No.1133
>>1131Nice, I always love hearing people's first experiences with that game. All 3 Dark Souls games are some of my favorites and I come back to them often even these days, so do keep us updated on your adventure.
>>1132 has good advice for Capra Demon, just abuse those stairs and you'll be fine. Playing without using the lock-on takes some getting used to but it might help with certain bosses/areas where the camera (and the strictly 8-directional rolling) is a concern. Also don't be afraid to kindle bonfires for the extra estus, and remember you can often find someone to summon if you're REALLY stuck.
No.1136
I hope nobody minds long-winded posts because I tend to try and be very descriptive and detail-oriented when I talk about certain things, especially games. With that said here are some thoughts I got down for Chantelise: A Tale of Two Sisters.
Despite the sale price for the full game being $1.99 at the time I'm making this post I decided to play the demo for Chantelise: A Tale of Two Sisters.
The story, as far as I got, was that a red moon shone and turned Chante, the eldest of the two, into a fairy and the two need to find the witch who did this and revert the spell.
As for character actions, it's pretty basic so far in what Elise and Chante themselves can do. Enemies drop crystals of different colors which can be used in the order you picked them up so Chante can perform spells. Elise herself can move in eight directions, jump, do a basic combo attack, a jump attack, lock-on, and do a sliding dodge in any of the eight directions she can move in. Sometimes she gets what looks like a critical hit as well though I don't know if that's random or if there is a certain trick to doing it on-command. I don't know if there is more they can do later but that is what is available so far.
The game is quite dated in more than just the way it looks but I'll start with the graphics first. To me, it looks kind of like N64 graphics in it's environments. The environments are often rather barren with grass and trees scattered here and there and a grass texture put on a lot of land to travel if you're in a grassy area. It's a nostalgic look and one that I really miss.
The characters have sprites instead of 3d models which is something that I found myself liking. I think the intention by the devs was for it to look like an actual anime that tends to feature detailed backgrounds but the characters having the simple and classic anime art style and I feel that it works well.
The camera is at a set level and can only be moved left or right. No zooming, panning, first-person, or anything like that. This is the first of the conveniences that I miss and have gotten used to because I like being able to look at all of my surroundings, high and low. I can't change around controls so I have to go without inverted camera controls. A minor inconvenience but something I feel is worth stating.
The voice acting is alright. I was never very good at gauging the quality of Japanese voice acting but I think it does it's job well-enough. It doesn't sound any different from the usual Jap voice work I hear in anime, at least.
No.1138
>>1136I remember playing it in 2015, I was surprised how much fun it is. The OST was also something that caught me off guard, it was quite good. Looking at it again I see that you can play it with a controller, I guess this explains why I struggled so much with the keyboard. The last boss fight disappointed me though, was kinda anticlimactic. All in all I think it is quite good, regarding being a game from 2006 and a doujin studio.
No.1158
I got Groove Coaster on the Switch, it's fun! I like the song picks, they hit pretty much all the expected otaku notes with Vocaloid stuff, Touhou doujin music, Anime OPs, video game music, and rhythm gamey techno. Lots of very recognizable things. Only complaint really is than on the higher difficulties I sometimes feel like I'm failing because of playing on a controller instead of because of my skill. But maybe I just need to get good.
No.1159
I'm in the process of getting three stars on all the time trials in Mirror's Edge again. I love it. It turns into such a neat little puzzle game once you're doing the time trials. And it's gorgeous, and the music kicks ass.
No.1192
>>636>Bot ViceIt's a really nice game. Arcade gameplay all the way.
>DownwellI need to pick it up, it looks fun.
>IkarugaI'm a big danmakufag but I still have a lot of danmakus on my backlog before picking up Ikaruga.
>Lovely PlanetIt's strange but fun.
>NaissanceEEnjoyed it a couple of years ago. Loved the aesthetics.
>RoAPlayed the shit out of it but I burned out. They finally released it with a lot of new content and stuff, might pick it up again.
>Slap CityWanted to try it but never got around it.
>Sanic ManiaWhat a nice game. A must play.
>Umihara KawaseNeed to pick them up. They look really fun.
I don't know the rest but a really nice list.
No.1193
>>1192I have the bad habit of binge play a game for a while (10+ hours) and then never play it again.
I'm mostly into VNs/Danmakus/Indies.
No.1252
>>1251Yeah, I like the process of getting all achievements (and well, a 100% overall).
Also, to answer again OP question, I'm about to finish Palette, a kinda obscure and old RpgMaker game. You might wanna check it out fellow sushis.
No.1309
I'm playing resident evil 7 and surprisingly I'm having a lor of fun with it. Considering that my last experiences with RE were 5 and 6, I'm kinda surprised.
I did play REmake and RE0 but those don't stay much in my head since I used a guide to complete them many years ago
No.1318
Giving Pathologic 2 another go cause it's fitting for the times. Played it the first time sometime before Corona, only played past the intro and dropped it for the time being because I dunno, didn't feel like it was the right time even though I enjoyed the weird disorientation of it.
No.1327
>>1307DS3 is great, I really liked the ending
And sod off for all those kaathefags who thinks he's anything but a lying piece of shit
No.1328
>>1327I hope you didn't go and link the fire AGAIN sushi roll
No.1329
>>1328I
did the first time because I couldn't figure out where the hell I was supposed to go otherwiseTrue chad ending is to be alone with the firekeeper with the lights out forever so nobody sees all the disgusting things you're doing together in the darkAlso real talk why the ungodly fuck are people like Elfriede so much bigger than you, isn't she just a normal human?
No.1332
>>1329Oh ok I was just curious what ending you meant when you said you really liked it. End of Fire is my favorite too.
