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 No.894[Reply][Last 50 Posts]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.1416

AAAAA I WOKE UP

 No.1417

>>1416
WAKE ME UP INSIDE

 No.1419

>>1415
Still having server issues?

 No.1420

>>1419
nevermind it's up

 No.1424

No game today?



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 No.318[Reply]

Anyone here a fan of Vanguard princess? If so, I plan on having a few matches using the MTSP Server.

Settings:
Max Connections: 12
Open Port: 7500
Encrypted IP: 4256017090

Also note, If you plan on joining, It is better that you are Near the EU or Middle East region.

Happy Fightan!
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 No.378

Im open to the idea of sushi fight nights.

 No.381

>>378
>>331

Let's organize some matches. You guys can find me in #sushigirl on freenode, my handle is argot.

 No.382

>>327
There's still an active community that holds matches for 12.3 (in email field)

 No.1422

File: 1620812957833-0.webm (5.84 MB, 320x240, 9SFClaw.webm)

File: 1620812957833-1.webm (4.73 MB, 320x240, 9SFCombo.webm)

File: 1620812957833-2.webm (2.72 MB, 352x240, 9SFpush.webm)

I prefer Street Fighter 2 on Fightcade2.

 No.1423

>>1422
I used to play SF3 Third Strike on fightcade. I play Tekken 7 now usually.



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 No.1418[Reply]

Post sales and giveaways here! Maybe you can help a fellow sushiroll find a new favorite game.

Currently on Steam: Devolver Digital Publisher Sale is ongoing until May 11
https://store.steampowered.com/sale/devolver
also for Free: Nubarron: The adventure of an unlucky gnome
https://store.steampowered.com/app/414160/Nubarron_The_adventure_of_an_unlucky_gnome/

For free on Epic Games: https://www.epicgames.com/store/en-US/p/pine

Currently on GOG: the Polish Games Festival, going on until May 10
https://www.gog.com/promo/polish_games_festival

Feel free to add to and update this thread if you ever see a sale or promotion going on.

 No.1421

https://store.steampowered.com/app/94300/The_Dream_Machine_Chapter_1__2/?curator_clanid=4777282&utm_source=SteamDB

a claymation point and click game is available for free on steam for the next 6 days



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 No.1169[Reply]

hi sushi! any games that can run in my laptop?

specs: intel celeron, 1.60 ghz, 4GB ram.

thanks for replying!
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 No.1403

>>1402
>Do you wanna be friends and play games with me?
Sure, you can add me on steam with this ID: 76561198134864878, time zones may provide a challenge for playing games, but I'll try to.

 No.1404

>>1403
It's not time zones that's the problem, it's always ping. It's just no fun to play any action-y realtime game (even with friends) when I have 300ms, 400ms ping, sometimes even more.
Even pure co-op games, unless there's very strong client-side compensation, it's still unplayable.

I'm sorry, I was really just venting. When you listed Darkest Hour, i thought of RO2/RS and how there's only really euro servers and maybe a US east coast server that's still even slightly alive - I imagine very similar for DH. When you listed arma/opflash, I thought of my old friends when we tried to play arma 3 together, but it just never worked out. I think of my trouble playing killing floor 2 with my friends, and how much trouble i caused them because of my ping. I think of newer games too, tarkov, and apex, and siege, and that BR COD. I don't care if they're shit games or not, I just want to play with someone. I think of all the games that I'd love to play with friends, but I have no friends to share with.

And it hurts.

I know these are all FPS but they're obviously the ones i have the most trouble with. I'm sorry for whining.

 No.1405

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>>1404
That's a shame :(
Is it really that bad? I play on Chinese/Korean/Australian servers quite often and my ping jumps between 100-150ms, maybe I'm just not competitive enough to notice, or maybe it's worse when connecting from Asia to EU.

 No.1406

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>>1404
Worms is pretty good if you have terrible ping to the other players, due to it being turn-based. Worms Armageddon is still the most active game in the series too, and still receives updates despite being from '99.

 No.1407

>Dwarf fortress
>Freeciv
>OpenTTD
are some that i found on my distros repositories that are nice
Also Daggerfall is free from bethesda's website iirc You can try to play that with Dosbox.



