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File: 1590302681478.jpg (97.38 KB, 1000x1000, __mizuhashi_parsee_and_pur….jpg)

 No.894[Reply][Last 50 Posts]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.2267

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I have just bought physical Ryuutama rulebook. It is a system I have heard about many years ago and I kept it in my mind all this time. It's a Japanese game known for its cozy feel that focuses on travel, exploration and crafting. I am not sure if players even fight enemies there.

Gonna read the digital rulebook for now, here is the file.

 No.2268

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>>2267
Woops, file too large. One can easily find the .pdf on google though.

 No.2269

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Any shadowrun players? It's been my main TTRPG for the last year or so, it's got a steep learning curve but it does a lot of things that I love and don't get from similar games.

 No.2287

Hey guys what do you think about OSR systems?

 No.2290

>>2287
They're alright to me
Does feel like modern ones have too little rules and the old ones have too many rules



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 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
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 No.2046

>>93
>>186
I just love exploring the STALKER games man.. Can't wait til Stalker 2

 No.2047

>>868
This + Shadow of the Wyrm

 No.2048

I find Silent Hill games comfy. Terrifying but there are always these nice dark buildings full of industrial equipment or old junk. You find safety in those quiet boiler rooms or the graveyard where you meet Laura.

 No.2246

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I play Batman: Arkham Asylum and Batman: Arkham City once every month for the comfy feels.

 No.2286

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>>1935
Let me solo her….



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 No.456[Reply]

Alright, i'll be the first to ask… anybody playing Monster Hunter World on PS4? anybody don't mind doing co-op even if I don't have a mic?

Image unrelated
3 posts omitted. Click reply to view.

 No.473

>>459
I've heard from other places thats it's been really streamlined and casualized with easy to spam combos and very predictable monster attacks. Any truth to this or is it just the usual shitposting.

 No.485

>>473
To be honest, it has been a lot easier to figure out monster patterns. I wouldn't say it makes the game easier. As far as streamlining, whether or not it makes or breaks the game is dependent on your preferences. If anything, the first real problem I ran into was the amount of monsters at launch being so small,thankfully, combat is fun enough for me to not care about what i'm fighting, as long as i'm fighting.

 No.1538

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>>458
Monster Hunter co-op on pc? What a sweet dream.

 No.1787

File: 1677848955783.png (144.29 KB, 411x327, 1625124334132-s4s.png)

I've been playing World on PC a lot as of late, after beating Alatreon in 3U.
Got to Nergi but he one shot me. If there is anyone that wants to go huntan' my steam account is this one
https://s.team/p/kcd-rqdv/qgjdrnvn
(mind me, I wanna go huntan', not just get carried).
Also, I main HBG so I hope that isn't a deal breaker
My timezone is UTC-3

 No.2285

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>>1538
It's more likely than you think



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 No.2252[Reply]

there's a thread here ( >>196 ) on old source/goldsrc games which i enjoy.
this thread is for modern source/source 2.
i love counterstrike ive been playing it for 20+ years love every single iteration especially cs:go.
so, when i heard there was going to be a cs2 i was so excited.
the improved graphics are a major plus yet the movement feels a tad off, then there's the cheaters so many cheaters to the point where some matches might as well be HvH. cs:go wasnt perfectly balanced on release so im hoping in a year or two cs2 will be better balanced. last but not least in regards to cs2 maps are needed i miss train and cache.
oh yeah, deadlock beta is going on i got an invite to it but havent downloaded it yet cause i dont like the cartoony look its like they put every source game in a blender to make this thing.
5 posts omitted. Click reply to view.

 No.2260

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>>2255
the turnoff for me was its not FPS.
>>2256
i dislike the cartoony aesthetic.
>>2258
interdasting, do you not play source games anymore?

 No.2262

>>2255
yeah once I saw the whole MOBA aspect I lost what little interest I had in playing a Valve hero shooter

 No.2263

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>>2260
>interdasting, do you not play source games anymore?

I wouldn't say no to playing TF2 once in a while if not for the fact the game went from about 3Gb on release to 50-something gigs after a decade of updates, so I've since uninstalled it to free up much needed space on my PC.

 No.2283

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>>2253
I've been playing a lot but randoms are a mixed bag. If anyone would like to team up sometime I'm 7k in premier (yuropoor timezone/ping)

 No.2284

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>>2255
ok I gave it a chance - two matches were quite fun but probably only because we won. i like that it seems there are no traditional moba roles here?



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 No.2099[Reply]

most realistic elephant programmed ever
10 posts and 3 image replies omitted. Click reply to view.

 No.2125

I wish I had the programming skills to write a basic game or a VN. I'm pretty bad at writing characters and dialogues too. I sometimes get good ideas for scripts put they turn to slop when I try to write an actual scene. I guess I need to practice this more.

 No.2126

>>2125
The only way to learn how to write is to write then read what you wrote. Same applies to code. Do that for like 3 years and you'll be competent.