> why the ungodly fuck are people like Elfriede so much bigger than you, isn't she just a normal human?She's Unkindled like the player, and from Londor too so yeah she's presumably human. Sister Friede isn't that much taller than you though, pic related. As for the rest of the humanoid enemies you fight who are way bigger than you, it's either because Fromsoft games run off of anime rules where it's normal for humans to be anywhere from 3 to 12 feet tall (like the big fuckers in Sekiro or the little hooded thieves in DS3) Or because, in the case of DS3, they're descendants of Gwyn and the other "lords" as opposed to descendants of the pygmies, like humans.
No.1333
>>1332>only one estus flask remainingOh no there goes a frozen sushi
No.1335
>>1332I just like the atmosphere of the ending in general even if it's horribly depressing. Link the Flame, even, is depressing this time around.
No.1337
>>1336>csushi rollI've fallen victim to the word filter yet again…
No.1338
Well I mean, a new world will be created, but that's got nothing to do with all the things that have to end for it to happen. Hell if you look at Ringed City the game ACTUALLY ends, as in the last content Fromsoft gives you ends, with two nobodies fighting at the (literal?) end of the world for something they wouldn't even know what to do with even if they get it. It's super nihilistic.
Also I'm not entirely sure how this tiny flames thing works. To me that almost implies that by letting the darkness settle we'll be eventually returning to the World of Grey and we'll just make a new world with new pygmies and new retard Lords who can't just let the fire die.
No.1339
>>1332>Or because, in the case of DS3, they're descendants of Gwyn and the other "lords" as opposed to descendants of the pygmies, like humans.Almost entirely sure that while this is legit if they're actually descended from the Lords like the Silver Knights and all the Anor Londo bosses, it's also bullshit because you have shit like Evangelists from DS3 who're like 15 feet tall so it's basically just to scare you. Hell even the Cathedral Knights are like twice your size and there's no way all of them are descended from gods.
No.1340
>>1338> if you look at Ringed City the game ACTUALLY ends, as in the last content Fromsoft gives you ends, with two nobodies fighting at the (literal?) end of the world for something they wouldn't even know what to do with even if they get it. It's super nihilistic.It definitely is, which is also a fitting end for the series. It's pretty much par for the course that everyone in Dark Souls gets a bad end, universe included. But you could argue that the REAL last piece of content in the game is when you bring the blood to the painter girl. While it's tragic that she's still expecting Gael to show up, she, like the firekeeper in End of Fire, has a small bit of hopeful dialogue where she says "I will assuredly finish the painting. Of a cold, dark, and very gentle place. One day, it will make someone a goodly home."
>we'll just make a new world with new pygmies and new retard Lords who can't just let the fire die.Well, it's intentionally left super vague. Maybe the same thing happens all over again, or maybe the new world is something completely different, who knows.
>>1339Yeah I think Fromsoft is just lenient with the size of people in their games for dramatic effect. Like I said a lot of the people in Sekiro are fucking massive too.
No.1356
>>1355> Makes me want to play Jet Set RadioDo you think you'll play Bomb Rush Cyberfunk? It looks pretty promising, I'm excited about it!
No.1357
>>1355you should check out Perfect Stride, its by the same guys
its even more of a demo however, and its been in alpha for like 5 years
https://www.youtube.com/watch?v=cOUOETrfcJo No.1358
>>1355THAT GAME HAS AN ENDING?!? I have to play it right away
No.1359
>>1356I'd have to play JSR first before getting excited about it. But it does look very faithful to the original.
>>1357>you should check out Perfect Stride, its by the same guysI did check it out in the Arcane Kids website but it seems nothing has come out of it, not even a beta. Sucks because I liked most of their games
No.1360
>>1358Not really an "ending" per se, just that it seems that getting to the moon is designed as the last quest of the game. All the world seems to build up to it, but when you realize how to do it it's kind of dumb how to get there.
No.1362
>>1359i just remembered they took down the download on their site.
try this
https://archive.org/details/perfect-stride No.1379
Finished Jet Set Radio yesterday.
I really didn't like it. The movement felt unresponsive and janky, something that should've already been perfected for this since Tony Hawk Pro Skater was released a year before. Overshooting where I wanted to go was always a thing. Enemies can't be attacked and the game places a bunch of them in locations that need to be graffiti'd, leading to a bunch of frustration when the worst part of the game comes in, spraying walls.
I think this may be because I was emulating and there may be some inacuraccy, but it was incredibly frustrating moving the stick up or down and not having the game recognize it. I would be fingering and rubbing the controller as if my life depended on it, and it wouldn't recognize anything. This, along with the enemies that have unavoidable attacks and interrupt you while spraying walls, would send me to scream in the later levels.
I REALLY want to know why this game is so acclaimed, because the game itself is not good. Maybe average at best for the time it came out, but nowadays there's no reason. It tries to be a performance game and a "collectathon" and it fails miserably on both cases. Music can also get grating from time to time, and visually it's ok, but that alone cannot carry a game.
I really wanted to like it but sadly that couldn't be the case. Who designs a game in which one of the main features is staying in front of a wall without moving, while a bunch of unkillable enemies attack you from all sides?
No.1426
>>1425strings and const chars, static memory address spaces and other things i don't really understand, but i know are at least tangentially related.
No.1428
>>1425?? Fan translations have always been a thing for video games.
No.1430
>>1428Only for games that haven't been officially translated.
Games with official translations never get any of that.
No.1466
Been playing Megami Tensei 1, it's kind of rough, but still fun.
Probably shouldn't have been my first game to get into SMT, but oh well.