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/arcade/ - vidya gaems and other gaems too

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 No.2136[Reply]

are you excited for any upcoming game? i just heard katawa shoujo is gettin released on steam

https://store.steampowered.com/app/3068300/Katawa_Shoujo/
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 No.2218

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Katawa Shoujo is now available on Steam!

 No.2219

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Hello, where did the nice post go about bunnies riding deer? I miss it, please repost it, i feel very lonely without it.

 No.2220

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>>2152
bnnuy rides deer!!

 No.2261

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 No.2274

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mirage feathers cute and funny rail shooter has been released recently

https://store.steampowered.com/app/2719060/Mirage_Feathers/



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 No.2180[Reply]

Hello everybody, I need a comfy place to talk about VNs. /vn/ on 4chan is filled with literal pedos who only talk about eroge, and I don't like Reddit's format enough to use r/visualnovels. So what have you all been reading lately? What are some great games that we've been missing out on?
46 posts and 25 image replies omitted. Click reply to view.

 No.2264

Is anyone interested in collaborating on a visual novel/adventure game project?

I have years of programming experience, so we have a lot of flexibility on the technical side. If someone with drawing skills is interested, that would be a great.

 No.2265

>>2264
Good luck sushi roll. I wish I had skills to help you but alas I am useless. This afternoon my brain melted and drained through my left ear. Time to upgrade. Please make your game. Don't let it be another fleeting thought just passing through, like my brain was.

 No.2271

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I had to get my Steam Deck RMA'd so no VNs lately.

 No.2272

>>2264
Were you going to use an engine like renpy or program it from scratch? If the latter what language/libraries were you thinking about using?

 No.2273

>>2272
I’m not sure yet, Sushi. It would also depend a lot on other people (which, as of now, there are none!) and the kind of project we decide to work on.
I’m pretty open to trying whatever within reason, but we should pick the tools that best fit the project.

Personally, I’ve tried making some text-based only games using ChoiceScript from Choice of Games. If we wanted to go for something more like a JRPG aesthetic, then something like RPG Maker I guess.
But for a pure visual novel, most likely Ren'Py. I wouldn’t plan on building anything from scratch.



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 No.894[Reply][Last 50 Posts]

Thread for TTRPG discussion and organization.

# What is a TTRPG?
TTRPG, sometimes TRPG, stands for TableTop Role-Playing Game. It includes big names, like D&D, and much less heard of ones, like Song of Swords. The rule systems run from extremely thorough, with rules for things like how many Thai chilli peppers you can eat before getting ill, to so broad as to be nearly nonexistent, with only basic guidelines on how to play. In almost all systems, the key component that sets it apart from video game RPGs is the presence of the Dungeon Master, Game Master, Referee, etc. They help to adjudicate edge cases not covered by rules and create exceptions to the rules in favour of fun, meaning a TRPG has much more freedom of action than a normal RPG.

# Where do I play?
Generally, TTRPGs, especially niche ones without large player bases, are played in-person, but there are also sites and apps that allow you to play over the internet and find groups. The biggest one right now is probably roll20; signing up is free, and as a player, you never need to pay for anything. Other applications include FoundryVTT (paid for by a GM), Maptools (free), AstralVTT (free), and Fantasy Grounds (expensive, but very nice). Some groups even play on Tabletop Simulator, which has the added bonus of letting you play poker or Life before a session starts or if someone flakes.

There's also the potential to show up at a gaming store; if you live in the US, Canada, or Europe, there's plenty of those around too. Gaming stores are in-person, obviously, but they also often boast long-time, highly experienced and confident game masters who are knowledgable at how to best cater to newbies trying to enter the hobby. There are many websites online to help you find game stores near you.

