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File: 1465170599341.jpg (188.07 KB, 1920x1080, csgigittygo.jpg)

 No.1[Last 50 Posts]

honestly I just want the first post in this board so,
what are you playing right now sushirolls?

picrelated

 No.2

I was playing Drag*ns D*gma a while back(last time I said that the site fucking broke down).
Now I'm waiting for Senran Kagura to download, I've never played before but now that it's on PC I can't wait to plunge into the titty ninjas.

 No.3

>>2
Senran Kagura is great. I was kind of miffed that I didn't get the Vita version when it released (didn't have a Vita at the time but was thinking about buying it for when I got one) but this is fine too.

 No.4

I don't play much at the moment but beside The Dark Mod where there is new kewls missions I like to launch Teleglitch when I don't feel like working, 2hard4me but I really like this game, from the setting to the core gameplay and graphic style. And it starts fast, I'm tired of waiting for those heavy as calves slow as fuck games to go through introduction videos to ingame action in more than 5min

 No.5

File: 1465209422241.jpg (347.97 KB, 2068x1185, widowmaker-screenshot-004.jpg)

comfy photo anon! I am in the process of getting a new graphics card, but I've been playing a shit-ton of Overwatch on a friend's piss4. Pretty damn fun, I'm interested to see how it ages with time.

 No.6

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I'm playing Verdun and LoL mostly right now. Verdun is going to have a community tournament in about 6 days and the devs implemented a spectator mode specifically for it.

 No.7

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File: 1465249482809-1.png (4.25 KB, 680x680, Cover.png)

Coming back to Battle for Wesnoth and Jack the Reaper because my mouse is past its golden clicks. Trying to get into text adventures, Guilded Youth was nice, short and let me waifu a tomboy.

 No.8

File: 1465263472739.jpg (934.7 KB, 3840x2400, KgaZTBO.jpg)

HOI4 dropped today
I'm so out of my depth but it seems pretty fun.

 No.9

OG Starcraft for me.

probe goes meow

 No.10

>>7
>Trying to get into text adventures
Good run, I don't know what you're into but look at Emily Short work if you're after quality interactive fictions, like Savoir-Faire

 No.12

>>8
I can't play it for shit, very frustrating. Tried to play Japan with 1936 start, looked like an interesting faction.
Tried to conquer China but when I start a war all their factions automatically get united. I think I'd manage to win a war against China but that event brings in the PRC and some other smaller countries like Shanxi too which results in armies I just couldn't overcome no matter what I did.
It doesn't make much sense looking at the 1939 start where Japan has a big chunk of China and way more units than what I could get with Japan's limited resources and manpower.

So I think fuck that, it can't be done so I'll wait and see what happens with the world, try to get more forces and wait for an opportunity to expand. Stayed out of the Axis- with too powerful factions like UK, US and USSR all over the damn place that would just get me deleted from map.
Russia declares war anyway. They were fighting Germany in Europe so I thought I'd go with it, they had more forces in Asia than me but at least most of them had to stay in the west.
I think my divisions were fewer but stronger so I slowly pushed them almost to the Caspian Sea.

By the time I got there the war in the west ended and I had to deal with like 400 fully upgraded units while I only had about 120 and too little industrial capacity and manpower to build any more. I struggled to keep them reinforced and could only defend but was slowly losing.

Now up to the point where the units from western front were brought to the east I think I did pretty good.
I don't understand a lot of the game but I kept the commies from taking any of my provinces and I took almost half of their turf. I knew I couldn't win the entire war but the game wouldn't even let me try diplomacy, it's useless.
Until one side takes over 50% of another's strategic areas the peace options are greyed out.
Fucking bullshit, winning a war attacking USSR from the east seems impossible to me now since ALL THEIR GODDAMN POINTS ARE IN EUROPE.
I took like 1/5 of the planet, killed 2 million reds but the war balance is only at 4% in favour of my faction.

As a last resort I put all my resources into nuclear program. Built a ton of reactors, researched long range missiles.
I remember it could be done in HOI2, a nuked province would lose most of its buildings and strategic value so I thought I could improve my score that way.
Moscow alone is worth 50 points and my missiles could reach it so I thought I'd be fine if I held until my bombs were ready. They were building slowly because for some reason the game only took 2 of my reactors into account.
I survived but it turns out missiles can't carry nukes anymore, only bombers and only with air superiority over the target.
GOD DAMN IT

 No.13

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>>12
Yeah hoi4 is very much a "what happened irl will happen here" if you're doing single player.
The USSR and USA are basically invincible.

If you can get some people in multiplayer then you can seriously turn the world into a hot mess. The game cannot handle >2 factions so things get crazy and before you know it your wars have all been merged and you're alone against the entire planet.

 No.14

File: 1465847069045.gif (51.15 KB, 500x393, train.gif)

So much Cities: Skylines

I usually play action games, so this is a nice change of pace.

Btw I'm so happy sushichan is back! ^_^

 No.15

File: 1465869387073.png (2.02 MB, 1599x1133, sots.png)

I'm playing Stranger of Sword City. My first character was badly made and I ended up stuck in a cycle of spending all my money on reviving her and then getting killed again before I could gain ground. I can't remember the last time a modern game let me fail like this, it's nice.

 No.16

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>>8
Just started playing it, it's fun.
I first went as nippon and invaded china to get a gist of how the game worked, then quit once I started losing.
Now I'm playing as hue motherland.
>everything is dying in the northern hemisphere
>world heat at 100%
>everyone allying with everyone and going to war with everyone
>peace at south america
>mfw researching and growing a small army to eventually conquer the whole south america and then go against the rest of the world after they've been weakened by the war

 No.34

After watching LGR's recent review, I got the urge to dive back into Quake. I love the atmosphere of this game, but I'm not as crazy for the convoluted level design.

What's funny is how people are understandably upset by the lack of soundtrack the game ships with now, but I much prefer playing without music. I hear you can put it back in though if you've got the mp3's(or whatever format it uses).

 No.35

I've been playing VA11-HALL-A. It's really fun so far. Some of the writing can be a little meh, like there's lots of internet humor, but the art and music and atmosphere and gameplay is so good that I can look past it.

>>34
Quake is so great. Honestly I think the low-poly look has aged great when it comes to a game with horror elements like Quake. Its sort of like pixel art where you are forced to use your imagination so it is scarier.

 No.36

>>34
Get yourself the Ultimate Quake Patch.

http://forums.steampowered.com/forums/showthread.php?t=1756923

>>35
>Some of the writing can be a little meh, like there's lots of internet humor,
The devs are Venezuelan but they're from /agdg/ on 4chan apparently (source: a friend of mine is a /agdg/ dev) so that's why there's internet humor. See their dev website (not the game website): http://sukeban.moe/

>but the art and music and atmosphere and gameplay is so good that I can look past it.

That's good. I pirated a copy from BCG and I'll give it a shot this weekend. I might slap down the $15 come the 23rd when the supposed Steam sale starts; probably won't be anything worth getting so it'll be a perfect time to nab.

 No.38

Playing games on my 3DS, Fantasy Life and Rune Factory 4 mostly. I can only seem to play handhelds anymore. I'd be playing PC more, but it's the summer and the heat gets to my decrepit little toaster really quickly. Plus it generates a lot of heat itself, which I really don't want to have to deal with any more than I have to.

I want a Vita so much, but those memory cards feel like robbery. If only Gust would just release the Atelier games for PC.

 No.39

been playing FF XIV and [spoiler]Kingdom Hearts mobile[/spoiler] while waiting for the mood to finally finish Danganrompa 2 before the new anime starts airing

 No.41

>>39
It may be a good idea to also play DR:AE before watching the two new series, since that game adds some background to what happened after the two other games.

 No.43

My friend bought me Breach & Clear. I honestly didn't think I would like it, but it's pretty funny how you can make your own squad. I got attached to them lol.

>>35
I don't know much about VA11-HALL-A, but the art sure is nice. Looks like it actually came from Japan.

 No.44

File: 1466819404089.png (430.08 KB, 620x465, q1.png)

>>34
>>35
Wow, I just started playing quake again as well. It's a load of fun. I agree the lack of a soundtrack adds to the spooky barren atmosphere, but once I got tired of that I ended up putting on the soundtrack in the background. I think it would be pretty fun to set up a quake ! server for sushirolls to play together on.

 No.46

I've started playing xonotic. I'm not even that much into vidya but I love it and plus it's FOSS~
you can get it from here
http://xonotic.org/

 No.47

File: 1466977651005.png (253.51 KB, 500x522, mosquito.png)

I'm finally playing Senran Kagura. I only played it once, but it's so fun.
The game already starts with a fucking shred, so you know it's going to be intense.
I initially had a bit of trouble with boss fights, that is, until M-slut came along, damn this chick's so fun to play as, and really OP as well.

 No.48

>>47
Which one are you playing? There are multiple Ninja Tits games.

 No.49

>>46
>>44

I'd advocate Xonotic over Quake if you guys are interested in multiplayer games. Xonotic just has more in it and the movement takes away emphasis on circle-jumping in favor of bunny-hopping which should appeal to those who are new to this type of game.

 No.50

>>48
Shinovi Versus, the PC version.

 No.51

>>49
You can't play what's dead.

 No.52

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Played Half Life for the first time. Surprisingly fun, considering the magic I used to get from Half Life 2 is long gone sadly.

I also reinstalled STALKER. Man, that game is some bleak kind of comfy. I still maintain that is has some of the best lighting in video games. I don't even mind the PS2-era textures because of it.

The only newer game I've got right now is Pillars of Eternity, but I've only created a character and did the tutorial quest.

