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File: 1590302681478.jpg (97.38 KB, 1000x1000, __mizuhashi_parsee_and_pur….jpg)

 No.894[Last 50 Posts]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.

 No.895

File: 1590302714789.jpg (273.92 KB, 1448x2048, 1558348658535.jpg)

# I don't like medieval fantasy settings…
Neither do a lot of other players! Many rule systems are relatively setting agnostic; Pathfinder, for example, has pre-published adventures that take place in WWI Russia, one that lets you play as pirates, and another featuring laser guns. Alternate settings such as Ravenloft and Eberron are compatible with the rules and feature entirely different settings. There are also dedicated systems, such as the fairly popular Shadowrun and Call of Cthulhu, that take place in a Cyberpunk setting.

# I can't into roleplay!
Everyone can roleplay! You don't need to be an amazing actor or even a passable one to roleplay, especially if you join a more experienced group. As time goes on and you become more comfortable with the system and setting, roleplaying comes naturally. Experienced players can also help to coax some roleplaying out of shy or uncertain players. Don't be scared to try!

Many groups don't even use voice or video chat, and many of those that do only use it for out of character or combat chatter.

# If I wanted to play, where should I begin?
D&D 5e has the largest ttrpg community right now, but is often considered too rules-light and rather boring to actually play. This same lightness is what makes it popular, though, and it is very friendly to new players trying to learn how to roleplay; the rules are extremely simple to understand and you can focus on the character more than the rules, although it is restrictive and some concepts are not viable in 5e.

Pathfinder is also very popular, and is based on an older, beloved version of D&D, 3.5e. It is rules heavy and sometimes considered difficult for new players because of the high levels of system mastery demanded for optimal play; however, many groups do not play at a high level. Pathfinder is notable for having somewhere between five times to twenty times the content of D&D 5e, depending on how you count, and extreme amounts of homebrew and third party add-ons. Because there is so much content and so much homebrew, almost any concept is viable in Pathfinder, with the right system knowledge to bring it to life. Pathfinder is not technically free, but nearly the entire game system is licensed under the Open Gaming License, which means it is essentially open source and free-to-use. The entire game rules, sans the organization of the books and setting details like gods, is available here: https://www.d20pfsrd.com/

Shadowrun (5e) is a good choice for anyone looking for something besides bog-standard dragons and liches. It is a game that takes place in a cyberpunk dystopia in 2070 by default, and includes cyberware, car chases, and machine guns. It does not use a level system, which can give it a grittier feel than both D&D and Pathfinder.

Fate is an extremely lightweight system that has the advantage of being legitimately free for those averse to pirating, as it is pay-what-you-want. It is not friendly to new game masters, but its simplicity means that it is easy to learn and teach for players. If you can find a group playing Fate that welcomes new players, it isn't a bad place to start.

Call of Cthulhu is exactly what it sounds like, and is probably the system here that has the least ability to be lifted from its setting. It is the originator of SAN points and has an aesthetic that is very rare outside of CoC. This also means that groups can be harder to find outside of dedicated fansites for the game and setting.

 No.896

Just going to point out to the admin that the markup codes theoretically possible according to the FAQ don't work and now my posts look dumb instead of cool and formatted

 No.897

>>896
Three single quotes, not two double. I edited it for you.

 No.898

>>897
Oh crap what the heck I guess I'm the dumb one here
thank

 No.904

>>895
>Pathfinder, for example, has pre-published adventures that take place in WWI Russia

Anything simulating the march of the czechoslovak volunteers?

 No.905

>>904
Not in particular, no. There's mechanics to simulate travel hazards, cold weather, etc. and I believe there's an alternate ruleset to represent stress. If you want really gritty down-to-earth stuff, though, Pathfinder is probably not the system because like all iterations of D&D it's very much based on the high fantasy genre.

 No.906

I'm running D&D for another imageboard currently so I guess I can ask stuff here and hope they don't see it.
We were playing a one shot and without getting into unnecessary details they ended up using a random magic item I rolled for to travel to another plane to escape a bad situation, which I think is really cool even if I didn't plan for it. We ended the session there since it was about the time we normally stop anyway. They said they wanted to travel to the feywilds, which is something I had to look up since I don't really know much about D&D lore like that. Apparently it's some forgotten realms thing, but I'm not running forgotten realms so I don't really have to use that plane as is.
So basically I need to make up a plane that's more or less my world's equivalent to the feywilds (or the next closest thing), and somehow figure out if and how they can get back and how to make that interesting. So does anyone here have any fun ideas on how to have an adventure returning from another plane?

 No.908

File: 1590424035417.png (470.54 KB, 696x392, ClipboardImage.png)

>>906
First thought - chaotic neutral witch that players have to win over to get portal opened.

