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File: 1487533657061.gif (34.35 KB, 426x314, deck.gif)

 No.219

Anyone know of any games that are fun with just a regular deck of cards? Or even modified or multiple ones?

There's one game that someone taught me that's been pretty fun; I haven't played with over 4 people but lately I've figured that you'd divide by 4, rounding up, to find how many decks you'll need. It's called Fiji, but I haven't been able to find a record of it anywhere else.
The setup:
Deal to each player 3 tableaus each having 2 cards, the bottom one is face down and the top one is face up. Then give them 3 cards in their hand. Before play starts they can switch cards with their hand and the face up cards on their tableaus, this is the only time in the game this can happen. Put the leftover cards into a draw pile.

The Goal: The point of this game is to get rid of every card in your hand and tableaus.

Rules:
Ace is the high card. The players play cards into a central tableau. To start the pile the person with the lowest value card starting from 4 plays first (IIRC suit values from lowest to greatest are clubs, hearts, diamonds, spades) If they have less than three cards in their hand they must draw until they have 3 from the draw pile at the end of their turn. The next player must play a card that is higher than or equal to the number of the card in the middle. There are exceptions with the special cards.
Special cards
10 - Can be played on any card, removes the tableau from the game and then that player starts a new one with any card; they may draw back to 3 before starting the tableau.
8 - Skips the next players turn.
7 - The next player must play a card with the value of 7 or lower.
3 - Can be played on any card, copies the card under it (if none it's a 3).
2 - Can be played on any card.
When playing on the middle tableau the player may also play any duplicates of cards in their hand, like playing three 8s at once (however it only skips the next person's turn and not the next 3 people's turn). Also if at any time there are four cards in a row with the same value such as 6 6 6 6, then it is as if the player who made that happen played a 10. This includes if there are 3s that copy cards to that extent, so 3 6 6 6 would count.
Once there are no more cards in the draw pile you stop drawing cards and a player plays until their hand is gone. Once that happens they must then play the face up cards on their 3 tableaus, if there are duplicates they may play those duplicates at one time. If a player has all face down cards they then play them one at time. They first pick one, reveal it to themselves and play it if possible. If at any time a player has a hand they must first get rid of that hand before playing any of the tableau cards.

Common misconceptions: 8s and 7s cannot be played on any card.

Loops are very rare so don't worry about them – in the few years of playing this game I've only had it happen once.

So does anyone else have any good card games that they want to share? People always seem to know only one or two games such as war, go fish, bs, 21 and poker. It seems that these ones dominate the knowledge sphere and don't really make room for other smaller games, even if the smaller ones are more fun.

 No.220

Think I know that game under the (unfortunate) name shithead - never played it with multiple decks however.

Another fun card game, which is not as well known as I assumed, is Hearts.
The game is based around tricks; any heart you win in a trick counts as a point, additionally the queen of spades counts as 13 points. Points are bad in this game. If you manage to win all the hearts and the queen, you get zero points and all other players get 26. It is hard to do but very satisfying - if you play it right people will realise what you're doing too late, and will be unable to stop you.
The other nifty rule is that, at the start of the round, you may pass three of your cards to other players. This allows for a lot of scope in how you play.
For example, if I have the queen of spades, I could pass her on (as she is likely to win if the trick is spades). Alternatively, I could try and get rid of all my cards of one other suit, so that if a trick is started in that suit, I can play her with no danger. My father is very good at that.

 No.221

Solitaire is good for killing time. More convenient to play virtually though, perhaps.

 No.262

File: 1499233828445.jpg (69.38 KB, 500x683, the man who can never stop….jpg)

>>221
Not really a game, but something comfy that you can do with cards. It's called Solitaire (or sometimes Pontifex), and has nothing to do with the normal cardgame called Solitaire that is very popular among senior citizens.
You start off with a secret message that you want to encrypt. Conventionally, you separate it into 5-character segments. An example is DONOT USEPC for "Do not use PC". Keep the message short because you're encrypting it character-by-character by hand.
Another pre-requisite is that your Joker cards are different. One has to be "A" and one has to be "B". Usually one joker is in color and one joker is black&white. Make the black&white one the "B" Joker, because B is for Black. If they're both the same coloring, but one has a larger image on it (like a bigger star or more writing), then make that one the "A" Joker. It's important that we can tell the Jokers apart.
Once you've got two different Jokers shuffled into a deck and you've got your secret message, you're ready to start encrypting.
1. Point the deck of cards so that the face of the card showing on top is towards the ceiling. If you're used to putting decks of cards so that nobody can see the cards, just turn it upside down.
2. Find the A Joker and move him down (towards the bottom of the deck) by 1 card
3. Find the B Joker and move him down by 2 cards
(it's really important not to do those two out of order)
4. Perform a swap-cut. Take the deck-piece above the A Joker and switch it with the deck-piece below the B Joker.
(if your deck before was 1 2 3 A 4 5 6 B 7 8 9, then after it should be 7 8 9 A 4 5 6 B 1 2 3)
5. Look at the bottom card of the deck (the one closest to the table) and convert it to a number. Take the face value and add the value of the suit. Count that many cards off of the top of the deck, and place that deck-piece at the bottom of the deck, but just above the bottom card (so that the bottom card doesn't change, that's very important).
(Clubs=0, Diamonds=13, Hearts=26, Spades=39) (Ace=1, Jack=11, Queen=12, King=13)
6. Look at the top card. Convert it to a number. Count that many cards down from the top. The next card is your key-card. The numerical value of that card is the first number in your key string.
(so if your top card was the 7 of Diamonds, the 21st card in the deck would be your key-card because 7+13=20+1=21)
7. Repeat the previous steps until your key string has as many separate numbers as your message.
8. Convert your message into numbers (A=1, B=2, C=3..Z=26). DONOTUSEPC turns out to 4 15 14 15 20 21 19 5 16 3.
9. Add each corresponding digit in your keystring to your message: (keystring listed here is example)
4 15 14 15 20 21 19 5 16 3
7 12 17 14 4 2 9 1 14 4 +
————————–
11 27 31 29 24 23 28 6 30 7
10. If any number in the resulting string is above 26 (the number of letters in the alphabet), just subtract 26 from it until it isn't. This leaves us with a final string of 11 1 5 3 24 23 2 6 4 7.
11. Convert the numbers back into letters. This is your encrypted message: KAECX WBFDG
12. Do the original steps that you did with the deck of cards in reverse. Be sure to do it the same amount of times that you did it the first time.
13. Hand the deck of cards and the encrypted message to someone. They can use the same technique but subtract instead of add in the last step to get your original message back.

I have found this to be very comfy once you get the rhythm for it down. Sometimes I just sit there and generate keystrings of arbitrary length because it's very soothing. I don't even have messages to encrypt or anyone to play with.



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