>>49
Yeah, I'm only into Quake 1 so much because it has fun single player.

I like multiplayer games, but I'm too asocial to get into them. The only one I actively play is a super casual deathmatch server on Call of Duty: World at War where nobody has a microphone and seldomly uses the chat box. If I could be bothered setting up netplay capabilities, I would also play the PS2 version of Call of Duty 3 again.

 No.53

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>>52
right there with you sushi roll, I tend to be really introverted and have a hard time interacting with others. My Thinkpad is all I have right now, so besides some Quake and Minecraft, I don't really play much else. I just got Fallout 1 and 2, though I haven't tried getting them to work via Wine yet…

 No.54

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>>52
I played a lot ~ there are so many DOOM levels now!

 No.55

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>>52
Started to play Metro 2033 Redux as a STALKER enthusiast. The game may not be an open world but the atmosphere is *incredible*. I'd say it's ahead of STALKER, as it's full of small details making the game a living world. It's linear, as in you can't go back and forth areas like in STALKER, but everything else is enjoyable and the pacing balanced enough. Also it has basics working stealth mechanics.

 No.57

File: 1467557646087.png (375.51 KB, 933x574, penguin.png)

Dwarf Fortress. I try to learn at least one new thing every fort.

 No.59

>>57
heh, cute comic

 No.60

Meh, I've been mostly playing Overwatch, even if I'm not all that satisfied with it. I tried to play STALKER again yesterday but it seemed like I installed a mod wrong because all I"m getting is "X-ray engine error". Any of you guys know a fix?

>>55
I honestly kinda preferred the original version instead of the redux. Yeah the original was really clunky but it felt more harder and intense.

 No.61

>>57
df is a cool undertaking. I got really into it for about a week a while back. May go back on a binge now that you've reminded me of it's existence.
I love it's wacky control schema. Reminds me of that nice flow you can get into in vim where you interact directly with abstract concepts. So nice.

 No.66

File: 1468522129137.gif (325.29 KB, 500x281, 1464724684029.gif)

Man, every time I go to /vg/ and look in their Terraria thread, I just have to start playing again. Then I get bored and frustrated at my terrible house building skills lol. I think he tried to play this online in the old sushichan, but idk if it ever happened. My connection is too shit to host a server.

Oh, and I also found this neat thing called Daggerfall Unity.
http://www.dfworkshop.net/

Yeah, it's a fan engine for Daggerfall. Neat! You need the base game to play though.

And I'm still playing that same TDM server on Call of Duty every week. It's one of the only games I have on Steam. (it's PDE #2 if anyone here plays WaW).

Overwatch.. I want to try(I love the character designs), but I kind of want the box copy of the game, just because that's so rare for PC games anymore. However, I abandoned optical media a few years ago, and thus, my computer doesn't have any sort of drives.

 No.77

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Tokkyu Tenshi

If anyone has it, I would love to play try the multiplayer some time ^_^

Unfortunately, Daggerfall Unity is still missing a lot, so I've gone back to playing vanilla Daggerfall.

 No.81

Quake ain't dead yet! I'm going to be on the lookout for if someone puts a server. I would put one, but my internet is REAL bad.

 No.84

File: 1470572103953.webm (616.29 KB, 960x540, pekka3_corrupt_1.webm)

>>81
Q3 still has a couple active CPMA servers (just be prepared to get destroyed consistently unless you have a few years experience). Q2 has active deathmatch servers too.

 No.86

>>84
Nah, you don't need a few years of experience. All you need is one teacher and spend all day playing for a month or so. By then you should be able to beat people. Not everyone that plays CPMA is amazing.

 No.87

>>86
Most people who still play have years of experience, some potentially over a decade. If you don't have any prior experience yourself, you will find yourself getting killed a lot. I'm not saying it will take that long to get to their level, just unless you have it yourself it will take a while to learn.

If you haven't played before, I'd recommend getting Reflex instead. It has physics based on CPMA but has more players.

 No.95

>>87
That isn't true. I went into Warsow and never played AFPS games before and it took me a couple weeks before I was able to start beating people. The same can happen in CPMA. Truth of the matter is is that it's not that hard to get a good base level of skill to be able to take down the average player fast in AFPS games even without AFPS game experience. All you need is one teacher and you will progress quickly with a dueling partner.

Also Reflex is garbage and newborn is a fool that can't take constructive criticism well.

 No.97

>>81
You should install CPMA. It's not a circlejerk like people make it out to be, but it's crazy fun if you play when the people who actually like playing are there. There's still an attention whore or two but it's not a bad tradeoff for a generally enjoyable community of people who are nothing close to the modern community of redditumblr-tier wannabe "esports" champions and are real people instead of people who parrot *chan tropes as as substitute for discussion.

>>86
>spend all day playing for a month or so
CPM may have just hit 200 pickups for the month but there most definitely aren't enough people playing the game to nolife it.

The old crew that's left also have acknowledged that the ceiling is open for everyone, including the oldest; the good only get better and it's no laughing matter to catch up without some previous experience from another arena/arcade shooter of some sort. People are kind of praying for Diabotical to not turn out like Reflex so that the ceiling lowers again somewhat and more people can actually get into the game by being able to brawl others without having to go up against the top/those who go full fagmode in duel just to pad their ego right away.

>>87
>Reflex
That game dropped so many balls so hard, including playercount. I didn't want to hear anyone recommend it as a CPM replacement a year ago and I don't now. Don't lie to the man.

 No.100

>>97
Reflex currently has ~50 players at any one point. Playercount has been very slowly rising since it came out. https://steamdb.info/app/328070/graphs/

Say what you want about the devs, but it's the only CPM-like FPS with any semblance of a player base atm.

 No.101

>>97
He wasn't aware that I actually played Reflex the first minutes it even launched. Replying to you replying to number 87. I'm 86 here.

Also you can nolife any AFPS game with one dueling partner. It's what I did to go from not knowing what I was doing in the game to being able to survive and winning games.

And yeah, I dislike Reflex a lot. Newborn is really stubborn about talking real suggestions to make balance changes that would make the game better. For over a year at one point the rockets were so OP that you didn't use anything but rockets cause the LG had no knockback and you can just +forward on them and just pop them with rockets. And they used to have some retarded ass splash damage too. The rocket could of hit far away and you hit like 80dmg. It was fucking dumb as shit. The game for the longest time was just rockets+rail and there was no +back at all in the game or positioning. They fixed it a little bit but I completely gave up on the game(Also don't play PC games anymore). They obviously ran out of money and constantly complained how they work for basically under minimal wage because they didn't want to get a publisher and decided to release it Early Access and lose a lot of potential income. They even changed the art design because I know the real fact of the matter was is that he ran out of money and couldn't afford the art man, I forgot his name, so they went with a new cheap look.

2GD is smart to not release his game on early access and spend his money he earns over time from other jobs to his developers so they can release a solid product at launch and make back his investment. newborn made the mistake going fulltime on Reflex with no real income backing him.

 No.102

Rust has to be the uncomfiest game I've ever played, but it gave me a few laughs when I started chucking rocks into some people's house because they hadn't made a roof yet.

 No.103

>>101
>Also you can nolife any AFPS game with one dueling partner.
You can; it's not really optimal because it trains you for duel and maybe TDM against one person's playstyle and habits the more you do it with just one person, but it's definitely doable. Not the best way to ease into it to be able to play multiple game modes. Duel also has this habit of becoming not fun if you whack at it for too long.

I definitely remember the horrors of Reflex. Fun facts - apparently Newborn is no longer on the team according to a friend of mine who was involved in porting CPM maps over to Reflex.

>>100
If/when you're around, you should read post 100. I personally don't consider it "worth it" to play a clone of a game that's been out for years that doesn't have anything markedly different from the game it's cloning.

 No.104

>>103
Then who is making the decisions? Reflex is newborn's game and he only had one developer with him and an art guy that they couldn't afford till like… A year later.

Also I disagree with duel getting old. And the whole dueling against one playstyle can set you up for playing against a certain playstyle to counter but with proper practice you will be practicing to perfect your game and not just playing a counter to your partner. This is if you study the math behind everything there is to the game and finding the optimal ways to play any map. Takes considerable amount of map and game theory to be able to have one dueling partner and become a decently level player in a game. Some people are not good at sitting down to think about those things so I'll agree to playing different play styles would benefit a player.

Again this all depends on the level of skill a person has in critical thought, mathematics, and game/map theory. Some people just play the game and learn what is safe and not safe and that is as deep as they get. For me I just need to play a couple people and I can bolster myself to a decent level quickly if I have the time to devout to the game. I'm old now so I don't compete anymore in games and don't play PC games anymore for the lack of time I have now.

I really don't recommend people playing AFPS games now unless they got decent amount of time to commit to the game or have friends they can schedule times to goof around with each other. Most AFPS games are super low in numbers compared to other FPS types.

 No.105

>>104
>Then who is making the decisions?
Shooter, I think? I don't think it's that he's completely separated from Reflex but he's no longer on the team for pretty much all aspects outside of being a figurehead/public face. That's my friend's scuttlebutt anyway, so I suggest we take it with a grain of salt.

>finding the optimal ways to play any map

I personally don't like this aspect of AFPS (for Quake/Reflex specifically) because it spawns what I call "fun vacuum" players who play ultra-cautiously and rely a lot on gaming maps with +back +rail. Definitely a playstyle that is beatable, but it's a common one that I think just goes against and devalues the spirit of active competition. The most interesting plays even in Quake Live were always those that involved lengthy critical thinking (considering what's up/down, health/armor ratios of both players, ammo, positioning, etc) and an overall final gamble on all of your calculations in conjunction with your aim.

