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I am thinking about isometric action game, where you play as a witch fighting oversized slugs. I probably should not leave my job to work on it, but depression tells me it is a really good idea.


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If your game involves a witch then you should probably flesh out the lore of the game. Worldbuilding, the rules for using magic, etc. If her main antagonists are going to be slugs, then I think it's only right that you properly define their biology in so far as sizes, metabolomics, biome-organism/organism-biome interactions and reproduction patterns.

Never underestimate the value of good lore. It can make even a text-based game all the more compelling.


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Good points, sushi. Thank you. I have a reason for the witch's travel and some basic lore, but slugs are there for quirky factor. I just find them slightly unnerving in a cool way.


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How do you envision your witch? Is she cute? How big is her hat?
t. Loves witche


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I actually wanted to make a character creator with some basic options, but there is a certain girl… pic unrel heh. Working mostly on the gameplay right now, doubt I will start any modelling soon.

Art will be pain, but I think I could get my friends to do some for me. The key is to make low effort assets aesthetically pleasing.


>low effort assets aesthetically pleasing
can be done with right shaders and proper color palette I hope


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Just do it

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