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 No.894[Reply][Last 50 Posts]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.1372

>>1371
ok then I'll start the server an hour later than usual

 No.1383

Today's a long weekend here so there's no game
I'm not even actually home
For some reason I was sure I posted this last week but then I com to make sure it's been acknowledged and it's not here
Ghost in the machine?

 No.1384

>>1383
Good because i forgot about DnD and stayed up late

 No.1390

I am dying AND i have work tomorrow

 No.1391

>>1390
Can you not make it?



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 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
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 No.1199

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>>1196
Gondola coming through

 No.1330

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File: 1614360135167-1.png (1.52 MB, 1024x684, 1470405242_2016-07-30-vide….png)

I find UnReal World comfy.
Once you secure basics for survival you can adventure across fictional ancient Finland. And I like to read developer's blog about adventures in real current Finland.

>>642
Osaka Simulator… I often think to myself, this is what my life is.

 No.1387

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Hearthstone is my comfy game; play it when I got ten minutes spare and never spend real money on it cos it's played for fun only.

 No.1388

>>1330
>urw
>comfy

until you get a njerpez sword thrusted into your eye, or mauled to death by a bear, I guess. sometimes it's really tense.

 No.1389

>>1387
sushi why do you do this to me…



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 No.63[Reply]

Are you on team Steam, or are you a local copy kind of person?

I'm on both sides of the fence, but I find myself leaning towards the latter lately.

No matter how much money Valve makes, I still feel like they'll go the way of AOL and Myspace one day.

Or perhaps not.. Steam has been around in some form for over 10 years, an eternity in the software world. Users still enjoy frequent sales, access to the latest titles, and the vibrant social networking. Steam makes it easier for people to organize multiplayer games, and lets friends with like minded tastes stay in touch.

And you can't understate the growing popularity of esports, where Counter Strike and DOTA hold prestigious positions, both requiring Steam in order to play.

There are many other features I could go into with VR, automatic updates, good support for GNU/Linux(Gabe Newell uses Debian iirc), ect..

The bottom line: Steam is convenient, easy, and rules the market.

So I'm wondering, what makes it so desirable to leave the Steam client behind? My first argument was that your local games will always be yours so long as you maintain the data. Meaning you just need to avoid having the games deleted, and if your storage drive fails, have backups of your games.
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 No.344

The steam community is kind of awful, I dont know about the more niche groups but the majority seems pretty terrible

 No.345

CDs/DVDs with art have always been really cool, if I have to opportunity to buy an album or game in physical form, I normally will instead of pirating it or buying online.

 No.366

I haven't bought a boxed game in years, though that's more because I don't play on consoles anymore. Last game I bought was Smash Bros. almost 3 years ago, and even then I haven't spent that much time playing the games I've got, preferring to emulate old arcade games or just older PC games on my toaster. I used to be sceptical about downloading games but now I just don't care. Hell, I've even bought a couple of games on Steam already (admitedly only because they weren't on GOG). I've been thinking of collecting older consoles, but then I see a good deal of the games are getting ported to Steam anyway and if they aren't I can emulate a good deal of them already, so I really don't know if it's the box or actually playing the games that I want. And most of the current gen games I'd want to play are getting Steam releases anyways, so I feel less incentive to get back to consoles and physical copies.

 No.367

I already have over a thousand dollars worth of games on Steam, so I'm inclined to stay with it. But I don't like that I don't really own my games, Steam could potentially ban me for whatever reason and remove access to my games at any point. Or maybe they suddenly go down and I can't download the games I paid for.

 No.1262

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>>63
Just remember to back-up your games occasionally.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.387

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Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

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>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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 No.1382

File: 1617277122110.gif (19.75 KB, 201x141, 20210000.gif)

Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617



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 No.328[Reply]

Do you play browser games?
> MMO games, usually in real time (even when logged off), played in with your internet browser
and kinda addictive. I personally like strategy and economy games like Ogame a lot. If you spend several hours a day online anyways, these are a nice distraction, creating the illusion of being productive all the time. For example you start an upgrade in the evening and wake up just in time to begin the next one.

