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File: 1465170599341.jpg (188.07 KB, 1920x1080, csgigittygo.jpg)

 No.1[Reply][Last 50 Posts]

honestly I just want the first post in this board so,
what are you playing right now sushirolls?

picrelated
170 posts and 81 image replies omitted. Click reply to view.

 No.887

I only just got the terraforming feature because I'm slow but I'm really liking animal crossing so far. How is everyone's town coming along?
>>882
The switch is a great console, glad you're enjoying it

 No.913

File: 1590441879656.png (547.1 KB, 720x720, 1549397432985.png)

>>881
Ah, I remember spending two whole days having lots of mathematical "fun" figuring out how to do this with 2D images, never allowing myself to find out the answer just to prove I could do it on my own, conjuring a method to draw things on screen the way I wanted only to figure out there's already a number of built-in functions that make all those transformations on their own.

 No.914

>>913
I'm that person and I did kind of the same thing! I tried figuring out how to do a "mode 7" effect without basic transform functions just to see how it works. After looking at a ton of math and tutorials I still have no clue. I can get the basic look but I couldn't figure out how to change the angle of the camera.

 No.915

>>803
whats the last game you enjoyed?
What are the last games you tried and didn't enjoy?

 No.917

>>914
I used trigonometry to figure out perspective. Lots and lots of trigonometry. From what I gathered, the original transformation is simpler (less hardware-intensive) than what I came up with.



File: 1468873905900.gif (124.47 KB, 640x480, Dorothy.gif)

 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
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 No.901

File: 1590343645832.png (168.56 KB, 1900x1080, screen3.png)

A Short Hike is both incredibly comfy, and a beautifully designed game. I just wish there was more, it's very short (you can complete the main story in under an hour, and 100% it in a few days).

 No.902

There was something about Dreamfall that just put me at ease.

 No.903

File: 1590396553012.png (383.04 KB, 487x680, new-super-mario-bros-wii-2….png)

homebrewed my wii and downloaded this thinking it was a real nintendo game. fortunately i'm ignorant about mario games and found a good fan mod.

 No.907

File: 1590423747604.jpg (66.91 KB, 852x480, mpv-shot0001.jpg)

I know I'm way behind the curve, but I've been having a lot of fun playing Guild Wars 2 recently! I really enjoy admiring the scenery, the vista points that pan your camera for a section of the map really help with that too. I've also had a lot of fun (and frustration) doing the many jumping puzzles that are in the game! The community has also been one of the nicest MMO communities I've come across. People have been very polite and always take the time to help me do an event or resurrect me when I die! I'm going to try and enjoy this feeling for as long as I can

 No.916

File: 1590564402373.png (8.19 MB, 2560x1440, ClipboardImage.png)

>>907
Guild Wars 2 is really nice but its PvP is some of the most cancerous I've ever seen. The amount of hard CC that goes flying around is insane.



File: 1590302681478.jpg (97.38 KB, 1000x1000, __mizuhashi_parsee_and_pur….jpg)

 No.894[Reply]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.908

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>>906
First thought - chaotic neutral witch that players have to win over to get portal opened.

 No.909

>>906
For plane-travelling, you could always go the Planescape: Torment route. Any one place can be a portal to another plane: a doorway, someone's basement stairs, the space between two buildings, etc… Anything can be the "key" to open it. Humming a specific song, holding a specific item, feeling a specific emotion. it's basically a scavenger hunt, but as a player I think it would be pretty fun

 No.910

>>906
Wow people are actually discussing stuff! I was worried the thread would just kind of fall flat haha
>somehow figure out if and how they can get back and how to make it interesting
A very important question here is actually what level the PCs are at and what the party looks like. If they're low level I would just straight up recommend using mundane hazards like unpredictable weather, areas of reversed gravity, and so on on the path to a fae gate. If they're high level you can make the fae realm very easy to leave, but difficult to control where you end up, so they need to go find someone who knows how to form a stable gate. Hell, Gensokyo is pretty much the Feywild, so just plop Cirno in as an enemy and make Junko the sage.

