No.22761
>>22760Won't say who but a blogger/singer/pianist who inspired my music (as a pianist/violinist) by going in depth about music and music production + instrumentations that I used to follow when I was a kid but also wrote a bunch of bonkers songs where he's just screaming and moaning while he sings about stalking someone or how he wants to kill everyone or how he loves sex (mixed in with these very beautiful emotional ballads about not adhering to society's standards and knowing your worth and how we must love each other and be good to one another).
I feel like I'm going insane reading his social media/lyrics. watdafaq am i reading 50% of the time. Undiagnosed *something*, I guess.
No.22763
>>22761please retroactively deny past cringe as if it never existe
No.22770
>>22768Team up with an artist or make the whole game with placeholder art and then commission all of the graphics, when you know what you need.
FTL looked like this, when it was in development.
No.22772
>>22768>Why can't people just read the source code and vibe with the game via that? No game window, no visuals, just read my source code and call me a genius, thanks.Have you considered creating some open source projects? If you want them to be game dev related, there's always plenty of room for good frameworks or tooling in gamedev. Could contribute to an engine, or create a totally new tool. The world is your oyster.
No.22773
>>22768there are games with almost no lore and no art and no dialogue. The genre of "incremental games". You probably already know about cookie clicker, but there are many other games which expand on the general style, such as antimatter dimensions, universal paperclips, incremental math, there are many of these games.
No.22776
>>22772Good idea, actually.
>>22773Initially I was going to make something like one of those but figured it would be too boring.
Took a nice long drive and now my mind is focused enough to design robots and gunships without any self-loathing about hating art or whatever I was on about.
No.22787
The more I try to open my eye lids the sleepier I become, but I still gotta go out and do things. It's really not all that bad ultimately. I think I have finally built myself a raft so to speak, I mean
No.22795
>>22693We kinda never see trip-posters on here, if I were you I'd try to find alternative solutions to your problem. Not that it's anything wrong with tripping, but even me I find myself replying differently to you than a regular poster because it's unusual. So if you want the regular poster experience/treatment, you'd wanna avoid tripping. My first thought is browser-addons that allow text-replacement, adding your post-numbers to the text-to-replace file after postan to be replaced by whatever would catch your attention as to that it's yourself.
>>22768Being multi-talented enough to be good at coding and art is kinda unusual. Some are even musically gifted on top of that. Some indie-devs are just very lucky in their talent-seed. Seconding other posters to find an artist if you end up with a game concept that's good and fun. Focus on actual game-mechanics for a good prototype if that is where your talents lie. If you find a good concept and implementation of that, find art for it then.
No.22796
>>22791and if you think that's crazy wait until you learn what gallops believe
No.22797
>>22795>Being multi-talented enough to be good at coding and art is kinda unusual. Some are even musically gifted on top of that.I got into coding and art as a kid because I used to make a crappy webseries animation thing about ninjas when I was like 10 and then I'd show it to my friends in elementary school, lol. The dialogue was absolutely atrocious and barely intelligible. I used a program that was mainly for making video games rather than solely animation so that was my start.
Music-wise, I guess I was some sort of musical prodigy as a child but gave it up after an injury in my teens. I would do competitions for child composers but I think I mostly just plagiarized music from classical composers I liked and rearranged it so it was "unique" and still, I don't think it was any good until much later. My style improved after years and years of practice but I mostly just made stuff for video game mods (e.g: remixing tracks from a game's sequel into a track from an older game and replacing the track, messing around with old midis from the 90s, lots of retro stuff like messing around with soundfonts on fast trackers and the like).
I think programming is fun just because it feels good to solve a problem, music takes a long time to do but it's always nice to listen to your work, and then art is time consuming and when I finish I think "well, I could've put more effort into this area" or "the perspective seems off" or "I don't like the colors I used". I'm way too hard on my own art. I rather do backgrounds because it's not the focal point. I used to make Desktop Shimeji and I think those were fun at the very least.
I know there's a joke about solo game devs that's something like: there's only two types, programming solo devs and art solo devs, but then you have ConcernedApe and he's pretty incredible with what he does. It happens sometimes.
No.22798
>>22796Well don't just leave us hanging, what does a gallop believe?
No.22799
>>22795Why do people still believe in talent? It just seems like such a limiting worldview to assume someone has to be good at something first to get good at something later.
I've learned to be a programming type person but I decided to finally learn how to draw. I had a lot of fun doing that, no thought in my mind about being "good" at it or comparing myself to what other people do, i just had fun trying to make stuff that fit my taste.
Did anyone else do
https://artfight.net/ this year btw?
No.22820
>>22818is that Koge Donbo?
No.22821
>>22820Never watched it but it looks like Misha from Pita-Ten. I did watch a lot of A Little Snow Fairy Sugar when I was a kid and that had the same character designer so maybe that's why I was so drawn to that image.
No.22822
>>22821yeah she does very cute character designs
No.22844
Here pommy pommy
No.22864
>>22862in my case, I think youtube no longer knows what my native language is, and gives me ads AND videos in all 4 languages, as well as a lot of ads for english learning apps and websites.
No.22873
>>22872Out of maybe 50 or so piss memes, only 3 survived. One of the survivors of the piss massacre. One of the other two was the piss crab. I'm going into 2026 pissless.
I just remembered why I saved so many piss memes. I used to play Daggerfall a lot and would don my warrior in golden (dwarven) armor and call him "The Perfidious Piss Knight". That must've been why I saved so much of this stupid crap.
No.22877
>>22874anything that tastes good has some downside to it
No.22889
Hello, everyone. I am very drunk right now and I have decided to bestow wisdom upon you all. … To be quite honest, I forgot what I wanted to say. Hm. Anyway, I want to bang dark elves. People gas up catgirls but I need some drows in my life. I hate New York. If i remember what i wanted to say I'll post it but rn I. M going ti make noodle dinner thumbsup
No.22895
This got me thinking, is nervous peeing cute, or is it one of those things that is cute in 2D but gross in 3D?
No.22897
>>22895wwyt if a guy pees his pants in your presence?
No.22898
>>22895Japs simply have a pee fetish. Anime is not the most reliable source of education.