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/arcade/ - vidya gaems and other gaems too

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File: 1524966457419.png (17.3 KB, 640x400, freeware.png)

 No.513

hello sushi lets share some cool freeware games.

i'll start

white chamber - a cool point n'click adventure game set in space
http://www.studiotrophis.com/site/projects/thewhitechamber

ben jordan series- a point n' click adventure where you play a paranormal investigator
http://www.grundislavgames.com/benjordan/

irisu syndrome - a cool japanese tetris-like puzzle game with a cool story
https://www.vector.co.jp/soft/win95/game/se463417.html
english translation patch for the game -> https://www.mediafire.com/file/nlujzb91wjl0bu7/IrisuSyndromeENv2.03.zip

 No.514

also foss games are welcome to

 No.516

File: 1524997693516.gif (215.26 KB, 540x452, budies.gif)

If you're looking for free games, there is a MASSIVE uboachan thread full of them https://uboachan.net/og/res/1838.html

A couple that aren't on there however:

>Mason Lindroths games

https://masonlindroth.tumblr.com/games

>Strangethinks games

https://strangethink.itch.io/
https://mega.nz/#F!Jz4zwQTJ!2cmt1v83Yh5kHaYKrgjnZQ (The ones in the mega were deleted originaly by Strangethink, these were salvaged from a now-dead forum post about the lost Strangethink games a while ago for Uboachan, I especially reccomend Error City Tourist)

 No.517

File: 1525018775812.jpg (138.86 KB, 500x695, 1523551424257.jpg)

Would there be interest in uploads of old Win95 and DOS games?

None of the companies save Microshaft still exist anymore to raise stink on copyrites.

 No.518

>>517
I've currently been going back and playing some DOS, Win95,Win98, and early stuff that came out during the XP eras.

 No.650

File: 1549646077874.png (56.93 KB, 1018x1024, Marathon_logo.png)

I've been playing Marathon over the past month, and I've been enjoying it a lot. It's actually one of the first old, "2d" FPS games I've played, so it was a new experience for me. It strikes a nice atmosphere, and I've been liking its frentic gun fights, even if the enemies seem dumb.

The entire trilogy is available for free here:
https://alephone.lhowon.org/

 No.664

>freeware
Does that include open source ones?

 No.665

>>514
Oh wait you said FOSS was cool.
Lets see there is always OFF, not the greatest but its unique style and story give it points.
There is Battle for Wesnoth but that's pretty well known already.

 No.666

If you enjoyed playing Elite back in the day, there's an open source remake called Oolite, which is alright. There's also Pioneer, which is a remake of Frontier: Elite 2. I personally have enjoyed playing Pioneer quite a bit, but it can be a little fucky. The game is somewhat unstable and has a tendency to crash frequently and without much warning. If anyone knows of any other decent space sims, please let me know. I've had an itch for a good space exploration game but neither of these are quite what I want.

https://pioneerspacesim.net
http://www.oolite.org/

 No.667

File: 1552624423328.png (1.66 MB, 1080x600, ClipboardImage.png)

>>666
>first Satan get
>I didn't even attach a picture of the Lord of Terror Himself
I feel so ashamed

 No.670

>>666
>cursed trips
If you are looking for a little more realism, there isn't anything that can compare to Orbiter when it comes to space sims.

http://orbit.medphys.ucl.ac.uk/

 No.1045

>>667
Diablooooooooooooo

This is the video for Diablo 2 Cinematic Trailer - E3 1998.

 No.1048

File: 1602267798152.png (2.3 MB, 1366x768, ac_arabian.png)

I do enjoy playing AssaultCube from time to time. Fun and fast-paced when people are online, and it runs on just about anything.

https://assault.cubers.net/

 No.1050

Xonotic and openra are good.

 No.1052

File: 1602282985794.png (9.8 KB, 320x160, ClipboardImage.png)

IJI is a very good action platformer with branching story paths
http://www.remar.se/daniel/iji.php

 No.1054

File: 1602359436980-0.png (71.6 KB, 638x400, ClipboardImage.png)

File: 1602359436980-1.png (121.84 KB, 916x200, ClipboardImage.png)

>>670
Amazing seeing someone else know Orbiter, I used to play this SOO much as a kid. I never became a rocket scientist, but if I ever have to pilot a Deltaglider IV through Martian re-entry, I'll be set.
If anyone wants to get started with Orbiter, make sure you grab the Deltaglider IV and Altea Aerospace mods.


Anyone ever heard of Noctis? I haven't played in over 10 years, but it was really something special, doing the procedurally generated exploration sim years before it became a genre, it even had Death Stranding/Dark Souls style semi-multiplayer features.
I've always wanted to make a FOSS remake, just so people could play on platforms that aren't DOS.

