I beat the first major boss and unlocked a new area, but now I'm just exploring stuff I missed. I'm impressed with how much they packed into the world, it's incredible how many things there are to find and explore. Little secret caves and treasures everywhere! The locations and enemies have all been really cool, I'll attach some pictures of interesting places I've seen. I started as the Wretch but I found some sweet fire based spells and a lightning bolt so I'm leveling up Faith to use them better.
The open world is actually kind of overwhelming as someone who always made sure to totally explore every area in the Dark Souls games. The size and structure of it makes that not really feasible here. I've played 12 hours so far and have seen probably less than 1/4 of the starting area. It's a good feeling though.
The only downside is the now-well-documented performance issues. The game is totally playable but I get framerate drops down to the mid 40s in some areas and some bad stutters when I switch areas. I do only have a base 1080 but I really hope a performance patch comes out soon. At least it isn't as bad as Prepare to Die Edition.
In terms of actual gameplay I won't go so far as to just call it "basically Dark Souls 4", but if I had to imagine what a Dark Souls 5 or 6 would look like, it would be this. It's definitely not as much of a departure from their usual formula as Sekiro was, and I expect some people to be disappointed in that. For me though there's plenty of enough new systems combined with the exploration aspect to keep me very happy with it. Customizable special attacks, better magic, jumping and jump attacks, guard counters, and lots of new enemies all make the combat feel great.
It's hard to say where it falls on the difficulty spectrum compared to the other modern FromSoft games, but I can say that it feels pretty good. I explored for a very long time, got my weapon up to +6 AND had 6 healing flasks, and it still took me a couple tries to beat Margit
, and probably close to 10 for Godrick
. That said, I think a lot of people who found Dark Souls too frustrating will find this game more to their liking. Co-op summoning is extremely simple and easy to do now, and you can even summon NPC spirits on top of that. There's also always the option to simply explore and level up more, something that wasn't nearly as present in the other games.
aaa sorry I spoiled all the pictures but I should've spoiled more of the text
protip if you're having trouble with the early bosses, what helped a lot for me was getting the Bloody Slash move from the armored knight dude at the top of Fort Haight. You can find it by hugging the coast east from where you start the game.
The bleed can proc many times during a fight and it does a ton of damage.
Holy shit Caelid is cool
I haven't even found that and I'm like 30 hours in lol
That's fairly odd he's somewhere in Limgrave where there's lightning and the wind blows hard. I think it's passing the artist's shack coming from the camp in front of the entrance.
That aside, how are you playing the game sushi? Are you following the main story or just fooling around searching stuff in the world?
>>1647>That aside, how are you playing the game sushi?
Taking it slow and enjoying my time. Like I do with every Souls game I'm playing without summoning (or using spirits) for some extra challenge. I'm piecing together a faith build after starting with Wretch. Still haven't found any specific weapon I'm really attached too so I'm afraid to upgrade any too far. Lots of really cool spells though. I got one that lets me shoot AoE streams of fire from my eyes, really awesome
I'm 20+ hours in and I've beaten Margit and Godrick
but that's it for major story stuff. Clearly I still have lots of stuff to see in the starting area since I missed that thing in your post www
I have done lots and lots of exploring and getting lost in zones way too high level for me, it's really fun. The locations in this game are awesome. I've even beaten some bosses I was clearly under leveled for after learning their patterns really well. The dragon boss
in this sweet place I found was a blast to learn how to fight.
>>1648>I'm playing without summoning (or using spirits) for some extra challenge.
I was at first, when the spirits were announced, skeptical about them, thinking they would dumb the game down. But eventually I started to use them because it seems like a lot of the fights are massive damage sponges. And I don't know if that's because of the way the world is structured or if Sekiro's fast paced combat made me accostumed to boss fights that didn't drag on for too long, but the fact that some bosses are incredibly easy next to some bosses having huge amounts of health is a bit odd, but nothing that can't be circunvented with enough logistics and patience.
Also, this being my first From game played on launch, it feels amazing just being summoned as soon as you place a mark in the ground. Most of the time in DS1 (PtDE) it would take me decades to have someone connected. There was this whole PvP area that I always wanted to try out that I never got to see how it was. I liked helping people with a boss that you can find as soon as you start the game, since that fight has a lot of HP.
AAAA IM STUCK ON A FUCKIN GANK BOSS I HAD THE LAST ONE DOWN TO A SLIVER
We should find a way to help fellow sushis in the game.