>Also I disagree with duel getting old

Didn't say old, said not fun. To each his own but when someone is ONLY playing duel because they just want to be able to fight those who have been at it for the past 10 years, it truly cuts out a large chunk of the game that should be played often for the true full experience. CTFS and NTF are insanely fun, CTF is great, and 2v2 TDM is some of the most intense gameplay I've ever experienced. Otherwise, we get people like HyDr0 who are constantly berating other CPMA old hands for duels and spazzing out if something in a not-so-serious teammode game doesn't go perfectly right.

>Most AFPS games are super low in numbers compared to other FPS types.

It's honestly unfortunate. I haven't found anything that's beaten CPMA in terms of community members and gameplay, and the last game to give me a thrill close to it was Tribes Ascend (5 years since the Shazbowl this coming February). All of these MOBA/ASScalifornia rollS + [genre] games are the least fun I've ever had online. I'm praying hard for Diabotical at this point, but I think James can deliver. I hope you're able to find the time to give it a shot when it comes out.

 No.107

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File: 1471076745687-1.jpg (6.97 KB, 300x168, images (17).jpg)

File: 1471076745687-2.jpg (303.89 KB, 1920x1080, THE_LONG_DARK_survival_sim….jpg)

Anyone playing The Long Dark? It's maximum comfy.

 No.108

>>107
I picked it up in the first week or two of EA. Big mistake. While the game is comfy, Hinterland have continually pushed back full release from end 2014, to end 2015, to spring 2016, to "whenever it's ready". I wish I could get a refund but I sunk too much time into it at the start.

 No.109

>>107
>buy it
>play 83 minutes
>uninstall it
Wish steam had refunds back then.

 No.110

File: 1471100349237.png (1.55 MB, 1598x1199, urw.png)

>>108
You might like UnReal World, which is not in early access and is free.

It can be comfy if you want it to be, but it really is what you put into it because of how much freedom you have to do what you like in it.

In my picture you see the results of a failed hunt for a capercaillie. My dog "elk killer" even ate the birds eggs leaving nothing for me so I am too tired to stand on my feet and no food to show for that hunt.
That is for my current playthrough where I went for the abandoned trapline scenario. I thought manning a trapline would be fun. Having deer and bear fall into my trap pits and whatnot.
The result was that traplines tie you down to one location preventing a nomad lifestyle of travel. Good for setting up near a log cabin you build somewhere but I have not found a good location for my cabin yet.

I am thinking my next move will either be to find a nice location for a cabin or get a team of hunting dogs and go bear hunting or clear out a village of njerps (russians).

 No.111

>>107
I've played it on and off since it came out. It's pretty fun but I have to be in the mood for it. Usually during winter time.

 No.112

>>1
I've gotten into visual novels recently if those count, starting with Steins;Gate and ever17. It's a great format, surprisingly, but admittedly I do feel less interested after reaching the first ending to any of them. Very good experience regardless though.

Also Grim Fandango

 No.113

>>110
That sounds like a pretty interesting game, I'll definitely check it out. The screenshot reminds me of NeoScavanger, which was also pretty entertaining.

 No.117

File: 1471573934785-0.png (1.64 MB, 1920x1080, Ascendant 2016-08-18 21-21….png)

File: 1471573934785-1.png (2.51 MB, 1920x1080, Ascendant 2016-08-18 21-22….png)

I bought Ascendant some time ago during a GoG sale. The soundtrack is exceptionally comfy but it's one of those games that latched onto that "Souls-like" label that some youtuber popularized. It's got some random area generation for each level and there are some neat physics options, but it's a game that requires that DeS/DaS minimum level of focus on combat despite the pleasant sounds and interesting visuals.

It looks a little better in motion, but it's a clear-cut fledgling indie game. It didn't do anything new or interesting and was overall a very "safe" game in terms of gameplay, but the guys who made it were probably absolutely thrilled that they had a functional and working product that people could enjoy.

 No.118

File: 1471578201575.jpg (267.24 KB, 1142x1570, FQrkJ.jpg)

Binary Domain. Beat it on the Xbox a few years ago, so I decided to try the PC version, which is exactly the same but with better frame rate and higher resolutions.

It's pretty much a generic squad based cover shooter from the SEGA/Yakuza team. It's saved by having fun characters/dialog, good cutscenes, and lot's of cyberpunk environments.

 No.119

>>117
Honestly that looks like some early-2000s flash game from Newgrounds.
I'll take your word that it looks better in motion.

 No.120

>>119
It doesn't look THAT much better in motion, to be completely honest. I wouldn't recommend actually buying it at full price or maybe even on sale. It's comfy, but like I said, clear-cut indie game by a bunch of students/fresh grads who were thrilled to put out a working product.

 No.121

File: 1471910629413.jpg (19.85 KB, 480x360, hqdefault.jpg)

>>119
>early-2000s flash game from Newgrounds

aka 90% of the unnoticed indie games on Steam.

I guess it's easier to make a few quick bucks than wait for ad pennies to slowly drip in.

 No.122

File: 1472690872887.jpg (122.13 KB, 615x615, asl.jpg)

I just grabbed Assault Suit Leynos. It's a lot more fun than I was expecting, and I'm a sucker for that mecha design.

 No.123

IVAN is a fun roguelike.
When you get iron limbs, oh man. Its almost worth it to try and lose body parts just on the chance you find a good god to replace them

 No.124

File: 1472928071821.png (41.72 KB, 362x362, comfy-inside.png)

>>121
jesus that image gave me some fucking nostalgia. I remember hopping off the bus to go o the library to place this shit when I was bored of ruinscape. Good times

 No.125

File: 1472989426512.png (564.36 KB, 1024x576, Cassie-vs-Ruckus-1024x576.png)

>>1
Paladins.
It is actually pretty gud

 No.126

>Playing Castle of Illusions(remake) on an HD CRT

Max comfy has been achieved.

 No.137

>>125
Meh, it has 0 content and while it did come before overwatch which arguably ripped off games such as LoL, GA and TF2, it still manages to feel less polished than OW

Also the first 5 levels the game matches you up with bots without the game telling you which is lame

 No.138

>>125
is that the one that leafy is playing in most of his vids?

 No.140

Playing the first Dark Souls (on PS3) with an IRL friend who lives very far, talking over Discord. We haven't touched the game in years, we're having our fair share of keks. Also dat framerate

Also daily farming on FFXIV, the new patch released a crapton of new content and I'm feeling lost aaaa

 No.153

Shovel Knight. Mario. Random flash games. Random mobile games.

 No.154

File: 1476044185038.jpg (302.46 KB, 958x720, 1470784411834.jpg)

>>126
Ahh, that makes me miss my HDCRT. I used to play rereleases of Darkstalkers and Metal Gear Solid via PS3 on it but one day it stopped turning on…

 No.173

File: 1477438745013.jpg (727.01 KB, 1920x1200, 20161025181224_1.jpg)

I don't know about the rest of the game, but this winter area in ESO turned out to be very comfy.

I've also been playing War Thunder, Saints Row IV, Oniken, Retro City Rampage, Hotline Miami, and Dead Rising.

>>154
Sadly no consoles to hook up to mine :/ I played CoI off my PC, but it was a friendly lady to set up if I'm being honest.

Did the games look good on yours? Which brand was it?(just out of curiosity)

 No.174

i've been on a mean WoW kick the past couple months but i just recently started emulating chrono trigger for the first time

 No.205

File: 1479616763719.jpg (94.34 KB, 600x800, halflife2.jpg)

>play overwatch free weekend
>it's actually fun

 No.207

>>205
>play OW on free weekend hoping it's really fun and worth buying
>it's not

aw shucks, the movement and general pace of gameplay puts me off. at least i didn't waste my money

 No.208

>>207
well I'm not buying it either, seems like a time sink and I've glimpsed into the meta

 No.209

Im playing Pokemon Moon. I havent played a Pokemon game since Ruby came out so Im really enjoying it. Any other sushirolls playing?

 No.210

File: 1479731930886.jpg (24.92 KB, 500x245, 1459388245030.jpg)

>>209
Picked up Sun, it's my first game since platinum. I'm liking it so far but I think it's a little easy but I'm not the target demographic so there's not much that can be done about that. Overall pokemon games have advanced a lot since I last time I played, the 3d graphics look pretty good and the new designs are solid, would recommend.

 No.243

File: 1482962274619.png (2.68 MB, 1920x1080, Dragon's Dogma Dark Arise….png)

Playing Dragon's Dogma Dark Arisen. I got my loli looking better than this after this screenshot was taken but I still have some way to go to make her aesthetic. The game is fun as well.

 No.244

>>243
I bought it because I heard it was like dark souls and was pretty sorely dissapointed. I can understand why people looking for a certain experience would enjoy it though.

 No.245

File: 1482998924392.png (99.14 KB, 214x318, 7bb416cbb3d3d27e9095a4ec28….png)

>>244
I didn't buy it. I enjoy it over Dark Souls so far because the combat feels better and the customization as well. I need to go look at how long it will take me to beat this game cause I paused on playing The Witcher to play this. I was about on chapter 4 on The Witcher I believe. Silly game had crashes when I moved the folder to another HDD so I deleted and saved my save files :x

 No.246

>>245
I don't like the meat-shieldy feel of the combat, it comes off as repetitive to me. I'd play it more if it had actual multiplayer, but as it is, I'm not finding it particularly engaging or immersive, compared to say, the dark souls combat which felt very rewarding. But games like Furi and Dark Souls are aiming at a pretty different gameplay style than that of Dragons Dogma.