 No.909

>>906
For plane-travelling, you could always go the Planescape: Torment route. Any one place can be a portal to another plane: a doorway, someone's basement stairs, the space between two buildings, etc… Anything can be the "key" to open it. Humming a specific song, holding a specific item, feeling a specific emotion. it's basically a scavenger hunt, but as a player I think it would be pretty fun

 No.910

>>906
Wow people are actually discussing stuff! I was worried the thread would just kind of fall flat haha
>somehow figure out if and how they can get back and how to make it interesting
A very important question here is actually what level the PCs are at and what the party looks like. If they're low level I would just straight up recommend using mundane hazards like unpredictable weather, areas of reversed gravity, and so on on the path to a fae gate. If they're high level you can make the fae realm very easy to leave, but difficult to control where you end up, so they need to go find someone who knows how to form a stable gate. Hell, Gensokyo is pretty much the Feywild, so just plop Cirno in as an enemy and make Junko the sage.

 No.911

>>908
The problem then is the players can just kill the witch. But there can be other ways to get back, and I think there definitely should be inhabitants here that know how to travel across planes so this is a good idea. The people here would probably be pretty eccentric and interesting and probably high level
>>909
This seems cool but could also spiral out of control, if there's more portals to more planes that's more planes I have to figure out. It sounds super cool in theory but a lot of work maybe, although I guess it depends on how you do it. I'm tempted to make a mini hex-crawl style thing with a small area of hexes figured out so there can be hidden portals around in some hexes.
>>910
They're level 5, except a multi-class who's 4/4 (this is 2e so it works differently). The thing they used to plane travel was a staff of the magi, which in theory can cast plane travel again but it's out of charges. I did say to them that for simplicity and balance reasons we'll just say that the staff can't be recharged even though it normally can, but they seem to want to try recharging it anyway so maybe they forgot I said that. I'm unsure if I should let them, if they do then it wouldn't be hard for them to return but I'd have to figure out where in the prime material plane they end up in, since I'm not sure if they can just pick a specific location like a teleport spell
Also thinking of the Feywild as like Gensokyo makes me want to use it much more, I'll have to read more about it

 No.912

>>911
Oh wow 2e, for some reason I imagined you were in 5e.
Well if they want to recharge it, I don't see why they can't be allowed. Just say that yes, you can recharge it, but it's not as easy as you think because here in this highly magically charged realm you have to go to this place with these materials and the help of these people to do this ritual which requires so-and-so skills.

 No.935

File: 1590880963833.png (2.46 MB, 10000x5000, Artboard 1.png)

Finally finished the topology for this huge pain in the ass map
Now I need to figure out a way to add terrain onto this landscape, debating whether I should hide the topology layer for that or somehow have it filtered over.

 No.943

File: 1591188270246.png (3.2 MB, 2560x1440, 74278376_p0.png)

I wanted to avoid this actually but I'm not really sure there's a way to communicate this reliably otherwise
Remember that the game is on Friday now, "sama"game group.

 No.944

>>943
>I wanted to avoid this actually
How come? I was considering saying something about it if nobody else did.

 No.946

>>944
'cause this is a thread for TTRPGs in general and I didn't want to clutter it with announcements about one specific game.

 No.960

>>946
It's fine. A thread about only RPGs in general would be kind of boring. Posting more about something doesn't hurt anyone.

 No.984

The last thing I posted in the server holds, unfortunately, so go ahead and start the pirate run, and we can decide next week which direction to go from here.

 No.1039

How many pb for pirates?

 No.1040

>>1039
20 PB, any race below 15 RP (all standard races)

Background Skills and Elephant in the Room is in effect, no other houserules; 2 traits, 1 campaign trait (see the player's guide).

Standard starting money; note that the gear you buy will be taken from you at the beginning of the game until you get it back, except for one small, easily hidden item such as a single lockpick, a spell component pouch, or a holy symbol.

I'm not banning SoP/SoM but I'm also not encouraging it, so it's up to you. I encourage *not* playing PoW, because from last campaign I've found that people don't always remember what everything does.

Post your sheets and your character art (not the token, the full art) in the thread and I'll work on importing the stats into Foundry.

 No.1041

File: 1602227935781.png (647.01 KB, 692x1024, Tethys2.png)

Speaking of sheets, though
Minato, you're missing 1 skill point (Skilled human racial trait, unless you traded it away) and should know four more spells (you start with spells equal to 3 + your Intelligence modifier, which doesn't count the Ray of Frost cantrip that you can always cast). You should have 7 base HP, as you have +1 from your Constitution modifier.

You should also have either one more HP or one more skill point, unless you're going for the Human Wizard-specific favored class bonus, in which case you know five more spells, not four.

