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/arcade/ - vidya gaems

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 No.322[Reply]

Wasn't sure if this should be on /silicon/ but do you susheys know any games where you're required to write code?

I haven't played this but it looks pretty neat
https://schilcote.itch.io/injection
There's also a yt tutorial

 No.323

Dug around a bit from what I remembered being things:
Singleplayer:
- Shenzhen IO (ASM)
- TIS-100 (ASM)

Multiplayer:
- Hackmud
- Screeps (Multiplayer focused, but can be played alone)

Beware, MP ones are VERY not comfy according to user reviews. People who played both of these games fell victim to the fun vacuum of "script cartels" and people who had way too much industry experience caring way too much about the game. I'm still thinking about getting into Screeps just for the SP side and pseudo-JS.

The singleplayer ones are available DRM-free via GOG but the latter two are on Steam.

 No.324

https://microcorruption.com/
This is really more about reverse engineering than actual programming.
http://www.corewars.org/
I really like this one, well, from a viewer's perspective lol. I haven't really invested enough to write a decent warrior, but I really like the whole idea behind this game.
http://skullcode.com/
This is for the real hardcore hex jockeys. I don't know what's going on here, hardly anyone does.
http://telehack.com/
Some script kiddie fun! Also available through telnet

 No.373

File: 1498333772427.png (4.31 KB, 416x164, RealTimeBattle (FMC block ….png)

>>322
Oh, I didn't see this thread and I made one just for the game I found.

This is the game
http://realtimebattle.sourceforge.net/

The objective is program a robot and let it fight in an arena.

The interaction with the program it's relatively easy, the real difficulty is on the strategy you use to defeat your opponents!

We are thinking, with a sushi on the irc, to make a tournament or something and maybe streaming it if we get some ppl to join and made their own robots.

Here is the other thread (https://sushigirl.us/arcade/res/363.html)

 No.374

>>324
>I really like this one, well, from a viewer's perspective lol
CW is so awesome but just as you I haven't invested myself in writing a warrior. The idea is great though, and the theory is very interesting



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 No.1[Reply]

honestly I just want the first post in this board so,
what are you playing right now sushirolls?

picrelated
89 posts and 37 image replies omitted. Click reply to view.

 No.299

File: 1484352823809.png (178.78 KB, 678x408, score.png)

I'm pro now. That last battle sure was an epic one.
> goin to tha flagship like I own the place
> smashing that motherfucker some drones and shit right in the face
> cloning my crew to full health
> being all bad ass about it
> getting scraped down to 2 hull points
> enemy super attack incoming
> cloaking like a boss
> watch my drones beating the fuck out of this wreck of a ship
> finishing him off myself with laser fire from hell
> sending out cries of victory
> bragging about it on ma favourite image board

 No.337

File: 1494876235970.gif (17.95 KB, 305x228, ps4characters.gif)

Aww yeah

 No.346

>>299
what's the trick sushi? The only way I'm able to beat the game is on easy and with tons of luck.

 No.348

File: 1495630601242.png (260.54 KB, 591x630, score.png)

>>346
Visit as many stars as possible. Wait with upgrades until the second sector. There shops often have Flak I and Burst Laser II, best weapons imo.

Once you have 2 Flak I and a solid laser weapon, you wreck ships in no time, making even cloak unnecessary.

I rarely use drones or ion weapons. Teleport is only useful, if you have cloak, good evasion and shields (and crew of course). Mind control comes in handy, if you lack firing power. Control one guy in the place, you want to hit anyways, to prevent them from repairing and then crush him with the next shot together with the lured in crew members. Breach bombs work well with this setup.

 No.372

>>348
I see, I'll give it a try when my winter vacations arrive.



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 No.350[Reply]

Aye! Champions of Ash, Ember, and old Humanity! Shall we establish a PvP club for DS3?

Why 3? It's got the best PvP I've seen, I don't have 2, It's also the only one I've finished
13 posts and 5 image replies omitted. Click reply to view.

 No.365

>>364
We should use the IRC to communicate more immediately. Let's use the room #darkrolls

 No.368

>>365
On freenode?

 No.369

>>368
Yeah!! It's open

 No.370

>>369
I can't find it.

