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Captchas didn't work. Sticking to janitors while we try to think of something else.

File: 1660750178900.png (1.26 MB, 960x1080, LMAO.png)

 No.1720

Any Psychonaut fans here?
What were your thoughts on Psychonauts 2?
I enjoyed it for the most part. Graphics and gameplay were vastly improved, but what made the first Psychonauts so great for me, was its writing, and unfortunately, the writing felt weaker here. Found it to be a lot less funny, didn't have its dark, cynical humour like before, but I guess pic related explains that change.

 No.1721

File: 1660820773804.gif (18.46 KB, 973x800, 1624588073412.gif)

I like it, but would have liked it more if (Hot Topic warning) The gay couple was less hamfisted. I dunno why, but it seems common for western developers to put gay relationships in a pedestal while normal ones are ostracized. I think they should make these relationships more flawed because, human beings are that way and we can't be all kooky about something which is still being taboo in many societies. Even the silliest romcom has characters with flaws in them. Scholars of the Wilbur Sin for example has a gay couple but it's actually very well written, with highs and lows, just to give an example
Other than that, the Jimi Hendrix level was really really good. I think the game was, because of what I said before, not that great, but it could have been better really.
inb4 i get called a shitlord

 No.1722

File: 1660838832771.png (581.5 KB, 618x1068, Untitled.png)

>>1721
I suppose if you compare how Helmut and Bobs relationship was showcased with Ford and Lucrecia's, theirs was made to look flawless while bob's and lucrecia's had a lot of problems. In terms of being hamfisted, I thought it wasn't made immensely grandiose, but maybe I'm just used to it as you see a lot of homos in western media now. I just wished the comedic writing had more balls like the first one, them taking the piss out of the mentally unwell was funny (like the milk man) but I guess now the game has to be about being a 'decent human being' by caring about mental health, so you can't do characters like that anymore. You could do both, have comedic moments about how insane someone is while slowly fixing them with care. At least overall its aesthetics (even though in unreal engine everyone looks they were coated in Vaseline so it looks less gritty then the first one), gameplay, and level designs were great. The controls on Raz are way tighter, and the new variety of enemies you have which force you to make use of your new, different powers were definitely and improvement on the first one. I think I prefer the level designs in the Psychonauts 1 as they were far crazier, but in 2, all the levels have a special uniqueness to them, which make them very fun to explore. I think I enjoyed Ford's Fractured Minds levels the most, but the jimi hendrix one was great, very colourful and vibrant.

 No.1723

File: 1660839686283.jpg (225.16 KB, 1200x1070, 1630701794439.jpg)

>>1722
I think something that was fairly lackluster as well is how the other campers, I forgot the name of them, don't get much spotlight for the whole game until the final boss.
Like, it would have been cool to do some side missions with them instead of just collecting things in the overworld. The one baking was the one I liked the most, I wish her story was more fleshed out.
Even then, I am glad something like this got out. It was better than most current vidya as of late.

 No.1724

File: 1660858456352.jpeg (22.55 KB, 400x400, 3340060432cb9e8766b9e4e1e….jpeg)

>>1723
>I think something that was fairly lackluster as well is how the other campers, I forgot the name of them, don't get much spotlight for the whole game until the final boss.

This is something I forgot to mention. Yes, I completely agree with you, they're barely used, and all of them (except Sam Boole) are completely unlikeable. Not that there wasn't unlikeable characters in the first one, but they at least had funny, interesting character traits, while these ones in 2 are just narcissistic teens who are 'too cool for school'. But if they were more fleshed out and the game showed other sides to their personality in, as you said, some cool side missions, rather than just collecting shit around the map, that would've been great. At least the Psychic Seven were fun and sort of made up for the lackluster campers.



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