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 No.808[Reply]

Sushies into Interactive Fiction? I'm once again looking into it, and I also want to write some.
I like the idea of making a virtual world to explore. I also like it as a medium for worldbuilding. Then there is also it's value as a literary medium. Like a step further from traditional linear storytelling (not to diminish the value of it of course).
Along these lines I ask you, do you have any preferred genre or style of IF?
One specific I'm wondering about is the distinction between a short story with a clear impact and carefully crafted to deliver that impact, or perhaps a long and involved story with several branches on an open world?
There's so much variation here that I'll probably be bringing up more questions in the future. In the mean time feel free to bring out your own ideas, and for those who actually do write, let's get your thoughts on design.
Also, What is your favorite game? Advent? Zork? Hitchhiker's? I'm a big fan of Suspended though I haven't by far made much progress…
4 posts omitted. Click reply to view.

 No.875

>>874
Actually u are more of a robot IIRC, dunno why the word cyborg came to mind

 No.876

So, I ended up going on IFMud and asking the residents there, and from my description they knew right away which game I was talking about. The text adventure I lost that I really liked was called "Losing your Grip" by Stephen Granade. Highly recommend. https://ifdb.tads.org/viewgame?id=folz7olvvczasp88

 No.975

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>>808
used AI Dungeon to get high in a shower and yell at Todd Howard

 No.1393

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Been having a go at Anchorhead recently, really improves the mood to add a backing soundscape, it's set in a rainy coastal town so this ( https://www.youtube.com/watch?v=ppYmntFVY3g ) fit really well. Haven't gotten very far, but what I've seen I like, only gotten stuck a tiny bit, I'm not very proficient at adventure games so most times I try them out I tend to do so. The good atmosphere in this one is keeping me motivated to keep at it without looking at any hints or guides though.

 No.1395

This thread is the first time i heard of the idea, besides a few meh text-based android games. The idea of how they work sounded fun so i checked out >>872 and had a blast lol really nice content
Im curious about what i can find on the genre, gonna try the ones on the thread that sound more surreal



 No.671[Reply]

A few years ago I smoked a lot of pot and thus found great entertainment in commentated professional gaming. The way commentators direct your attention and point out important things or just give background information on the players, maps, strategies and so on is really captivating and can enhance the experience of the game a lot.

When it comes to games I haven't played myself, a good commentator, giving explanations on game mechanics and meta, can completely shift my view on the action and appreciation of skill involved. This is prominently in speedrunning the case, where the beauty of tricks or glitches often only comes to shine with the knowledge of how to archive them.

What are your favorite e-sports?

For starters I recommend this post-match analysis of a game between Rapha and Cooller in Quake with Rapha himself explaining everything.
5 posts omitted. Click reply to view.

 No.781

These fucking videos by fraze are so good. They make you want to play quake with how well he gets his thoughts out. Makes you realize how the game works on a 1v1 level so well.
There are whole playlists for these videos and they are very high quality
https://www.youtube.com/playlist?list=PLy8KtyLpLcmNagbW9TSgy-1DZ1QPGtQ9-

 No.782

>>781
Great stuff, suhi! I like how he even rages a bit, when something doesn't go his way, litterally thinking aloud.

 No.791

>>678
cool video. i find it interesting that the one of the best ways to for terran to combat zerg is through a bio build with almost all marines and medics. That's very intruiging from a meta standpoint, thinking of the origins (starship troopers). Humans can hold their own with the worst of bio-plagues!

 No.794

i was real big into TFC back in the day. anyone got the rent vs shark on openfire ?

 No.1392

EG Momochi vs MCZ Daigo Umehara - Stunfest 2015 Grand Final - CPT 2015



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 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
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 No.1199

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>>1196
Gondola coming through

 No.1330

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File: 1614360135167-1.png (1.52 MB, 1024x684, 1470405242_2016-07-30-vide….png)

I find UnReal World comfy.
Once you secure basics for survival you can adventure across fictional ancient Finland. And I like to read developer's blog about adventures in real current Finland.