 No.371

>>370
It might appear as if you can't find it, but I think it's rather that there is only you and I trying to join, and we are in different timezones….



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 No.63[Reply]

Are you on team Steam, or are you a local copy kind of person?

I'm on both sides of the fence, but I find myself leaning towards the latter lately.

No matter how much money Valve makes, I still feel like they'll go the way of AOL and Myspace one day.

Or perhaps not.. Steam has been around in some form for over 10 years, an eternity in the software world. Users still enjoy frequent sales, access to the latest titles, and the vibrant social networking. Steam makes it easier for people to organize multiplayer games, and lets friends with like minded tastes stay in touch.

And you can't understate the growing popularity of esports, where Counter Strike and DOTA hold prestigious positions, both requiring Steam in order to play.

There are many other features I could go into with VR, automatic updates, good support for GNU/Linux(Gabe Newell uses Debian iirc), ect..

The bottom line: Steam is convenient, easy, and rules the market.

So I'm wondering, what makes it so desirable to leave the Steam client behind? My first argument was that your local games will always be yours so long as you maintain the data. Meaning you just need to avoid having the games deleted, and if your storage drive fails, have backups of your games.
Post too long. Click here to view the full text.
18 posts and 3 image replies omitted. Click reply to view.

 No.343

File: 1494958080901.jpg (1.37 MB, 1890x1260, CrossCode.jpg)

There's an unofficial DVD coverlet thread on the GOG forums. The quality varies; some of them are really nice, but others look like Chinese bootlegs.
https://www.gog.com/forum/general/unofficial_dvd_covers_for_gog_com_games/page109

But yeah, theoretically you can burn installers from your GOG files and store them on a disk like the old days. I do miss going to Circuit City and browsing the PC game aisle. Even Wal-Mart had a really cool PC games section back in the day, which funny enough introduced a lot of people to Valve retail releases, which forced them to install Steam(or WON in the early days).

And something I neglected to mention in the OP is why publishers don't use DRM free services.. well it's obviously fear of piracy. And they would be correct I'm afraid, piratebay is full of GOG installers. Nothin' wrong with that if you're in the 3rd world or you just wanna try a game before buying it, but it does effect the supply and demand. There's a lot of indie devs on GOG nowadays for instance, since maybe they feel like they've got nothing to lose and just want their game in front of as many people as possible. But I don't really want to get in a piracy debate, since those tend to be most uncomfy.

 No.344

The steam community is kind of awful, I dont know about the more niche groups but the majority seems pretty terrible

 No.345

CDs/DVDs with art have always been really cool, if I have to opportunity to buy an album or game in physical form, I normally will instead of pirating it or buying online.

 No.366

I haven't bought a boxed game in years, though that's more because I don't play on consoles anymore. Last game I bought was Smash Bros. almost 3 years ago, and even then I haven't spent that much time playing the games I've got, preferring to emulate old arcade games or just older PC games on my toaster. I used to be sceptical about downloading games but now I just don't care. Hell, I've even bought a couple of games on Steam already (admitedly only because they weren't on GOG). I've been thinking of collecting older consoles, but then I see a good deal of the games are getting ported to Steam anyway and if they aren't I can emulate a good deal of them already, so I really don't know if it's the box or actually playing the games that I want. And most of the current gen games I'd want to play are getting Steam releases anyways, so I feel less incentive to get back to consoles and physical copies.

 No.367

I already have over a thousand dollars worth of games on Steam, so I'm inclined to stay with it. But I don't like that I don't really own my games, Steam could potentially ban me for whatever reason and remove access to my games at any point. Or maybe they suddenly go down and I can't download the games I paid for.



File: 1497372716773.gif (189.69 KB, 1152x838, rtb.gif)

 No.363[Reply]

Do you guys know real time battle ? It's a game were you program robots and make them fight in an arena.

http://realtimebattle.sourceforge.net/

I thought it may interest you.

I'm already building mine since my boss challenge me at a match to DEATH.


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 No.310[Reply]

Do people still make high quality written reports of their video game playthoughts? I'm looking for stuff like lparchive.org/Sid-Meiers-Alpha-Centauri/

 No.311

You realize that's a SA thing right? Like they pretty much invented it and are responsible for ~90% of the screenshot LPs.