 No.2275

>>2122
we'll haffta think of more

 No.2277

>>2123
sukeban with a new game? neat

 No.2282

not even slightly true.

watch and weep.
https://www.youtube.com/watch?v=FoTYV22qZTg



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 No.1585[Reply]

Since there was no thread for this topic I decided to do it myself. I'll start.

I've finished The World Ends With You, and I left it fairly cold.
It's partially my fault for playing an undub on a game that has no subtitles for its cutscenes, but even after seeing the ending on youtube, so much feels as if all that happened in the game was pointless. Which sucks because I really liked the game up until the ending.
What is happening with me that I'm not appreciating games as much as I should? Same thing happened to me with Omori, I went in thinking it would be a surreal game with some Mother inspirations but the game was far too tame for me personally. Even after hearing about the topics that the game tackles.

If sushi finished a game and also wants to talk about it he can post here freely.
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 No.2064

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>>2062
I'd call it finished if you

1. Got to the credits; and
2. Have quit playing it

 No.2065

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>>2064
>Have quit playing it
I'll finish NG++ someday! probably!
I also have yet to finish Elden Ring but I think at this point I'm gonna wait for the DLC to come out and then start a fresh save

 No.2278

>>1599
>Maybe I'll check out DMC2
Focus on the cool things, the art design, the character design, the sound design. And play on easy. Get through it, and then play 3.

 No.2279

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>>2278
DMC2 wasn't that bad as a "car crash" type of game.
I had an aneurysm with the main villain screaming "ALL POWAHFUL IMMORTAL!".
Om another note, I finished DKC3! It wasn't as interesting as DKC2, and at some spots I thought it was inferior to DKC1. There are some good levels but I just feel like it has something lacking.
It might just be not as ambitious as previous titles. It could be the soundtrack being not composed by David Wise. It could be that the game isn't that graphically impressive compared to its predecessor.
Frankly it's too much of an oddball. It's not bad enough to hate it, but not insanely good to say it's great.
I guess I could give it a light 6. They tried.

 No.2281

File: 1726650647876.jpg (126.11 KB, 793x1000, __aku_aku_original_and_1_m….jpg)

I played through the original Crash Bandicoot trilogy recently. I had the games growing up but never played them to 100% before.
Crash 1 was nowhere near as difficult as I remember and seeing people complaining about the difficulty online was kind of surprising. Like, Sunset Vista had this extremely intimidating aura in my head as a kid, but most of it is fairly straightforward platforming and it only took me a few attempts to get the gem. Once you get a good feel for the jump the game pretty much plays itself. There are only a few levels that rush you. It's such a good game, though. If I wasn't having wrist problems right now I think I'd start another file.
I didn't like the sequels that much. The first game had an incredibly simple story that was told almost entirely through the levels you play through, so reaching the lab at the end felt like a real journey. The switch to a hub world in 2 and 3 made the game feel more like something in an arcade, and the attempts to tell a more complex story just lead to a bunch of boring cut scenes. Not needing to one-life the level also turned gem collection into a chore. Crash 2 had tighter controls and some fun backtracking sections at least. I didn't like any of the vehicle levels or power-ups in Crash 3, but the platforming levels were still fun.



File: 1509067131641-0.png (1.74 MB, 1600x1200, goto_p safebooru narcissu ….png)

 No.2180[Reply]

Hello everybody, I need a comfy place to talk about VNs. /vn/ on 4chan is filled with literal pedos who only talk about eroge, and I don't like Reddit's format enough to use r/visualnovels. So what have you all been reading lately? What are some great games that we've been missing out on?
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 No.2271

File: 1726044710068.jpg (545.88 KB, 2048x1422, 835a745af5d6d50736165d012b….jpg)

I had to get my Steam Deck RMA'd so no VNs lately.

 No.2272

>>2264
Were you going to use an engine like renpy or program it from scratch? If the latter what language/libraries were you thinking about using?

 No.2273

>>2272
I’m not sure yet, Sushi. It would also depend a lot on other people (which, as of now, there are none!) and the kind of project we decide to work on.
I’m pretty open to trying whatever within reason, but we should pick the tools that best fit the project.

Personally, I’ve tried making some text-based only games using ChoiceScript from Choice of Games. If we wanted to go for something more like a JRPG aesthetic, then something like RPG Maker I guess.
But for a pure visual novel, most likely Ren'Py. I wouldn’t plan on building anything from scratch.

 No.2276

Can someone tell me if Utawarerumono is good? Also, how many games are there in the series, and are they connected? Can you jump into any of them, or do you need to play them in order? Do the same characters appear throughout the games?

