I suppose if you compare how Helmut and Bobs relationship was showcased with Ford and Lucrecia's, theirs was made to look flawless while bob's and lucrecia's had a lot of problems. In terms of being hamfisted, I thought it wasn't made immensely grandiose, but maybe I'm just used to it as you see a lot of homos in western media now. I just wished the comedic writing had more balls like the first one, them taking the piss out of the mentally unwell was funny (like the milk man) but I guess now the game has to be about being a 'decent human being' by caring about mental health, so you can't do characters like that anymore. You could do both, have comedic moments about how insane someone is while slowly fixing them with care. At least overall its aesthetics (even though in unreal engine everyone looks they were coated in Vaseline so it looks less gritty then the first one), gameplay, and level designs were great. The controls on Raz are way tighter, and the new variety of enemies you have which force you to make use of your new, different powers were definitely and improvement on the first one. I think I prefer the level designs in the Psychonauts 1 as they were far crazier, but in 2, all the levels have a special uniqueness to them, which make them very fun to explore. I think I enjoyed Ford's Fractured Minds levels the most, but the jimi hendrix one was great, very colourful and vibrant.