>>642
Osaka Simulator… I often think to myself, this is what my life is.

 No.1387

File: 1617538289025.jpg (155.67 KB, 1012x353, 1DnD.jpg)

Hearthstone is my comfy game; play it when I got ten minutes spare and never spend real money on it cos it's played for fun only.

 No.1388

>>1330
>urw
>comfy

until you get a njerpez sword thrusted into your eye, or mauled to death by a bear, I guess. sometimes it's really tense.

 No.1389

>>1387
sushi why do you do this to me…



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 No.63[Reply]

Are you on team Steam, or are you a local copy kind of person?

I'm on both sides of the fence, but I find myself leaning towards the latter lately.

No matter how much money Valve makes, I still feel like they'll go the way of AOL and Myspace one day.

Or perhaps not.. Steam has been around in some form for over 10 years, an eternity in the software world. Users still enjoy frequent sales, access to the latest titles, and the vibrant social networking. Steam makes it easier for people to organize multiplayer games, and lets friends with like minded tastes stay in touch.

And you can't understate the growing popularity of esports, where Counter Strike and DOTA hold prestigious positions, both requiring Steam in order to play.

There are many other features I could go into with VR, automatic updates, good support for GNU/Linux(Gabe Newell uses Debian iirc), ect..

The bottom line: Steam is convenient, easy, and rules the market.

So I'm wondering, what makes it so desirable to leave the Steam client behind? My first argument was that your local games will always be yours so long as you maintain the data. Meaning you just need to avoid having the games deleted, and if your storage drive fails, have backups of your games.
Post too long. Click here to view the full text.
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 No.344

The steam community is kind of awful, I dont know about the more niche groups but the majority seems pretty terrible

 No.345

CDs/DVDs with art have always been really cool, if I have to opportunity to buy an album or game in physical form, I normally will instead of pirating it or buying online.

 No.366

I haven't bought a boxed game in years, though that's more because I don't play on consoles anymore. Last game I bought was Smash Bros. almost 3 years ago, and even then I haven't spent that much time playing the games I've got, preferring to emulate old arcade games or just older PC games on my toaster. I used to be sceptical about downloading games but now I just don't care. Hell, I've even bought a couple of games on Steam already (admitedly only because they weren't on GOG). I've been thinking of collecting older consoles, but then I see a good deal of the games are getting ported to Steam anyway and if they aren't I can emulate a good deal of them already, so I really don't know if it's the box or actually playing the games that I want. And most of the current gen games I'd want to play are getting Steam releases anyways, so I feel less incentive to get back to consoles and physical copies.

 No.367

I already have over a thousand dollars worth of games on Steam, so I'm inclined to stay with it. But I don't like that I don't really own my games, Steam could potentially ban me for whatever reason and remove access to my games at any point. Or maybe they suddenly go down and I can't download the games I paid for.

 No.1262

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>>63
Just remember to back-up your games occasionally.



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 No.184[Reply]

Hello sushies!

I didnt know if I should post this here or >>>/silicon/257 so, I thought I should make this a sushichan project so we can all enjoy it.
I've been working on a game that im building in Ruby on Rails. It is a mix between a TCG and classic JRPG party building and turn based combat. I have most of the rules written but I would like to get some input on what I can put in the game and what you would like to play. I havent worked on the core controller (engine) yet but I have the basic turn lay out and deck construction.
Im working on the card database right now and will move on to the static pages and deck builder next.
I am currently looking at adding in a map for a Clan style ranking system but I think it might be a bit overdone buy now. Im also on a background/story I was using FF for all the play testing but never go around for any overarching plot so anything would be good there.

Let me know what you think and Ill keep updating.
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 No.387

File: 1500161316996-0.png (183.29 KB, 1280x800, Screenshot from 2017-07-15….png)

File: 1500161316996-1.png (203.69 KB, 1280x800, reverse enemy position.png)

Im working on finishing the layout template for the combat section of the game and was wondering if rolls had a preference on how it was set out.
I have it right now so the player and enemy field are matched but would it make more sense to flip the play field for the other player? It seems look better to me but I dont know if it would be that big of a deal (And I dont want to take the time to flip everything if its not needed.)
In the final layout (This is just a gimp edit) it would be right side up for reading but the layout would be reversed.