 No.1042

File: 1602231394058.png (1.1 MB, 692x1024, ClipboardImage.png)

You also haven't chosen your arcane bond, now that I look at it. It can be either an item or a familiar, although theoretically speaking you're not supposed to start with a familiar and instead get one on board; however, if you have an *aquatic* familiar (e.g. octopus) instead of a normal one, I'd let you start with it. If you want a bonded item, I strongly suggest you start with that as your 'easily hidden item'.

 No.1044

File: 1602242265292-0.jpeg (286.86 KB, 1412x2171, 5dc090d8dab8ee9f1c43b5204….jpeg)

File: 1602242265292-1.png (510.98 KB, 960x1200, 55ade53a51aa42499891c0f7a9….png)

I went with the Caecilia suggestion and made two sheets, one for a Monk and one for a Cleric. Not sure which will better fit into the party. I hope we don't need a face again…

https://www.myth-weavers.com/sheet.html#id=2317928

https://www.myth-weavers.com/sheet.html#id=2317890

 No.1046

File: 1602259799635.png (171.01 KB, 215x318, birmdan_prime.png)

https://www.myth-weavers.com/sheet.html#id=2313530
>I hope we don't need a face again…
Say hello to the party face.

 No.1047


 No.1049


 No.1051

Whoa sudden activity itt

 No.1053

File: 1602315304749.png (556.29 KB, 593x921, ClipboardImage.png)

>>1051
Using it to organize a pirate game
Speaking of organizing things, here's the activities list.

 No.1062

Fernanda's player, it looks like you've changed your art on your mythweavers sheet? Do you want to upload it here so I can make the token match, or do you want to keep your old token?

 No.1064

So it appears that Foundry's broken right now, the system update fucked everything and the server is also going to be under maintenance tonight (today)
So we're going to have to delay to next week due to serverside issues.

 No.1065

>>1062
I want to keep my old token, the one in the sheet looks too evil
>>1064
Shit

 No.1067

>>1065
Alright no problem

 No.1086

Birdroll here. I might be an hour or so late today.

 No.1087


 No.1088

>>1087
Ay thank

 No.1093

File: 1604031803607.webm (2.6 MB, 720x720, 1600992564536.webm)

Here's the new and improved(?) Vivi
https://www.myth-weavers.com/sheet.html#id=2330927

 No.1094

>>1093
Alright
No changes to the schedule so far so if anyone can't make it speak up

 No.1098

Sorry, can't make it this week. Feel free to play without if you want. This is Minato's player.

 No.1099

>>1098
Would changing the time help?

 No.1100

>>1099
Nah, I'm not really sure when I will have time to log on for more than a couple minutes. I don't want everyone waiting only for me not to be able to show.

 No.1111

File: 1605062722055.png (1.52 MB, 1000x1414, 1604470080789.png)

Everyone looking good for this week?

 No.1112

>>1111
Shuko is ready

 No.1113

>>1111
Fernanda is not looking so hot right now, if i am more than 30 minutes late then i couldn't make it.

 No.1114

>>1113
Argh
I will try to run if that's ok to keep up the pace
There are ways to more or less seamlessly make you miss the planned events today

 No.1115

Well since nobody's here yet and lump couldn't make it anyway I guess there's no game this week
For future reference: this post is when the game is meant to be. DST I assume fucked you guys up.

 No.1116

File: 1605284446167.png (48.23 KB, 329x330, 1498868382889.png)

>>1115
>DST I assume fucked you guys up
Ahh…

 No.1117

File: 1605284591934.jpg (83.29 KB, 569x587, 1559425148198.jpg)

>>1115
DST got me too
You assumed correctly

 No.1118

By the way, if any sushifriend would like to join you're welcome to. We're playing Skulls and Shackles in the Pathfinder system.

 No.1120

I hate rats

 No.1129

Sorry, my power was out yesterday.

 No.1134

>>1129
I forgive you for not showing up but you put sage in the wrong field so I'm afraid you're on the naughty list again :^)

 No.1145

Play game this time okay pls maybe???

 No.1147

>>1145
I think i am going back to sleep

 No.1150

No game?

 No.1151

File: 1607706440840.png (1.59 MB, 964x1132, 1347603287751.png)

I guess not.

 No.1152

My internet ate shit sorry, literally couldn't even connect to my own email for while. Had to get the internet company on the phone this morning.

 No.1153

Right so
This is Holiday season which means scheduling is a nightmare. I am very busy this weekend. Technically I have time on Christmas but I doubt anyone else does, and the week after that is New Years. So, if possible, can everyone report on their availability on Christmas and new years? I expect no game for 3 weeks, but maybe I'll be wrong.

 No.1154

>>1153
New Years should be fine, Christmas maybe..? -Minato player

 No.1157

>>1153
Shuko here
Christmas is a no go cuz I'm gonna be with family but New Years should be alright

 No.1160

File: 1608234550960.jpg (70.49 KB, 1024x724, european_tree_sparrow_008.jpg)

>>1154
I'm good to go Christmas and New Years.
But more importantly I'll be traveling for several months after January so I won't be able to play anymore, or at least not for a while.