Apparently the game has a password system but I don't know how it works
Tech savvy rolls I need your advice
I'm really disappointed with the performance issues I've been having. I love this game so far and I want to play more but I'm getting FPS in the low-20s in some areas and I've tried every tip I've seen online for fixing it but to no avail. The weirdest part is that when I played yesterday I was getting MUCH better performance: 40-60 FPS in the same areas where I now get 20-30. Even turning the game to the lowest settings and putting the resolution to 800x600 barely increases FPS. I'm really confused and I hope my GPU isn't dying.
I have a GTX 1080, Ryzen 3600x, and 16GB of RAM in case that's useful to anyone who can help me out. People with worse PCs than me are apparently not having it run this badly, it's very odd.
>>1656>The weirdest part is that when I played yesterday I was getting MUCH better performance: 40-60 FPS in the same areas where I now get 20-30. Even turning the game to the lowest settings and putting the resolution to 800x600 barely increases FPS
Really now? That is weird, I have an R3 3200G, RX 570 and 16 gigs of RAM and even though I sometimes get a bug where the map doesn't load properly and I fall off the world I didn't have an absurdly bad framerate where it was unplayable besides some stuttering, game crashes and FPS drops that lasted for 10 secons(playing on 720p and all but three things on minimum).
Even then, I am honestly fine with the performance issues, I'm used to playing broken games
Anyone gotten to the Misbegotten Warrior + Crucible Knight fight yet? This is the first real wall I've hit, I've been trying for 2 days but I think I need to come back later. I'm sure I could do it with co-op but I told myself I'd beat all the bosses without help dang it.
hah nevermind I got them, turns out you can parry Crucible Knight
35+ hours into the game, I have my opinion to give.
The game gets really dissapointing once you overlevel and curbstomp bosses that are supposed to be very important.
Copypasted bosses are boring as well, not many variants for what I've seen in the caves and catacombs as far as I've seen. It's always the same imps in the same halls in the same caves, fighting the same cat statues if catacombs, or enemies from the overworld if cave.
I dunno, it's ok, I don't think it's great, but it's definitely the easiest game From has made (I haven't played Bloodborne or Dark Souls 3). It has some ok moments one of mine was when I discovered how huge the map really is but overall it feels kinda boring?
Which really sucks, I still have a lot of content to go through, but how much of it is gonna be stuff I've already seen in the overworld?
I'll try finishing the game, but this is definitely my least favourite From game, maybe even more so than Dark Souls 2
I agree the reused assets for random caves and minibosses kinda sucks, but I think the Legacy Dungeons in themselves comprise what is some of their best level and boss design yet. Also the random Skyrim-style dungeons get a bit more complex as you get later into the game. Stormveil Castle in particular is a 10/10 level.>it's definitely the easiest game From has made (I haven't played Bloodborne or Dark Souls 3)
Maybe I'm spoiled from playing them too much and knowing them in and out, but I really can't see how this game is easier than Dark Souls 1 and 2. I dunno exactly how overleveled you were for them but Margit and Godrick
both feel mechanically tougher to fight than any boss in either game, except for maybe Manus and the DLC bosses from 2. In terms of the level design too I think there are wandering mobs here that are way worse than anything I can remember in Dark Souls 1 and 2, save some real awful shit like the undodgeable skeleton dogs in Tomb of the Giants>this is definitely my least favourite From game, maybe even more so than Dark Souls 2
This all being said, my favorite Souls is Dark souls 2 so take my opinion with a grain of salt if you really don't like that one.
>>1665>I dunno exactly how overleveled you were for them
I think I was TOO overleveled. I fought Margit
with a spectre. Fine, it was a bit challenging, not much, but I did die at least 7 times. Godrick
on the other hand was massively dissapointing, but mostly because I ended up fighting him at level 55 with a Heavy Caestus +7 so it was too easy.
I feel like I don't really want to keep playing if the rest of the game is gonna be a cakewalk because I leveled up too much. It doesn't help that whenever I try to invade someone now my game just flatout crashes.>both feel mechanically tougher to fight than any boss in either game
It may not help much taking into account what I said before.>my favorite Souls is Dark souls 2 so take my opinion with a grain of salt if you really don't like that one
Ehhh, DS2 is not perfect, but it does have good moments. The DLC kicks ass and has some really good fights. The environments are also really good, some people complain about the Frigid Outskirts but personally I thought it was great.
The only thing I think it would improve the game, is if I could make it harder with something like the Demon Bell/Charmless run from Sekiro, that would be nice.
waha I finally beat Radahn no summons no ashes.