 No.911

>>908
The problem then is the players can just kill the witch. But there can be other ways to get back, and I think there definitely should be inhabitants here that know how to travel across planes so this is a good idea. The people here would probably be pretty eccentric and interesting and probably high level
>>909
This seems cool but could also spiral out of control, if there's more portals to more planes that's more planes I have to figure out. It sounds super cool in theory but a lot of work maybe, although I guess it depends on how you do it. I'm tempted to make a mini hex-crawl style thing with a small area of hexes figured out so there can be hidden portals around in some hexes.
>>910
They're level 5, except a multi-class who's 4/4 (this is 2e so it works differently). The thing they used to plane travel was a staff of the magi, which in theory can cast plane travel again but it's out of charges. I did say to them that for simplicity and balance reasons we'll just say that the staff can't be recharged even though it normally can, but they seem to want to try recharging it anyway so maybe they forgot I said that. I'm unsure if I should let them, if they do then it wouldn't be hard for them to return but I'd have to figure out where in the prime material plane they end up in, since I'm not sure if they can just pick a specific location like a teleport spell
Also thinking of the Feywild as like Gensokyo makes me want to use it much more, I'll have to read more about it

 No.912

>>911
Oh wow 2e, for some reason I imagined you were in 5e.
Well if they want to recharge it, I don't see why they can't be allowed. Just say that yes, you can recharge it, but it's not as easy as you think because here in this highly magically charged realm you have to go to this place with these materials and the help of these people to do this ritual which requires so-and-so skills.



File: 1590163618464.png (1.04 MB, 1200x720, bf8d6dc1-d2a2-46f9-96ec-94….png)

 No.892[Reply]

I don't know how many of you play this, but I'll set up here for now.

picrel: I thought the limited drops would end with the last update, so I panicked and spammed 3-1 pretty much a couple hours before maintenance. ~10 runs in, I finally got my first non-Chitose AV and my first foreign ship! hoping to get Fletcher or Isokaze next as I'm lacking in anti-air DDs, but that drop probably sucked up my luck for the month.

how's your base going, sushi?

 No.893

I've been thinking about trying it now that kancolle isn't as popular as it used to be, so I can judge the game on its merits rather than get influenced by hype.

 No.899

>>893
There's not much riveting gameplay at all, it's a management/collection game through and through. Like a more weebish, repetitive pokemon. But it can be quite comfy if you're into the planning aspect, and for me it's been satisfying training up my fleet to the point where all the maps and battles I used to struggle with are ezpz. It might look intimidating with all the guides and hidden mechanics, but it's very slow-paced. You even gain resources from not logging in.

Your experience with the game depends on the goals you set for yourself (do you want to collect all the ships? Complete every event on hard mode? Complete every quest in the game?) But if you want to take it easy, then it's a nice, casual game to unwind and play on the side.



File: 1565540901568.jpg (100.79 KB, 1280x716, scheda-wii-u-v4-18123-1280.jpg)

 No.742[Reply]

Even if Nintendo got almost everything wrong with this console starting from horrible loading times to censoring content, I still find it extremely comfy - the menu music, the forgotten games, the whole experience still has something other consoles do not have.

What are you playing right now? I'm going through Tokyo Mirage Sessions #FE. I was mad when they showed that it wasn't gonna be a true SMT x FE back in 2015, but a colourful, cool and comfy adventure in modern Tokyo with an idol show business setting is good too.
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 No.796

File: 1575760320196.jpg (64.73 KB, 800x450, Xenoblade X scenery.jpg)

>>795
Indeed, my favorite open world game (out of those that I've played), there was so much to do and you the exploration was top notch up until you get the Skell and even then you have to wait a while for the flight module. Tried playing recently but nobody does anything online related anymore and there's only so many people playing, such a bummer, there's no way to defeat Telethia or Yggy with just a few trying, but still what a great game.

 No.815

>>795
I wonder if they will ever continue with the story. Considering that Xenoblade Cronicles 2 is a stand alone title it seems like they abandonned Xenoblade X and want to pretend it never happened. I find that very sad, I want to continue the story, I love Xenoblade Chronicles .

