Added punches and knockback
I'm going to rethink this and disable knockback on normal punches, it's unsatisfying to be unable to chain punches because of it. I'll leave knockback for a special move.
>>2406I want movement to be deliberate, and the other half of the game that I haven't made yet (training) will work nice with this control scheme and be consistent. It's also because I have no idea what I'm doing, I've never made an action game before. The player is going to get much faster as the game progresses and hopefully the somewhat clunky feeling disappears, otherwise I may have to rework movement.
>>2405Looks nice, the map editor looks super useful. Is this going to be a turn-based tactics game?
>>2407Branching stories get complicated fast. I love them though.