 No.2280

>>2273
i will practice composing some orchestral pieces to support you! lets make sushigirl vn…



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 No.2136[Reply]

are you excited for any upcoming game? i just heard katawa shoujo is gettin released on steam

https://store.steampowered.com/app/3068300/Katawa_Shoujo/
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 No.2218

File: 1723761911236-0.jpg (682.02 KB, 1262x1500, 4802cd8a875faddb049ab7e48b….jpg)

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File: 1723761911236-2.gif (Spoiler Image, 2.03 MB, 560x368, 26fde0b9b0e552ff1489f82944….gif)

Katawa Shoujo is now available on Steam!

 No.2219

File: 1723812206219.jpg (644.79 KB, 801x792, cb2aced98c6462488c48eaadb8….jpg)

Hello, where did the nice post go about bunnies riding deer? I miss it, please repost it, i feel very lonely without it.

 No.2220

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>>2152
bnnuy rides deer!!

 No.2261

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 No.2274

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mirage feathers cute and funny rail shooter has been released recently

https://store.steampowered.com/app/2719060/Mirage_Feathers/



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 No.2102[Reply]

I am thinking about isometric action game, where you play as a witch fighting oversized slugs. I probably should not leave my job to work on it, but depression tells me it is a really good idea.
19 posts and 13 image replies omitted. Click reply to view.

 No.2172

>>2171
Really good tutorial, makes it look like once you know the hotkeys to perform what you want to do, everything is possible. Shame he kind of skims over the part where he makes the face/nose.

 No.2174

File: 1723410586384-0.jpg (905.59 KB, 3840x2034, phillip-zhang-emerald-nigh….jpg)

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Sorry, I'm going to hijack this thread to share something related to gamedev that I found super interesting. ZugZugArt is a channel that focuses on hand-painted, stylized 3D art. Here's a conversation with a senior artist from Riot Games, formerly Blizzard. Very inspiring talk and his page is full of awesome art!

https://youtu.be/fZeqMAxOloY

https://www.artstation.com/phillipzhang/albums/490215

 No.2176

My two cents would be to mimic a mechanic you enjoy in isometric games and make your project all about that. Add your own spin to it or just have fun with options for strategy building like interesting item interactions or character skill combinations.

You don't seem to enjoy graphics work all that much, so tone down on it as much as possible, no 3D or really stylized and low polygon. Otherwise you will be burned out by all the work before the first demo is done. Opt for something that could run on a Sega Master System. A project the scope of a Playstation 1 game will already be too far of a stretch to be reasonable.

 No.2178

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 No.2266

thats cool



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 No.1917[Reply]

How come we don't have a roguelikes thread on /arcade/ yet?

What's your most recent social life killer? How do you usually try to build your character? Do you believe in optional content?

Recently I've been playing:

ToME - Very decent game if you enjoy taking it slow and playing in a reactive way. While there are enough fodder enemies, rares spawn with same classes, skillsets and progression a player character could have achieved at their level, which makes fights incredibly fun and complex, especially when you're facing three multi-classed enemies of your level who consist of a melee tank, a ranged DD and a CC mage.

Soulash 1/2 - fairly small roguelikes, can't recommend them for more than one night of fun, they attracted me with tank controls and FoV, which I personally would like to see in more top-down games, but turned out to be very shallow and felt rushed.

Also killed a few of my nights by playing DCSS again, constantly trying to go for a short blades all offense build.
14 posts and 13 image replies omitted. Click reply to view.

 No.2049

Shadow of the Wyrm is underrated and you'll like it if you like ADOM and CoQ. Also recently found this one: https://aukustus.itch.io/the-temple-of-torment

 No.2097

>>2049
>The Temple of Torment
I want to like this game (story, classes/races/divinities are very well rounded) but it's missing a ton of QoL things that feel like necessities at this point. Menus can't be navigated with the keyboard, firing projectiles is dependent on using the mouse, the item menu usage is clunky and it's a slog to have to look for the shops in each town to buy/sell stuff. Having a fast-travel option for towns (to go to shops and leave town) feels like the bare minimum to make this game slightly more enjoyable. I like my time during combat, exploring and piecing together the lore, but what connects all those things is such a hindering chore.

 No.2098

>>1917
Every couple months I find myself obsessed with CDDA, it's such a cool game! Admittedly I'm pretty shit at it but it's fun seeing how long I can survive.

 No.2250

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the only roguelike/roguelite ive played was OTXO, and the reason i played it was due to the fact i wanted another hotline miami style game.
while i do love the gun-play, soundtrack, movement in the game the weakest element is the roguelike aspect.
i want saved spots ffs.

 No.2259

File: 1724717988624.png (2.38 MB, 1920x1080, ClipboardImage.png)

I hadn't played any roguelikes before playing Pacific Drive, which is kind of a rougelike/lite, but I HAETD it! The first proper tutorial level felt like a punch to the guts. I had to play it across three days and even then I played it so little that I still managed to refund it! I guess I'm just too much of a casual.

Still, the concept of a car/vehicle maintenance and survival game is awesome. Too bad there are almost next to no *finished* games in this genre.



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