My pro tip is to only be on the horse during his arrow rain, phase 3 comet attack, or the attack where he charges with both swords raised. Everything else is not so bad to dodge on foot once you learn the timings, and many of his big sweeps will miss you if you stick close to his legs and try to keep behind him. If you stick to jump attacks with a heavier weapon you can actually stagger and riposte him for massive damage
A bit offtopic, but few days ago I started playing Dark Souls 3 as my first game from the series. The beginning, so learning the controls, movement and fight mechanics, was annoyingly difficult. I was about to quit, but I very much enjoyed exploring The Undead Settlement - where my feeling of the character also greatly improved. Or more accurate thing to say is, I learned how to enjoy the exploration as the death was as frequent as ever.
Nice, I'm glad you're enjoying the game. Dark Souls 3 is great. I'm always surprised when people play it as their first one because it had by far the hardest tutorial boss out of the three games. When the game came out it was so much faster than 1 and 2 it actually took me many tries to beat him.
It's a shame the servers are still down because you won't be able to see all the player messages and bloodstains or do co-op, but it's still a game very worth playing without those.
A big tip in general if you're new to these games is to make sure you upgrade your weapon as much as possible. It makes way more difference than just leveling up in terms of damage you do. The game gives you plenty of stones to max out a few different ones, especially if they take special titanite instead of normal, so don't feel bad about investing too much into a basic sword or axe instead of something crazier down the line. One of the nice things about Dark Souls is that all the weapons are quite viable if you pay attention to their scaling and level up accordingly. A basic straight sword is just as powerful for endgame as a secret boss weapon with crazy special moves, just maybe a little less interesting, depending on what you like in a weapon.
Oh and also you'd be surprised how many mobs you can simply stunlock to death in this game if you have the damage and stamina. Certain enemies that are really tough to fight "fairly" can be circumvented by just running up and stunlocking them to death real quick instead of having to actually fight and dodge.
Good luck and have fun!
Thank you for some nice info, although I had a good day's worth of progression and can say I did exactly as you described - on my way to beat the shit out of Aldritch! I am really having fun, especially when duelling knights. Sullivan nearly made me delete my character, though. Whatever I do I always give my best, even if it is quitting. This game really consumed my weekend and overtook all my thoughts, it would be so much better if I could manage myself better.
Pontiff is a big wall for a lot of people, myself included. I think it took me a day or so of trying to get him the first time lol. Nice job on getting past him!
Thank you again! Today I experienced what it means a wall with both Aldrich and Dancer.
I had a similar experience to you with fighting Rennala
. I explored so much before getting to Raya Lucaria
that I just ended up beating her 1st try. On phase 2 I just stunlocked her to death with my weapon and she was dead before I ran out of stamina
so that was kind of disappointing. I'm happy to say that since then the game has been more than challenging enough though, so it was just a one-off experience that I kinda should have expected by breaking progression so much.
I beat them, but the next location - Lothric Castle - was absolutely dissapointing. I cleared it, but fighting once again against the same enemies with much higher stats was not fun.
Then the Dragonslayer Armor boss, which for me just was not worth it. I barely scratched him with my Lothric Knight Sword +8, meanwhile if I took two hits I was done for. Now, I realize this is the point of Dark Souls bosses, but the long run up to him gave me enough time to realize this is not really enjoyable for me. Especially when the next area will be even harder.
I beat Aldrich and the Dancer in a half hour span, but there was no sense of accomplishment.I had more fun when I was overleveled for an area and killed bosses like Abyss Watchers in two or three tries. I am the casual.
Have you given co-op a try? It can be fun, especially if the game is frustrating or if you're not leveled as much as you maybe should be. Some people look down on summoning but 90% of that is a joke, the only right way to play is the way that gives you the most fun.
This game is helping me bear some tough moments in my life better.
Anyhow, how are you supposed to do te puzzles where you have to find wise beasts? Most of the time they seem invisible and I can't find anything
I've been relying pretty heavily on player messages for those. There was one that was up in a tree and you had to hit the tree
Please don't do that. Focus on your studies!
Well I did sent my PC to a service so I haven't been playing much of it as of late.
But even then, there's a horrible visual glitch with the shadows in The Mountains of Giants
that makes it unplayable for me, along with the constant crashes and resource draining.
Hopefully I get my PC ready before Thursday next week. And even more hopefully, that bug is patched by then, since it makes the game look incredibly ugly