 No.1161

Can't play neither on christmas nor new years.

 No.1162

>>1160
Right, I can plan around that. Do you know how long it'll be?

>>1161
That's what I expected. You ok if we go ahead without you for one session?

 No.1163

>>1162
Sure go for it

 No.1164

>>1162
3-4 months at least. I don't really know exactly when I'll be back but I'll still be around on sushi now and then.
Is >>1147 still interested?

 No.1165

>>1147
Is just me, not a new player

 No.1166

>>1165
Oh I thought it was that one guy

 No.1167

>>1164
Alright, well you have my contact info and you know when the games are so just give me a heads up when you're coming back.
When are you going? End of January?

 No.1168

>>1167
Yeah, the last week.

 No.1174

>>1168
OK, no problem. I can work around that easily. Thanks for the heads up.

Considering we're decent to go on New Years, we'll have a game then, Enjoy your Christmas everyone.

 No.1214

Is the game today? I'm stuck with family.

 No.1215

File: 1609500156289.jpg (843.72 KB, 1654x2500, 63982194_p0.jpg)

>>1214
Raaaaaaaagh
Fine then we can't do anything with two people missing I guess
I'll just run longer sessions until birdboi needs to go to make up for it I suppose
Good thing I actually checked the thread

 No.1230

Birdboi, what exactly is your animal companion? I need to add it as a separate PC for you to create.

 No.1231

File: 1610072600119.jpg (30.29 KB, 225x218, 1467593035933.jpg)

We are playing tomorrow, right?

 No.1233

File: 1610091502658.jpg (216.16 KB, 800x1000, stellar-sea-eagle.jpg)

>>1230
Standard roc from the companion list on the SRD. The feats and stuff are at the bottom of the spell list on my sheet.

 No.1234

>>1233
Got it, should've checked there first probably.

>>1231
Assuming nobody bails, yeah.

 No.1235

Internet's being slow but I'll load in eventually just wait a bit if you're early

 No.1245

File: 1610756231732.gif (292.04 KB, 500x400, 1475588054206.gif)

Forgot about DnD today…

 No.1246

File: 1610832034227.jpg (74.54 KB, 630x500, migration.jpg)

So it turns out I'm going to miss these last couple weeks too. Sorry, plans changed on short notice.
See you all in a while, I guess.

 No.1250

Oup
Rest in peace
I can still deal with that since we did get far enough, though. Tell me a week or two in advance when you get back and I'll work you in. Also for the rest of you, prepare to go to level 2.

 No.1253

>>1250
Game today?

 No.1255

There was but nobody showed up for half an hour so I left. Dunno why, only the birdboi said he wasn't coming. Guess people got bored or something.

 No.1256

>>1255
Isn't the start time at 16:00 GMT? We all showed up at that time. When >>1253 was posted we were in the server.

 No.1258

>>1256
???
I was there the whole time. Nobody there and nobody posting?

 No.1259

>>1258
I don't know what happened, but we were connected and posting in the chat, I'm sure the messages are still in the log. Just some technical difficulty I guess, but we didn't bail on you.

 No.1263

>>1259
Glitched ig rip

 No.1264

I might be late tomorrow

 No.1265

File: 1611935875718.png (154.06 KB, 429x480, 1610097418269.png)

>>1264
It's fine
I'm loading in right now but it's taking a while so yeah

 No.1266

uhh Fernanda where is your sheet
It's apparently nonexistent on Mythweavers? What happened?

 No.1269

File: 1612073689152-0.jpg (33.53 KB, 474x335, 20210214.jpg)

File: 1612073689152-1.jpg (27.08 KB, 515x263, 20210207.jpg)

Remember when RPGs were over a table rather than over a internet-connected laptop?

 No.1275

>>1269
I still run them on a table for other groups, but it's a bit hard to run RPGs on a table when people are oceans apart.
In any case it's a different experience. I wouldn't say better or worse but you run the game differently in both forms.

 No.1276

>>1269
No because my friends IRL don't have an interest in it ;_;

 No.1289

My stay at the game tomorrow will be short lived.

 No.1290

>>1289
ok
I'm coming, it's just being slow as usual

 No.1300

I will be out of town on DnD day ;_;

 No.1303


 No.1310

buy your items >:(

 No.1311

https://docs.google.com/document/d/1TWj_QVB4C3iLhWnbA566WxYfOvqzQFpMZf5UPZ_CAH8/edit#

Here's the item guide I promised.
There's other guides for 3.5 out there but this should be good enough for most purposes.

 No.1326

Seems like there's unscheduled server maintenance this week?

 No.1331

>>1326
Oh. I was wondering why I couldn't connect…

 No.1334

>>1331
Yeah I couldn't start the server either, it'd just boot me back to the main page.

