In combat you can now select a movement and/or an action, select targets, and then execute your turn along with the actions the opponents select.
The framework is in place, I can create proper actions easily now and start to work on the more specific combat mechanics that will make or break this project.
Also the camera has been tweeked to be smooth, and the menu was redone to be more flexible and dynamic and work with actual graphics… which have not been made yet. With that and these placeholder attacks, the game isnt looking so good right now.
I wanted to wait to give an update until I had done some graphics, but something came up and development will likely be on hiatus until July, so I'm sharing where it's at now!
>>2428Thank you roll!
>>2437>>2470Doing great work!
The death effect on the flamingo is so satisfying! Dont make me feel good for killing something so cute!