The positive aspect about it might be the adaption of a structured waking time, quite useful for slack folks like me.

Often you can find tools online for various simulations, converters or game play enhancements, but of course writing your own handy scripts is neat and with economy heavy games, even offering APIs, it is also inviting.
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 No.1128

Liero clone with netplay https://www.webliero.com/

 No.1240

File: 1610484166648.png (2.41 MB, 1659x1123, ClipboardImage.png)

Note: Material Sniper still works on Flashpoint since it's downloaded, but due to the killswitch and the site calling back to another file hosted in a website, the soundtrack is no longer existent.
Will redownload flashpoint and see if this is just a problem of the software, since I did accidentally delete it before, even though the game ran normally when I used it back then.

 No.1241

File: 1610489143021.png (1.45 MB, 1086x900, ClipboardImage.png)

Now that is odd, MS works with music using the standalone player outside of flashpoint, but not with music inside of it.
Also most flash games there just throw me a white screen, something is off.

 No.1242

>>1241
File a bug report to flashpoint!

 No.1381

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 No.127[Reply]

How do you deal with your /arcade/ backlog?

Do you keep some time of the day/week/year to find and play things you've always wanted to, or do you act on istinct? I have a shit ton of games waiting in my room (or to be downloaded) but can't find a viable method to just jump in and finish some.
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 No.187

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>>176
This is a very good perspective to have. I find when I force myself to play a game that everybody else has been talking about for years, I rarely enjoy it. But naturally getting into one while I am in the mood makes the experience a lot more enjoyable.

 No.1156

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I play whatever I feel like and I feel like Ace Combat.

 No.1188

ODIN'S SPHERE time!

 No.1189

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File: 1608571287170-1.webm (4.4 MB, 1920x1080, Half of Mexico.webm)

File: 1608571287170-2.webm (4.99 MB, 1920x1080, Save This Harlot.webm)

I've got lots of games. I play what I want cause its more fun that way. I replayed San Andreas recently, because I wanted to and really enjoyed it.
Basically don't worry about it, and just have fun with the game

 No.1380

Just play whatever you like.



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 No.1[Reply][Last 50 Posts]

honestly I just want the first post in this board so,
what are you playing right now sushirolls?

picrelated
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 No.1359

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>>1356
I'd have to play JSR first before getting excited about it. But it does look very faithful to the original.
>>1357
>you should check out Perfect Stride, its by the same guys
I did check it out in the Arcane Kids website but it seems nothing has come out of it, not even a beta. Sucks because I liked most of their games

 No.1360

>>1358
Not really an "ending" per se, just that it seems that getting to the moon is designed as the last quest of the game. All the world seems to build up to it, but when you realize how to do it it's kind of dumb how to get there.

 No.1361

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I recently acquired a used game boy color. I am playing Metroid II with the EJRTQ color patch at the moment.

 No.1362

>>1359
i just remembered they took down the download on their site.
try this
https://archive.org/details/perfect-stride

 No.1379

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Finished Jet Set Radio yesterday.
I really didn't like it. The movement felt unresponsive and janky, something that should've already been perfected for this since Tony Hawk Pro Skater was released a year before. Overshooting where I wanted to go was always a thing. Enemies can't be attacked and the game places a bunch of them in locations that need to be graffiti'd, leading to a bunch of frustration when the worst part of the game comes in, spraying walls.
I think this may be because I was emulating and there may be some inacuraccy, but it was incredibly frustrating moving the stick up or down and not having the game recognize it. I would be fingering and rubbing the controller as if my life depended on it, and it wouldn't recognize anything. This, along with the enemies that have unavoidable attacks and interrupt you while spraying walls, would send me to scream in the later levels.
I REALLY want to know why this game is so acclaimed, because the game itself is not good. Maybe average at best for the time it came out, but nowadays there's no reason. It tries to be a performance game and a "collectathon" and it fails miserably on both cases. Music can also get grating from time to time, and visually it's ok, but that alone cannot carry a game.
I really wanted to like it but sadly that couldn't be the case. Who designs a game in which one of the main features is staying in front of a wall without moving, while a bunch of unkillable enemies attack you from all sides?