 No.1059

>>1050
Thanks for the recommendation. I hadn't heard of OpenRA, it's fun to play this game again after years.

 No.1095

TEAM FORTRESS 2

 No.1097

>>1095
geez, Harry101UK's animation is so good. anyway, yeah, seconding TF2, the game is so solid and despite the lack of updates, there's always fun to be had

 No.1107

>>513
This is the thread for free indie games? Try Footsies ~ a versus fighting game distilled to the basics.

 No.1124

I made a game for [s4s]:
https://monohonplaya.itch.io/s-force

 No.1135

Everyone should play more roguelikes
CDDA, Stone Soup, and Elona are my favorites. Caves of Qud is good too but you gotta buy that one.

 No.1143

>>1135
I used to play roguelikes almost exclusively for a few years since they were the only things that would run on my very old system back then. My favourites were the ones that had less abstraction and big worlds to esplore. Dwarf Fortress, UnReal World, Cataclysm (that's the old Whale's Cataclysm btw), things that had big maps, less dungeons.

I still played the classic dungeon crawling ones too, I liked ADOM and Stone Soup.

I found I had a big soft spot for ones that were more like a tactical shooter. DoomRL (loved the way the shotgun behaved in this) and there was an Alien-ish one that was never finished but it had a very detailed and novel approach to firearms and explosions/grenades, I can't remember the name exactly, "Xenocide" maybe?? Very detailed, verrry atmospheric even though it was a tiny fragment of a full game, kinda spooky grim on the ship!

I was so fond of those ones that I had plans of making my own cyberpunk one. Don't steal my idea pls, but it was gonna be Ghost in the Shell all virtual and cyberpunk and you gotta infiltrate someone's mind and go down > deeper through the layers and things aren't always as they appear! Combat would be very tactical, methodical, dangerous!! Probably take a lot of influence from Shadowrun and stuff too. Never got much beyond planning though, I'm not programmer enough for it yet (that actually means i'm not motivated enough and i spend my days crying too much).

 No.1144

>>1135
>>1143
Ever since I found Infra Arcana ( https://sites.google.com/site/infraarcana/home ) it has filled the roguelike hole in my heart. Used to play a bunch of ZangbandTK growing up, but always got annoyed with it when revisiting. Didn't really like StoneSoup, found it had kinda optimized the fun out of the experience somehow. Other modern ones I've tried have been too unnecessarily complex for my tastes.
CoQ had a nice mood but I kinda accidentally made a totally OP invincible godmode build on my first game which made it feel pointless to go on.

 No.1195

If you're interested in RPG maker games(mostly spoopy stuff):
https://vgperson.com/games/

 No.1268

File: 1612071596327-0.gif (46.13 KB, 226x137, f2.gif)

File: 1612071596327-1.gif (552.42 KB, 594x330, f1.gif)

Legally free fighting games;
https://youtu.be/wAkWA955_cc?t=75

 No.1280

>>1144
>Infra Arcana
Gonna check this out, any tips for starting out?

 No.1281

>>1280
It's easiest to start out as War Veteran, most straightforward playstyle (just keep in mind that other classes take a turn for switching weapons).
You get XP by learning of new enemies/items rather than kills, most enemies are only worth killing if they're an obstacle to somewhere you need to be and you can't run around and block the path behind you (doors can be jammed if you have spikes, just press to close the door an extra time after you've already closed it).
You can't spend forever at one depth, you need to budget your mental stability to last you to the stairs downwards.
Potions with negative effects aren't useless, since you can throw them at enemies.
If you don't have a numpad you can move diagonally with Right/Left arrow +Shift for up, +Ctrl for down, but it's much more comfortable to play on numpad. Check the F1 manual for other keys, you'll need most of them.
Undead corpses rise again if you don't destroy them, kick them with same key you kick down doors with.

 No.1282

>>1281
How the heck do you deal with the invisible guys that show "something claws you"? All my runs that lasted past the 4th or 5th floor have died to them.

Fun game though, pretty simple to pick up compared to a lot of the roguelikes I've played.

 No.1283

>>1282
There are scrolls of see invisible, and some invisibles are rendered visible just by turning on the lantern. Also the "vigilant" trait shows the location of nearby creatures regardless of visibility.
I usually just outrun them since you don't usually have that many identified scrolls as a non-occultist, and they don't tend to chase you that far and they just hit you if you stay/go somewhere they can reach.

 No.1284

>>1283
Ah, I always run out of my lantern by then, I gotta use it less. I'll try running away more often too, I really should.



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