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 No.390[Reply]

Hey sushirolls, you up for some minecraft?
sushi rolls over at 8ch/v/ made a server and it's pretty comfy. It's vanilla 1.10 as of yet, but maybe we'll keep the map and upgrade it and install some mods.
The spawn is still WIP, but there's a town called Jewville if you want to build in a safe spot.

Server IP:
192.99.148.39:25582
Torrent:
magnet:?xt=urn:btih:d703fd87878c059c8c1973095293a9092f16be4e&dn=Minecraft+1.10+Cracked+%5BFull+Installer%5D+%5BOnline%5D+%5BServer+List%5D&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969&tr=udp%3A%2F%2Fzer0day.ch%3A1337&tr=udp%3A%2F%2Fopen.demonii.com%3A1337&tr=udp%3A%2F%2Ftracker.coppersurfer.tk%3A6969&tr=udp%3A%2F%2Fexodus.desync.com%3A6969

 No.392

>>390
It should be noted that at this point the thread has 404'd and the server is mostly dead.

 No.2600

>>1
>>390
Is Minecraft still popular?

 No.2604

>>2600
This could have been its own thread, sushi.

And yeah, I'd say Minecraft is still quite popular. I don't think it has the grip that it used to, but nonetheless, I think it's still doing quite well.
I just checked Twitch's Minecraft category, and there's 16,000 viewers in total watching a Minecraft stream on Twitch right now, and I don't know how those numbers vary across the day. Those are pretty high numbers, especially for a game as old as Minecraft. I've seen a lot of newly released games become Twitch's Flavour of the Month and then age and lose viewership. Minecraft's success is pretty high and pretty consistent in my opinion, but I am somewhat anxious about my lack of knowledge regarding how well Twitch-viewership really represents the opinions of the gaming masses.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
Post too long. Click here to view the full text.

 No.1382

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Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617

 No.1515

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>>1382
SF3 was a mistake.

 No.2603

This game took too long to make. Terminator2 movie came out in 1991….



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 No.894[Reply][Last 50 Posts]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.2268

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>>2267
Woops, file too large. One can easily find the .pdf on google though.

 No.2269

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Any shadowrun players? It's been my main TTRPG for the last year or so, it's got a steep learning curve but it does a lot of things that I love and don't get from similar games.

 No.2287

Hey guys what do you think about OSR systems?

 No.2290

>>2287
They're alright to me
Does feel like modern ones have too little rules and the old ones have too many rules

 No.2602

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>>2290
That's kinda true; that's why you want a good gamesmaster



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 No.127[Reply]

How do you deal with your /arcade/ backlog?

Do you keep some time of the day/week/year to find and play things you've always wanted to, or do you act on istinct? I have a shit ton of games waiting in my room (or to be downloaded) but can't find a viable method to just jump in and finish some.
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 No.2303

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One thing that drove me absolutely nuts was playing the first hour of a bunch of games I really liked and then never going back to them. I need some structure, I have brain problems and forget about things or try to do too many things at once.

I have a long list of art I want to experience. I'll choose a handful of them at a time and then I schedule them regularly in my calendar until I feel done with them. I'll never be able to get to all of them. Some things have been in there for almost 15 years. You just have to fully embrace the few things you can and let the rest go. Appreciate the time you have and try to spend it on things that you really like.

 No.2306

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My backlog is pretty small because I just play the games I want to play. I guess that's a weird way to put it but I just play them. I don't know. I will say, one game on my backlog is the Rhapsody sequel (pic rel) because I have a habit of skipping all dialogue in a video game so I have no clue what I'm supposed to do at this point of the game. (My character, i forgot her name, has to look for something. That's all I know is going on in the plot. I don't know what I'm looking for or what I'm doing or anything.)
At one point I thought about starting the game over and actually reading the dialogue so I know what's going on but on the other hand I don't feel like it.

 No.2307

>>2306
I don't understand why would someone play and rpg and not pay attention to the story

 No.2308

>>2307
The art is pretty, I like the music, and the fights are fun because the main character can summon candy to attack enemies. I like games where I can strategize fights (although Rhapsody is pretty simplistic in that nature… and the second game is even more simple than the first).
On the other hand, I also like playing VN/puzzle hybrid games and I will read the dialogue in VNs so it's not like I skip the dialogue in all games, just in most of them. Honestly, I just like playing them for the fighting and inventory management aspects.

 No.2601

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Playing Nier Automato now..



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 No.395[Reply]

hey sushis, I went to a game tournament last week and it was fun! I didn't do so well, but I loved talking to people about video games and stuff! have you guys gone to tournaments before?
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 No.2530

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Uppercut anyone who jumps

 No.2544

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 No.2550

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FIGHT!

 No.2551

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 No.2599

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FIGHT!



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 No.1585[Reply][Last 50 Posts]

Since there was no thread for this topic I decided to do it myself. I'll start.

I've finished The World Ends With You, and I left it fairly cold.
It's partially my fault for playing an undub on a game that has no subtitles for its cutscenes, but even after seeing the ending on youtube, so much feels as if all that happened in the game was pointless. Which sucks because I really liked the game up until the ending.
What is happening with me that I'm not appreciating games as much as I should? Same thing happened to me with Omori, I went in thinking it would be a surreal game with some Mother inspirations but the game was far too tame for me personally. Even after hearing about the topics that the game tackles.

If sushi finished a game and also wants to talk about it he can post here freely.
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 No.2592

>>2590
I was really liking it up to the point where you get separated from all your teammates. I loved the feeling of just playing the in-game game with the npc friends. I want to revisit it but I totally forgot what was going on and what I was supposed to do next.