 No.247

>>246
Dragon's Dogma has an MMORPG out right now.

 No.248

File: 1483040655531.jpg (239.41 KB, 1150x1150, BBI.jpg)

>>246
Sorry to hear that you are not enjoying best game.

I found my experience with it and dark souls to be just the opposite of yours.

Are you playing it on hard mode? Have you tried bitter butt isle yet?

If you play as a guts character you can charge up your sword attack and as a monster jumps at you, release the attack slamming the monster into the ground. The screen shakes and there is a real sense of power in your attack.

Or play as a sorcerer and summon hurricanes that fill the screen. Combo summon a hurricane with your pawns for an even bigger attack.

Meat-shieldy?

 No.250

>>248
Just how long it took to fight enemies, I felt like I was just spamming the same attack over and over on the same kinds of enemies, I found it pretty repetitive.

 No.251

>>250
That is, it didn't feel very demanding in terms of reactions, and the pawn system felt pretty lonely over actual npcs and characters.

 No.252

>>250
>meat-shieldy
The term you're looking for could be "damage sponge"

 No.253

>>250
It sounds like you might be playing one of the bow vocations which can seem weak and spammy but later on you can fire multiple arrows at once and do crazy damage.

Here is one of the bow vocations (which is the best damage dealer by far with melee).
https://www.youtube.com/watch?v=JG8Ef_xhDeM
The guy is all decked out for the fight with the secret hidden super real last boss. He is making the fight look easy but if you play the game without prepping like that then that fight is really hard.

And another random video showing some fun skills.
https://www.youtube.com/watch?v=o_tIgOwi-Kw


I'm not trying to sell you on this game but it's simply the best sword and sorcery game I have played by far.
Lots of fun to be had in that game sushi.

 No.299

File: 1484352823809.png (178.78 KB, 678x408, score.png)

I'm pro now. That last battle sure was an epic one.
> goin to tha flagship like I own the place
> smashing that motherfucker some drones and shit right in the face
> cloning my crew to full health
> being all bad ass about it
> getting scraped down to 2 hull points
> enemy super attack incoming
> cloaking like a boss
> watch my drones beating the fuck out of this wreck of a ship
> finishing him off myself with laser fire from hell
> sending out cries of victory
> bragging about it on ma favourite image board

 No.337

File: 1494876235970.gif (17.95 KB, 305x228, ps4characters.gif)

Aww yeah

 No.346

>>299
what's the trick sushi? The only way I'm able to beat the game is on easy and with tons of luck.

 No.348

File: 1495630601242.png (260.54 KB, 591x630, score.png)

>>346
Visit as many stars as possible. Wait with upgrades until the second sector. There shops often have Flak I and Burst Laser II, best weapons imo.

Once you have 2 Flak I and a solid laser weapon, you wreck ships in no time, making even cloak unnecessary.

I rarely use drones or ion weapons. Teleport is only useful, if you have cloak, good evasion and shields (and crew of course). Mind control comes in handy, if you lack firing power. Control one guy in the place, you want to hit anyways, to prevent them from repairing and then crush him with the next shot together with the lured in crew members. Breach bombs work well with this setup.

 No.372

>>348
I see, I'll give it a try when my winter vacations arrive.

 No.376

Titanfall 2
Puyo puyo Tetris
Digimon Story Cyberslueth
FIFA 14

Usually do PC games itt, but I got a PS4 recently for some RPG games. My PSN is OverN1ghtBear if anyone wants to play Titanfall or Puyo Puyo battles with another sushi. I play the former just about everyday.

My PSN

 No.377

I picked up a few things during the steam sale. I bought: Infested Planet + DLC, Caves of Qud, a Steam Link. Preordered: Battle Chasers: Nightwar. PSN had a big sale, so I grabbed a JSRPG for my Vita and the Ratchet and Clank collection for my PS3.

Infested Planet is a LOT of fun, most likely moreso since it came out in 2014. Already sinking a bunch of time into this game, well worth the money I spent. Ratchet and Clank makes me wish I had a Playstation when I was growing up so I could have experienced this game in my youth but damn am I having fun anyway.

 No.379

File: 1499228173758.jpg (122.16 KB, 1920x1080, a.jpg)

Arma 3 and overwatch a lot at the moment.

I played persona 4 and 5 both not too long ago.
I loved them, they were amazing.
Somehow they got the "feel" just right.

 No.385

File: 1499506629112.png (369.9 KB, 925x482, luka safe.png)

Playing a lot of Diva F 2nd at the moment. I didn't think it would be so addictive. Dumped around 20hrs so far and still on easy mode (although I have tried a couple of songs on normal). Got Excellent on every song and trying to Perfect everything before I move on. Pic definitely related.

 No.391

File: 1503169437057.jpg (72 KB, 640x360, IMG_0095.JPG)

Dragon Quest Builders on PS4.

It's like a mix of Zelda and Minecraft, 10/10 comfy, highly recommended sushichan type of game.

 No.401

tekken 7, final fantasy 14 and some poker and mahjong on the side

 No.429

File: 1514319310233.jpg (53.55 KB, 750x422, watamote03.jpg)

Jazz Jackrabbit Holiday Hare 94(might be 95?)
Sim City 3000
Heroes of Might & Magic 2
Elona
Undertale
Zelda Breath of the Wild

Thinking about buying a 2DS/3DS, but a part of me wants more Switch games. But 3DS has so many comfy looking games like Rune Factory and Animal Crossing. Can't decide.. the only games I really want on Switch are Splatoon and Puyo Puyo Tetris.

 No.431

Persona Q, Katawa Shoujo and Bioshock actively

Persona Q is comfy

>>391
seconded
Builders is one of the best games I played last year

 No.432

File: 1515827880566.jpg (28.77 KB, 350x455, FF6_Kefkaart.jpg)

Finishing Earthbound (Mother 2) for the first time which was a very fun play, and starting Final Fantasy 6, which I must say is a beautiful game. It's like a Wagnerian opera turned into a game, with a cast of multi-faceted characters, love, tragedy and ultimately the destruction of the world; it's a masterpiece.

 No.433

Playing Quake Champions right now. I die a lot, and I never rank high. First time playing any Quake online, so I'm painfully outclassed by the older players, but I'm still having a lot of fun. I would've gone into the series much earlier if I knew Quake Live was no longer a browser plugin, but I didn't find that out until recently.

Would like to get into the older games too, but I don't know if I'll get other people to play with and the community isn't hostile towards new players.

 No.434

File: 1515966009135.jpg (554.06 KB, 2560x1080, 20180114150747_1.jpg)


 No.435

>>434
Truly the vision valve intended but simply didn't have the means to create.

 No.436

>>434
I've been meaning to get into L4D2 for a while, but I can't get >20fps on my fax machine with a keyboard, any way you know of to improve my peformance? Outside the obvious of getting a config and setting it to high priority etc.

 No.446

Playing God Eater 2 right now; was going to buy the new Monster Hunter but I didn't have enough money. I'm really enjoying it, the soundtrack is "god" tier.

 No.447

File: 1519789524184.png (47.2 KB, 300x300, 52b92fa99b40e6d1c0a6138314….png)

What are some fun multiplayer games that don't take too much memory to install? I've mostly just been playing 100% Orange Juice

 No.451

>>447
Old fighting games are nice. Fightcade and some other doujin games come to mind. A lot of players for these older games are veterans so just buckle up for a smack down.

If you have a dollar lying around, you could also buy the original Counter Strike. A surprising number of people still mess around with it (20k+ daily peak).


Oldschool Runescape is also a thing if you like turning your brain off and doing repetitive tasks for hours at a time.

 No.452

>>447
Lovers in Dangerous Spacetime is good and I don't think it is too memory heavy. It's a collaborative adventure/sorta galaga game, but you have a lot more freedom to move around. It is also incredibly cute and has wonderful music.

I have been super into Hello Charlotte. I might make a thread about it once I am done with the series. It's beautiful both in an artistic and a world-building sense.

 No.465

File: 1521421895555.jpg (293.78 KB, 1280x800, 20180318192322_1.jpg)


 No.466

>>465
Is this that game where you can buy a planet for yourself?

 No.467

File: 1521511997982.jpeg (220.57 KB, 1920x1080, nier.jpeg)

I just finished the first part of Nier: Automata. Apparently, you have to play the game up to 3 times to see the actual ending: nonsense I wasn't about to sit through until I found out that a lot changes each playthrough, like, key story stuff, and that the third playthrough is a continuation from the first ending.

So starting tomorrow I'm actually going to take the plunge and see if I can make it through two more times. The upside is that each playthrough can really be done in only 8 hours, so I shouldn't have to put more than 35 hours in. Wish me luck.

 No.468

>>465
A couple of questions.
What is the name of that game? Is it free? Does it run natively on gnu/linux?

 No.469

>>468
https://www.phantasystaronline.net/

It's free, you just have to register an account and run the installer.

It won't run natively without Windows, but there's a thread about WINE support here.(haven't tried it myself though).
https://www.phantasystaronline.net/forum/index.php?/topic/24378-wine-patch-for-psobb-on-linux-and-mac/

 No.470

>>467
There are more like 2 playthroughs I think. But there are different endings to get, so you can reload an earlier checkpoint and play from there. Tho the second playthrough needs to be done from the start. The second playthrough is also shorter, since you don't get as many of the smaller quests.

 No.471

File: 1521605961897.png (127.25 KB, 500x624, tumblr_onst8hcgkQ1s4sukgo1….png)

Playing a lot of Skullgirls lately, it's just too fun to put down.