 No.883

>>815
We can hope for a Definitive Edition on Switch with added story content like they're doing with the first Wii game. I still have to delve into X, could be my next game after I've finished Persona 5 on PS3. I also want to tackle New Super Mario Bros U, bought it for dirt cheap a couple weeks ago.

 No.884

File: 1589836719740.jpg (195.71 KB, 470x865, 79c75a4888fdf841a874b74f2f….jpg)

>>792
I never had a WiiU, but I really want Splatoon 3.
I love the cute squids

 No.888

It's funny to think that I've missed every console generation after the gamecube and the wiiU was the only console I was ever interested in buying if I had the money. For some reason, I find it more attractive than the switch even though the switch is a logical progression of the idea. What hurt this console the most was definitely the name.



File: 1524956522386.png (1.01 MB, 1916x1041, 2018-04-28_15.52.20.png)

 No.512[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
26 posts and 10 image replies omitted. Click reply to view.

 No.682

>>681
Looks like it is online. Runs on 1.12.2 (limited by the mods the server runs with), so not the latest version.

 No.683

>>682
Thank you friend
I will be playing soon :)

 No.878

The server works with legal copies only? :(

 No.879

>>878
Currently there are not many plugins for Minecraft Forge 1.15, and there is no way to authenticate logins from cracked Minecraft clients. So, if I allowed them, anyone could just connect as me and have op powers. Allowing cracked clients will depend on a server-side auth mod being developed for Forge.

 No.880

Fun server. Played a few weeks back but have been busy.



File: 1576880949515.jpg (35.07 KB, 620x413, babelfish.jpg)

 No.808[Reply]

Sushies into Interactive Fiction? I'm once again looking into it, and I also want to write some.
I like the idea of making a virtual world to explore. I also like it as a medium for worldbuilding. Then there is also it's value as a literary medium. Like a step further from traditional linear storytelling (not to diminish the value of it of course).
Along these lines I ask you, do you have any preferred genre or style of IF?
One specific I'm wondering about is the distinction between a short story with a clear impact and carefully crafted to deliver that impact, or perhaps a long and involved story with several branches on an open world?
There's so much variation here that I'll probably be bringing up more questions in the future. In the mean time feel free to bring out your own ideas, and for those who actually do write, let's get your thoughts on design.
Also, What is your favorite game? Advent? Zork? Hitchhiker's? I'm a big fan of Suspended though I haven't by far made much progress…
1 post omitted. Click reply to view.

 No.872

I played Shade by Andrew Plotkin a few years back, and then learned that he also wrote a Macintosh game I played as a kid called Systems Twilight. Speaking of which, the modern IF writers have a secret hangout called ifMUD. It's a sandbox MUD that anyone can edit, and if you go on there you might meet the people who made some of your favorite games. I was able to talk to Plotkin on there.

Inspired by ifMUD, I wrote Dennis, a similar experience which is hosted at http://dream.uboachan.net/ if anyone's interested. If you learn the commands you can expand the world, but it doesn't have a ton of features. It does have a ton of content so far though because a lot of people played on there.

I played a few of Plotkin's other games, and those are all pretty great. I played some Zork and didn't finish it, and dabbled in a bunch of others. There was another much older game that I can't find anymore that I really liked and I'm still searching for it, but I'm worried it's not hosted anywhere anymore because Google isn't producing it from keywords that should work. :(

 No.873

Zork is still really good, and "Pick Up the Phone Booth and Aisle" is hilarious.

 No.874

I started A Mind Forever Voyaging a few years ago, but I never really finished it. I enjoyed the time I spent on it, and apparently it is really famous for its interesting premise (you are basically a cyborg sent into simulations of the future world to witness the changes made by a proposed set of laws) and its bomb ending.
I think I didnt stick to it because Im not huge into text adventures, so I would absolutely recommend it to someone who likes them.

 No.875

>>874
Actually u are more of a robot IIRC, dunno why the word cyborg came to mind

 No.876

So, I ended up going on IFMud and asking the residents there, and from my description they knew right away which game I was talking about. The text adventure I lost that I really liked was called "Losing your Grip" by Stephen Granade. Highly recommend. https://ifdb.tads.org/viewgame?id=folz7olvvczasp88



File: 1579688958905.jpg (216.57 KB, 1024x1380, i cry for rolypolys2.jpg)

 No.816[Reply]

Been trying to find this. Looked for auctions and nothing. Know a guy who owns it but they have no interest in ripping/sharing the game, because Japan's copyright rules are trash. Pic related

 No.825

Well rip. Does anyone know where I can post?

