>>2119Modeling and texturing are very labour intensive, photorealistic texturing and modeling are out of reach for most indie devs who are solo or small teams. If you're already going to end up with a low poly count and simple textures by necesity, you're likely going to end up taking inspiration from the games which also used that style due to technical limitations. This is also convenienet because those older 3d games are nostalgic for a lot of people.
this game in particular is going for some inspiration from that era of both gaming and anime aesthetics, for example the game is rendered in a lower resolution and then upscaled so that the pixels are visable and jagged. However, they're not actually trying to emulate old console hardware.
They haven't emulated the characteristic vertex snapping or texture warping which actual PS1 hardware had.
It's not going for an n64 look either due to the lack of texture smoothing. So it looks closest to an old PC game rather than silent hill I'd say.