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/arcade/ - vidya gaems and other gaems too

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Remember to keep it cozy!

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 No.390[Reply]

Hey sushirolls, you up for some minecraft?
sushi rolls over at 8ch/v/ made a server and it's pretty comfy. It's vanilla 1.10 as of yet, but maybe we'll keep the map and upgrade it and install some mods.
The spawn is still WIP, but there's a town called Jewville if you want to build in a safe spot.

Server IP:
192.99.148.39:25582
Torrent:
magnet:?xt=urn:btih:d703fd87878c059c8c1973095293a9092f16be4e&dn=Minecraft+1.10+Cracked+%5BFull+Installer%5D+%5BOnline%5D+%5BServer+List%5D&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969

 No.392

>>390
It should be noted that at this point the thread has 404'd and the server is mostly dead.



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 No.318[Reply]

Anyone here a fan of Vanguard princess? If so, I plan on having a few matches using the MTSP Server.

Settings:
Max Connections: 12
Open Port: 7500
Encrypted IP: 4256017090

Also note, If you plan on joining, It is better that you are Near the EU or Middle East region.

Happy Fightan!
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 No.330

>>326
I find it good but I'm not a hardcore fighting game player tho.

 No.331

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>>330
I'm not that good either, but I still had fights with some pro's on the web. I like UNL because newbies can put up a fight and learn even if the odds are stacked against them.
Even if there's three of us, we should try to organize an event some day. I'll upload UNL somewhere in the next few days.

 No.378

Im open to the idea of sushi fight nights.

 No.381

>>378
>>331

Let's organize some matches. You guys can find me in #sushigirl on freenode, my handle is argot.

 No.382

>>327
There's still an active community that holds matches for 12.3 (in email field)



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 No.350[Reply]

Aye! Champions of Ash, Ember, and old Humanity! Shall we establish a PvP club for DS3?

Why 3? It's got the best PvP I've seen, I don't have 2, It's also the only one I've finished
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 No.368

>>365
On freenode?

 No.369

>>368
Yeah!! It's open

 No.370

>>369
I can't find it.

 No.371

>>370
It might appear as if you can't find it, but I think it's rather that there is only you and I trying to join, and we are in different timezones….

 No.375

>>371
I'll keep it open then. If any of you join the channel you can say something there or message _dks on #sushigirl.



 No.322[Reply]

Wasn't sure if this should be on /silicon/ but do you susheys know any games where you're required to write code?

I haven't played this but it looks pretty neat
https://schilcote.itch.io/injection
There's also a yt tutorial

 No.323

Dug around a bit from what I remembered being things:
Singleplayer:
- Shenzhen IO (ASM)
- TIS-100 (ASM)

Multiplayer:
- Hackmud
- Screeps (Multiplayer focused, but can be played alone)

Beware, MP ones are VERY not comfy according to user reviews. People who played both of these games fell victim to the fun vacuum of "script cartels" and people who had way too much industry experience caring way too much about the game. I'm still thinking about getting into Screeps just for the SP side and pseudo-JS.

The singleplayer ones are available DRM-free via GOG but the latter two are on Steam.

 No.324

https://microcorruption.com/
This is really more about reverse engineering than actual programming.
http://www.corewars.org/
I really like this one, well, from a viewer's perspective lol. I haven't really invested enough to write a decent warrior, but I really like the whole idea behind this game.
http://skullcode.com/
This is for the real hardcore hex jockeys. I don't know what's going on here, hardly anyone does.
http://telehack.com/
Some script kiddie fun! Also available through telnet

 No.373

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>>322
Oh, I didn't see this thread and I made one just for the game I found.

This is the game
http://realtimebattle.sourceforge.net/

The objective is program a robot and let it fight in an arena.

The interaction with the program it's relatively easy, the real difficulty is on the strategy you use to defeat your opponents!

We are thinking, with a sushi on the irc, to make a tournament or something and maybe streaming it if we get some ppl to join and made their own robots.

Here is the other thread (https://sushigirl.us/arcade/res/363.html)

 No.374

>>324
>I really like this one, well, from a viewer's perspective lol
CW is so awesome but just as you I haven't invested myself in writing a warrior. The idea is great though, and the theory is very interesting



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 No.17[Reply]

Dreamcast/ドリームキャスト general
Elysian Shadows edition


I am not sure if you guys make Dreamcast generals here since I am new but I didn't find any live so I created one



Soooo…
Few weeks ago I randomly stumbled upon on this YT channel Elysyan shadows.
Eminently I fallen in love with their content and their personalities.
They are making "next gen 2D RPG".Main guy Falco is THAT one techy C programmer who started this project 7 years ago with few friends. Basically they made 3D engine for 2D game.I highly suggest you to watch their YT Adventures In Game Development series.They are successfully founded on Kickstarter and planing to release game in 2017.
Also I was blown away with the fact that there are indie developers still working and publishing games for Dreamcast

BTW I just found ouy that they had huge problems with team so after all this yeras only two guys are working on this Falco and Patryk.I really hope they finish
Post too long. Click here to view the full text.
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 No.306

>>305
And that would matter because …?

 No.313


 No.314

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https://www.youtube.com/watch?v=l7ZVjOHqIDI

"We didn't get the turn out that we thought we'd get so instead of a top 10 we have a top 6"

STORYTIME:
>start making a dreamcast/ouya rpg over 14 years ago
>somehow manage to raise over 300,000 dollars through kickstarter and ouya funding
>game is already passed a year late, almost everyone quit the project
>nobody cares about it anymore, CEO is openly ridiculed (see: https://www.youtube.com/channel/UCbQaM-5TjqTjbkbmHhrI9mA)
>can't even get 10 fan submissions

Is this the most pathetic indie game project of all time?

 No.315

>>314
Why are they even trying anymore?

 No.316

>>314
yes, you don't get funded unless you have something to show already.
I'd be ashamed to ask for money with such shit standards for my own work



 No.147[Reply]

Despite it's lack of gamey-ness, this is shaping up to be one of my favorite video games of all time. It without a doubt disproves people who say video games can't be art, in my eyes at least.

I'd love to discuss it, if any other sushi rolls have played it.

 No.148

Here's the trailer to the first episode, if anyone's interested.

 No.155

It's like a point and click adventure game but there's little if any puzzle-solving. It's all about story and atmosphere. It's usually described as magical realism. It has a very dreamlike feel to it and you visit some very strange places. If you like Yume Nikki you might like KRZ too.

I haven't played Act IV yet. I was going to play the first three acts again, but I've been preoccupied with other things.

 No.163

So Act V is not out yet? I remember playing the first act a very long time ago.
I've been considering buying it for a while, but I couldn't really spare 25 bucks for three or four acts with no guarantee that the devs would deliver all five. I mean, it's been more than 3 years since the first act came out, and act IV is still not complete.
Anyhow, the first act was really cool.
>It without a doubt disproves people who say video games can't be art, in my eyes at least.
I've always found the "are videogames art" argument stupid, I've personally always believed that not only videogames are art, but that they are more so than any other art form out there.

 No.164

>>163
Act IV came out relatively recently, after years of nothing but promises by the devs. A lot of people assumed (not unreasonably) that the game was abandonware that would never be finished since the devs refuse to set release or completion deadlines.

Personally, I don't regret paying the 25 dollars at all, since the game is something I can come back to every once in a while, to let some of the scenes sink in a little better. But that's just my personal experience, and I can understand why other people might hesitate.



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