 No.2595

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Epistory - Typing Chronicles

This game was quite touching at times. This is an indie game where you control a woman that rides a large fox and you explore a world that represents the woman's internal world. There's a University-themed level for instance with challenging puzzles that exposes you to the woman's conflict with self-doubt during this era of her life.
The gameplay is predominantly executed through typing. You use the WASD keys (Steam allows a remapping to the ESDF keys, you'll see why in a moment) to navigate, but alternatively, you can also use RFJI for diagonal movement. Going clockwise, I moves you diagonally up-right, I moves you diagonally down-right, etc. I've never seen this movement system before so I thought I should mention it.
Interacting with the world is also done through typing.
You press either the Space bar or Enter key to enter into a special state from which you can interact with the world by firing energy balls at objects and enemies, however you must type the word associated with the object/enemy.
Have you played or heard of typing games? When I checked out the comment section on YouTube for trailers of the game, some people seemed unimpressed, calling the game's design dated. I never knew typing games used to be a thing supposedly, so perhaps I'm being unnecessarily detailed about an old, dead genre.
So yeah, if you see an object of interest or an enemy approaching, the procedure I would take is to hit the space bar and type out the word that's fixed above the object or enemy. Very simple concept. I did enjoy the typing challenges, but what I really enjoyed was the environment and story.
It was like a glimpse into another person's life, the highs and the lows, and it was all presented very cleanly. I noticed as well, the word choices could be selective, depending on the environment. A monster with the word "fat" above its head might appear.
The art direction was 3D origami. It's very pretty. The colour choice was typically quite bright and vivid. I really liked it. There was one level that really reminded me of the "Card Castles in the Sky" level from Alice: Madness Returns that I thought was particularly beautiful.
The game also has a Gallery. If you try to open all of the chests in each level (you select levels by entering into them from the Overworld), you collect all of the "fragments" and that reveals a picture that embodies what the level is about - what memory of the woman's lPost too long. Click here to view the full text.

 No.2596

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Freedom Planet

A heavily Sonic-inspired game with great graphics and gameplay. The story is okay, the dialogues are subpar, but I enjoyed it all the way through.

 No.2597

>>2596
Nice! I wanted to give this game a go, but I saw one reviewer say that he something along the lines of how he just can't shake the feeling that it's just a Sonic romhack and that really put me off from trying it. What if I like something that's not approved?! What does that say about me?! These sorts of thoughts have gone through my head for so long, they've become so subtle and ingrained, it's hard to notice.
I'm happy to see other people just living their lives and playing what they want to play! Nice! I might try this some day.

 No.2598

>>2597
The final boss was really good. I had to use all the moves I learned while playing the game and he still threw me across the room.



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 No.2593[Reply]

>What is /v/scape?
Vidyascape (AKA /v/scape) is a fully featured 2007 RuneScape private server started on >>>/v/ running since March 2014.

vidyascape.org - Downloads, Highscores, Announcements, Patchnotes, World map, Bug tracker, and Dev blog.


EDIT: Removed link spam, replaced with an info blob


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 No.2580[Reply]

SMPLOL.com is a server completely vanilla SMP Minecraft server I've owned for a while. Doesn't have a big player base but does have a small tight knit community. There are no rules I don't typically play on the server all I do is own and pay for it. I also don't usually advertise I typically leave that job up to the player base but seeing as more and more people are starting to leave I thought I would reign in the new era of the server.


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 No.2535[Reply]

based french erasing hags

 No.2537

>>2535
based on what?

 No.2577

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 No.2578

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based and troughpilled

 No.2579

>>2577
based tony



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 No.196[Reply]

Half-life, natural selection, counter-strike, dod, team fortress, just to name a few!
I feel like these game are super comfy. Along with bunny hopping, there are many reasons why these games are just better than newer games in their series'. TF2 doesn't have concs, making it super slow, and csgo has loads of problems.

Why are older games so much better?
22 posts and 3 image replies omitted. Click reply to view.

 No.2342

Any of you guys play hldm? What's your opinion on wallgauss? Personally, I think it's an element of skill, like learning smoke lineups in counter strike. But I know it's very controversial in the community. Either way, I think hldm is pretty fun.

 No.2562

i know many hate using discord but if you're interested in the multiplayer of these old games, i've been on this /vm/ offshoot server for over an year now and they've been playing a variety of vidya somewhat consistently. free from troons, pedos, bad mods
as is always the case, the vast majority of sushi rolls are lazy but there's still something to play most weekends. they've played many of the games mentioned in this thread.
games are usually provided, using vc is optional

https://discord.gg/eYTuqxJGzk

worth a try. it might take you a little time but you'll make it

 No.2563

>>321
if you're asking me personally, no

in my experience (last 1-3 years), there's maybe a few people on the goldsrc ver, you can find a populated server but no promises, from my recollection, much as HL1 servers are 99% running crossfire, 99% of DOD servers are running that one map which might be set in italy, the one with a giant pile of rubble in the middle, and maybe a church to the right of that

on source, stay away from fastpath.fr since their servers are populated by fake players, I actually think it's easier to find a lobby on goldsrc slightly, but if you want to play gun game, there's a good number around

p.s. just realised I was 90% through writing and realised I'm replying to an 8 year old post but alas

 No.2572

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Sometimes I like to dig up old Half-Life mods. They are almost all broken and not very fun but its cool to see the creativity. It makes me sad players don't get to extend their games in creative ways like this anymore.

 No.2573

>>2572
>It makes me sad players don't get to extend their games in creative ways like this anymore.
Lots of games still have mod support and active modding communities!



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