No.57
>>56Forgot to tell you guys, if you didn't have the original source, these are the guys who did that HTML 5 demo:
http://www.effectgames.com/demos/canvascycle/?sound=0Also posting something else from my folder I didn't see on the thread (this one is also kinda famous, not sure where it came from, you probably saw it before).
No.277
>>65>>66I've seen these before!
What are they from?
No.322
>>277I think some of those are from Last Blade.
No.325
>>324the reason this works is because that guy passes in front of the entire scene
not all video can be looped perfectly
No.332
>>44I can hear this image
No.333
>>326Linux in a nutshell :^)
No.335
>>334I miss Azumanga. I miss what the Internet was like when it was popular. I want to go back.
No.336
>>335I don't know if I was on the internet much back then. Tell me what it was like sushi roll.
No.337
>>336Not him and I didn't have internet back then, but I imagine content was quality, not countless layers of sarcasm and irony. And I imagine there were far less normies online because social media wasn't popular and smartphones weren't a thing.
No.338
>>337btw pown.it seems like a portal to the good times
No.491
>>345>>490Let's start posting old azumanga macros, spread them accross the chans and bring them back! We can be the change we want to see!
I'm sure there are people still out there who want to bring back the wholesome and comfy, I'm sure we can do it!
No.495
>>21>>30>>31>>32Im curious with these.
who's making those? how are they made? and what is their purpose? I mean, its animated, so you cant put it on a wall, you cant print it out, its not rly designed for a game.
what's the deal
No.496
>>495>whoartists
>howanimation software
>what is their purposeEither the demonstration of skill/ability for a portfolio or simply to be something pleasant.