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File: 1718554176669.png (3.63 KB, 260x260, ezgif-1-52bcc02772.png)

 No.2102

I am thinking about isometric action game, where you play as a witch fighting oversized slugs. I probably should not leave my job to work on it, but depression tells me it is a really good idea.

 No.2103

File: 1718561760610.jpg (387.29 KB, 1474x2048, GPUOWRTbIAANjw3.jpg)

>>2102
If your game involves a witch then you should probably flesh out the lore of the game. Worldbuilding, the rules for using magic, etc. If her main antagonists are going to be slugs, then I think it's only right that you properly define their biology in so far as sizes, metabolomics, biome-organism/organism-biome interactions and reproduction patterns.

Never underestimate the value of good lore. It can make even a text-based game all the more compelling.

 No.2104

File: 1718566695919.jpg (519.81 KB, 1200x1500, FszTycYXgAA4GPp.jpg)

>>2103
Good points, sushi. Thank you. I have a reason for the witch's travel and some basic lore, but slugs are there for quirky factor. I just find them slightly unnerving in a cool way.

 No.2106

File: 1718650661724.jpg (596.55 KB, 2536x2936, 73ecb60d617139659030d93e7c….jpg)

>>2102
How do you envision your witch? Is she cute? How big is her hat?
t. Loves witche

 No.2107

File: 1718691116439.jpg (255.27 KB, 1427x1688, 1717492430842100.jpg)

>>2106
I actually wanted to make a character creator with some basic options, but there is a certain girl… pic unrel heh. Working mostly on the gameplay right now, doubt I will start any modelling soon.

Art will be pain, but I think I could get my friends to do some for me. The key is to make low effort assets aesthetically pleasing.

 No.2108

>>2107
>low effort assets aesthetically pleasing
can be done with right shaders and proper color palette I hope

 No.2124

File: 1721044730265.gif (786.67 KB, 188x220, 1701492.gif)

Just do it



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