 No.1345

Vivi player here, I can't make it to D&D tomorrow, sorry.

 No.1346

Crud I didn't see that until just now
Ok, a bit unfortunate. Also Vivi, send me your sheet again, either I have the wrong sheet or you haven't updated yours in ages. I'm trying to migrate the content on the sheets onto Foundry so you guys don't need to keep track of five things at once. And remember to buy items, if you haven't yet.

 No.1349


 No.1350

Vivi, you can summon Deep Ones, but not Grioths; the stacking psychic damage on Grioths is only really balanced for NPCs.

 No.1351

Remember DST was yesterday. The game's time doesn't respect DST, please keep that in mind.

 No.1352

>>1351
This time surely I will not forget
>>1350
Cool
While I'm asking questions, I don't understand Deific Obedience, I can't find the entries for what it actually does for anything except very few gods. Does this mean I can't use the Exalted/Sentinel/Evangelist prestige classes?

 No.1353

>>1352
Obedience is a trap, it's flavorful as hell but it's total garbage and also the GOOs don't have any Obediences because it was introduced in a splatbook and was immediately forgotten about.

 No.1354

>>1353
Oh, that's a shame. I was looking at Evangelist because it's pretty much all upside since it advances your normal class features along with the prestige stuff. I'll probably take Selective Channel or Channel Smite then just to help out with our DPS problems.

 No.1364

Will be late tomorrow

 No.1365

5 hours from this post for people who don't know how DST works

>>1364
ok

 No.1369

>>1364
Tomorrow too ;_;

 No.1370

>>1369
How late are you going to be? Last time I gave up after 1.5 hours, if it's going to be 2 hours again it'll be ded game again today.

 No.1371

>>1370
Should be around 1.15 hour late

 No.1372

>>1371
ok then I'll start the server an hour later than usual

 No.1383

Today's a long weekend here so there's no game
I'm not even actually home
For some reason I was sure I posted this last week but then I com to make sure it's been acknowledged and it's not here
Ghost in the machine?

 No.1384

>>1383
Good because i forgot about DnD and stayed up late

 No.1390

I am dying AND i have work tomorrow

 No.1391

>>1390
Can you not make it?

 No.1394

>>1391
I still can't make fully this week, but i can be there if we start around 90 minutes earlier

 No.1396

>>1394
I don't mind waking up earlier for the game

 No.1397

>>1394
>>1396
Vivi here, I'll wake up early just in case

 No.1398

>>1397
>>1396
>>1394
I'll start early and we'll just aim to finish book 1 today.

 No.1399

Sorry my actions crashed the server (´・ω・`)

 No.1408

Crashed??? Wtf is happening to the server?

 No.1409

>>1408
I tried to speak and it crashed. Sorry (´・ω・`).

 No.1410

>>1408
Not sure, I can't connect either
Try restarting the server maybe?

 No.1411

>>1409
>>1410
I've been trying but I can't connect to it myself
Can any of you get on?

 No.1412

>>1411
>Can any of you get on?
Nope, it just sits and tries to connect forever

 No.1413

Maybe restart your computer/internet? I don't know how the program works tbh

 No.1414

>>1412
>>1413
I think the servers are borked
I need to ask the host, for now I guess we can't play rip

 No.1415

It's a holiday today so no game
On the bright side I figured out what kept crashing the servers and managed to keep a test run on for 48 hours so unless life is trolling me there shouldn't be anything bad happening next week

 No.1416

AAAAA I WOKE UP

 No.1417

>>1416
WAKE ME UP INSIDE

 No.1419

>>1415
Still having server issues?

 No.1420

>>1419
nevermind it's up

 No.1424

No game today?

 No.1429

Game status for tomorrow?
Hope everything is going okay with DM-san

 No.1431

>>1429
Game today yes, last week the thing that happened the week before was still ongoing
I'm really starting to regret a pirate game lol but whatever I can cope
Skulls and Shackles is so poorly written, I never realized how uninspired it was until I actually had to run it

 No.1433

>>1431
Well if it isn't enjoyable to run or you think it won't be enjoyable to play I don't really care if you take it off the rails or if we did something else, but obviously I don't know how the other players feel. I have fun regardless just playing the game

 No.1434

>>1433
I don't mind too much, it's fine. I'm already doing what I can, the storyline is just uninspired and it's like Paizo only knows how to stuff combats into a session to force interaction instead of any sort of useful characters.

 No.1435

File: 1621598998389.png (42.34 KB, 287x150, ClipboardImage.png)

I mean hell, look at this shit
If it's not "hehe they kill themselves if you try to capture them" then it's "haha they fight to the death and never surrender"
Disgusting

 No.1441

DnD tomorrow, yes?

 No.1442

>>1441
Vivi player here, I'll be there

 No.1445

File: 1622668786718.jpg (781.83 KB, 1000x1139, 41982607_p0.jpg)

Sorry, can't make it this week.