 No.474

File: 1522127146516.png (16.1 KB, 620x428, fetch.png)

>>471
it seems as if everyone is playing skullgirls recently. maybe i should learn some painwheel combos again

pic unrelated

 No.475

>>474
Are you playing Linux on a PS2?

 No.476

File: 1522137081721.jpg (4.45 KB, 200x120, Ni-no-Kuni-II-evan-2.jpg)

im playing the new ni no kuni and maybe im having some fun?

 No.477

File: 1522163433871.gif (210.06 KB, 500x424, tumblr_nza73fkm5L1sffbi8o1….gif)

>>474
There was a pretty big sale on steam, so a lot of new people are getting into it. I myself bought a 4-pack to give out to people.

Also, you main Painwheel? That's a respectable main, her combos can be hard to handle.

 No.478

File: 1522164557259.jpg (214.02 KB, 850x1263, Juri_art_2.jpg)

>>475
this is a friend's screencap, and yes they have linux on their ps2

>>477
recently i've just been playing characters i like, regardless of how hard they are. also sometimes, the character being difficult is cool so i want to play them more because of that. I tend to play characters that are more difficult because of that as well. I like juri from sf alot even though shes conventionally hard to play. shes really cool and the fact that shes a challenge is just really fun to me

 No.479

>>478
Yea, I see that I guess. I'm a filthy Peacock main, so I wouldn't know anything about challenging characters.

 No.480

>>479
did u see that one guy who was using solo peacock in a top 8? forgot when but i watched it live and it was wild

 No.481

File: 1522179137415.jpg (178.64 KB, 894x894, peacock__skullgirls_by_sar….jpg)

>>480
Solo peacock? Now that's something I want to see. I'm best at Peacock when I'm going duo with Fortune.

 No.558

>>481
i searched far and wide but nobody has uploaded footage of Frosty Faustings X skullgirls tournament

 No.561

Quake Champions!

I've become fed up with multiplayer games recently but I picked this up on a whim and I've not been able to put it down. There's something about speeding around the map that I find fun even if I don't really know what I'm doing beyond pointing and shooting. I hope the game doesn't die because it seems like it has a lot of potential.

 No.562

>>561
I've been playing it since new years, and it is pretty fun. Not very good yet, but playing it is fun enough, even tho I lose most of the time. I think the last patch was a bit of a mess, but I still hope the game does well, and that next patches will be much better.

After the last patch for QC, I've been picking up Reflex. Servers are empty when I play, but playing on the race servers is fun. Just going through the tracks and learning the movement is fun by itself.

 No.565

File: 1529038276879.jpg (216.9 KB, 1000x694, Roomscape__45_.jpg)

>>561
QC is pretty but like, I don't think it'll last long. It didn't really get off the ground cause of all the issues it had and still has. I'd love if they made some radical changes instead of trying to do small balance changes within the system they already have. They probably won't do that though, cause money and corporate stuff.
>>562
Reflex is nice. Mechanically sound but doesn't have a lot of players, so it'll probably fade away. I really like all the fun little movement things you can do.

I've just been playing Team Fortress and the occasional fighter, which satisfy my game addiction i guess..

 No.566

File: 1529048312994.jpg (14.36 KB, 348x320, That-Jacket-is-still-aweso….jpg)

Warcraft II
Starcraft
Overwatch Doomfist instalock
Deus Ex: Human Revolution
was playing Dead Rising, but I've beaten the game so many times now I gave up on my latest playthrough just because it gets boring waiting for the missions, although I might try to do an achievement run.

I'm looking forward to Yakuza 0 on PC.

 No.583

File: 1531101904350.gif (25.77 KB, 249x224, 03.gif)

Always nice to go back to a childhood game and it still holds up. I played Toy Story 2 3 years ago, and had the same pleasant experience. I haven't beaten Oracle of Seasons yet though, despite being a pretty short game. I'll take a break and play Ages later.

 No.584

Played fistful of frags after a long time of not playing it. Game feels really broken now.

 No.585

File: 1531580708709-0.jpg (604.67 KB, 1920x1080, 20180625223948_1.jpg)

File: 1531580708709-1.jpg (356.07 KB, 1920x1080, 20180709221939_1.jpg)

I got kingdoms and castles. It's pretty nice and looks cute. It's sorta casual but I'm at a point where I just want a game to relax with more than be in a constant survival struggle. Though it does have harder modes if you're into that I guess.

>>55
I got 2033 and last light on sale this year. Played them back to back.

Great games. I loved some of the equipment the ai had. Looked so cool.

 No.586

File: 1531641271688.png (146.11 KB, 500x500, 52744e47c2a1f6fe6761bbd5bf….png)

>>565
My main problem with QC is the time it takes to get in and out matches. I have a pretty decent computer with an SSD, but the load times are ridiculous when starting up, and loading into maps. Then there's the que times. I know an arena fps isn't going to have the biggest player base, but I find faster games in UT 2014, and that game can't have that many more players than QC.

Still a decent game overall, more fun than most other shooters out there. Although I kind of prefer UT, but that game is on life support via Fortnite existing.

 No.587

>>584
Yeah, I think at some point they tried to balance too much stuff.
Played some today and realized the old coachgun is gone

 No.588

File: 1532625293485.jpg (42.07 KB, 500x375, 262244673586_1_0_1.jpg)

Insurgency, which is a modern military multiplayer FPS but leans towards the milsim side of things in turns of damage (i.e. you'll usually die in 1/2 hits) but without the clunkiness of such games and is accessible and there is still lenience so that taking risks is actually rewarding, also the steam workshop makes it heavily customisable, and I find it's the only game that really gets the adrenaline pumping these days. Also Scorched Earth, which I have to run through DOSBox, an old artillery game wherein you have to destroy enemy terrain to kill stationary enemy tanks. Unfortunately, the AI in the game is extremely poor (but forgivable for 1991) and there is no multiplayer, but I've yet to find a modern equivalent that matches its quality. I also play Scrabble online, but rarely do I actually find anyone wanting to play, and it's even rarer to find someone at my own skill level.
It's hard to keep myself pre-occupied with only 3 games but it's ok because I don't plan to live very long.

 No.589

I've been p[aying disgaea ds lately, it's pretty comfy.

 No.591

final fantasy 14 when my internet works, horizon zero dawn when it doesn't

 No.592

learning heroes of the storm right now.. almost bought a 2ds yesterday, but needed new shoes more >.<

>>77
Dagerfall Unity has a complete main quest now.

 No.593

Playing P3P. It's my first Persona game. Yukari is the best girl.

 No.594

>>593
Hey I played a load of that, though I never did finish it I did get pretty far. I recently found out that P2 exists and portable is the downgrade so I got that but I haven't gotten around to playing it yet. Yukari is agreed best girl.

How are you finding it?

 No.595

>>594
So far, so good. I'm not a fan of turn-based combat, to be honest, but I don't mind it here.

 No.596

File: 1533048871059.png (108.74 KB, 275x543, persona_3__aigis_by_kei_yo….png)

>>593
One of my favorite games of all time. I waifu'd the robot though :3

 No.597

File: 1533049416887-0.jpg (632.9 KB, 2818x4062, aQ5lgRY.jpg)

File: 1533049416887-1.jpg (480.59 KB, 2012x2680, Ka1aeBo.jpg)

File: 1533049416887-2.png (204.45 KB, 325x978, V0kBjnO.png)

>>596
Series with incredible art by Soejima and his favourite work ever is atlus.
Lucky robotto.

 No.617

File: 1539388658178.jpg (110.28 KB, 655x600, __x_and_zero_rockman_and_r….jpg)

Just finished a run through the first Mega Man Zero, it was fun. Been a while since I last played this sort of game to the ending, planning on playing the other 3 next.

 No.618

File: 1539427980317.jpg (189.02 KB, 800x600, 428554-warzone_2100.jpg)

Recently started playing Warzone 2100 again.

 No.619

File: 1539466033558.jpg (312.56 KB, 1675x943, crosscode-review-4.jpg)

I've been playing Crosscode. Anyone else?

>>617
The MMZ games are some of my absolute favourites. Good taste sushi.

 No.620

File: 1539526402005.png (22.13 KB, 190x139, Screenshot 2018-07-04 at 2….png)

>>619
yay I love crosscode too. my only complaint is that I can't use my switch pro controller with it, although devs have stated it's their engine that doesn't have support

 No.621

Monster Hunter Generations Ultimate. It's fun as always for MH games but online seems to be halfway dead or people only want to hunt monsters I'm not particularly interested in. It's hard to find people to hunt G rank monsters that I need parts from with and doing it solo is such a tedious exercise that I'm simply faffing about in lower ranks now.

 No.622

Soul Calibur 6, sushi.
I'm loving the new reversal edges, and not to mention IVY is super badass again. Combo chains are rediculous and look flashy.

The character creation is kinda meh, and most of the items will be gated behind dlc purchases.

I really detest money grabs in video games.

(speaking of money grabs, does anysushi have any good android games they enjoy? I'm having a hard time finding decent ones that dont try to drain your wallet)

 No.623

File: 1540678222225-0.jpg (931.55 KB, 1500x844, RiptideGP_Renegade.jpg)

File: 1540678222225-1.jpeg (298.38 KB, 1200x800, WaywardSould.jpeg)

File: 1540678222225-2.png (787.63 KB, 1024x520, Morphite.png)

File: 1540678222225-3.jpg (155.82 KB, 1280x720, ICEY.jpg)

>>622
Riptide GP Renegade
Wayward Souls
Morphite
ICEY

I have a bunch of other games I like,but I don't want to flood the thread with them.

