pic semi-related.
5 posts and 2 image replies omitted. Click reply to view.

 No.1298

Best game on the genesis is puyopuyo err I mean Dr. Robotnik's Mean Bean Machine.

 No.1299

There's been a TON of new games coming out for it, very impressive. Among those that came out I'd say tanzer, arkagis and xeno crisis are the most appealing. Paprium came out recently and I've heard praise for it but the moment you make a game for a retro console with added hardware to the cartridge that wouldn't exist or be prohibitively expensive at the time of the console's heyday is the moment I dismiss your game.

 No.1317

>>1297
I thought that was a PS1 game, huh

 No.1323

>>1317
It was ported to the PS1 as well. It was originally an arcade game.

 No.1325

>>1323
The PS1 is so weird, half its catalog is like a crossbreed between old 2D consoles and the other half is 3d that didn't really look that good.
That didn't happen with the n64, most games were just 3d and the 2d ones didn't feature much spritework



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 No.686[Reply]

anybody actually exited for nightwolf and sindel? I never really gave a fuck about those characters.
3 posts and 1 image reply omitted. Click reply to view.

 No.694

>>693
>>693
got anything better to post, funny man?

 No.698

>>694
no not really

 No.699

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 No.1308

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Vega in Mortal Kombat please.

 No.1440

>>693
This site is one of the cringiest chans I've ever been on, and you're complaining about fucking Wojak? No wonder this place is dead, kill yourself.



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 No.1203[Reply]

I did this 9 years ago on a long dead imageboard and I want to do it again. For Christmas, I'm giving away some games on steam to you lovely people. Leave your steam ID here and I'll message you. Nothing too pricey so that I can give to as many people as possible, around ~7$ or lower with some wiggle room. I don't need anything in return, so enjoy!
9 posts and 3 image replies omitted. Click reply to view.

 No.1221

>>1213
>>1220
sent friend requests

>>1219
if you go to the "add a friend" page there's a code you can paste instead of your user id. either way I wont laugh at your username, promise ;)

 No.1227

>>1221
AHHHH I woke up too late to respond and now the sale is over! I'm sorry sushi roll, I let you down

 No.1228

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And that's it for now! I hope everyone enjoys their games and have a nice new year. I might do this again next time there's a sale.

 No.1305

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There's a short steam sale going on now so thought I might bring this back. Same deal as before, sale ends tomorrow.

 No.1306

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>>1305
Thanks for the Momo sushi!



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 No.513[Reply]

hello sushi lets share some cool freeware games.

i'll start

white chamber - a cool point n'click adventure game set in space
http://www.studiotrophis.com/site/projects/thewhitechamber

ben jordan series- a point n' click adventure where you play a paranormal investigator
http://www.grundislavgames.com/benjordan/

irisu syndrome - a cool japanese tetris-like puzzle game with a cool story
https://www.vector.co.jp/soft/win95/game/se463417.html
english translation patch for the game -> https://www.mediafire.com/file/nlujzb91wjl0bu7/IrisuSyndromeENv2.03.zip
25 posts and 10 image replies omitted. Click reply to view.

 No.1280

>>1144
>Infra Arcana
Gonna check this out, any tips for starting out?

 No.1281

>>1280
It's easiest to start out as War Veteran, most straightforward playstyle (just keep in mind that other classes take a turn for switching weapons).
You get XP by learning of new enemies/items rather than kills, most enemies are only worth killing if they're an obstacle to somewhere you need to be and you can't run around and block the path behind you (doors can be jammed if you have spikes, just press to close the door an extra time after you've already closed it).
You can't spend forever at one depth, you need to budget your mental stability to last you to the stairs downwards.
Potions with negative effects aren't useless, since you can throw them at enemies.
If you don't have a numpad you can move diagonally with Right/Left arrow +Shift for up, +Ctrl for down, but it's much more comfortable to play on numpad. Check the F1 manual for other keys, you'll need most of them.
Undead corpses rise again if you don't destroy them, kick them with same key you kick down doors with.

 No.1282

>>1281
How the heck do you deal with the invisible guys that show "something claws you"? All my runs that lasted past the 4th or 5th floor have died to them.

Fun game though, pretty simple to pick up compared to a lot of the roguelikes I've played.

 No.1283

>>1282
There are scrolls of see invisible, and some invisibles are rendered visible just by turning on the lantern. Also the "vigilant" trait shows the location of nearby creatures regardless of visibility.
I usually just outrun them since you don't usually have that many identified scrolls as a non-occultist, and they don't tend to chase you that far and they just hit you if you stay/go somewhere they can reach.

 No.1284

>>1283
Ah, I always run out of my lantern by then, I gotta use it less. I'll try running away more often too, I really should.



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 No.310[Reply]

Do people still make high quality written reports of their video game playthoughts? I'm looking for stuff like lparchive.org/Sid-Meiers-Alpha-Centauri/
1 post omitted. Click reply to view.

 No.312

>>311
I guess the forumfags did something right.

 No.317

A game which makes for very interesting written reports and for which written reports are relatively common is the Dominions series. There are many written accounts of Dominions 3 and 4 multiplayer games from each player's perspective, as >>311 points out most are from SA. I also love the format and would like to read anything anyone had to link

 No.349

I haven't seen any recently. You could make one. Just go nuts on that screenshot button and write it as you play so that you don't lose track of what happened in the past in the game.
Or at least write it one section at a time, so that it has some sense of narrative and you can be surprised when surprising things happen.

 No.393

>>312
When you look into it there's actually a lot of interesting stuff that's happened on there. Sadly most of it is gone now.

 No.1273

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