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Lost Cities Minecraft server now on 1.15.2! See lostcities.seisat.su for details on the new configuration.

File: 1524956522386.png (1.01 MB, 1916x1041, 2018-04-28_15.52.20.png)

 No.512[Reply]

I set up a Minecraft Lost Cities modded server to play around with. Take a look. It's a mapgen mod, so the world is an auto-generated abandoned city in all directions. If there is enough interest for me to find donors, I will add some more features and plugin support. Currently it is otherwise vanilla, with 12 player slots.

There are skyscrapers, highways, bridges, tunnels, subways, and other structures. Forever. Treasure boxes and mob spawners are scattered randomly about, making it a very hostile world with infinite exploration value.

IP: 142.44.222.37:25582
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 No.682

>>681
Looks like it is online. Runs on 1.12.2 (limited by the mods the server runs with), so not the latest version.

 No.683

>>682
Thank you friend
I will be playing soon :)

 No.878

The server works with legal copies only? :(

 No.879

>>878
Currently there are not many plugins for Minecraft Forge 1.15, and there is no way to authenticate logins from cracked Minecraft clients. So, if I allowed them, anyone could just connect as me and have op powers. Allowing cracked clients will depend on a server-side auth mod being developed for Forge.

 No.880

Fun server. Played a few weeks back but have been busy.



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 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
114 posts and 57 image replies omitted. Click reply to view.

 No.865

>>859
Thanks for the rec, I'm enjoying this game

 No.866

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>>864
Make it happen, sushi roll.
Speaking of which, does anybody know if any of the other games have substories related to mahjong?

 No.868

Comfy games for me are roguelikes and management/base building games. Recently it's been RimWorld, Caves of Qud, CDDA, and of course Dungeon Crawl Stone Soup. I'm very excited for the new Animal Crossing game as it's one of my favorite series.
>>818
Have you played LSD Dream Emulator? Yume Nikki and it are some of my favorite games too.

 No.869

>>868
Animal Crossing is great. I am still playing new leaf. I like bow the time travel lets me skip back to a couple minutes after I last stopped playing, even if it's been years. Like there's always enough time in the day.

 No.877

Civilization V, I've spent many a night playing that game. I would recommend it to anyone who likes strategy, or anyone in general.



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 No.808[Reply]

Sushies into Interactive Fiction? I'm once again looking into it, and I also want to write some.
I like the idea of making a virtual world to explore. I also like it as a medium for worldbuilding. Then there is also it's value as a literary medium. Like a step further from traditional linear storytelling (not to diminish the value of it of course).
Along these lines I ask you, do you have any preferred genre or style of IF?
One specific I'm wondering about is the distinction between a short story with a clear impact and carefully crafted to deliver that impact, or perhaps a long and involved story with several branches on an open world?
There's so much variation here that I'll probably be bringing up more questions in the future. In the mean time feel free to bring out your own ideas, and for those who actually do write, let's get your thoughts on design.
Also, What is your favorite game? Advent? Zork? Hitchhiker's? I'm a big fan of Suspended though I haven't by far made much progress…
1 post omitted. Click reply to view.

 No.872

I played Shade by Andrew Plotkin a few years back, and then learned that he also wrote a Macintosh game I played as a kid called Systems Twilight. Speaking of which, the modern IF writers have a secret hangout called ifMUD. It's a sandbox MUD that anyone can edit, and if you go on there you might meet the people who made some of your favorite games. I was able to talk to Plotkin on there.

Inspired by ifMUD, I wrote Dennis, a similar experience which is hosted at http://dream.uboachan.net/ if anyone's interested. If you learn the commands you can expand the world, but it doesn't have a ton of features. It does have a ton of content so far though because a lot of people played on there.

I played a few of Plotkin's other games, and those are all pretty great. I played some Zork and didn't finish it, and dabbled in a bunch of others. There was another much older game that I can't find anymore that I really liked and I'm still searching for it, but I'm worried it's not hosted anywhere anymore because Google isn't producing it from keywords that should work. :(

 No.873

Zork is still really good, and "Pick Up the Phone Booth and Aisle" is hilarious.

 No.874

I started A Mind Forever Voyaging a few years ago, but I never really finished it. I enjoyed the time I spent on it, and apparently it is really famous for its interesting premise (you are basically a cyborg sent into simulations of the future world to witness the changes made by a proposed set of laws) and its bomb ending.
I think I didnt stick to it because Im not huge into text adventures, so I would absolutely recommend it to someone who likes them.

 No.875

>>874
Actually u are more of a robot IIRC, dunno why the word cyborg came to mind

 No.876

So, I ended up going on IFMud and asking the residents there, and from my description they knew right away which game I was talking about. The text adventure I lost that I really liked was called "Losing your Grip" by Stephen Granade. Highly recommend. https://ifdb.tads.org/viewgame?id=folz7olvvczasp88



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 No.816[Reply]

Been trying to find this. Looked for auctions and nothing. Know a guy who owns it but they have no interest in ripping/sharing the game, because Japan's copyright rules are trash. Pic related

 No.825

Well rip. Does anyone know where I can post?