 No.1447


 No.1452

File: 1623366021622.png (12.92 KB, 598x166, ClipboardImage.png)

>>1447
Servers are totally fucked
If you're interested you can attempt to log on at the normal time but if you can't that means the server is constantly crashing and unfixable
Was just on voice with the server admin, the new software update is bugged af
Maybe it will be hotfixed

 No.1455

I'll try to make it, but my internet's pretty shoddy and I might have to leave early.

 No.1456

>>1452
Any updates on this?
>>1455
Bummer but I'll show up regardless. Hope we can make something work soon

 No.1457

>>1456
I reverted to an old version
It will still be buggy and we're likely to lose any chatlogs we've created, but I'll save it and upload it to discord for reference.
It's my birthday this weekend so I didn't have too much time to troubleshoot but from what I can tell it's entirely serverside, nothing to do with my configuration or file integrity.

 No.1459

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA my fucking shit ass phone died while I slept and my alarm never went off
I hope you guys were able to get everything working for next time at the very least, really sorry

 No.1462

everyone can make it this week?

 No.1463

>>1462
I'll be there

 No.1464


 No.1465

>>1462
Vivi player here, I can, yes

 No.1467

Are the servers weird or am I the only one connected?

 No.1468

>>1467
They're still fucked
I'm crashing out
I think we need to figure out a way to deal with this shit

 No.1469

>>1467
I'm connected too but I only see myself.

 No.1470

>>1468
Damn. It looked like it went through fine for me but now I'm just sitting alone in a room where the game is paused

We could go back to me hosting on whatever that software was called. Or roll20. Not sure which you prefer from a GM perspective

 No.1471

Or tabletop sim or whatever else lol
I'm willing to install whatever

 No.1472

>>1470
>>1471
We will see
Let's do it this way: next session is Jul. 10, and I will test it extensively with bot computers in the US and EU, and then we can talk about how to deal with the fact that we've had like four sessions of this pirate game I don't know how to run anymore in the past four months.

 No.1473

>>1472
Sounds good to me
If you're suggesting you run something else I'm fine with it, the fates have conspired to stop us from playing enough that I'm not singularly attached to it at this point. I just miss playing with everyone.

 No.1486

DnD status?

 No.1490

>>1486
On, if everyone else is here.

 No.1496

ddb, you going to be here next week?
if so please answer if you're looking to continue pirates y/n

 No.1502

bumping thread just in case >>1496 wouldn't be seen otherwise

 No.1503

>>1496
Yes, I'll be there. I'd like to continue pirates. Apologies for last week.

 No.1504

computer's updating, give it a bit

 No.1519

File: 1626994081323-0.jpg (193.42 KB, 712x1000, 1525071461293.jpg)

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My friends want me to DM a game of 5e for them. I'm very inexperienced but I'm having fun writing lore and races for my stupid made up continent. The hardest thing for me to come up with so far is finding a balance between my own making things up and still allowing a lot of player freedom and the expected D&D experience. For example, I want to give my elves something unique other than their traditional trance and magical sleep immunity but I'm unsure what would make sense. Lore-wise I thought it would be fun if they were extraterrestrial in origin, maybe from the moon?

 No.1520

File: 1627003955070.png (5.91 MB, 2000x1738, ClipboardImage.png)

>>1519
Starting as a GM by running a homebrew setting is like starting as a sculptor by creating a marble statue of yourself. It can be done, but it takes a lot of work and you're going to feel bewildered. Best advice I can give is to try to run a little less homebrew. Focus more on writing the setting and less on designing the game. Aesthetic and lore changes to the game are great and can make your game feel unique, but once you start to change how the game plays, it can fall apart very fast.

Instead of thinking "how could I change the racial traits of elves", think about "what gods could I connect the elves to?" Start with what the game gives you (elven weapon training and trance) and work backwards. Perhaps your elves are holy warriors blessed by a god of conquest, and this blessing gives them a natural feel for melee weapons and the ability to spend less time asleep (more time punching). Perhaps your orcs are partially undead or fungal, so the half-orc "relentless endurance" feature is more like a "back from the dead" feature.

5e is… not a great system, but it is fairly robust and balanced. I'd say work with what the game gives you and change the flavor text.

 No.1521

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>>1520
Thanks for the advice, I'll probably put a hold on the cultures and races and history stuff and focus more on like… "here's a goal and here are some obstacles, go wild".