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 No.19[Reply]

So E3 is over, and in the spirit of looking forward to better times, what games are you feeling optimistic about?

That new Zelda has some potential.
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 No.151

>>144
tbh it isn't literally all western games
like for example a racing game like trackmania is just a good racing game no samurai platters involved

 No.1109

I'm still playing WARFRAME

 No.1261

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Beat em ups is a genre that should return.
https://www.youtube.com/watch?v=ABPYLtkdfg8

 No.1377


 No.1378

>>1377
lol mobile "games"



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 No.947[Reply]

When I was young, my parents didn't have much money, so while I did play games a lot, they were always somewhat old;for instance, my brother and I played CoD 2 (2005) a lot even when MW2 was the big thing. I also fondly remember playing Super Mario 64 and some stuff on the Wii. Anyways, now it seems like the majority of games (big ones at least) are all just FPSs and battle royales and in general a lot don't seem to have much soul. The Outer Worlds just didn't have that FNV feeling. So I've been playing old games and actually having a lot of fun. Got Morrowind recently, which I remember playing a little around the time Skyrim came out/got big. Also a few months back I played N64 LoZ games on an emulator and I think I'm going to do that again. Any other suggestions for older games I might not really remember (or just comments)? Anything goes, these just seem…better but worse in a wierd way.
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 No.1249

Vampire: The Masquerade - Bloodlines

 No.1301

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Cooking Mama

 No.1302

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I'm actually revisiting a childhood (and family) favorite game, Diablo 2 with Project Diablo 2. It's a hell of a mod. It's a perfect mix of vanilla diablo 2 with rebalancing and actual "unique" uniques with good end game content. lots of fun builds now viable. It's great.

I've been only playing on Battle.net. The peeps there aren't half bad.

For anyone interested on what I am running, I finished an frozon and got bored of her. Building on an enchantress with a unique bow with multishot. It's REALLY fun, but I've rediscovered the Passion runeword with Zeal. Idk what I want now!

 No.1304

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>>1210
Street Fighter II is now 30 years old….

 No.1376

>>1302
Interested in the official Diablo II Remaster?



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 No.413[Reply]

Thread music: https://www.youtube.com/watch?v=atD8coOkWso

I'm really into racing games.
There's something cathartic about constantly improving yourself and shaving milliseconds off of your time, becoming perfect over each iteration over your run.
The physics start feeling just right, you feel the car sliding to corner at a perfect apex on a dime, what a feeling.

Who here likes racing games?

I own a bunch but I identify racing games I play the most into three categories, they're all good for different moods:

Semi-realistic racers:
Rally racing, circuit racing, if it gets too realistic the physics become cumbersome, but it's nice being focused on the weight transfer of the car.
Examples: Sega Rally 2, Dirt Rally, Colin McRae Rally, Gran Turismo.

Mindless tuning racers:
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 No.496

Burnout 3 anyone?

 No.498

>>493
>Drift Stage
What's the status on that? The last time I heard anything was early last year when someone sent me the backer build and confirmed that the physics are still complete bunk. It's a damn shame too, I like the concept and the soundtrack is absolutely spot on, but the gameplay itself just feels like a substandard Outrun 2 clone and it just isn't enjoyable.

 No.501

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>>498
I only ever played the pre alpha they released way back and loved it. I don't do kickstarters so I never got to play any of the recent versions. I'll be disappointed if they ended up changing the game for the worse.

They just released a backer update yesterday ( https://www.kickstarter.com/projects/1910344764/drift-stage/posts/2158029 ) so the game's still in active development. Hopefully we can play it sooner rather than later.

 No.502

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>>413
Birds of a feather.

 No.1375

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Are there any racing games with horses?
https://onesixthfigures.forumotion.com/t1818-new-product-lxf-1904b-elf-queen-emma-queen-version-16-figure-by-lucifer
I wanna be the elf queen riding the unicorn



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