 No.870

>>816
Buy/borrow it from him?



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 No.830[Reply]

Some stuff happened to me recently, and lately I've found I do not enjoy violent games anymore. I just go to a bad place if I spend too long killing virtual people. This includes the "non-lethal" violence of mercilessly beating the shit out of people, or forcing them to take sleepy-time drugs against their will.

So let's talk about games that are non-violent, or at least have interesting non-violent gameplay options.

Thief 2 immediately comes to mind. Yeah, you can bean people in the head with a truncheon, but that's not at all required to finish the game (I think). Feel free to correct me.

OG Mirror's Edge is also a really good one. I think the art is beautiful, and I really like running the levels over and over and over trying to do things slightly faster than the last time. I guess this is how racing games are in general, though I haven't played many beyond Trackmania Squared.

Funnily enough, I tried to play Asscreed II non-violently: just focusing on the collectibles, touring the cities, learning about all the history and architecture, not killing anybody. Unfortunately, since I didn't already have a post-story save file on hand, the violence required to advance the plot and see new areas kind of burned me out and killed the whole experience.
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 No.857

The Talos Principal is a fun puzzle game that supposes an interesting world and lore, to a rather familiar set of puzzle rules. You don't kill anyone per se, blow up robots on some puzzles I guess.

Quite comfy talking to the computer, just like being on certain image boards, very pessimistic points of view. Lot's of secrets to find as well.

 No.858

This belongs to both this thread and the comfy games one.

Flower and Journey, both by Thatgamecompany.
Both games are your character's lone pilgrimage through their world and interacting only with it.

 No.860

Puzzle games:
- Baba is You
- Zachtronics games [TIS-100, Spacechem, Exapunks, probably the others too]
- The Secret of Monkey Island (Sword fighting exists, but the loser is just disarmed not dismembered. Avoid the sequels if you can't stand cruelty in general)

Platformers:
- VVVVVV
- Fez (my favourite game ever)
- Grow Home
- Monkey Ball (1 and 2 are the best. Avoid Banana Blitz for the wii, it has boss fights)

Other things:
- VA-11 HALL-A
- Minecraft (peaceful mode, it's pretty easy to be vegetarian in it)
- Animal Crossing

 No.862

>>858
They also did Fly, a similar game for ios.
It's beautiful.

 No.867

>>860
Fez owns. Visually beautiful but also thinky puzzly and Rare-ish.



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 No.807[Reply]

Does anybody here play "I wanna be the guy" fangames? Maybe even the original. They are quite fun, i am currently playing "I wanna kill the Kamilia 2" and at the end of stage 6. Share your progress if you do play them here.

 No.812

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>>807
I used to play them a lot
It's a pretty niche thing but I also really like them, the satisfaction you get from beating them is just so good.
Also Kamilia 2 is really fucking tough. I think I started my playthrough in 2015 and took long breaks from playing it because of how tough it was (got stuck for hours on the boss rush)
I just finished it last year with pic related as my death count and timer
Have you tried "Not Another Needle Game"?

 No.823

>>812
Yeah, at 15Xth level on NANG. At boss rush in Kamilia, beat destination and trying crimson now.

 No.824

>>823
Nice, destination and crimson are definitely the hardest bosses.
If you're not already doing it, you should really try to find all the secrets in NANG. It's really worth it for what you get.

 No.826

I played Jumper and Jumper II, the prequels of Super Meatboy and iwbtg I guess. Ogmos jump sound is super cute.

 No.829

>>824
I beat NANG on bad ending going for the good ending.



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 No.742[Reply]

Even if Nintendo got almost everything wrong with this console starting from horrible loading times to censoring content, I still find it extremely comfy - the menu music, the forgotten games, the whole experience still has something other consoles do not have.

What are you playing right now? I'm going through Tokyo Mirage Sessions #FE. I was mad when they showed that it wasn't gonna be a true SMT x FE back in 2015, but a colourful, cool and comfy adventure in modern Tokyo with an idol show business setting is good too.
5 posts omitted. Click reply to view.

 No.788

hi

 No.792

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 No.795

I can't stop playing Xenoblade Chronicles X, I must've sunk 500~ hours into it across a couple of playthroughs. Creating your own build, grinding on Tyrants to find the perfect piece of equipment to take out a challenging endgame boss, making a hangar of custom skells. Or just goofing off and exploring the world. I love this game so much, it singlehandedly justified my WiiU purchase.