I was thinking maybe all the PCs live in the same small village/town, and some kind of big monster has been encroaching on it, wrecking peoples houses. It's proved too much trouble for the NPCs in town to manage. In order to save their own homes from being destroyed they decide to take it into their own hands, and discover that everyone is blaming an eccentric wizard who lives up on the hill. The players can head straight into the monsters lair/dungeon and kill it themselves, or they can trust the townsfolk and kill/drive the wizard out of town. Either option will result in the monster leaving them alone. But if they investigate with the wizard they will find out that he has, in ignorance of what they actually are, been using the monsters eggs (which are laid in trees and look like fruit) to make potions. This has been what prompted the monster to attack the town, so a peaceful solution can be obtained where they simply convince the wizard to knock it off. If they discover the truth of the eggs and still decide to kill the beast they'll get some cool potions made for them, in exchange for the moral cost of killing an endangered monster.

>5e is… not a great system

Yeah I don't like it much compared to pathfinder/3.5 but the people I'd be running for have zero TTRPG experience, and 1 of them particularly "just wants to have adventures and play the game" ('play the game' meaning not read rulebooks and have to do lots of chargen) so, I think it's an alright compromise.

 No.1522

>>1521
This is a really good way to start a campaign! It gives the players a common goal that cannot be avoided, a reason to work as a group, and it sets up immediate action for them to dive into. Great first adventure, let us know how it goes!

 No.1524

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>>1519
>>1521
There's a trap for new GMs that is to homebrew a ton of setting and make an original world. The secret that nobody wants to tell you is essentially that nobody cares unless you make them care, and the way to make them care is actually to set aside the homebrew and worldbuilding for a second and think about the campaign you're looking to run.

Your starting idea is actually pretty good, I like it, it's very nice for a new GM. Before starting though I would make sure if your players are all looking to play heroes or whatever. It changes what sorts of generic adventures you can give them.

5e is not a good system but it is an incredibly good beginner system for players because the basic logic in use carries over to most crunch-based systems. With that said it's actually pretty hard to homebrew for as an inexperienced GM because the numbers are so incredibly tightly constrained that changing them at all creates problems. If you're going to homebrew I recommend doing nothing but giving advantage/disadvantage for now.

A bit of advice: when in combat, past the first few fights (when the main focus needs to be to make sure the players know how their abilities work), add in wind-up attacks. As in, on the turn of the PLAYER being targetted, tell them "the orc chief roars and heaves his axe above his head with both hands. His veins bulge in exertion as he prepares to bring the axe down…", giving the player the choice to either fuck off out of the way (and not attack) or attack but get hit with a heavy blow that e.g. knocks him back if he fails a strength save. When you're more experienced you can probably start making more advanced homebrews but these are fairly easy to balance and simple to create, while being more engaging than just "I walk up and hit you, oh, I hit, you take uhhh 8 damage." At the same time, don't overdo it; speed is absolutely the most important thing in combat, esp. in 5e where there's just not too much decisions about the character sheet going around.

 No.1534

Game tonight, yes?

 No.1535

>>1534
Vivi player here, to my knowledge yes.

 No.1536

>>1535
>>1534
If I don't faint before then then yes, for a few hours anyway.

 No.1537

Actually no
Turns out you actually have to sleep after a surgery
Go watch some shows or something

 No.1539

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>>1522
>Great first adventure, let us know how it goes!
Thanks! It went pretty well, I ended up prepping way more than I needed to since getting everyone's characters made and explaining how everything works took a long time. Group said they had a great time, which is all I care about. I fell into first-person RPing for most NPCs fairly naturally, but it's very hard for me to ad-lib dialogue for certain characters. People seemed to enjoy interacting with each other and the NPCs, and one of them is already attached to the town blacksmith. I'm glad I picked 5e because even with the simplified rules, I still am doing a lot of reminding people of things. Which dice to roll where, what's a skill, what's a save, what's the difference between attack and damage rolls, nudging people towards using their bonus actions in combat, etc. etc.

 No.1540

>>1539
Yeah 5e is very good for new players since its actions and stuff are simple but clearly defined and there's almost no numbers to crunch

 No.1546

>>1537
Oh, I never saw this post. Hope you're doing okay. Are we playing tomorrow?

 No.1547


 No.1548

Girls? Where are you?

 No.1549

>>1547
>>1548
Vivi here, my graphics card (or my monitor) is fucking dead or something, I woke up and all I can see is static

 No.1550

>>1549
I thought the time was fucked somehow and DST became an entire day, since the server told me I was an entire day late
Oh well

 No.1552

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Forgot to mention it regarding my DMing adventure, but why is it that new players always want to play the weirdest possible races? I managed to talk my players out of it thankfully, but still 3/4 of them wanted to be "a whale person", a centaur, and a skeleton respectively. I suspect it has something to do with people who are uncomfortable roleplaying wanting to shift the brunt of making their character unique onto their race instead of thinking of them as actual, well, characters. Not to shit on my friends or anything of course, I only say this because it took a bit of guiding to get people thinking about things like backstories and personality traits beyond just "Well it says my race is elf so I'm a tree hippy or something".