 No.312

>>311
I guess the forumfags did something right.

 No.317

A game which makes for very interesting written reports and for which written reports are relatively common is the Dominions series. There are many written accounts of Dominions 3 and 4 multiplayer games from each player's perspective, as >>311 points out most are from SA. I also love the format and would like to read anything anyone had to link

 No.349

I haven't seen any recently. You could make one. Just go nuts on that screenshot button and write it as you play so that you don't lose track of what happened in the past in the game.
Or at least write it one section at a time, so that it has some sense of narrative and you can be surprised when surprising things happen.



File: 1494453775728.png (901.97 KB, 1106x948, ogame.png)

 No.328[Reply]

Do you play browser games?
> MMO games, usually in real time (even when logged off), played in with your internet browser
and kinda addictive. I personally like strategy and economy games like Ogame a lot. If you spend several hours a day online anyways, these are a nice distraction, creating the illusion of being productive all the time. For example you start an upgrade in the evening and wake up just in time to begin the next one.

The positive aspect about it might be the adaption of a structured waking time, quite useful for slack folks like me.

Often you can find tools online for various simulations, converters or game play enhancements, but of course writing your own handy scripts is neat and with economy heavy games, even offering APIs, it is also inviting.
1 post and 1 image reply omitted. Click reply to view.

 No.332

>>328
>OGame
That brings me back, I played it like 6 years ago. It was fun while it lasted, but if you're not on your computer 24/7 then you get raid quickly. I also played solo flash games a lot, like those you find on newgrounds.

I started to code a client side text game recently using JQuery. For a game developer who sucks at drawing, it's a pretty good solution.

 No.333

I think the last browser game I played was Kantai Collection. I used to play those nation-state browser games when I was younger with various video game clans I used to roll with back then, but I never really enjoyed it like they did. Kancolle is probably the most "fun" browser game I've played even though EVERYTHING basically boils down to pseudorandom number generation. It was an easy timesink without huge time investment.

 No.335

Do hentai flash games count? Well it's not like I play them often, but nostalgia fapping is the only kind I can enjoy anymore.

Unfortunately I can't find 90% of what I used to play, so I gotta play newer ones like the Zone KLK game.

If anyone knows where to find it, there was this game where you played an octopus going down on a loli in a one piece school swimsuit in her bath. COuld be a million games I kow, but I'd know it if I saw it.

oh.. and uh I think I used to dick around on Mafia Wars when that was a thing.

>>333
Is KanColle still worth playing for someone new?

 No.338

>>335
Try searching for it on swfchan.

 No.339

File: 1494903643348.jpg (33.04 KB, 372x240, 1417812403597.jpg)

>>335
Yeah, I guess. The novelty of collecting your favorite botes is nice at first but wears off after a few weeks because it dawns on you that the game will not actually change in any meaningful way and will always be the same set of dice rolls seeing how far you can push your luck.



 No.162[Reply]

Pull out that comfy commander chair, Sushi Rolls. General discussion on RTS and RTT goes here.

>What are you playing/have been playing?


>Favorite game?


>Favorite Faction?
6 posts omitted. Click reply to view.

 No.238

>>162
Played Creeper World 3. Has some interesting flow to it. Highly recommend.

 No.239

If it counts, I used to play a ton of Tremulous. Hard to choose a favorite faction, they were both so different.

 No.307

>What are you playing/have been playing?
Oh man, it's been ages since I've played any RTS games. I used to play tons of StarCraft (the original, not SC2) back during middle and high school. I also played some Age of Empires II and Age of Mythology.

>Favorite game?

StarCraft, hands down.

>Favorite Faction?

Protoss, though I was pretty decent with Zerg as well.


>>167
Yay, fellow StarCraft players~
I tried playing Supreme Commander a couple of times, but I couldn't really get into it. In all fairness, however, that might be because of the lousy people who introduced me to the game.

 No.308

>Favorite game?
World in Conlifct.

>Favorite Faction?

Allies in RA 2 and 3.