# Where do you get the rulebooks?
You can buy them from places like drivethrurpg, or you can pirate them from https://thetrove.net/. As a new player, you often don't need very many books; both Shadowrun and Pathfinder have relatively complete wikis online with all the setting-agnostic information you need, and Pathfinder even has a setting wiki so there's no reason to buy the books for their content.
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 No.1597

>>1589
While it's sad for me to hear, it's totally understandable. As someone that was playing with you since the very start you got me back into a hobby that I only ever interacted with a bit in school with 2E, and since then I've been able to get friends IRL into it as well. I'm gonna have fun bringing in my old characters as NPCs when I DM. So yeah I'm very thankful for your efforts and I had a ton of fun with all the campaigns we did. I'm always down to play more if ever you're able to!

 No.1604

>>1596
How did it go?

 No.2267

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I have just bought physical Ryuutama rulebook. It is a system I have heard about many years ago and I kept it in my mind all this time. It's a Japanese game known for its cozy feel that focuses on travel, exploration and crafting. I am not sure if players even fight enemies there.

Gonna read the digital rulebook for now, here is the file.

 No.2268

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>>2267
Woops, file too large. One can easily find the .pdf on google though.

 No.2269

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Any shadowrun players? It's been my main TTRPG for the last year or so, it's got a steep learning curve but it does a lot of things that I love and don't get from similar games.



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 No.2102[Reply]

I am thinking about isometric action game, where you play as a witch fighting oversized slugs. I probably should not leave my job to work on it, but depression tells me it is a really good idea.
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 No.2172

>>2171
Really good tutorial, makes it look like once you know the hotkeys to perform what you want to do, everything is possible. Shame he kind of skims over the part where he makes the face/nose.

 No.2174

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Sorry, I'm going to hijack this thread to share something related to gamedev that I found super interesting. ZugZugArt is a channel that focuses on hand-painted, stylized 3D art. Here's a conversation with a senior artist from Riot Games, formerly Blizzard. Very inspiring talk and his page is full of awesome art!

https://youtu.be/fZeqMAxOloY

https://www.artstation.com/phillipzhang/albums/490215

 No.2176

My two cents would be to mimic a mechanic you enjoy in isometric games and make your project all about that. Add your own spin to it or just have fun with options for strategy building like interesting item interactions or character skill combinations.

You don't seem to enjoy graphics work all that much, so tone down on it as much as possible, no 3D or really stylized and low polygon. Otherwise you will be burned out by all the work before the first demo is done. Opt for something that could run on a Sega Master System. A project the scope of a Playstation 1 game will already be too far of a stretch to be reasonable.

 No.2178

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 No.2266

thats cool



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 No.2252[Reply]

there's a thread here ( >>196 ) on old source/goldsrc games which i enjoy.
this thread is for modern source/source 2.
i love counterstrike ive been playing it for 20+ years love every single iteration especially cs:go.
so, when i heard there was going to be a cs2 i was so excited.
the improved graphics are a major plus yet the movement feels a tad off, then there's the cheaters so many cheaters to the point where some matches might as well be HvH. cs:go wasnt perfectly balanced on release so im hoping in a year or two cs2 will be better balanced. last but not least in regards to cs2 maps are needed i miss train and cache.
oh yeah, deadlock beta is going on i got an invite to it but havent downloaded it yet cause i dont like the cartoony look its like they put every source game in a blender to make this thing.
3 posts omitted. Click reply to view.

 No.2256

>>2255
The combination of the genres is not that significant. I dislike them for the same reason, which is hardcore competitiveness with success depending heavily on team composition. And you can't control what your team plays.

 No.2258

I got into source games at such a weird time in my videogame life.

- Soldat was getting emptier and emptier and 90% of the servers with any sort of activity were in this really gay counter-strike-like mode that I absolutely hated. Here's a game that promotes fast-paced multi-player mayhem and the mode that survives is the one that goes completely against the game's core principles.

- Quake 3 arena was fizzling out, battlefield 2142 killed the series and everyone was moving into call of duty 2 and wolfenstein enemy territory.