Any thoughts?

 No.388

>>387
Hello, I'm the guy from the /v/ thread. One thing that I wanted to add, after reading your last reply, is that you should be careful with the scope of the game. Your game seems "too big" for a one man project. Considering the fact that you'll need art for each card: do you have a budget for this? Maybe scalling back a little would be better.

 No.389

File: 1500174360029.png (2.62 MB, 1920x1200, 43216446_p0.png)

>>388
Good to see you. im at work now and didnt get here before the thread died. Im going to be working on art/music and anything but the code after the alpha is up and running then ill set up a donation page and maybe a pateron or go fund me for the art. right now im spinding downtime looking through pivix for things that appeal to the feel of what I want the game to be for samples and use in some of the final static pages.
I know a lot of what my limitations are and I can get the bulk of it done by myself with enough time and effort. I knew a few digital artist that can help i worked with a while ago and i would like to take some of the work from the drawrolls if they are willing to donate but, as before Ill be working on that after the alpha is built and there is a game to play.

 No.806

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Gentlemen, I have returned.
Age brings wisdom but kills motivation. So ill simply start with some updates:
>Engine:
Going ok, I have the main loop and initialization methods currently work but he victory condition check is not working properly and Im not quite sure why. Once this section is done I will be moving it to the rails application that currently has a DB and framework with enough to speed up the testing and creation of objects by quite a lot.

>Format:

Not much of the rules have changed, Ive settled on 2 players with 3 characters each. Both players take their turn at once and the action stack is decided by the character speed value at the start of the round. Rails new Cable method will make the player connect seamless, so this shouldnt be a problem once the application is in testing.

>Story:

A (macguffin)is discovered by an imperial empire that has magnetic and bio-energetic properties. Over a 20 year span the macguffin becomes a source of immense power as its properties are expounded upon, tested and refined through several experiments. Some benign, some malicious. Massive improvements in power generation, transport and
other more mysterious advancements were made causing, in essence, a second industrial revolution. Like all revolutions, things change rapidly.
The once pastoral live enjoyed by a majority of the people were now swiftly being swept away and replaced with the new means of production and a new way of living. Under the stress of change and the pull to various utopian ideals of how to use this new power, the empire shattered in to 3 major factions now wrestling for control over the best uses of the limited material.

:names pending:
>1
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 No.1382

File: 1617277122110.gif (19.75 KB, 201x141, 20210000.gif)

Check out mugen engine for fan-made 2d versus fighting games.
https://twitter.com/2Dee4ever/status/1376300973585391617



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 No.328[Reply]

Do you play browser games?
> MMO games, usually in real time (even when logged off), played in with your internet browser
and kinda addictive. I personally like strategy and economy games like Ogame a lot. If you spend several hours a day online anyways, these are a nice distraction, creating the illusion of being productive all the time. For example you start an upgrade in the evening and wake up just in time to begin the next one.

The positive aspect about it might be the adaption of a structured waking time, quite useful for slack folks like me.

Often you can find tools online for various simulations, converters or game play enhancements, but of course writing your own handy scripts is neat and with economy heavy games, even offering APIs, it is also inviting.
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 No.1128

Liero clone with netplay https://www.webliero.com/

 No.1240

File: 1610484166648.png (2.41 MB, 1659x1123, ClipboardImage.png)

Note: Material Sniper still works on Flashpoint since it's downloaded, but due to the killswitch and the site calling back to another file hosted in a website, the soundtrack is no longer existent.
Will redownload flashpoint and see if this is just a problem of the software, since I did accidentally delete it before, even though the game ran normally when I used it back then.

 No.1241

File: 1610489143021.png (1.45 MB, 1086x900, ClipboardImage.png)

Now that is odd, MS works with music using the standalone player outside of flashpoint, but not with music inside of it.
Also most flash games there just throw me a white screen, something is off.

 No.1242

>>1241
File a bug report to flashpoint!

 No.1381

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