 No.624

File: 1540773196387.jpg (81.69 KB, 480x320, MG1.jpg)

>>623
Ah Wayward Souls. I still have the mobile version on my phone, downloaded 4 years ago.
It's a really neat game. If you ever get the chance give Mage Gauntlet a try. It's the spiritual predecessor to WS also on mobile by the same company, rocketcat games. IMO one of the better rpg's in the play store with a nice story to go with it.

 No.627

>>622
i still like scv more but sc6 looks pretty and people actually play it so im gonna play it alot. tira looks really pretty and astaroth is sick

 No.628

>>622
>>627
I haven't played SC since SC2 on the PS2, but it was the only fighting game that I really enjoyed back then. Hated tekken since I always got my ass beat by people just button mashing, and some of my other friends were annoying to play with since they kept pausing mid game to look up combos. The weapons were neat and the fighting felt good.

Are the newer games an improvement over SC2? I don't care about the character creation, but would get the game if the game offers the same kind of fun as SC2.

 No.629

I was thinking of getting Hell Yeah Wrath of the Dead Rabbit, I love metroidvanias.

 No.630

>>629
If you've already played it you could find some fun in replaying it but if you're just picking it up I wouldn't recommend it since it's pretty dated at this point. That said when it came out it was pretty funny and it has decent game play.

 No.633

Lately, I've been playing a lot of Cube 2: Sauerbraten. The bots are pretty cool, on maps without proper AI noding they learn from you and one another. Shame the community is absolute, concentrated cancer and embarrassment.

 No.634

>>633

Oh neat! I was just getting back in to Red Eclipse myself, since I really dig the movement in that game. I often ending playing around on a lot of Sauerbraten maps because they're so easy to find and fun to play around on. It's a really neat game, though I may not be able to play the newest version built on Tesseract. My laptop doesn't have enough graphics muscle to play that at 60.

What's wrong with the community?

 No.635

>>634
>>634
Well, it's the typical story with most things. The game community is fine, the offsite communities are absolute trash. I went to a chatroom for it a while ago and it was a whirlpool of interpersonal drama, political arguments and general, extreme anger for little conceivable reason. It was like the members of it were completely incapable of actually discussing the game, and there were individuals who were genuinely angry that new players may find it and that development was continuing on different versions.

 No.636

File: 1545183386018.png (58.2 KB, 273x333, SoHip.PNG)

Guys, I think I just might be a hipster…

>>635
> …there were individuals who were genuinely angry that new players may find it and that development was continuing on different versions.
That's a surreal level of elitism. Especially considering that the game's code seems to be in the free software ballpark.

 No.637

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>>619
Started playing it two weeks ago, and I haven't even touched anything else since. Seriously one of the greatest games so far and I'm not even finished with it.

 No.638

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>Combat Mission

It's a really deep strategy game with no resource management or building really. You've essentially have to outplay the enemy with positioning and deciding when to have your units attack. For instance, I was advancing towards an enemy formation on the main road of the map; they backed off and threw a smoke grenade to obscure my vision. You would assume they were backing off to take a defensive position and ambush my troops, but I predicted that they would instead use it to advanced, so I blindly mortar fired into the smoke screen and killed their rifle squad.

>Bounty Train


I just started this one so I can't talk about it. From what I can tell it's basically like Railroad Tycoon, bu without the building. The tracks and stations are already established, you just have to work on trading, taking contracts, upgrading your train/crew. There's some combat when your train gets looted, and you can take factions to ensure safety in certain regions. So if you're in route to Montgomery, being cozy with the Confederacy will go a long ways.

 No.688

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I played a bit of Battle for Bikini Bottom after seeing that a remake got announced but the experience was non-rewarding.
Movement is boring, your speed is fixed and cannot be incremented by physics, combat is also something that ticked me off due to it being a quasi-cent-ral part in the game. The game was more like a chore, levels don't have a satisfying ending, backtracking is a big thing but it's no fun when the movement is this limited, I think the only reason people seem to put it in a high standard is because of nostalgia

 No.797

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I'm currently playing Darkwood, which is really good (although I get pretty poor framerate on my laptop). Also playing a bit of KOTOR 1, but not really that into it so far. I was also playing CLASSIC GAME a few weeks ago but I've kinda stopped playing after dying a few times. Maybe I'll give it another shot soon.

 No.798

i finished shadow of the colossus for the first time a week or two ago and i have to say, all i felt for most of the game was nothing but aggravation. it may have been my own fault for selecting hard mode right off the bat, but dont think ive ever been more annoyed at a video game before

 No.799

Started playing MCC since it came out a few days ago. A bunch of friends and I all did a day long LAN tournament during the weekend.

I also host modded Minecraft server for the same group, we generate a new map every few months with a new set of mods (started with vanilla, but we were able to get end-game stuff in a few days and it got a bit boring).

 No.803

Haven't played anything for a while. I think they don't make videogames I like anymore.

 No.881

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I tried out pilotwings from the switch virtual console thing and I really like it. There's something really satisfying about fake 3D graphics.

 No.882

We got a switch due to quarantine boredom and I'm getting to see what this Animal crossing hype is all about. Not a console guy at all (and a long time without playing games since my last PC died) so fairly impressed with the Switch so far

 No.887

I only just got the terraforming feature because I'm slow but I'm really liking animal crossing so far. How is everyone's town coming along?
>>882
The switch is a great console, glad you're enjoying it

 No.913

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>>881
Ah, I remember spending two whole days having lots of mathematical "fun" figuring out how to do this with 2D images, never allowing myself to find out the answer just to prove I could do it on my own, conjuring a method to draw things on screen the way I wanted only to figure out there's already a number of built-in functions that make all those transformations on their own.

 No.914

>>913
I'm that person and I did kind of the same thing! I tried figuring out how to do a "mode 7" effect without basic transform functions just to see how it works. After looking at a ton of math and tutorials I still have no clue. I can get the basic look but I couldn't figure out how to change the angle of the camera.

 No.915

>>803
whats the last game you enjoyed?
What are the last games you tried and didn't enjoy?

 No.917

>>914
I used trigonometry to figure out perspective. Lots and lots of trigonometry. From what I gathered, the original transformation is simpler (less hardware-intensive) than what I came up with.

 No.922

I'm playing Persona 3.

 No.930

I'm learning how to make maps for Garry's Mod. It's lots of fun, tedious but very rewarding!

 No.956

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Finished a lets play of Tale of Two Wastelands (fallout 3 and NV). I have 30 hours of footage now and not a clue what to do with it.

 No.957

>>956
I've been wanting to play TTW. How does it work in game? Do you start a new save at the start of F3, or do you have to go some where to start it? How do the 3 ares integrate?

Is it fun?

 No.958

File: 1591482615149.webm (9.7 MB, 1280x720, Breakout 1.webm)

>>957

>How does it work in game? Do you start a new save at the start of F3


You start in the Capital Wasteland as the Lone Wanderer or whatever his name was, and there's a subway station with its own mini quest to get the train working and travel over to the Mojave. There's a whole new area made for the subway and it's all quite well set up in my opinion.

>How do the 3 ares integrate?


All of 3s content is moved over since I'm pretty sure TTW works by just copying the game files so you can still play all the DLC and quests from 3.

>Is it fun?


Its just Fallout 3 and New Vegas connected so if you enjoyed those two you'll like this


oh god the post limit is 10mb

 No.959

File: 1591482664250.webm (7.22 MB, 1280x720, Breakout 2.webm)

>>958
Here is actually inside the station.

 No.963

File: 1591504141139.gif (2.06 MB, 320x240, 1433786826340.gif)

>>956
You've made me want to get back into modded NV or FO3, or possibly even Oblivion. I spent so much time on those games, they're kinda nostalgic for me despite not being that old.

 No.966

>>963
Well, they're all well over a decade old now.
>>956
I remember hearing about this project. Didn't know it was finished. I spent a lot of time in New Vegas but I never really finished Fallout 3. Maybe this is my chance.

 No.968

>>958
>>959
That looks dope. Probs gonna set that up thanks for the vids!

 No.970

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File: 1591566092992-2.webm (2.41 MB, 640x360, Oblivion AIEEEEE.webm)

File: 1591566092992-3.webm (1.31 MB, 480x480, Oblivion Combat.webm)

>>963
I've never played Oblivion. Is it any good? Any mods I should get if I do check it out?

>>966
You should give it a whirl since you've already played a lot of NV.

>>968
yeah no problem. I had the footage for it anyways.

 No.971

>>970
>I've never played Oblivion. Is it any good?
It sucks a lot but it's the kind of suck you can get over if you like the good parts of the game. Like with all bethsoft games you should get the unofficial patch and if you're not married to the idea of playing vanilla first I also recommend one of the overhaul mods that fix the infamous level scaling and some blandness. It's been a really long time since I've played it so I can't really tell you which one to use or if anything new is out but I remember preferring OOO for whatever reason. Hopefully it's gotten easier to mod though since Oblivion was always a huge pain in the ass to get working for me.

 No.973

>>971
Modding Bethesda games will never be easy
I'm modding Skyrim right now and I hate my life.