- RTS games were losing their luster. AoE2 was dead in the water, AoE3 never appealed to me, starcraft was just plain ugly, same for warcraft (yeah).

I got me counter-strike source, gave it a honest try but the game never clicked with me. The most fun I got out of it was in the gungame mode, but I soon realized steam had gifted me half-life 2 deathmatch and that offered a much funner experience. I pirated portal and had my fun with it but it's the type of game you play once and don't need to touch it again. I got the orange box for team fortress 2 and that became my biggest videogame-related time-sink of the 2010s (and I only regged the game up until about 2012). I haven't paid much attention to other source games but I remain shocked and appalled that counter-strike of all game concepts became such a flagship title for modern valve rather than become an embarrassing memory of 00s awkward game design experiments.

 No.2260

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>>2255
the turnoff for me was its not FPS.
>>2256
i dislike the cartoony aesthetic.
>>2258
interdasting, do you not play source games anymore?

 No.2262

>>2255
yeah once I saw the whole MOBA aspect I lost what little interest I had in playing a Valve hero shooter

 No.2263

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>>2260
>interdasting, do you not play source games anymore?

I wouldn't say no to playing TF2 once in a while if not for the fact the game went from about 3Gb on release to 50-something gigs after a decade of updates, so I've since uninstalled it to free up much needed space on my PC.



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 No.1917[Reply]

How come we don't have a roguelikes thread on /arcade/ yet?

What's your most recent social life killer? How do you usually try to build your character? Do you believe in optional content?

Recently I've been playing:

ToME - Very decent game if you enjoy taking it slow and playing in a reactive way. While there are enough fodder enemies, rares spawn with same classes, skillsets and progression a player character could have achieved at their level, which makes fights incredibly fun and complex, especially when you're facing three multi-classed enemies of your level who consist of a melee tank, a ranged DD and a CC mage.

Soulash 1/2 - fairly small roguelikes, can't recommend them for more than one night of fun, they attracted me with tank controls and FoV, which I personally would like to see in more top-down games, but turned out to be very shallow and felt rushed.

Also killed a few of my nights by playing DCSS again, constantly trying to go for a short blades all offense build.
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 No.2049

Shadow of the Wyrm is underrated and you'll like it if you like ADOM and CoQ. Also recently found this one: https://aukustus.itch.io/the-temple-of-torment

 No.2097

>>2049
>The Temple of Torment
I want to like this game (story, classes/races/divinities are very well rounded) but it's missing a ton of QoL things that feel like necessities at this point. Menus can't be navigated with the keyboard, firing projectiles is dependent on using the mouse, the item menu usage is clunky and it's a slog to have to look for the shops in each town to buy/sell stuff. Having a fast-travel option for towns (to go to shops and leave town) feels like the bare minimum to make this game slightly more enjoyable. I like my time during combat, exploring and piecing together the lore, but what connects all those things is such a hindering chore.

 No.2098

>>1917
Every couple months I find myself obsessed with CDDA, it's such a cool game! Admittedly I'm pretty shit at it but it's fun seeing how long I can survive.

 No.2250

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the only roguelike/roguelite ive played was OTXO, and the reason i played it was due to the fact i wanted another hotline miami style game.
while i do love the gun-play, soundtrack, movement in the game the weakest element is the roguelike aspect.
i want saved spots ffs.

 No.2259

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I hadn't played any roguelikes before playing Pacific Drive, which is kind of a rougelike/lite, but I HAETD it! The first proper tutorial level felt like a punch to the guts. I had to play it across three days and even then I played it so little that I still managed to refund it! I guess I'm just too much of a casual.

Still, the concept of a car/vehicle maintenance and survival game is awesome. Too bad there are almost next to no *finished* games in this genre.



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 No.2177[Reply]

I know you guys might not find the idea of indulging in social movements enticing, but there has been this initiative recently that I believe pushes for a benefit for most of us.

