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Remember to keep it cozy!

News Post: I am Retiring.

File: 1743791997145.jpg (356.08 KB, 1200x858, 1576598248662-2.jpg)

 No.2438

because virtual worlds are simply better

 No.2439

File: 1743792120360-0.png (8.77 MB, 3840x2160, 2407270_20250404203613_1.png)

File: 1743792120360-1.png (8.7 MB, 3840x2160, 2407270_20250404170021_1.png)

i am playin AI Limit. i was really skeptic about it, but the game proved to be a child of dev care.

 No.2440

I need a game to play but I can't really decide on anything. Nothing really does it for me right now. Prank calling isn't even fun anymore.

 No.2441

File: 1743805821978.png (8.43 MB, 3840x2160, 2407270_20250404235934_1.png)

>>2439
Some thoughts about AI Limit. It’s anime Bloodborne with a low barrier of entry. That premise is cool enough. The game starts out very strong - I absolutely loved the verticality of the locations, the variety of enemies, and the crumbs of lore. Unfortunately, the later locations are much less impressive, and the story feels trivial. Graphics and animations are great, but the music is non-existent.

Combat is a mixed bag. There are many options provided, but I feel like there’s only one viable way to play. Parrying is hard - every enemy has those delayed attacks that throw off your timing. It’s extremely annoying, though at least I didn’t notice any input reading. Enemies, especially bosses, are really predictable. This can result in very cinematic, almost orchestrated, scenes. I especially loved the fights against other Bladers.

Bladers are some kind of android, and our protagonist is one of them. She wakes from a coma, and it really feels like she learns to speak as we play. She remains completely expressionless, and I can’t like her. But she fits well as a doll, since there’s a big range of outfits to find and dress her in.

 No.2442

File: 1743807088269.webm (Spoiler Image, 2.47 MB, 1280x720, 1743806790356847.webm)

>>2441
Game has some sexy jiggle physics, too.

 No.2443

File: 1743877672785.gif (3.75 MB, 407x439, jiggle_by_aloooo81-d8etbu6….gif)

I've been playing REmake. A true horror masterpiece but the sexy jiggle physics are distracting and can really ruin the atmosphere.

 No.2451

File: 1744739259680.png (1.19 MB, 1366x768, spasm0151.png)

Arcane Dimensions for Quake. It's a lot of fun, better than the main game in many respects although solving all the rune puzzles (while fun) results in a disappointing credits map. I'd rather have a true final boss or cool new level.

 No.2457

File: 1744778829912.jpg (276.63 KB, 1586x2048, __lilya_reverse_1999_drawn….jpg)

Enjoying some Reverse:1999, my pet gacha. Typically I'm wasting my days playing Hearts of Iron IV but I'm in an everlasting battle to keep my ear to the ground and play more indie projects that have some actual meaning behind them. In the last month I've picked up and finished N.P.C. Dreams and Stories from Sol: the Gun-Dog, which were both very nice. Going to be looking into Lost Technology and possibly Kaiserpunk soon.

>>2441
While AI Limit looks really nice, your comments give off the impression that it's a pretty typical soulslike that follows the rollspam actionification of the souls series since 2. I wish more games would go more for a Demon's Souls or Dark Souls 1 atmosphere, which is closer to King's Field and Shadow Tower than Elden Ring.

 No.2458

File: 1744782875844.gif (3.97 MB, 670x287, 1744387376912464.gif)

>>2457
You can certainly rollspam your way to win, but a parry is much preferable. Actually, combining both is a way to counter delayed attacks, but it took me whole playthrough to realize. AI Limit is not particularly dark, but it portrays the struggle of post-apocalyptic world well. It has plenty of cute anime girls. And with big weapons, too. All with their little stories and motivations, it was exciting to watch them unfold. I am now trying to get all achievements which I never do.

 No.2459

File: 1744794824717-0.png (6.51 MB, 1943x1581, Screenshot_4.png)

File: 1744794824717-1.png (6.15 MB, 2044x1608, Screenshot_5.png)

Exploration is so well done in AI Limit, it is by far my favorite part of it. You are being rewarded with beautiful outfits!!

 No.2460

>>2459
I might give this one a try I haven't played a new game in a while
How much character customization is there? Is it just like full armor sets/outfits or can I mix and match and play fashion?

 No.2461

File: 1744811260807.png (3.51 MB, 1634x2124, 129291789_p0.png)

>>2460
You have an outfit slot and head slot. You can also carry two weapons, both are visible. Tons of choices - dozens of each type, but you need to find them.

Have fun, thanks for picking this game up!

 No.2462

>>2458
My issue is less with the dominance of rolling in these sorts of games and moreso the seeming focus on action and combat which isn't particularly depthful. The tradeoffs between playing a basic timing game or playing a slightly stricter basic timing game aren't something I'm particularly captivated by. I can't think of any time in any of these games where the player has had to actually think about whether dodging or parrying was better in a situation, as when parrying is available it's almost always objectively better for the riposte. Because of this, parrying just replaces the so-called rollspam beat-for-beat rather than adding anything to the equation.

That said, it seems you're really taken with the game and I'm glad you enjoy it so much. If >>2459 is true and the exploration is nice I might give a try. My desire to return to the DeS and DaS formula is that I think these sorts of games thrive most off of exploration rather than combat.



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