 No.336

File: 1494876168630.jpg (1.9 MB, 1600x1082, empires-dawn-modern-world-….jpg)

Empires: Dawn of the Modern World just got re released on GOG. Don't know how many people played this one, but it hit me with a ton of nostalgia. It was like an AoE game with WW2 units and 3D graphics.



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File: 1478044045628-2.gif (10.02 KB, 256x233, dragonballsnes.gif)

 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
3 posts and 2 image replies omitted. Click reply to view.

 No.191

Looks cool sushiroll!

 No.193

File: 1478612109055.png (336.24 KB, 1280x800, DeepinScreenshot2016110809….png)

>>188
>>190
>>191
Thanks for the feedback sushies!
As I said ill be working on linking the databases later this week. Due to new job and election madness I havent had the mental stamina to do much the last few days.
Im hoping to have a playable beta by the end of the year and after the databases and controllers are built it will just be design work and adding cards. Im looking at opening a forum so that suggestions can be made an implemented on rules and flavor of the game.
As soon as I have a most of the core done I will post all the information for everyone to play.

 No.194

File: 1478877166460.png (120.63 KB, 335x335, puzzled cyan.png)

>a game that im building in Ruby on Rails
…what? Rails doesn't really strike me as the appropriate framework to use for a browser game, but whatever floats your boat I guess.

 No.212

Sorry for no updates this week. I have been dealing with having to find a new apartment on top of holiday plans, etc.
No screen shots this week as I haven't done any work except find out that when I push my DB go git it corrupts it and makes unusable.
So I manually do my backups on a USB now for my DB changes and as thats what im working setting the foreign and public keys for the user and deck tables and some other planning for the future features. So Its slow but I hope to have some updates, probably on the view side to take a break from DBA.

>>194
Its what I know. I also want to start a profolio for rails and this will take almost everything Rails can do and give me a good look at it and work with some of the new features like ActionCable to get network connections for PvP.
It could be build on Node or PHP and Js but rails gives me 2 less languages to learn while I still have to know what im looking at with SQL, HTML, Sass, CSS, Ruby, and Jquerry/JS. Seeing as how I HATE JS the less I can use it the better I feel.
Also the scaffolding framework has been a huge help.

 No.334

File: 1494790860643.png (395.56 KB, 2560x1080, DeepinScreenshot2017051415….png)

Long time no posting, Sushies.
Well im back in the grove. Live really got in the way for a few months while I had to move and get a new job but things are back on track. Ill be posting an update on my progress later today as my laptop is still at work and I havent uploaded to git yet.
In the mean time I did find a name and registered a domain and thats a huge step forward as I now have a more solid idea of where im going with this project.

I have changed over to node due to time and server hardware considerations and that github will corrupt any SQLDB that is loaded to the site so Im restarting my card entries but a few mor of the mockups and engine parts are done. Im hoping ill have a small Alpha done in the next month or two as im working over nights now and will have more time to dedicate to this.

be back soon.



File: 1490373394968-0.png (26.26 KB, 642x520, Settings.PNG)

File: 1490373394968-1.jpg (20 KB, 259x194, Van_pri.jpg)

 No.318[Reply]

Anyone here a fan of Vanguard princess? If so, I plan on having a few matches using the MTSP Server.

Settings:
Max Connections: 12
Open Port: 7500
Encrypted IP: 4256017090

Also note, If you plan on joining, It is better that you are Near the EU or Middle East region.

Happy Fightan!
2 posts and 1 image reply omitted. Click reply to view.

 No.325

I like Vanguard Princess, I mostly play alone or with a friend on local multiplayer cause my internet connection is not good enough to play online.

 No.326

I really like the art, but I've heard the gameplay is actually pretty bad. How is it really?

 No.327

File: 1494341242873.png (618.63 KB, 646x508, Untitled.png)

Is there anyone still playing Touhou fighting games or is it dead? I think it's really fun.

 No.330

>>326
I find it good but I'm not a hardcore fighting game player tho.

 No.331

File: 1494580071292.jpg (14.03 KB, 400x226, arumi.jpg)

>>330
I'm not that good either, but I still had fights with some pro's on the web. I like UNL because newbies can put up a fight and learn even if the odds are stacked against them.
Even if there's three of us, we should try to organize an event some day. I'll upload UNL somewhere in the next few days.



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