 No.979

>>963
ive been replaying oblivion this past week. i can't enjoy videogames the way i used to, my hoarding tendencies have only gotten stronger, but it's still fun

 No.980

>>979
Oh neat, any mods?
> i can't enjoy videogames the way i used to, my hoarding tendencies have only gotten stronger
Oddly enough I've gotten better about being OK with missing things in games instead of burning myself out on finding/picking up everything

 No.981

>>980
nah i like vanilla

 No.982

I finished Diddy Kong Racing, been a while since I last played it.
It runs beautifully on retroarch, it's so smooth, more smooth than my N64

 No.983

I haven't played a game in a while, but the most memorable game I played recently is this obscure arcade game in which you tear off women's (and sometimes men's or other object's) clothes.
Other than this I've also played Rain World and I'm getting close to the end of it. It's a really fun and underrated game that takes quite a bit of skill.

 No.1002

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>>619
Just got the game in the steam sale and its incredible. Highly recommend.

 No.1012

>>982
This is one of the games I really wanted to try but it's a little slow running on Recalbox (Rpi2). Could you share what's your configuration?

 No.1029

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I was hesitant on risk of rain 2 but this game is a blast. Basically the original but 3D which is perfect.

 No.1034

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Finished this yesterday. I'm still in awe about how a game from 2000 manages to do everything better (aside from some minor quality of life things like not being able to drag bodies around without emptying their pockets)of any modern title. Level design, dialogues, freedom of action, plot. Incredible

 No.1038

>>1034
I really miss Looking Glass/Ion Storm and that whole late 90s/early 00s era of immersive sims. Playing those old games felt more real to me than any VR game I've tried so far.

 No.1043

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>>1
Street Fighter

 No.1063

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Edelgard is so fucking cute she is precious I wish I played her game earlier

 No.1083

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I spent all the day playing Black Souls! Today it was a good day!

 No.1084

>>1083
Isn't that one a porn game?

 No.1085

File: 1603463312253.png (1.58 MB, 1200x676, ClipboardImage.png)

>>1084
It's actually fairly well done and has a good feel to it, the porn is just something to flavor the story and atmosphere. It's there but it's not the main purpose.

 No.1089

>>1085
W-well it's still a porn game, Kamidori's well done too…
Why are you looking at me like that…

 No.1101

>>1083
I can't seem to find anything on this game you're talking about, could you link me it or something?

 No.1102


 No.1130

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>>1101
Here's a download link if you're still interested
https://pastebin.com/CsFzvUwY
The play order is BS1, Red Hood's Woods, and BS2.
Also there are plenty of endings in each one of them, for BS2 specifically there's a readme file that explains you how to get each one of them.
Also as a tip to not screw up the game as I did, in BS1 purchase keys from the Black Rabbit.
In other news, I finished Lisa the Hopeful, surprisingly good fangame. Though extremely easy even with the pain mode difficulty attached. Really reccomend it if anyone played Lisa and would like to play more of it settled in the same world of sweaty men fighting each other over booze, drugs and porn magazines

 No.1131

>>1

dark souls

fuck the capra demon cocksucking dog using motherfucking can't walk two meters in this hell hole without getting bled to death like a fucking ISIS hostage god fucking damn rabid dog trapped sorcerer fucky wucky burning pile area

 No.1132

>>1131
This brings back memories. I played it a lot too and of course I struggeled a lot during the first playthrough.
Try to time your rolls, don't try to block the attacks. Use the stairs, lure the enemys up there, kill the dogs first. Use jump attacks from the frame of the sto e arch down on the capra demon.

 No.1133

>>1131
Nice, I always love hearing people's first experiences with that game. All 3 Dark Souls games are some of my favorites and I come back to them often even these days, so do keep us updated on your adventure. >>1132 has good advice for Capra Demon, just abuse those stairs and you'll be fine. Playing without using the lock-on takes some getting used to but it might help with certain bosses/areas where the camera (and the strictly 8-directional rolling) is a concern. Also don't be afraid to kindle bonfires for the extra estus, and remember you can often find someone to summon if you're REALLY stuck.

 No.1136

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I hope nobody minds long-winded posts because I tend to try and be very descriptive and detail-oriented when I talk about certain things, especially games. With that said here are some thoughts I got down for Chantelise: A Tale of Two Sisters.
Despite the sale price for the full game being $1.99 at the time I'm making this post I decided to play the demo for Chantelise: A Tale of Two Sisters.
The story, as far as I got, was that a red moon shone and turned Chante, the eldest of the two, into a fairy and the two need to find the witch who did this and revert the spell.
As for character actions, it's pretty basic so far in what Elise and Chante themselves can do. Enemies drop crystals of different colors which can be used in the order you picked them up so Chante can perform spells. Elise herself can move in eight directions, jump, do a basic combo attack, a jump attack, lock-on, and do a sliding dodge in any of the eight directions she can move in. Sometimes she gets what looks like a critical hit as well though I don't know if that's random or if there is a certain trick to doing it on-command. I don't know if there is more they can do later but that is what is available so far.
The game is quite dated in more than just the way it looks but I'll start with the graphics first. To me, it looks kind of like N64 graphics in it's environments. The environments are often rather barren with grass and trees scattered here and there and a grass texture put on a lot of land to travel if you're in a grassy area. It's a nostalgic look and one that I really miss.
The characters have sprites instead of 3d models which is something that I found myself liking. I think the intention by the devs was for it to look like an actual anime that tends to feature detailed backgrounds but the characters having the simple and classic anime art style and I feel that it works well.
The camera is at a set level and can only be moved left or right. No zooming, panning, first-person, or anything like that. This is the first of the conveniences that I miss and have gotten used to because I like being able to look at all of my surroundings, high and low. I can't change around controls so I have to go without inverted camera controls. A minor inconvenience but something I feel is worth stating.
The voice acting is alright. I was never very good at gauging the quality of Japanese voice acting but I think it does it's job well-enough. It doesn't sound any different from the usual Jap voice work I hear in anime, at least.

 No.1137

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Part 2 because I wasn't aware of a word limit which would be nice to see while I'm writing my post.
Unfortunately I did not play this without some gripes or at least nitpicks. The most minor one I have so far is that A is attack and B is jump which is definitely something I'm not used to. The controls aren't exactly the best for combat as the sliding dodge can not be performed in the middle of an attack meaning that combos need to be committed to. I'm not sure how reliable it is since a boss I just lost to can hit you in the middle of it if but their landing attack, which normally has a wide damaging radius, can be avoided entirely with the dodge.
If this were the kind of game that was easy enough to not even need it then I would be fine with that but for me it didn't feel like it was. While my own lack of skill is the most likely cause a problem I feel this difficulty stems from is that healing items aren't always a guarantee and enemies tend to stick around in groups and sometimes merge together in such a way that what looks like one bug is actually several because of the sprites behind them. Sometimes another problem I can run into is attacking one of them only to be attacked by another. It's not always so likely considering that your attack prevents their attack from even beginning but it is an annoyance. It also doesn't help that when you die you get sent right back to the town and have to start the dungeon all over again, puzzles included it looks like, which can get very tedious if you die a lot.
I also don't want to expect too much from a doujin studio especially since the game was made in 2006 so I doubt doujin studios were very far along in the kind of games they could make at the time and match the fluidity and convenience of modern games then but it really does feel a little clunky in it's controls.
Overall I want to like Chantelise and I can definitely see why people enjoy it, but it's something of a deceptively inconvenient and somewhat unforgiving game to play that is certainly fun until you run into it's problems or die for the first time, realizing that you would have to do everything again and letting you see it as less of an adventure game and more of an arcade beat-em-up once you realize you have to run through everything and defeat every bad guy again. While I don't know the series at all since I've never played it and I really hate to make this meme of a comparison, it reminds me a little of Dark Souls in a way since enemies can be threats if you aren't careful and bosses are damage sponges that really do require you to fight with patience and caution. Losses are punished and may leave you to try and make changes to your equipment before you try and run through everything again.
I neglected to talk about money but the bulk of your useful funds will come from selling any treasures if you find any though I didn't pay attention to that feature as much.

 No.1138

>>1136
I remember playing it in 2015, I was surprised how much fun it is. The OST was also something that caught me off guard, it was quite good. Looking at it again I see that you can play it with a controller, I guess this explains why I struggled so much with the keyboard. The last boss fight disappointed me though, was kinda anticlimactic. All in all I think it is quite good, regarding being a game from 2006 and a doujin studio.

 No.1158

I got Groove Coaster on the Switch, it's fun! I like the song picks, they hit pretty much all the expected otaku notes with Vocaloid stuff, Touhou doujin music, Anime OPs, video game music, and rhythm gamey techno. Lots of very recognizable things. Only complaint really is than on the higher difficulties I sometimes feel like I'm failing because of playing on a controller instead of because of my skill. But maybe I just need to get good.

 No.1159

I'm in the process of getting three stars on all the time trials in Mirror's Edge again. I love it. It turns into such a neat little puzzle game once you're doing the time trials. And it's gorgeous, and the music kicks ass.

 No.1184

I'm replaying Terranigma after a long time and somehow it's been really emotional to see it through an adult's eyes. I last played it while my mother was dying and all I could recall other than the music was how incredibly lonely an experience it was, but now I'm remembering how much the themes of creation and resurrection spoke to me as a child who'd lost the will to live.

But holy shit, that music.

 No.1187

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>>1
Street Fighter Zero

 No.1192

>>636
>Bot Vice
It's a really nice game. Arcade gameplay all the way.

>Downwell

I need to pick it up, it looks fun.

>Ikaruga

I'm a big danmakufag but I still have a lot of danmakus on my backlog before picking up Ikaruga.

>Lovely Planet

It's strange but fun.

>NaissanceE

Enjoyed it a couple of years ago. Loved the aesthetics.

>RoA

Played the shit out of it but I burned out. They finally released it with a lot of new content and stuff, might pick it up again.