Lately Games as a Service have become quite the norm in this day and age, and it's a very common trend for these games to not let players access the game's content any longer once End of Service arrives. Even if you bought a physical copy of it, there is no way to access these games any longer since they required connection to the servers to play them.

This pledge would be in order so that the EU provides consumers the right to be able to still access these games, allowing users to host their own instances of them, in the case a company or developer group decides to announce End of Service. It would allow a decentralization similar to mastodon 's infrastructure, where if one instance is shutdown, users are able to host their own servers, and the products they bought wouldn't be rendered useless.
I normally believe most users have to do the right thing and not purchase games that they'd be sure these kind of things would happen. But given the tracking record of the EU, bringing back replaceable batteries and making USB-C standard, I don't think this isn't that bad of an idea.

If you think this is a good way to help videogames in general, here are some links you might find interesting:

FAQ: https://www.stopkillinggames.com/faq

The initiative:
https://eci.ec.europa.eu/045/public/#/screen/home

The amount of signatures that are required for this to be taken into consideration by the EU parliament is 1 million, and it also requires certain thresholds to be met. ie: it requires 7 countries of the EU to reach a certain amount of signatures.
Post too long. Click here to view the full text.

 No.2241

I don't live in the EU and online multiplayer ruined gaming but games as a service sounds pretty horrible. I doubt the government will do anything about it. Those morons practically worship corporations. Best you can do is never buy these games in the first place.

 No.2257

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>>2177
Doesn't right to repair include this somehow? I know battlefield 2 exists solely as a community effort ever since gamespy closed down. The only thing I remember EA shutting down were the links to free downloads of the game itself.

 No.2270

I'm a hypocrite in a sense but I just avoid games like that because I often don't have a good enough internet connection for games. I do play genshin though



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 No.1694[Reply]

Any sushis play MtG or other trading card games? What formats? Online or in paper?
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 No.1766

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>>1764
Happy to see another Netrunner player here, I love that game! It's not just the best card game, I think it's one of the best board games I've ever played too. I even got into the tournament scene despite never being interested in that for other games and I made some great memories doing it, my local community is fantastic. My interest has waned a little thanks to the years of online play but now that meatspace events are starting to ramp up I'm hoping to get back into it.
I love how tightly the theme is woven into the gameplay, with even little details like the hand/deck/bin having specific names depending on which side you're playing. Feels great to play too with all the mind games, economy management and risk calculations you need to do to try and win. I used to be an avid MtG player but I can never see myself returning to it. Especially after what WotC did, they're never getting another penny from me.

 No.1773

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These new team-up cards are a pretty cute idea, I like them a lot

 No.1907

>>1725
>but now my old friends are all gone and the LGS only really plays Commander
Story of my life sushi roll ;-; My one friend I used to play with and I drifted apart and I would go to matches at local cards shops but EVERYONE only plays Commander. As in, people seem weirded out if you casually play standard.

 No.1937

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As a red MtG player, direct damage is always appreciated….

 No.2251

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The BLOOMBURROW set is fun…



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 No.2233[Reply]

Seems like they get a bad rep nowadays, I remember I used to look forward to them, but now that old graphics or game mechanics don't seem much of an issue, I can't help but seeing them as red flags.
What about you?
1 post and 1 image reply omitted. Click reply to view.

 No.2235

>>2234
>It definitely must suck seeing your favourite game warped and twisted to modern, politically correct standards. What an awful reality we have found ourselves in…
I actually find it quite funny, I don't think I'll touch the game, but what irks me is that these remakes that have been coming out lately are for games that aren't even that old.
I heard good things from the RE remakes that they've been putting out, but it still mesmerizes me that they're remaking a PS2 game that mechanically is OK.
I could imagine a remake of, say, Drakengard, given that mechanically it's a bit lackluster in certain regards, but these are games that already worked ok, and I didn't see any issue with them.