 No.1553

>>1549
Update on this, I moved my hard drives to a spare (shitty) computer, so I'm good to play next week unless this one somehow dies on me too.

 No.1557

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>>1552
Easy new player trap to fall into.
A whale person though, really?

Centaur and skeleton could potentially be the basis for a decent story ngl, especially if the skeleton rides on the centaur, but both races are broken as shit and also just weird.

If you want to go really balls to the wall have them roll for their character, like the entire thing, and then construct their backstory around what they rolled. Roll for race, roll for gender, roll for personality 3d1000 on http://www.roleplayingtips.com/1000-npc-traits/ and hell why not roll for age. Only works if your players are accommodating but rolling for stuff on tables is its own sort of fun. The only reason I don't suggest rolling for class is because that's actually heavy mechanics and not everyone wants to play the same classes.

 No.1558

I can't attend this week

 No.1559

File: 1628579405234.png (278.61 KB, 640x782, 5550e0d94dab719f3e8b456a.png)

>>1552
At least none of your players wanted to be a mushroom person

 No.1560

File: 1628986159406.jpg (188.06 KB, 1920x744, afbow.jpg)

>>1552
>>1557
Cos some players want to be super-unusual? For a truly newbie player I go humans only until they get used to the gameplay & setting

 No.1562

>>1560
Human only is pretty damn strict unless the setting or campaign conceit demands it.

 No.1563

Vivi player here
I'm not gonna be able to play this weekend due to some family stuff, really sorry. Especially since it's been so tough to get everyone together. As ever feel free to play without me or get together for a 1 shot or something, hope to see everyone next week.

 No.1566

>>1562
It's only until they get used to the system. Then the PCs can be whatever they want.

 No.1567

>>1566
Suppose so, though I guess it depends on the system
I've actually been running a human-only game but largely on the premise that the world basically is all-human in the first place.

 No.1573

Vivi here again
I'm sick as heck but I'll be around for tomorrow. Apologies in advance if I'm not 100% cognizant

 No.1574

Not Vivi here, i won't be able to play tomorrow.

 No.1575

File: 1630028540363.jpg (43.77 KB, 460x510, SadArisu.jpg)

ded game ;_;

 No.1576

It may unironically be dead. I start my Masters program this week and am expecting twins in two more after.

We shall see. I haven't really been invested in pirates to begin with which probably explains a lot about why the quality of the campaign suffers (I don't know about pirates and don't care to find out). I don't like killing games but it's been quite a while since the original group got together and scheduling is becoming a bigger and bigger problem. Perhaps another timeslot works better.

 No.1582

>>1576
Congrats!

 No.1587

>>1576
Congratulations!

I'm not really interested in continuing, I appreciate all the games and for introducing me to TTRPGs. It was fun.

 No.1589

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>>1587
Yes, I did get that feeling. Unfortunately.

Since someone doesn't want to continue, I don't think I will be running, at least not for a while. Perhaps in a few months once things settle down a little I might see if anyone still on sushi is interested in a game, but for now, campaign is over.

I hope you continue to explore the genre (?). If you're ddb then I can really only apologize since you came on at a time when the original group was fragmenting, then I had neither the time nor the drive to focus on the new one. If not, well, still, I hope you at least enjoyed the first campaign.

There's plenty more DMs more skilled than me, especially in English, and plenty of players looking for GMs. I do encourage you all to be bold in trying to run if you're at all interested. Until next time.

 No.1596

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Playing an amazon-themed one-shot.

 No.1597

>>1589
While it's sad for me to hear, it's totally understandable. As someone that was playing with you since the very start you got me back into a hobby that I only ever interacted with a bit in school with 2E, and since then I've been able to get friends IRL into it as well. I'm gonna have fun bringing in my old characters as NPCs when I DM. So yeah I'm very thankful for your efforts and I had a ton of fun with all the campaigns we did. I'm always down to play more if ever you're able to!

 No.1604

>>1596
How did it go?

 No.2267

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I have just bought physical Ryuutama rulebook. It is a system I have heard about many years ago and I kept it in my mind all this time. It's a Japanese game known for its cozy feel that focuses on travel, exploration and crafting. I am not sure if players even fight enemies there.

Gonna read the digital rulebook for now, here is the file.

 No.2268

File: 1725222751429-0.webp (130.3 KB, 800x800, Brand.Ryuutama_1200x1200.webp)

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>>2267
Woops, file too large. One can easily find the .pdf on google though.

 No.2269

File: 1725397426451.jpg (48.85 KB, 563x668, orc hacker.jpg)

Any shadowrun players? It's been my main TTRPG for the last year or so, it's got a steep learning curve but it does a lot of things that I love and don't get from similar games.

 No.2287

Hey guys what do you think about OSR systems?

 No.2290

>>2287
They're alright to me
Does feel like modern ones have too little rules and the old ones have too many rules



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