>Slap City

Wanted to try it but never got around it.

>Sanic Mania

What a nice game. A must play.

>Umihara Kawase

Need to pick them up. They look really fun.

I don't know the rest but a really nice list.

 No.1193

File: 1608667355212.png (59.57 KB, 259x505, 1.PNG)

>>1192
I have the bad habit of binge play a game for a while (10+ hours) and then never play it again.
I'm mostly into VNs/Danmakus/Indies.

 No.1251

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>>1193
Going for the 100% completion?

 No.1252

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>>1251
Yeah, I like the process of getting all achievements (and well, a 100% overall).

Also, to answer again OP question, I'm about to finish Palette, a kinda obscure and old RpgMaker game. You might wanna check it out fellow sushis.

 No.1260

File: 1611487530126.gif (3.78 MB, 637x270, V.gif)

>>1252
Will do…

 No.1307

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I just recently got all the achievements for Dark Souls 3 on PC, since Elden Ring is basically vaporware at this point. I'm gonna go backwards and work on Dark Souls 2 now, since I played 1 fairly recently. As much as I (unlike some people) love DS2, I expect this to be the most painful one to complete.

 No.1309

I'm playing resident evil 7 and surprisingly I'm having a lor of fun with it. Considering that my last experiences with RE were 5 and 6, I'm kinda surprised.
I did play REmake and RE0 but those don't stay much in my head since I used a guide to complete them many years ago

 No.1312

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I'm playing Hypnospace Outlaw and having an unreasonable amount of fun. It isn't a particularly deep game, but the experience of exploring Hypnospace and getting to know online randoms and their personal quirks condenses the things I love most about the internet (particularly the early net) into an enticing gameplay loop. I haven't gotten very far in yet but the way the game drip-feeds you knowledge about the world makes it super exciting. I can't wait to keep playing!

 No.1318

Giving Pathologic 2 another go cause it's fitting for the times. Played it the first time sometime before Corona, only played past the intro and dropped it for the time being because I dunno, didn't feel like it was the right time even though I enjoyed the weird disorientation of it.

 No.1327

>>1307
DS3 is great, I really liked the ending
And sod off for all those kaathefags who thinks he's anything but a lying piece of shit

 No.1328

>>1327
I hope you didn't go and link the fire AGAIN sushi roll

 No.1329

>>1328
I did the first time because I couldn't figure out where the hell I was supposed to go otherwise
True chad ending is to be alone with the firekeeper with the lights out forever so nobody sees all the disgusting things you're doing together in the dark
Also real talk why the ungodly fuck are people like Elfriede so much bigger than you, isn't she just a normal human?

 No.1332

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File: 1614380382751-1.jpg (191.49 KB, 1920x1080, SekiroBigFucker.jpg)

>>1329
Oh ok I was just curious what ending you meant when you said you really liked it. End of Fire is my favorite too.
> why the ungodly fuck are people like Elfriede so much bigger than you, isn't she just a normal human?
She's Unkindled like the player, and from Londor too so yeah she's presumably human. Sister Friede isn't that much taller than you though, pic related. As for the rest of the humanoid enemies you fight who are way bigger than you, it's either because Fromsoft games run off of anime rules where it's normal for humans to be anywhere from 3 to 12 feet tall (like the big fuckers in Sekiro or the little hooded thieves in DS3) Or because, in the case of DS3, they're descendants of Gwyn and the other "lords" as opposed to descendants of the pygmies, like humans.

 No.1333

>>1332
>only one estus flask remaining
Oh no there goes a frozen sushi

 No.1335

>>1332
I just like the atmosphere of the ending in general even if it's horribly depressing. Link the Flame, even, is depressing this time around.

 No.1336

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>>1335
I don't think End of Fire is that depressing, the fire keeper says that "Darkness will shortly settle, but one day, tiny flames will dance across the darkness" which implies to me that by allowing the world to die properly, a new one will someday be born. In Ariandel there's even a Corvian who tells you that allowing the painted world to die and be recreated by the next painter is "the one thing we do right, unlike those fools on the outside". It's melancholy I guess but it's the only real optimistic ending in my opinion, which is why I like it as a sendoff for the series and consider it the csushi roll end.

 No.1337

>>1336
>csushi roll
I've fallen victim to the word filter yet again…

 No.1338

Well I mean, a new world will be created, but that's got nothing to do with all the things that have to end for it to happen. Hell if you look at Ringed City the game ACTUALLY ends, as in the last content Fromsoft gives you ends, with two nobodies fighting at the (literal?) end of the world for something they wouldn't even know what to do with even if they get it. It's super nihilistic.

Also I'm not entirely sure how this tiny flames thing works. To me that almost implies that by letting the darkness settle we'll be eventually returning to the World of Grey and we'll just make a new world with new pygmies and new retard Lords who can't just let the fire die.

 No.1339

>>1332
>Or because, in the case of DS3, they're descendants of Gwyn and the other "lords" as opposed to descendants of the pygmies, like humans.
Almost entirely sure that while this is legit if they're actually descended from the Lords like the Silver Knights and all the Anor Londo bosses, it's also bullshit because you have shit like Evangelists from DS3 who're like 15 feet tall so it's basically just to scare you. Hell even the Cathedral Knights are like twice your size and there's no way all of them are descended from gods.

 No.1340

>>1338
> if you look at Ringed City the game ACTUALLY ends, as in the last content Fromsoft gives you ends, with two nobodies fighting at the (literal?) end of the world for something they wouldn't even know what to do with even if they get it. It's super nihilistic.
It definitely is, which is also a fitting end for the series. It's pretty much par for the course that everyone in Dark Souls gets a bad end, universe included. But you could argue that the REAL last piece of content in the game is when you bring the blood to the painter girl. While it's tragic that she's still expecting Gael to show up, she, like the firekeeper in End of Fire, has a small bit of hopeful dialogue where she says "I will assuredly finish the painting. Of a cold, dark, and very gentle place. One day, it will make someone a goodly home."
>we'll just make a new world with new pygmies and new retard Lords who can't just let the fire die.
Well, it's intentionally left super vague. Maybe the same thing happens all over again, or maybe the new world is something completely different, who knows.
>>1339
Yeah I think Fromsoft is just lenient with the size of people in their games for dramatic effect. Like I said a lot of the people in Sekiro are fucking massive too.

 No.1348

Holy heck Elden Ring actually exists, who knew

 No.1355

File: 1615941552564-0.png (809.87 KB, 1280x720, ClipboardImage.png)

File: 1615941552564-1.gif (974.62 KB, 640x400, zineth.gif)

spent all the day playing zineth. I didn't really finished when I played it some years ago so I was kind of astonished at how the game really ends.
There's this ramp at the very end of the game that looks like needs a good amount of speed to use, and that ramp is also the highest point in all of the game. But the real way to finish the game is not by using this ramp, it's by doing something completely different that could easily be missed.
In the end, I found the level design to be a bit of a mess, but the movement and feel of speed is still stellar.
Makes me want to play Jet Set Radio

 No.1356

>>1355
> Makes me want to play Jet Set Radio
Do you think you'll play Bomb Rush Cyberfunk? It looks pretty promising, I'm excited about it!

 No.1357

>>1355
you should check out Perfect Stride, its by the same guys
its even more of a demo however, and its been in alpha for like 5 years
https://www.youtube.com/watch?v=cOUOETrfcJo

 No.1358

>>1355
THAT GAME HAS AN ENDING?!? I have to play it right away

 No.1359

File: 1616010751285.gif (1.6 MB, 640x480, rollan.gif)

>>1356
I'd have to play JSR first before getting excited about it. But it does look very faithful to the original.
>>1357
>you should check out Perfect Stride, its by the same guys
I did check it out in the Arcane Kids website but it seems nothing has come out of it, not even a beta. Sucks because I liked most of their games

 No.1360

>>1358
Not really an "ending" per se, just that it seems that getting to the moon is designed as the last quest of the game. All the world seems to build up to it, but when you realize how to do it it's kind of dumb how to get there.

 No.1361

File: 1616047369441.png (4.04 KB, 160x144, 4388screenshot2.png)

I recently acquired a used game boy color. I am playing Metroid II with the EJRTQ color patch at the moment.

 No.1362

>>1359
i just remembered they took down the download on their site.
try this
https://archive.org/details/perfect-stride

 No.1379

File: 1617059699830.jpg (348.62 KB, 672x413, 1614582023038.jpg)

Finished Jet Set Radio yesterday.
I really didn't like it. The movement felt unresponsive and janky, something that should've already been perfected for this since Tony Hawk Pro Skater was released a year before. Overshooting where I wanted to go was always a thing. Enemies can't be attacked and the game places a bunch of them in locations that need to be graffiti'd, leading to a bunch of frustration when the worst part of the game comes in, spraying walls.
I think this may be because I was emulating and there may be some inacuraccy, but it was incredibly frustrating moving the stick up or down and not having the game recognize it. I would be fingering and rubbing the controller as if my life depended on it, and it wouldn't recognize anything. This, along with the enemies that have unavoidable attacks and interrupt you while spraying walls, would send me to scream in the later levels.
I REALLY want to know why this game is so acclaimed, because the game itself is not good. Maybe average at best for the time it came out, but nowadays there's no reason. It tries to be a performance game and a "collectathon" and it fails miserably on both cases. Music can also get grating from time to time, and visually it's ok, but that alone cannot carry a game.
I really wanted to like it but sadly that couldn't be the case. Who designs a game in which one of the main features is staying in front of a wall without moving, while a bunch of unkillable enemies attack you from all sides?



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