 No.796

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>>795
Indeed, my favorite open world game (out of those that I've played), there was so much to do and you the exploration was top notch up until you get the Skell and even then you have to wait a while for the flight module. Tried playing recently but nobody does anything online related anymore and there's only so many people playing, such a bummer, there's no way to defeat Telethia or Yggy with just a few trying, but still what a great game.

 No.815

>>795
I wonder if they will ever continue with the story. Considering that Xenoblade Cronicles 2 is a stand alone title it seems like they abandonned Xenoblade X and want to pretend it never happened. I find that very sad, I want to continue the story, I love Xenoblade Chronicles .



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 No.598[Reply]

do any sushis still play (or ever had) ps vita? i just got done playing some horizon zero dawn using the ps4 remote play on vita and its the comfiest handheld i own.
what are you favourite games or vita moments?
have you hacked yours?

let's talk vita!
21 posts and 4 image replies omitted. Click reply to view.

 No.663

>>662
Yes. You can either download a homebrew application called "PKGJ", which will allow you to download games from your Vita, or you can go to a website called NoPayStation and download games through that instead. Both download from Sony's own servers, so it's just a matter of whichever you want to use.

 No.669

>>660
I got gameboy advance, snes, mega drive and all the simpler ones working perfectly on the vita.
For the gameboy advance don't use retroarch use the emulator for the psp through adrenaline.

 No.684

I used to play a ton of Freedom Wars on that thing. I miss that game so much. I was so bummed when I lost it.

 No.813

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>>626
I work at a retro game store, and have only seen one come in for over a year (which I bought myself)
I've been having a blast with the Vita, definitely my favorite handheld of all time.
I soft modded mine, and it can play some RPG maker games and PC VNs.
It runs PSP games better than a PSP, emulates a ton of systems, and is a swiss army knife of retro gaming in general.
The memory cards are prohibitively expensive though, which is a definite downside if you're not using an SD2Vita card.
Currently I'm having a blast playing Freedom Wars, although it gets frustratingly hard near the end.

>>662 you can install VPKs through Vitashell, you can also wirelessly move them to your Vita using Vitashell's FTP function.
There are other methods for installing games, most sites that host files explain the process.

>>651 I definitely reccomend JPKG, Easy RPG, Cavestory is always a good pickup, and you'll probably want the Higurashi VN program which can interpret a ton of VNs. There is also a solid PSP emulator, but I don't remember the name off the top of my head.

 No.814

I have like 7 folders of Vita games. And yeah its hacked. I really only touch it when I'm on public transit though. I've enjoyed it more than my 3DS. I'm still a little mad Sony just let this great handheld die and paid more attention to its big brothers. Being able to play old PSP favorites is probably the best thing about it in addition to its newer shinier games. It's also a decent PS1 emulator and the smaller screen doesn't stretch those games as bad to the point it needs anti-aliasing.



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 No.563[Reply]

It's so sad that no one is talking about this game. I get the price might scare away the general audience and the fact that action-puzzle games have been tainted by phone games doesn't help either, but this game is seriously a lot of fun! I guess it's cool that the few people who bought this game are also enjoying it as much as
I am, but considering that this is a nintendo game stuck on the switch and the 3ds, and the fact that the price is $50 means this game is probably destined to fail.
If you have a switch and want to play this game, just do what I did! I used those nintendo gold coins you get when you buy stuff from the eshop and knocked the price down to $43.
1 post omitted. Click reply to view.

 No.568

>>567
In the US new games for all systems have been $50-60 for many years. The only new games that go for $30-40 are re-releases of old games, or games for handhelds.

 No.569

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 No.570

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>>569
And then there is inflation.

 No.810

>>569
Holy shit wtf??? How the hell did Nintendo even make sales with that highway robbery??

 No.811

>>810
What options where there? The Genesis? You can charge whatever you want when you are the only player in the game.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
9 posts and 5 image replies omitted. Click reply to view.

 No.386

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>>384
Its the Deepin distro. Its pretty good. there is more info on it in this thread (Also by me :)>>>/silicon/74).
Also, Just wanted to check in I dont have that much in the way of updated I am changing how I approach this. I have created most of the layouts that I am going to use and adjusted them so they are responsive to all screen sizes once the scripts are enabled. Its slow going due to a lack of drive/inspiration but once this is working properly the rest is mostly static development and back end work which is much more enjoyable.
I have also spent some time working on the themes and writing though it is not a plot heavy project I would like to have a bit of flavor to work with as I add new features that I am planing for later. Im taking a week long vacation next month and hope to have much more done after that and will post updates as I am able to finish them.
ps: Lain is always appropriate programmer art.

 No.387

File: 1500161316996-0.png (183.29 KB, 1280x800, Screenshot from 2017-07-15….png)

File: 1500161316996-1.png (203.69 KB, 1280x800, reverse enemy position.png)

Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

File: 1500174360029.png (2.62 MB, 1920x1200, 43216446_p0.png)

>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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