No.2103
>>2102If your game involves a witch then you should probably flesh out the lore of the game. Worldbuilding, the rules for using magic, etc. If her main antagonists are going to be slugs, then I think it's only right that you properly define their biology in so far as sizes, metabolomics, biome-organism/organism-biome interactions and reproduction patterns.
Never underestimate the value of good lore. It can make even a text-based game all the more compelling.
No.2106
>>2102How do you envision your witch? Is she cute? How big is her hat?
t. Loves witche
No.2107
>>2106I actually wanted to make a character creator with some basic options, but there is a certain girl… pic unrel heh. Working mostly on the gameplay right now, doubt I will start any modelling soon.
Art will be pain, but I think I could get my friends to do some for me. The key is to make low effort assets aesthetically pleasing.
No.2128
How's development going?
Have you researched slug biology yet?
No.2130
>>2129Could you dump those tutorials here also? Very interested in getting into 3D modelling but I suck big time and I don't know where to even start. I assume I gotta learn how to draw 2D first to produce anything close to acceptable results in 3D.
No.2134
>>2129What's the gameplay like? What is your primary gameplay loop and what are your secondary loops? That's the most important thing to nail down at the early stages (I'd also like to hear more). Is this your first game project? I wouldn't quit your job for any game until it proves it can sell - the game market is harsh and has been for some time.
No.2135
>>2134When I made the thread I had some difficulties at work - definitely not quitting it any time soon! Especially after I learned the harsh reality of selling games. It is my first project and it started as a something to practice C# with. Regarding your questions about gameplay… please allow me some time to prepare. It will take weeks, but instead of talking about my grand ideas, I would rather show their implementation.
No.2150
>>2135Cool, your first project, have fun with it! I hope I'm not overstepping but as someone who has half a dozen unfinished game projects, my advice is to control your scope really tightly. Pare your game down to the smallest possible game that's still fun to play. It will always take longer to finish than you plan so don't make something you don't think you can finish in a month. You can always decide to add more features later.
Oh, and use an engine or at least a solid framework. You will get the game done much faster than if you try to do everything yourself and you will still learn C#.
No.2165
>>2159lol
Cool animation, i'm happy that i always come by some DIY content even though it wasn't a very popular anime.
Good luck with your game.
No.2171
I found an awesome tutorial series - currently in the making.
https://youtube.com/playlist?list=PLcaQc6eQjXCxWXmn5jxE_GTOft9ZxChu1Regarding the game… another week passes by and I only got a better grasp on how much more there is to learn. It is overwhelming and disheartening. I think I will make better use of my time by focusing on individual skills, instead of trying to tie them all at once under an ambiguous Unity game. I am descoping this little endeavor to making cute girls in Blender and doing LeetCode exercises.
No.2172
>>2171Really good tutorial, makes it look like once you know the hotkeys to perform what you want to do, everything is possible. Shame he kind of skims over the part where he makes the face/nose.
No.2176
My two cents would be to mimic a mechanic you enjoy in isometric games and make your project all about that. Add your own spin to it or just have fun with options for strategy building like interesting item interactions or character skill combinations.
You don't seem to enjoy graphics work all that much, so tone down on it as much as possible, no 3D or really stylized and low polygon. Otherwise you will be burned out by all the work before the first demo is done. Opt for something that could run on a Sega Master System. A project the scope of a Playstation 1 game will already be too far of a stretch to be reasonable.