 No.870

>>816
Buy/borrow it from him?



File: 1581970120135.jpg (56.69 KB, 600x639, nvc.jpg)

 No.830[Reply]

Some stuff happened to me recently, and lately I've found I do not enjoy violent games anymore. I just go to a bad place if I spend too long killing virtual people. This includes the "non-lethal" violence of mercilessly beating the shit out of people, or forcing them to take sleepy-time drugs against their will.

So let's talk about games that are non-violent, or at least have interesting non-violent gameplay options.

Thief 2 immediately comes to mind. Yeah, you can bean people in the head with a truncheon, but that's not at all required to finish the game (I think). Feel free to correct me.

OG Mirror's Edge is also a really good one. I think the art is beautiful, and I really like running the levels over and over and over trying to do things slightly faster than the last time. I guess this is how racing games are in general, though I haven't played many beyond Trackmania Squared.

Funnily enough, I tried to play Asscreed II non-violently: just focusing on the collectibles, touring the cities, learning about all the history and architecture, not killing anybody. Unfortunately, since I didn't already have a post-story save file on hand, the violence required to advance the plot and see new areas kind of burned me out and killed the whole experience.
21 posts and 5 image replies omitted. Click reply to view.

 No.857

The Talos Principal is a fun puzzle game that supposes an interesting world and lore, to a rather familiar set of puzzle rules. You don't kill anyone per se, blow up robots on some puzzles I guess.

Quite comfy talking to the computer, just like being on certain image boards, very pessimistic points of view. Lot's of secrets to find as well.

 No.858

This belongs to both this thread and the comfy games one.

Flower and Journey, both by Thatgamecompany.
Both games are your character's lone pilgrimage through their world and interacting only with it.

 No.860

Puzzle games:
- Baba is You
- Zachtronics games [TIS-100, Spacechem, Exapunks, probably the others too]
- The Secret of Monkey Island (Sword fighting exists, but the loser is just disarmed not dismembered. Avoid the sequels if you can't stand cruelty in general)

Platformers:
- VVVVVV
- Fez (my favourite game ever)
- Grow Home
- Monkey Ball (1 and 2 are the best. Avoid Banana Blitz for the wii, it has boss fights)

Other things:
- VA-11 HALL-A
- Minecraft (peaceful mode, it's pretty easy to be vegetarian in it)
- Animal Crossing

 No.862

>>858
They also did Fly, a similar game for ios.
It's beautiful.

 No.867

>>860
Fez owns. Visually beautiful but also thinky puzzly and Rare-ish.



File: 1576763532437.png (48.57 KB, 801x639, kamilia2.png)

 No.807[Reply]

Does anybody here play "I wanna be the guy" fangames? Maybe even the original. They are quite fun, i am currently playing "I wanna kill the Kamilia 2" and at the end of stage 6. Share your progress if you do play them here.

 No.812

File: 1578526614506.png (27.5 KB, 679x301, I Wanna Kill The Kamilia I….png)

>>807
I used to play them a lot
It's a pretty niche thing but I also really like them, the satisfaction you get from beating them is just so good.
Also Kamilia 2 is really fucking tough. I think I started my playthrough in 2015 and took long breaks from playing it because of how tough it was (got stuck for hours on the boss rush)
I just finished it last year with pic related as my death count and timer
Have you tried "Not Another Needle Game"?

 No.823

>>812
Yeah, at 15Xth level on NANG. At boss rush in Kamilia, beat destination and trying crimson now.

 No.824

>>823
Nice, destination and crimson are definitely the hardest bosses.
If you're not already doing it, you should really try to find all the secrets in NANG. It's really worth it for what you get.

 No.826

I played Jumper and Jumper II, the prequels of Super Meatboy and iwbtg I guess. Ogmos jump sound is super cute.

 No.829

>>824
I beat NANG on bad ending going for the good ending.



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