In fact it's actually hard to discern when was the last time I played a good remake, I swear there was one, but I just can't quite pinpoint which exactly

 No.2236

>>2235
Last years' Dead Space was a good remake too, but totally not necessary. I guess it was just a right move from the Excel spreadsheet standpoint. I wish big companies experimented more with new IPs, new ideas… This is why I go out of my way to learn about cool indie games and don't really bother with big series.

 No.2237

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Personally, I liked the original Resident Evil REmake. It felt like an improvement on the original bringing back pure survival horror. The prerendered backgrounds still look gorgeous too. Its an example of a remake done right. Generally, remakes are too faithful to the original or they change too much that they loose a connection to the source material. A good remake should be an alternative spin on the original, it has to get the spirit and feel of the original without being a predictable rehash. REmake nails this perfectly. The newer Resi remakes feel more like homages to the originals but I'm just happy to see some new survival horror.

Really they shouldn't remake classics but old games that were good but fell short and remained cult classics. I'd rather see a Clocktower remake than SH2.

>>2234
>It definitely must suck seeing your favourite game warped and twisted to modern, politically correct standards.
Yeah it does. I've not been following the news on SH2. I'm really not looking forward to the remake. Did they remove the abstract rape scenes or something? Its pretty central to the plot of SH2. Why remake it anyway? SH2 was so good there's really not that much to build upon. Its near perfect as it is. You want to make a cynical cash grab? Just rerelease it simple. Its probably gonna flop anyway because hardcore SH2 fans won't buy it and most gamers these days have zero interest in horror that isn't the same Slender Friday Night and Freddy cheap jumpscare game.

>what irks me is that these remakes that have been coming out lately are for games that aren't even that old.

Corpos borrow strategies. Disney pumps out remakes because they know the children that watched this stuff in the 90s and 2000s are now adults with kids of their own, so they can appeal to people's nostalgia. I'm guessing video game corpos are just aping this trend. It doesn't make sense in SH2's case because I can't imagine introducing kids to that game and most gamers these days hate a narrative heavy single player horror. Since creative decisions are now made by suits and gaming is less auteur driven, the winning strategic is formula = $$$ so just mass produce stuff according to established formulas. Its why everything is so samey now. Remakes are low effort and low risk. Its basically rehashing anPost too long. Click here to view the full text.

 No.2240

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I understand that some games simply cannot be accessed anymore and the only way to provide them is to make a port/remake, but I don't see the need to remake good games other than a quick cash grab. Demon's Souls certainly could have used a remake since it was a tech demo at best, but Silent Hill 2 doesn't need it. Resident Evil 1 had some nice quality changes, like preserving the direction you're moving across screen changes without moving the joystick. The newer REs with the 3rd person camera are junk if you ask me. At that level of investment, I think you would have a better time calling it something else.

 No.2247

I liked the RE4 remake it felt different enough from the original that it was fun to play through again and it didn't kill my desire to ever play the old one either



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 No.67[Reply][Last 50 Posts]

Hey sushirolls. What are some of the comfiest games you've ever played?

I recently just finished playing Va-11 Hall-A for the first time. It's not really a game by everybody's standards but it was really comfy and a great experience overall.

I'd totally recommend it to anybody with a rainy night, some tea, and time to waste.
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 No.2043

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Been playing some good ol' P99. The Iksar are really cool, and probably have one of the best starting zones. Anyone here ever tried Shards of Dalaya?

 No.2046

>>93
>>186
I just love exploring the STALKER games man.. Can't wait til Stalker 2

 No.2047

>>868
This + Shadow of the Wyrm

 No.2048

I find Silent Hill games comfy. Terrifying but there are always these nice dark buildings full of industrial equipment or old junk. You find safety in those quiet boiler rooms or the graveyard where you meet Laura.

 No.2246

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I play Batman: Arkham Asylum and Batman: Arkham City once every month for the comfy feels.



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